Loop Fighter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateJun 12, 2026
- DeveloperTOTO Studio
- PublisherTOTO Studio
Company pages: Developer: TOTO StudioPublisher: TOTO Studio
Loop Fighter Steam news
Loop Fighter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- September 8, 2026 Update - 8 September 2026
This update brings the luminous fighter fleet together and fixes several issues in upgrades and projectile combat. Visuals - Updated all eight playable fighters with white crystalline hulls, distinct silhouettes, engine effects, and trails. Each fighter keeps its own accent color and primary projectile shape. Combat and Upgrades - Fixed upgrades that could reduce existing drone counts or rerolls. Permanent stats now give the same result regardless of upgrade order. - Improved fast projectile collision detection. Piercing shots now hit each enemy once per projectile. - Separated friendly and hostile projectile limits so player fire no longer removes enemy bullets to make room. - Fixed ricochet and fragment trigger ancestry to prevent unintended repeated chains. - Removed visual-load reductions to missile salvos, shadow-clone chances, chain jumps, ricochets, and fragments. - Damage number…
- July 13, 2026 Update Notes - 13 July 2026
This update focuses on the game's written presentation. I reviewed and rewrote text across the menus, combat, pilots, upgrades, and progression so the game reads more like a finished release and less like a temporary instruction sheet. Text and Presentation - Reworked the main menu, tutorial, guide, objectives, sectors, routes, and battle-condition text. - Rewrote pilot introductions, tactical notes, in-run upgrades, and Fighter Upgrade Bay descriptions. - Kept important mechanics and upgrade effects direct while removing unnecessary explanatory wording. - Standardized key terms used throughout combat and progression. Localization - Reviewed and updated all supported text in English, Simplified Chinese, Russian, Brazilian Portuguese, German, Turkish, French, and Japanese. - Adjusted sentence length and wording to reduce UI crowding across different languages. - Fixed inconsistent and pl…
- July 10, 2026 Update Notes - 10 July 2026
This update focuses on run variety and clearer combat feedback. I wanted each launch to feel a little less fixed, while keeping the rules easy to understand. Gameplay - Added Battle Conditions. Each normal run now rolls one condition at the start. - Current conditions include Clear Skies, Dense Patrol, Armored Column, Volatile Signal, and Salvage Drift. - Conditions affect enemy mix, enemy health, enemy speed, red bullet speed, hazard frequency, wave density, spawn pacing, and rewards. Wave and Enemy Tuning - Dense Patrol now leans toward more light enemies and faster wave pressure. - Armored Column increases heavy enemy presence and enemy durability. - Volatile Signal increases hazard and red-fire pressure. - Salvage Drift lowers pressure slightly and improves run rewards. UI - The current Battle Condition is shown when the run begins. - The wave intel HUD now shows both the route type…
- July 9, 2026 Update Notes - 9 July 2026
This update focuses on run choice, wave variety, and clearer boss pressure. The goal is to make each run feel less fixed while giving players a simple choice before launch. Route Choice - Added three selectable routes on the main menu: Stable, Strike, and Anomaly. - Routes now affect wave pacing, enemy mix, spawn intervals, rewards, and boss durability. - Stable is safer and steadier. Strike is faster with better rewards. Anomaly is more dangerous but pays more. Run Goals - Added route-specific expedition goals so each route has a clearer short-term target. - Rewards now scale with the route risk. Boss and Combat Feel - Boss phase changes now create a clear shockwave effect. - Higher-risk routes make bosses sturdier, giving boss fights more presence. Polish - Added full localization for the new route and goal text in all supported languages. - Improved controller and mouse navigation fo…
- June 29, 2026 Update Notes - 29 June 2026
This update keeps Loop Fighter focused on the single-player experience, with smoother run pacing, clearer upgrade direction, and better pressure changes during combat. Single-Player Flow - Runs now track recent performance. Clean waves can increase upcoming pressure, while repeated damage can briefly ease the pace. - Enemy spawn timing and batch size now react more smoothly to clean play, combo, health, and current screen pressure. - The wave director no longer over-corrects after one small mistake, but still helps when a run is clearly under pressure. Upgrade Choices - Added stronger build momentum. Once a build direction is forming, future choices are more likely to support it. - Fighter-specific upgrades, public mechanics, and flow upgrades now appear in a more readable mix. - Upgrade choices should feel less random while still leaving room for surprises. Polish - Kept performance sa…
