- WORKSHOP CLOSED BETA APPLICATIONS! - 30 September 2026
we're almost ready to release workshop/custom character support to an open beta! but before we do, we want to host a closed beta to iron out any major issues before fully opening the floodgates!if you are interested in helping us finalize the custom character features for AFQM, please fill out the form linked here: closed beta signups closed beta will not last very long, so please don't apply just to get a head start over everyone else. this is for solving bugs and issues before public beta, and you will be required to sign an NDA to participate. i will let you know if you've been selected!thank you everyone for your patience! hopefully we get some sick new characters from the community very soon :))
- bug fix patch 1.9.9 (THIS WILL DELETE ALL OF YOUR CONTROL PROFILES) - 30 September 2026
# TODAY'S UPDATE WILL ERASE ALL OF YOUR CONTROL PROFILES. YOU WILL NEED TO REMAKE THEM! # - fixed various crashes relating to controller/keyboard profiles - fixed an issue where ninja's up special could desync the game, and made his up-special work in the intended way after last week's balance patch. - fixed a crash on training mode when enabling bells and trying to use savestates - added a timer to the tutorial for speedrunning! - fixed a typo in the tutorial
- TUTORIAL HOTFIX! - 25 September 2026
fixed an issue where tutorial would crash if you had enabled stereo sounds in the options menu
- TUTORIAL MODE ADDED + A BALANCE PATCH - 24 September 2026
there is currently an issue where the tutorial is crashing the game for some users as soon as it starts. we're working on a fix and it will be patched tonight! # TUTORIAL ADDED #- won't be crazy helpful to you guys, but there's now an obstacle course that new players can run through to learn controls / basic mechanics.# QUICK CANCEL BELLS IN TRAINING #- in training mode, you can go to "stage settings" and enable bells. these are objects you can hit and quick cancel off of. hopefully this helps newer playerspractice quick cancelling muscle memory without having to worry about the actual combos in the beginning.# BALANCE CHANGES #- there are still more changes i'd like to implement, but i at least wanted to get some bug fixes out of the way....and nerf rend.....## KNOCKT ##- increased hitbox sizes for jab 3/4/5 to connect more consistently- increased dsmash damage from the initial arrow t…
- small hotfixes for ithaca - 2 September 2026
just a hotfix to patch up some loose ends with ithaca's release, we will be implementing a balance patch once we have more data and feedback on ithaca! - fixed parry vfx not displaying properly - fixed hud visuals not scaling with resolution changes - removed placeholder win screen sounds - fixed ithaca's texture sheet so it properly loads during the loading screen before a match
- NEW CHARACTER, ITHACA, HAS RELEASED! - 1 September 2026
that's right! our 6th playable fighter, ithaca the hunter, has released! we're still working on a trailer for him, but i figured there's no reason our players can't enjoy him before advertising his release to a wider audience. ithaca has a unique shotgun mechanic that may be difficult to master. you have two shells, and many of your attacks will use this ammo. all of these attacks are quite powerful, sending you flying in any given direction depending on the move. you can reload your shots by using down special (the dedicated reload move) OR by hitting an opponent with neutral special or forward tilt. you also get your ammo back by wall jumping or using your burst to save yourself.the tutorial, new stages, and workshop update are still coming soon, i just wanted to release ithaca to the players as soon as i could. i hope you enjoy him!pluto~
- 1 year of AFQM! what's next? - 6 August 2026
HAPPY BIRTHDAY TO AFQM!hello everyone! pluto here with some exciting news to share about new content coming to A Few Quick Matches later this month. but first, today marks exactly 1 year since AFQM's release, and i would just like to once again thank everyone who has played and supported this little project. 165,000 copies sold and still going strong! i'm continuously blown away by the longevity of this game. while i know there are very few players actively online at one time, we have a dedicated playerbase and community in our discord, and new players are buying the game every day to play with their friends (or to get demolished by those dedicated players....sorry about that). i call this activity a win every day! i love this game and am incredibly grateful to anyone who has taken the time to play it.that being said, let's move on to the upcoming news!ITHACA, THE HUNTER, AND HIS STAGE!…
- BALANCE PATCH 1.8.1 - 9 April 2026
