SPSTEAMPULSELIVE ANALYTICS
Space Imperia 4X

Space Imperia 4X Steam metadata

Breich Games | June 2026 | game

Released

10players observed · 23 September 2026 - 03:37:38 UTC

StrategySteam Store

  • Latest observed players10 · 23 September 2026 - 03:37:38 UTC
  • SteamPulse tracked peak39
  • Units sold (VGI)753
  • Revenue (VGI)$11,770
  • Review score96% positive

Space Imperia 4X metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players10 · 23 September 2026 - 03:37:38 UTC
  • SteamPulse tracked peak39
  • Units sold (VGI)753
  • Revenue (VGI)$11,770
  • Review score96% positive
  • Total reviews51
  • Release dateJune 2026
  • DeveloperBreich Games
  • PublisherBreich Games, GMT Games

Genres: Strategy

Company pages: Developer: Breich GamesPublisher: Breich Games, GMT Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Space Imperia 4X Steam metadata

Space Imperia 4X metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3815550/metadata
Steam Storehttps://store.steampowered.com/app/3815550/
Steam Communityhttps://steamcommunity.com/app/3815550
PCGamingWiki search
IGDB searchSearch IGDB for Space Imperia 4X

Reviews, pricing, and metadata

Review summary

Very Positive

96% positive, 49 positive, 2 negative

Price and discount

$22.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

31

Platform releases
  • Steam 28 July 2026

Latest Steam announcements

  • Close Encounters DLC Announced! - 17 September 2026

    Commanders,We're happy to announce Space Imperia 4X: Close Encounters! The launch date will be sometime in Q1 of 2027. Check out the DLC page and wishlist it now!To celebrate the announcement, the base game and the soundtrack will be 20% off through the weekend! Words cannot express how excited I am to be building these modules. I originally started this project because I was never able to get regular games in of more than just the base game. Close Encounters, in my opinion, is core content and makes this beautiful system truly shine.Close Encounters will have everything in the first expansion of the board game, including:Ground Troops & Ground Combat: skip bombarding and just take over the planetTitans: 5 hull size, 2 damage inducing floating orbitalsBoarding Ships: I'll just eliminate your crew, take your ship over, then scrap it to steal your technologyShip Experience: rewards stacki…

  • v1.0.1537 Patch Notes - 16 September 2026

    Commanders,Sorry for the delay on getting this patch out. I've traveled for work three weeks straight, but finally have some downtime. I'll work towards getting these smaller fixes out in a more iterative fashion.Raider FixesSo, for years, I've played Raiders wrong in board game form (lol). Sometimes I just read a rule wrong, and then I never re-read the rules, and even when I do, I don't catch the rule. Here's what is now working properly:Cloaked Raiders now have the option to avoid combat: they can choose to stay in the hex and not start or participate in combat. There is now a shortcut in the lower left screen to toggle 'always ight' or notTo facilitate the above, the attacking player now chooses which combat to resolve (in the case of multiple combats) as per the board game's rules (there is also an option in settings to auto select the next battle)Mines can never target cloaked Rai…

  • v1.0.1520 Patch Notes - 4 September 2026

    Commanders,Finally getting this patch out! I had targeted last week, but things got very busy with work and travel. I didn't want to push a bigger patch and then not have the time to monitor for any issues.Carrier ScreeningCarrier screening was incorrectly implemented and this is now correct per the rules: they are inherently screened by friendly fighters; they can themselves screen; if any fighters screen, then the carrier immunity is lost; carriers can only retreat if their fighters haven't fired that round. This means that there is now a SKIP FIRE action so you can fully skip a group's firing (per the rulebook). Planet ArtMike worked on some new planet art that is now in! This is an iterative approach, and there is now:planets per colorplanets grow as the colony growsbombardment leaves damage/scars on the planetplanets destroyed by doomsday machines now have a fun visualOther updates…

