- Small update and 4X Steam Festival - 11 August 2025
After almost 10 years Feudalism gets a small update! Greetings, everyone! While Feudalism may have aged, still lives in our memory as a pillar in our lives as developers. Feudalism will be part of the Steam 4X Festival and we thought a small update could be a nice way to touch a memory and see how we (hopefully) all grown up. Do not expet too much change, it's still rough around the corners, but it's now better in full-screen, with a couple of graphics fixes and some other triviality. We did not keep a changelog as this is a mini-update out of love. Have fun!
- Update - Graphical, Animation, Multiplayer, Gameplay and OSX bug fixes. - 10 November 2016
Hi Everyone, Thanks everyone, for playing and supporting Feudalism! Here is a full changelog with all of the new changes: Fixed the bug that caused some video cards to display excessive increase in the intensity of bloom in the second turn. Fixed the bug that prevented some OSX configurations to start the properly game. In multiplayer host, the player window scrolls the names of the players properly. In multiplayer host, in case of missing a family turn, it did not pass to the AI, the control of all stages of end-turn now work. Fixed the bug of inconsistent responses from the AI on the tribute demands. Fixed the bug where the scrapping of some units produced more resources than expected. Fixed the bug where the animation of movement of the units did not complete the cycle within one turn. Replaced some normal maps to improve definition. Fixed some graphical glitches in research. Minor a…
- Update - Graphical, Animation, Multiplayer, Gameplay and OSX bug fixes. - 10 November 2016
Hi Everyone, Thanks everyone, for playing and supporting Feudalism! Here is a full changelog with all of the new changes: Fixed the bug that caused some video cards to display excessive increase in the intensity of bloom in the second turn. Fixed the bug that prevented some OSX configurations to start the properly game. In multiplayer host, the player window scrolls the names of the players properly. In multiplayer host, in case of missing a family turn, it did not pass to the AI, the control of all stages of end-turn now work. Fixed the bug of inconsistent responses from the AI on the tribute demands. Fixed the bug where the scrapping of some units produced more resources than expected. Fixed the bug where the animation of movement of the units did not complete the cycle within one turn. Replaced some normal maps to improve definition. Fixed some graphical glitches in research. Minor a…
- Update 1.0.95 - Huge Gameplay Updates and Bug Fixes! - 30 September 2016
Always with the aim to simplify the gaming experience, we have added some visual aids and shortcuts to make your life as a Lord more comfortable. :) 1) Tired of losing orientation turning round and round in the game table? At the top center of the screen, we have added a compass that, guess what, always points north! http://i.imgur.com/gjr5Qb7.jpg 2) We have also added a cursor that always highlights the square sector of the land that you are going to select with your mouse. For units, as in the past, just click on them to select them. http://i.imgur.com/CsdCuMd.jpg 3) We have now display the path of the Unit indicating the turns needed to reach every area. The path is indicated in green, while yellow indicates the number of turns. http://i.imgur.com/3Mia6lM.jpg http://i.imgur.com/kCnpZXn.jpg 4) For movement, we now display the range of movements that the Unit has available at that sing…
- Update 1.0.95 - Huge Gameplay Updates and Bug Fixes! - 30 September 2016
Always with the aim to simplify the gaming experience, we have added some visual aids and shortcuts to make your life as a Lord more comfortable. :) 1) Tired of losing orientation turning round and round in the game table? At the top center of the screen, we have added a compass that, guess what, always points north! http://i.imgur.com/gjr5Qb7.jpg 2) We have also added a cursor that always highlights the square sector of the land that you are going to select with your mouse. For units, as in the past, just click on them to select them. http://i.imgur.com/CsdCuMd.jpg 3) We have now display the path of the Unit indicating the turns needed to reach every area. The path is indicated in green, while yellow indicates the number of turns. http://i.imgur.com/3Mia6lM.jpg http://i.imgur.com/kCnpZXn.jpg 4) For movement, we now display the range of movements that the Unit has available at that sing…
- Workspace - 8 August 2016
https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/11022559_429696787187822_3894930829617130246_n.jpg?oh=f69da86d2585f48677b89c5c377aba78&oe=58116107
- Workspace - 8 August 2016
https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/11022559_429696787187822_3894930829617130246_n.jpg?oh=f69da86d2585f48677b89c5c377aba78&oe=58116107
- Pale Skin is for noblemen - 1 August 2016
https://scontent-mxp1-1.xx.fbcdn.net/t31.0-8/s960x960/13653397_629848117172687_2078845825265214392_o.jpg
- Pale Skin is for noblemen - 1 August 2016
https://scontent-mxp1-1.xx.fbcdn.net/t31.0-8/s960x960/13653397_629848117172687_2078845825265214392_o.jpg
- Good Manners - 26 July 2016
https://scontent-cdg2-1.xx.fbcdn.net/v/t1.0-9/13413656_609102642580568_5723022933252664481_n.jpg?oh=ede936e74a5da44827a3cd9a5823df88&oe=5813E581
- Good Manners - 26 July 2016
https://scontent-cdg2-1.xx.fbcdn.net/v/t1.0-9/13413656_609102642580568_5723022933252664481_n.jpg?oh=ede936e74a5da44827a3cd9a5823df88&oe=5813E581
- Electronic Rat vs Quiver - 20 July 2016
https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/13692599_625002640990568_3142524266520100941_n.jpg?oh=a6f3740df3e040650cbbc5df5e9ce10c&oe=5836544C
- Electronic Rat vs Quiver - 20 July 2016
https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/13692599_625002640990568_3142524266520100941_n.jpg?oh=a6f3740df3e040650cbbc5df5e9ce10c&oe=5836544C
- Axept them - 18 July 2016
https://scontent-mad1-1.xx.fbcdn.net/v/t1.0-9/13413656_609102642580568_5723022933252664481_n.jpg?oh=b38b28f77e63553c3f4ed0e5b24e9bfb&oe=57EC5881
- Axept them - 18 July 2016
https://scontent-mad1-1.xx.fbcdn.net/v/t1.0-9/13413656_609102642580568_5723022933252664481_n.jpg?oh=b38b28f77e63553c3f4ed0e5b24e9bfb&oe=57EC5881
- Sand castles - 12 July 2016
https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/11221599_495874490570051_2785960884989870886_n.jpg?oh=747eebaa30f7ced9e4a30ae24572da56&oe=5830C34D
- Sand castles - 12 July 2016
https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/11221599_495874490570051_2785960884989870886_n.jpg?oh=747eebaa30f7ced9e4a30ae24572da56&oe=5830C34D
- Door to door - 11 July 2016
https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/13590458_618201941670638_3585363901708696368_n.jpg?oh=1a539f50634c225d4feb73a55d119bc5&oe=57F46CF2
- Door to door - 11 July 2016
https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/13590458_618201941670638_3585363901708696368_n.jpg?oh=1a539f50634c225d4feb73a55d119bc5&oe=57F46CF2
- Become a squire! - 8 July 2016
https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-9/10422155_465088236982010_7407255759225043358_n.jpg?oh=c534ff66519d85309340d63e7259f1f7&oe=57F6DC37