# BALANCE PATCH 1.8.1 # ## PALETTES ## added extra colors to everyone to match the amount sarissae has. i do plan on making more and improving them again in the future. just wanted to even the playing field! ## EUREKA ## this son of a witch simply refuses to not be overpowered. HOWEVER, i still don't believe in drastic changes, and to be honest, eureka feels very close to the ideal version of the character. she's just overtuned in a few areas, so i chose to nerf a couple things, and plan to buff characters from here on out to try to bring them to her level, because while she IS insanely good....she's fun. and i don't want to take that away. nerfing her movement or her combo game too heavily removes the entire purpose of the character, so hopefully these changes fix the combos that are a little TOO easy to pull off, and allow you to edgeguard the character more effectively. - JAB: reduce…
- NEW CHARACTER OUT NOW! - 2 April 2026
NEW CHARACTER OUT NOW!PATCH 1.8.0SARISSAE, THE SPEARour 5th playable character has been added to the roster! this is by far the most complicated character i've ever worked on, across both of my platfighters. she features two unique movesets and multiple ways to swap back and forth between them. balancing her is an ongoing challenge, but i'd rather get her in the community's hands and let you guys figure her out :)) please note: we had to make some engine and gameplay changes to get her to function properly, so there may be some launch issues we weren't able to find. please enjoy!TRAINING MODE IMPROVEMENTSthe save state and load state functions in training mode have been drastically improved. all projectiles/spawned objects/anything you can interact with, is now preserved when you save a state, making it easier to lab combos and set up certain scenarios!OPTIMIZATIONStexture sheets have b…
- PATCH 1.7.0 - 20 March 2026
PATCH NOTES NOTE: if you have modded stages, this update may cause them to not work properly. remove stage mods if you are experiencing crashes. (they should still be usable, the way to do it might just be a little different) this patch addes online team battles, but mainly aims to fix crashes and bugs. sarissae will still be releasing this month, i just figured it was better to update the rest of the game ahead of schedule. sarissae's release will also include a balance patch for the other 4 characters ONLINE TEAMS - you can now choose to play team battles online, with team attack on or off. currently, only the host can decide teams. in the next update with sarissae, i will add more color palettes to each character, to help differentiate team colors. GAMEPLAY - added "random" option when selecting characters - added "random" option when selecting stages - you can now select any stage d…
- UPDATE COMING LATER THIS MONTH - 19 March 2026
5th character, QOL changes, online teams, and a workshop updateSARISSAE, THE SPEARi will get right to the part people will probably care about the most. sarissae, our 5th playable character will be available this month. i will NOT give a release date this month, they will just be out one day, and a trailer along with them. no more release dates lolbtw it is pronounced s-air-iss-aye. if you don't like it you can make your own game and decide everything over there.i've revealed before that our 5th character will utilize a spear, but i'm trying to do something that's *fairly* unique in the platfighter space with them, so it's been a bit complicated to balance and problem solve. while holding the spear, they operate similar to a swordie (on steroidsd), BUT....sarissae can THROW THE SPEAR! this doesn't sound too crazy at first, it's just an item right? no, sarissae has a completely different…
- # AN END OF YEAR UPDATE AND A SMALL PATCH # - 20 December 2025
hi everyone! pluto here, just wanted to give a brief update before the holidays on what we're working on behind the scenes, as well as provide a very small patch for CPU difficulty. enjoy!## PATCH 1.6.3, EASIER CPU SETTINGS ##this is a quick patch to include a difficulty setting for CPU's. you can now select easy or hard after adding them to your match. the "easy" CPU setting should provide a nicer training method for newer players. the "hard" CPU's are the same ones that were already implemented in the game.this was cooked up pretty quickly just to give new players a way to practice without needing to go online and fight players who are more experienced. in the future, we would like to add more difficulty settings for CPU's, but we wanted to push this update as quickly as possible to give newer players a better experience. # WHAT WE'RE WORKING ON ### mods / workshop support ##this rema…
- ## PATCH 1.6.3, EASIER CPU SETTINGS ## - 20 December 2025
this is a quick patch to include a difficulty setting for CPU's. you can now select easy or hard after adding them to your match. the "easy" CPU setting should provide a nicer training method for newer players. the "hard" CPU's are the same ones that were already implemented in the game. this was cooked up pretty quickly just to give new players a way to practice without needing to go online and fight players who are more experienced. in the future, we would like to add more difficulty settings for CPU's, but we wanted to push this update as quickly as possible to give newer players a better experience.