  • Hotfix v1.0.1466 - 22 August 2026

    FIXES mines were carrying hidden tech, blocking them from being combined some large-UI layouts were clipping fighters' shots against doomsday machines were allowed by the UI but rejected by the engine (DMs are immune to fighters) fixed issue with passing in combat

  • v1.0.1459 Hotfix - 21 August 2026

    FIXES alien scenario player color issue retreated-into black holes were not triggering death rolls (at least in multiplayer) combat HUD regression on large layout fixed ranked timebank starts at 36h not 48h

  • Space Imperia Campaign (Season 0) Update Live! - 21 August 2026

    Join the DiscordCommanders,I'm happy to announce our first major update: The Space Imperia Campaign (Season 0)! Here are some of the highlights:Solitaire ScenariosThanks for everyone's patience regarding the solitaire scenarios! These proved to be a lot more involved than I originally thought. The Doomsday Machine (small and large) as well as the Alien solitaire scenarios from the base box are now implemented! I've played through them a few times each, but there may still be some bugs, so if you see any, please ping me on the discord and/or submit a bug report in game.For those that haven't played the board game before (or board games): it's common for many games to ship solitaire/single player only modes. These scenarios are just that. The decisions that the DMs or Aliens make are driven by a series of dice rolls, which each scenario has the full explainer from the original box's scena…

  • v1.0.1295 Patch Notes - 14 August 2026

    Commanders,Hope everyone is having a great week! This is a small set of issues I fixed the last couple days. Also, there were requests for versions, so for the announcements I'll use the patch version as my current internal commit count (which is presently 1295 on main). I'll get that wired up inside the game soon (the actual version # on the bottom).Expect news on the first Campaign by early next week! With the game mostly stable post launch, I've had some more breathing room to get some larger ideas/features ready. I am putting the finishing touches on a big patch which will include:Initial ranked mode/queueCampaigns (aka Season 0): some progression for multiplayer as well as better match result tracking in both single player and multi playerAn improved AI - I spent a lot of time while travelling this weekend testing out some AI changes, and while there's still a few things I need to…

  • Hotfix - 12 August 2026

    fixed an issue where the AI was passing its entire turn instead of just its screened ships

  • Hotfixes - 12 August 2026

    fixed issue where minerals/towed things weren't being properly destroyed covered down on a rules gap: civilian ships cannot be left alone at an enemy colony; doing so prompts for 'are you sure' and then will destroy the left behind civilian ships blockaded colonies no longer accept (and then not build) shipyards and/or bases fixed AI seat syncing issue in multiplayer, the reported stalls should be fixed now

  • Hotseat Hotfix - 10 August 2026

    Fixed issues with hotseat where economy spend/bullion and other display things were carrying over to the new user

  • Nebula hotfix - 7 August 2026

    Nebulas weren't displaying correctly

  • 7 Aug 26 Patch Notes - 7 August 2026

    Commanders,Thanks for everyone's continued feedback this week! I'm happy to roll out Hotseat Mode today. As for the other near-term road map items:Solo Scenarios: I've built these but I need to test them a bit. I've got some travel this weekend, so I'll be running through both of the original solo scenarios for accuracy/play.Blood Brothers: This is another one that is also built but needs testing - Blood Brothers changes a lot of the core turn interactions (act at the same time, see all your teammate's stuff, stack together, have combat together) that needs some thorough testing before rolling out.Improved AI: I've been running experiments since launch and I've got a release candidate ready for testing - also an 'on the plane/while travelling' objective. Space Imperia Campaign (Season 0): Thanks so far for everyone's feedback on the proposed Campaign system! There's been some great idea…

