- Changelog 2018.06.30 - 30 June 2018
Small patch for C:\raft rolling out today Bugfixes Fix crafting required counter on subsequent playthroughs Provide an exe to launch with for Windows instead of launching the .jar directly The exe part is important because apparently Steam does not allow Steam Link streaming or Broadcasting without it. With this patch it should fix a long standing issue of having a green screen when streaming with Steam. Thanks @tenukibozu for identifying the bug with the crafting counter and providing me with the save data to help me fix it.
- Changelog 2017.12.08 - 9 December 2017
Some changes are landing today that I forgot to push before. Should generally improve stability and fix minor issues. Bugfixes Fix amount of HP for hired allies (will only affect new hires) Fix HP recovery in dungeons for all allies including hired monsters Fix spell recovery and charge amount display Fix hovering over items causing the game to crash Fix inconsistencies in item records between UI submenus Hired allies no longer start in a send off state when resuming from a save game Spells now recover when returning from a dungeon Changes New dice graphics for better legibility in combat All resources count as loot according to the counter now per floor Items no longer expire into new items, as this was a barely explored feature
- Changelog 2017.12.08 - 9 December 2017
Some changes are landing today that I forgot to push before. Should generally improve stability and fix minor issues. Bugfixes Fix amount of HP for hired allies (will only affect new hires) Fix HP recovery in dungeons for all allies including hired monsters Fix spell recovery and charge amount display Fix hovering over items causing the game to crash Fix inconsistencies in item records between UI submenus Hired allies no longer start in a send off state when resuming from a save game Spells now recover when returning from a dungeon Changes New dice graphics for better legibility in combat All resources count as loot according to the counter now per floor Items no longer expire into new items, as this was a barely explored feature
- Changelog 2017.10.22 - 23 October 2017
Small change today that results in a larger patch size than usual. Changes Google's Noto font has been added for wider unicode support, thus improving the file browser. Font glyphs are no longer preloaded, thus improving start-up time. This comes at the cost of memory usage potentially increasing over the play period as more unique glyphs are encountered. Bugfixes File browser now properly highlights which drive you're in Action log no longer says a member has joined your party after trading when they really haven't Noto is about 16mb by itself. Double that because of the usage of git for the mod system, and that's why the patch is about 30mb instead of the usual couple hundred kilobytes..
- Changelog 2017.10.22 - 23 October 2017
Small change today that results in a larger patch size than usual. Changes Google's Noto font has been added for wider unicode support, thus improving the file browser. Font glyphs are no longer preloaded, thus improving start-up time. This comes at the cost of memory usage potentially increasing over the play period as more unique glyphs are encountered. Bugfixes File browser now properly highlights which drive you're in Action log no longer says a member has joined your party after trading when they really haven't Noto is about 16mb by itself. Double that because of the usage of git for the mod system, and that's why the patch is about 30mb instead of the usual couple hundred kilobytes..
- Changelog 2017.10.21 - 22 October 2017
Some balance and bugfixes have been performed. Changes Doors now invoke the lockpick minigame to encourage key usage Slow recovery now heals non-active members at a rate of 1/20th of the hp Sacrificing to recover in a dungeon will heal all party members to max hp, and will even revive the Adventurer Speed stat has been slightly rebalanced in combat to be skewed more in the player's favor All party member's share a single set of equipment Party select screen in dungeons now shows more character details Monster trading dialog now shows the monsters name so you can better decide if you want it. Potion drops now heal more mana, as do Heart drops heal more health Moved Menu button on the dungeon screen away from the settings button to improve mouse usability. Will-o-Wisps, Mimics, and Domimics can no longer be added to the party for balancing purposes, but you can still trade with them. It n…
- Changelog 2017.10.21 - 22 October 2017
Some balance and bugfixes have been performed. Changes Doors now invoke the lockpick minigame to encourage key usage Slow recovery now heals non-active members at a rate of 1/20th of the hp Sacrificing to recover in a dungeon will heal all party members to max hp, and will even revive the Adventurer Speed stat has been slightly rebalanced in combat to be skewed more in the player's favor All party member's share a single set of equipment Party select screen in dungeons now shows more character details Monster trading dialog now shows the monsters name so you can better decide if you want it. Potion drops now heal more mana, as do Heart drops heal more health Moved Menu button on the dungeon screen away from the settings button to improve mouse usability. Will-o-Wisps, Mimics, and Domimics can no longer be added to the party for balancing purposes, but you can still trade with them. It n…
- Full Launch - 2 October 2017
For those who have noticed, C:\raft has launched out of early access finally. After a little hicup, things should be good, stable, and ready to play now. This latest patch to wrap up early access brought a few small bug fixes. Changes There should be no more issues navigating any part of the game with only a keyboard. The font used for the filesystem navigator has also been changed to support CJK characters, so you can see file names from other languages To help new players, or anyone who's taken a long break from the game, there are now more help dialogs throughout the world navigator to explain features and how to use them. From this point on there will be no new feature development, only bug fixes, as I focus on my next endeavor. Thank you for joining me on this ride!
