- Update notes for version 240 - 4 August 2025
Fixed numerous rendering bugs on AMD and possibly Intel GPUs (music not visualizing correctly, laser weapon showing huge red bloom, antialiased lines not rendering correctly). UI bugfixes for large playlists. Some fixes for enemies with more than 1 gun attached to them. Better OpenGL error logging if running the game with --debug=1 Some newer unfinished content available with --debug=1Please let me know if anything broke that worked before; I have a limited set of hardware I can use for testing. I try to not break anything on hardware I don't have, but sometimes it happens.
- Merry Christmas! (Update v237-7c82c34) - 24 December 2016
https://media.giphy.com/media/d4aVe1CNZFovwNmU/source.gif The new update adds a Christmas level and a lot of new music. Make sure to reset your playlist ("Reset" button in Music menu) so that the new soundtracks show up. I have to go spend some time with the family so I don't have time to write the list of all fixes that made it into the release. If there are any critical new bugs you can roll back to "old_version" by right-clicking on the game in the steam game list and choosing "betas" tab, then choosing old_version beta.
- Merry Christmas! (Update v237-7c82c34) - 24 December 2016
https://media.giphy.com/media/d4aVe1CNZFovwNmU/source.gif The new update adds a Christmas level and a lot of new music. Make sure to reset your playlist ("Reset" button in Music menu) so that the new soundtracks show up. I have to go spend some time with the family so I don't have time to write the list of all fixes that made it into the release. If there are any critical new bugs you can roll back to "old_version" by right-clicking on the game in the steam game list and choosing "betas" tab, then choosing old_version beta.
- Update v237-990ac54 (formerly v237-fb4c1f7) - 12 October 2016
This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems. For those who like to create art, it is now possible to take screenshots in HDRI, saved in OpenEXR format (enabled via options -> video -> miscellaneous, screenshots taken using f2 key). Changelog: Steam Achievements HUD rendering improvements Performance improvements, for VR and otherwise Explains how to aim if you keep aiming wrong Extra levels available via --debug=1 launch option Fixed an issue with ATI cards when adding music files Visual variety improvements in the campaign, gameplay improvements Fixed unreliable weapon toggle using controller Improvements to FPS stability in Insane New laser impact sound Added crash log uploader 3D audio improvements More chill out levels…
- Update v237-990ac54 (formerly v237-fb4c1f7) - 12 October 2016
This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems. For those who like to create art, it is now possible to take screenshots in HDRI, saved in OpenEXR format (enabled via options -> video -> miscellaneous, screenshots taken using f2 key). Changelog: Steam Achievements HUD rendering improvements Performance improvements, for VR and otherwise Explains how to aim if you keep aiming wrong Extra levels available via --debug=1 launch option Fixed an issue with ATI cards when adding music files Visual variety improvements in the campaign, gameplay improvements Fixed unreliable weapon toggle using controller Improvements to FPS stability in Insane New laser impact sound Added crash log uploader 3D audio improvements More chill out levels…
- Note: the achievements are not presently active! - 9 October 2016
The store page is displaying a list of achievements (and saying it includes 14 achievements) even though they are not set as supported in any of the metadata, and are not yet actually achievable in the game. (Note that the list of steam features does not list achievements). I just want to let everyone know that the achievements are not yet supported (but the support is being added). Disregard the "Includes 14 Steam Achievements". I can't find how to make that go away without deleting the achievement set up. edit: now achievements should work if you opt into the latest_build beta . I'm making a fairly large update so it needs quite a bit of testing and it may be a couple days until I update the non-beta.
- Visual quality update (234-19fba2e) - 25 August 2016
This update improves visual quality, especially so on Oculus Rift but also on other VR headsets and on the regular displays when viewing it under dark conditions. Changelog: Visual quality improvements across the board, most noticeable in VR or on the screen in a dimly lit room. Improved error logging. Also I'll now be posting version IDs in updates as reported in "about" so that you can check if you are running the version mentioned in update.
- Visual quality update (234-19fba2e) - 25 August 2016
This update improves visual quality, especially so on Oculus Rift but also on other VR headsets and on the regular displays when viewing it under dark conditions. Changelog: Visual quality improvements across the board, most noticeable in VR or on the screen in a dimly lit room. Improved error logging. Also I'll now be posting version IDs in updates as reported in "about" so that you can check if you are running the version mentioned in update.