  • 4 Aug 26 Patch Notes - 4 August 2026

    Commanders,Big patch today! Specifically, an update for the 'large' UI which was objectively overlooked before launch last week.Steam Deckers in particular: the best way to launch Space Imperia is to force Proton (Space Imperia 4X -> Properties -> Compatibility -> Force the use of a specific steam Play compatibility tool -> Select the latest version of Proton). We're unable to set launch OS from Steamworks (as far as we can tell!). Let us know any additional feedback on the layout or anything else in the discord!SI4X DiscordFIXESCombat froze when an AI point defense ship could only legally shoot at fightersAlien targeting bugs should be fixed now - sorry for these, I know it's annoying, I never kill aliens in base game lolThe Doomsday Machine gets both of its attacks in the client's shot count, which was leaving battles on an endless, restarting dice rollA Doomsday Machine or alien that…

  • Hotfixes #7 - 2 August 2026

    FIXES bombardment now works in Threat 8 clicking off the combat board no longer de-selects your shooters fixed issue regarding aliens in board stacks bases correctly displayed as max 3 in all game modes (original box only had 3 bases) better visuals for retreating pagination within a ship class during combat now works correctly

  • Hotfixes++ - 1 August 2026

    FIXES MS Pipeline regression - pipelines now work correctly disallow non-identical ship types from combining less time before AI fires first shot fleet size bonus now properly calculates at the beginning of each combat round (including rounds where both sides have identical quantities of ships) mines no longer count for fleet size bonus in first round of combat fixed threat pop up FEATURES Combat firing now has its own keybind and defaults to F MS Pipelines display an X and disable if they've been used for pipeline movement bonus (and thus cannot move this round) I'm still iterating on an updated, better functioning AI. More to follow - enjoy the weekend! Brett

  • Hotfixes - 31 July 2026

    FIXES fixed regression where colonies weren't displaying income, and in multiplayer, econ was broadcasting as 0 in econ phase fixed Bleeding Edge achievement - it was accidentally checking for Military Academies (which is not in base game :rip:) (this one is building right now, will be live shortly)

  • Patch Notes & Near-term Roadmap - 31 July 2026

    Commanders,Thanks so far for an exciting launch week! It's been great seeing others play the game. Thanks for everyone's feedback on discord, BGG forums, and the Steam discussions. These feedback points are immensely helpful - there are just some areas that I don't know what the best answer is, and being able to discuss with other passionate players is really awesome.If you find more bugs, using the in-game reporter is the best way to get us feedback, as it transmits your saved game to the server and I'm able to load it locally for direct testing on the issues encountered. Feel free to also head over to the Steam discussions or, even better, the Discord to talk about the issue!SI4X DiscordThere's quite a few things we have planned. In the short term, here's the list:True Solo ModeThere's been a lot of asks about the true Solo modes with the board game. As someone who doesn't really ever…

  • Patch Summaries - 29 July 2026

    FIXESCombat no longer locks onto combat groups that are already dead, which was freezing a lot of battlesFixed the infinite loading wheel in raider battles, and stuck saves recover on loadFixed a hang after one combat round with a Doomsday MachineFixed the combat line ordering at Shipyard hexesThe tutorial text box no longer follows you into a real gameMac players can multi-select with CommandA host locked out of their own full lobby can get back inTeam wins count toward Threat progression, and the ladder no longer dead-ends after the first unlockShip consoles show the weapon class letter instead of hull size, and Fighters read correctlyFighter-only selections can't plot illegal moves anymoreBombardment stops at the killing hitEliminating a player destroys their stripped colonies' deposits and any cargo in towScuttle, split and concede confirmations wear the new menu chromeFEATURESBlack…

  • Hotfixes #3 - 29 July 2026

    Fixes fixed combat soft locks in Alien battles

  • Hotfixes #3 - 28 July 2026

    Fixes fixed tutorial soft locking and tutorial buttons not allowing input (I always tested by using the keyboard shortcuts :rip:)