- June 22, 2026 Update Notes - 22 June 2026
This update focuses on the overall run feel, upgrade choices, and wave pacing. Runs should now feel less repetitive, with clearer build direction and better pressure changes during combat. Gameplay Flow - Added smarter wave pacing. Strong play can push the next wave into higher pressure, while taking damage can briefly steady the pace. - Waves now react more to combo, health, and current run pressure, making each run feel less fixed. - Added short in-game feedback when the next wave becomes harder or slows down. Upgrade Choices - Improved upgrade selection logic so fighter-specific upgrades appear more reliably. - Public mechanics and flow upgrades now have better chances to appear alongside fighter upgrades. - Existing build direction now matters more when the game rolls future upgrade choices. Polish - Added localized text for the new pacing feedback. - Cleaned up several edge cases i…
- June 16, 2026 Update Notes - 16 June 2026
This update focuses on the main menu, Fighter Bay, and upgrade flow, making the game easier to read before a run and smoother to operate with mouse or gamepad. UI Improvements - Reworked the main menu layout: logo, difficulty, next goal, fighter display, and bottom buttons now sit in a cleaner structure. - Reworked the Fighter Bay: the talent tree is now centered, while resources and node details are separated more clearly. - Node details no longer stay on screen all the time. Hover or select a node to view its effect, cost, and status. - Resource warnings are easier to understand. Unaffordable upgrades now show a clearer state without taking over the whole screen. - Adjusted menu spacing to reduce crowded text and overlapping UI. Controls - Improved mouse and gamepad operation in the Fighter Bay. - Gamepad focus now locks onto the selected node, while mouse hover can preview node infor…
- June 15, 2026 Update Notes - 15 June 2026
This update improves controller support, release build safety, and overall audio volume. Controller Support - The result screen now fully supports gamepad navigation. - Use the D-pad or left stick to switch between Main Menu, Restart, and Fighter Bay. - Press A to confirm, B to return to the main menu, or Y to open the Fighter Bay directly. - Reviewed controller focus behavior across the main menu, settings, guide, upgrade choices, and Fighter Bay. Release Build - The Delete Save button is now hidden in release builds. - Save deletion is only available in the Godot editor for testing. - Added extra protection so release builds cannot trigger save deletion by mistake. Audio - Increased overall music and SFX volume. - New players now start with Music at 70% and SFX at 74%. - Existing saves will also sound clearer while keeping soft clipping to avoid harsh audio.
- June 15, 2026 Update Notes - 15 June 2026
This update focuses on improving how different attack mechanics look and feel, making each build clearer and easier to read in combat. Attack Presentation - Improved Seeker Missiles: missiles now have clearer flight inertia, exhaust trails, and impact explosions, instead of feeling like normal bullets. - Improved Heavy Slugs: hits now create shockwaves and area impact feedback for a stronger sense of impact. - Improved Pulse Wave mechanics: some wave attacks now use true expanding area effects instead of simulated rings of bullets. - Improved visual distinction for Pinball Rounds, Shadow Clones, Fractal Shards, Ricochet Chains, Shield Rebounds, and related attacks. - Reworked Sol's Ignition Wave and large-area skill presentation. They now feel more like impact waves and reduce visual pressure from excessive bullets. Performance - Reduced bullet counts generated by some ultimates and are…
- 6.13号更新说明 - 12 June 2026
1.修改美术图的Bug. 2.优化性能
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 July 2026 | July 13, 2026 Update Notes | 1837955055362854 |
| 2 | 10 July 2026 | July 10, 2026 Update Notes | 1837955055355567 |
| 3 | 9 July 2026 | July 9, 2026 Update Notes | 1836506165582154 |
| 4 | 29 June 2026 | June 29, 2026 Update Notes | 1836506165559560 |
| 5 | 22 June 2026 | June 22, 2026 Update Notes | 1835871199311981 |
| 6 | 16 June 2026 | June 16, 2026 Update Notes | 1835236783573914 |
| 7 | 15 June 2026 | June 15, 2026 Update Notes | 1835236783571046 |
| 8 | 15 June 2026 | June 15, 2026 Update Notes | 1835236783568949 |
| 9 | 12 June 2026 | 6.13号更新说明 | 1835236783564780 |
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