- HOTFIX PATCH 1.6.2 - 15 December 2025
a quick patch to fix a few crashes and one gameplay error with eureka. we are working on a larger balance patch that puts characters more in line with the intended vision after the previous knockdown changes. i will be reaching out to a few players to help with this balance patch as well. ## BUGS ## - fixed multiple eureka CPU crashes ## EUREKA ## - fixed an issue where eureka could not perform specials to cancel her down special (she still can't cancel it with another down special)
- PATCH 1.6.1 - 26 November 2025
# PATCH 1.6.1 (restart steam if you don't see the update)# ## GAMEPLAY ## - reeling speed threshold reduced slightly. this small change has a big impact on combos, specifically in later percents. (if this change is a little too crazy, i will release another patch to tighten it up. it's an easy thing to change, but it effects a TON of gameplay, so it's hard to test for every edge case). because the threshold was a bit too high, players would get stuck in their flinching animation from weak hits, even at high percents, allowing characters like eureka to perform weak hit nair into up smash guaranteed at basically any relevant percent. this change makes it so that those combos still work at lower percents, but in the mid/high percent range, you will no longer be stuck in this animation, and will be given an opportunity to tech the move. this means that across the board, characters' weaker h…
- PATCH 1.6.0 - 6 November 2025
# PATCH 1.6.0 (restart steam if you don't see the update or your game is still on 1.5.0) # ## CPU AI ## - cpu ai has been improved significantly. the cpu's now try to utilize the combo system more, and try to play certain playstyles depending on the character. this implementation also allows us to easily create difficulty settings for the cpu's, from extremely easy to impossibly hard. this difficulty curve will be added in a future patch. ## ONLINE IMPROVEMENTS / BUG FIXES ## - fixed issues with inviting and joining friends through steam. you should now be able to invite friends as well as join friends who have already made lobbies through the steam invite system - you and your opponents can now have different delay settings, meaning players with better internet will no longer be forced to play on higher delay when their oppoonent selects it. each player can set the delay to their likin…
- STEAM FRIENDS INVITE CRASH FIX + MORE - 25 October 2025
hello players!we're currently aware of a bug involving steam invites that crashes the game, and are working on a fix. for now, when you create a lobby, set it to "public" and join your friends using the lobby code. we're hoping to resolve this issue within a day or two. the upcoming patch will include a few more online improvements to connections and stability as well.our next patch will also include CPU AI updates. the CPU's are now smarter and play a bit more like humans, and because of the new systems, it will now be easy for us to create different difficulty levels for the CPU's in a future update.A FEW QUICK MATCHES has been announced as a main title for PLATFIGHT ONLINE, an upcoming online tournament that celebrates platform fighters. there will be a $2000 pot bonus for this event, plus some exclusive AFQM merch! you can find out more details and register for the tournament for fr…
- # PATCH 1.5.0: ONLINE REWORK COMPLETE # - 30 September 2025
# PATCH 1.5.0: ONLINE REWORK COMPLETE # ## RESTART STEAM TO ENSURE THE UPDATE. IF YOU WERE PLAYING ON THE BETA BRANCH, PLEASE SWITCH BACK TO THE MAIN BRANCH TO GET EVERONY ON THE SAME VERSION! ## ## ONLINE UPDATES ## - players who were unable to connect to our servers should now be able to play online matches - players in the same house or on the same internet connection should now be able to play together - players who could connect occasionally should now always be able to connect - improved connection stability overall - improved ping calculations - fixed an issue where spectator mode would crash the game - fixed input delays needing to be synced - fixed an issue where delay would be set too high for the first match ## STEAM LOBBY FEATURES ## - you can now make public, private, or friends only lobbies - you can search a public lobbies list to find open lobbies - you SHOULD be able to…
- SMALL UPDATE FOR BOTH VERSIONS - 24 September 2025
# SMALL UPDATE FOR BOTH VERSIONS # ## PLEASE NOTE THERE IS NO NOTIFICATION TO UPDATE THE GAME TO PLAY ONLINE IN THE BETA. RESTART STEAM TO ENSURE YOU HAVE THE LATEST VERSION OF THE ONLINE BETA INSTALLED ## if there are no more major crashes after today, we plan on merging the online beta into the official version of the game this week! our focus will be shifting to workshop soon. ## MAIN VERSION ## - fixed a bug that could cause you to lose multiple stocks at once (seriously...it's fixed....i swear) - percents now reset to zero as soon as you die, rather than when you respawn. this fixes an issue where you could actually lose the game even if you were ahead in certain situations when the game went to time ## ONLINE BETA ## - (NOTE: when connecting with someone, your delay may be set too high for the first game. it will correct itself after game 1, but steam spikes ping when you connect,…
- ONLINE REWORK BETA BRANCH IS NOW LIVE - 20 September 2025
our online rework using steam servers is finally available to test! we plan on fixing any issues this weekend and releasing the proper official update sometime next week.to access the beta:right click the game in your library > properties > betas > type "wifiwarriors"NOTE: SET YOUR INPUT DELAY BACK UP TO 2 IF YOU EXPERIENCE MAJOR LAG SPIKES. WE HAVE IT SET TO ZERO BY DEFAULT IN THE BETA, BUT ROLLBACK WORKS BETTER WITH 1-2 FRAMES OF DELAY. if you weren't able to play online at all until this point, this should allow you to do so. you can only play with other players on the beta branch, so make sure all of your friends switch to it as well if you are testing. expect some bugs/issues/crashes this weekend while we work out any problems before a full release. please report any issues in our discord's "bug-reports" section and use the new tag "online rework beta." this has been a metric ton…