- Many fixes and UI improvements - 22 August 2016
This update mostly addresses UI functionality and game controllers. Changelog: Toggle fullscreen without restart under Windows Improved sounds Improved font rendering VR menu bigger, closer, curved, and auto-centers on start Increased VR UI rendering resolution Eliminated unwanted horizontal clicks when navigating vertically with a gamepad stick VR: Option to choose between not copying the view to the window, copying both eyes, and copying one eye Re-show HUD when starting a new game New chill out section for non gameplay levels Automatically visualize music playing in other applications when built in player is paused Controller bindings view with a picture of the controller Improved UI layout (especially in VR), disabled unnecessary horizontal scroll boxes Older changes that I made live earlier in the month: HUD markers improvements in VR Joystick (i.e. non gamepad) support under windo…
- Many fixes and UI improvements - 22 August 2016
This update mostly addresses UI functionality and game controllers. Changelog: Toggle fullscreen without restart under Windows Improved sounds Improved font rendering VR menu bigger, closer, curved, and auto-centers on start Increased VR UI rendering resolution Eliminated unwanted horizontal clicks when navigating vertically with a gamepad stick VR: Option to choose between not copying the view to the window, copying both eyes, and copying one eye Re-show HUD when starting a new game New chill out section for non gameplay levels Automatically visualize music playing in other applications when built in player is paused Controller bindings view with a picture of the controller Improved UI layout (especially in VR), disabled unnecessary horizontal scroll boxes Older changes that I made live earlier in the month: HUD markers improvements in VR Joystick (i.e. non gamepad) support under windo…
- More Vive controller work (latest_build beta branch) - 28 July 2016
You'll need to enable vive controllers from the Options -> Virtual Reality Controller menu (sorry, I had to turn it off by default because it's too unfinished). The current control scheme: Left-hand touchpad: Thruster control. The direction is set by the combination of the touchpad point and the controller's physical direction in space (e.g. touching left and right when the controller is turned sideways will strafe you up and down). Warning: this seemed like a good idea but in practice takes getting used to. I'm trying to come up with something better. Right-hand touchpad: Attitude control. Holding your finger on the right touchpad makes the right controller work as a control stick (relatively to it's orientation when you touched it). Due to the nauseating effect of rolls (rotations on the forward axis), it only does pitch and yaw. Swiping the right touchpad works like a touchpad mouse-…
- More Vive controller work (latest_build beta branch) - 28 July 2016
You'll need to enable vive controllers from the Options -> Virtual Reality Controller menu (sorry, I had to turn it off by default because it's too unfinished). The current control scheme: Left-hand touchpad: Thruster control. The direction is set by the combination of the touchpad point and the controller's physical direction in space (e.g. touching left and right when the controller is turned sideways will strafe you up and down). Warning: this seemed like a good idea but in practice takes getting used to. I'm trying to come up with something better. Right-hand touchpad: Attitude control. Holding your finger on the right touchpad makes the right controller work as a control stick (relatively to it's orientation when you touched it). Due to the nauseating effect of rolls (rotations on the forward axis), it only does pitch and yaw. Swiping the right touchpad works like a touchpad mouse-…
- Working on HTC Vive controller support. - 14 July 2016
Got it working in menus (in latest_build beta branch) Still working on the actual game. Did some experiment where pressing grip button lets you rotate and move by grabbing the space, that didn't work nearly as well as I hoped (you can try it out yourself if you select latest_build).
- Working on HTC Vive controller support. - 14 July 2016
Got it working in menus (in latest_build beta branch) Still working on the actual game. Did some experiment where pressing grip button lets you rotate and move by grabbing the space, that didn't work nearly as well as I hoped (you can try it out yourself if you select latest_build).
- Virtual reality support is now officially out! - 18 June 2016
Supports both Oculus Rift and HTC Vive headsets in the seated configuration. This update should improve VR performance quite a lot. There's a new control: the control bound to "zoom" (right mouse button, left trigger) now aligns the spaceship with your head - if you hold it down you can use your head to shoot the enemies, which feels pretty cool (but can get old after a while; no worry, you can shoot them with your mouse or gamepad as usual). Change list: Massive performance improvements Eliminated menu judder Disabled copy to screen by default (with a 10 second timeout) due to it causing problems for some users The "zoom" control now aligns the ship to your head (It is kind of cool to shoot things with your head) Fixed LOD and clipping issues (also helps performance) Eliminated HUD text jitter Hud readability improvements (more to follow) Fixed rocket targeting bug for some bots Better…
- Virtual reality support is now officially out! - 18 June 2016
Supports both Oculus Rift and HTC Vive headsets in the seated configuration. This update should improve VR performance quite a lot. There's a new control: the control bound to "zoom" (right mouse button, left trigger) now aligns the spaceship with your head - if you hold it down you can use your head to shoot the enemies, which feels pretty cool (but can get old after a while; no worry, you can shoot them with your mouse or gamepad as usual). Change list: Massive performance improvements Eliminated menu judder Disabled copy to screen by default (with a 10 second timeout) due to it causing problems for some users The "zoom" control now aligns the ship to your head (It is kind of cool to shoot things with your head) Fixed LOD and clipping issues (also helps performance) Eliminated HUD text jitter Hud readability improvements (more to follow) Fixed rocket targeting bug for some bots Better…
- Latest updates - 13 June 2016
- VR support - Xbox controller sticks control precision improvement
- Latest updates - 13 June 2016
- VR support - Xbox controller sticks control precision improvement
- It's on Early Access now! - 1 June 2016
Released today
- It's on Early Access now! - 1 June 2016
Released today