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2026v1.0.1520 Patch Notes1842846814446447
222 August 2026Hotfix v1.0.14661841579228671595
321 August 2026v1.0.1459 Hotfix1841579228669792
414 August 2026v1.0.1295 Patch Notes1840944183778446
512 August 2026Hotfix1840944183774172
612 August 2026Hotfixes1840944183772702
710 August 2026Hotseat Hotfix1840310314352486
87 August 2026Nebula hotfix1840310314345812
97 August 20267 Aug 26 Patch Notes1840310314344998
104 August 20264 Aug 26 Patch Notes1840310314337686
112 August 2026Hotfixes #71839676055892917
121 August 2026Hotfixes++1839676055891105
1331 July 2026Hotfixes1839676055889360
1431 July 2026Patch Notes & Near-term Roadmap1839676055888331
1529 July 2026Hotfixes #31839676055881305
1628 July 2026Hotfixes #31839041357039336
1728 July 2026Hotfixes #21839041357039185
1828 July 2026Hotfixes1839041357039028
1928 July 2026Small add-ons/fixes1839041357038852
2010 June 2026Demo Patches #221835236783556385

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3815550
Live current players10
SteamPulse tracked peak39
Live count (today's peak floor)10
Price$22.99
Free to playNo
Discount0%
Original price USD$22.99
Current price USD$22.99
Release dateJune 2026
DeveloperBreich Games
PublisherBreich Games, GMT Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent96%
Positive reviews49
Negative reviews2
Total reviews51
Steam recommendationsNot available
Achievements31
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3815550/

Short description

A faithful digital adaptation of the acclaimed board game Space Empires 4X by GMT Games, beloved by wargamers for almost two decades. Command the rise of your civilization and the fall of others, all in one to two hours.

About this game

Enjoy the depth of a 4X game in a fraction of the time! A game of Space Imperia 4X typically lasts one to two hours. The game is played over a series of rounds, with each consisting of three turns of movement, combat, and exploration, plus one turn of researching techs and building ships. The only goal of the game is to eliminate all rival home worlds! Victory calls for a blended strategy, including resource management, ship construction, technological research, and tactical-level decisions on a map where no two games are the same. Build up to 17 different combat and civilian ships, each with different stats and purposes. Dreadnaughts are the most powerful ship available in the game . They take dedicated research and infrastructure to unlock and yield effectively. Once available, however, its combat stats are the best in the game and a fleet of them can decisively end the game. The counter: any ship is vulnerable to Mines — and these massive capital ships are no exception. Raiders are Cloaked - nimble, first-strike craft that can move through enemy formations and get special bonuses in combat. They require a special technology to be built. A well-timed fleet of Raiders often leads to decisive victory. The counter: Raiders don't work in Nebula , and Destroyers can equip Scanners to negate the cloaking. Fighters are pure strength in numbers doctrine. Fighters are cheap to build, while Carriers are expensive and are required to move Fighters around the battlefield. Fighters attack earlier in combat, allowing them to first-strike other ships in large numbers. The counter: Scouts can equip Point Defense to shoot earlier than enemy Fighters, negating their advantages. Research up to 14 different technologies, each with a distinct role. Master the full toolkit to outmaneuver and destroy your rivals. Ship Size gates which hulls you can build. Bigger hulls take more hits to destroy and carry higher-level technology, but cost more to build and maintain. Exploration allows Cruisers to equip advanced sensors which can discover adjacent systems without movement. Scout hazards like Black Holes safely, then craft an informed plan to defeat the enemy. W…

Supported languages

English * , French, Italian, German, Spanish - Spain * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
22Steam Achievements
28Full controller support
67Camera Comfort
74Playable without Timed Input
55DualShock Controller Support
57DualSense Controller Support
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $22.99
  • Highest observed: $22.99

Space Imperia 4X's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $22.99, the highest is $22.99, and the first visible tracked price is $22.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Space Imperia 4X's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $22.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $22.99. The latest run records $22.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $22.99
  • Current list price: $22.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Space Imperia 4X at $22.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$22.99$22.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $22.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$22.99$22.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $22.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$22.99$22.99No discountSteam Store

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