- Full Launch - 2 October 2017
For those who have noticed, C:\raft has launched out of early access finally. After a little hicup, things should be good, stable, and ready to play now. This latest patch to wrap up early access brought a few small bug fixes. Changes There should be no more issues navigating any part of the game with only a keyboard. The font used for the filesystem navigator has also been changed to support CJK characters, so you can see file names from other languages To help new players, or anyone who's taken a long break from the game, there are now more help dialogs throughout the world navigator to explain features and how to use them. From this point on there will be no new feature development, only bug fixes, as I focus on my next endeavor. Thank you for joining me on this ride!
- Weekly Update - August 7 2017 - 7 August 2017
Hi there, this update will be short My apologies for not keeping up with this, things have been getting in the way with my life during times where I can usually be productive when it comes to working on this game. The content manager has been put on hold again since it's taking more work than I'd like to put into it. What's there on github does work already for most parts of the system, you'll just have to download the source and run it yourself from a javascript development environment. Since mod support is more of an after thought feature, what's already in place I feel is good enough that I can move forward with other things. That said, there's a few small outstanding bugs that I'll be fixing with some menus that you unlock later in the game. Once those are done, the game will finally be moving out of Early Access. Thank you for the support
- Weekly Update - August 7 2017 - 7 August 2017
Hi there, this update will be short My apologies for not keeping up with this, things have been getting in the way with my life during times where I can usually be productive when it comes to working on this game. The content manager has been put on hold again since it's taking more work than I'd like to put into it. What's there on github does work already for most parts of the system, you'll just have to download the source and run it yourself from a javascript development environment. Since mod support is more of an after thought feature, what's already in place I feel is good enough that I can move forward with other things. That said, there's a few small outstanding bugs that I'll be fixing with some menus that you unlock later in the game. Once those are done, the game will finally be moving out of Early Access. Thank you for the support
- Weekly Update - July 17 2017 - 17 July 2017
I'm sure some of you have noticed, but an update was pushed late last night. This update adds simple mod support to the game! You can install, enable, and change the load order of mods within the game's settings menu. Mods available for installation come from Github's API. To create a mod, simply go to the Github and fork the Assets repository. Any file can be edited or replaced in the Assets folder. As soon as the repository is forked, you'll be able to see and install your mod from the game. If you ever accidentally install a mod that is broken, thus resulting in the game not properly starting up or crashing, you can use the extra command line argument --disableMods to disable all your mods and reset the assets directory to its original state. From there you can go through and reenable you mods one by one to find the troublemaker. I'll be adding this as a runtime menu entry on Steam s…
- Weekly Update - July 17 2017 - 17 July 2017
I'm sure some of you have noticed, but an update was pushed late last night. This update adds simple mod support to the game! You can install, enable, and change the load order of mods within the game's settings menu. Mods available for installation come from Github's API. To create a mod, simply go to the Github and fork the Assets repository. Any file can be edited or replaced in the Assets folder. As soon as the repository is forked, you'll be able to see and install your mod from the game. If you ever accidentally install a mod that is broken, thus resulting in the game not properly starting up or crashing, you can use the extra command line argument --disableMods to disable all your mods and reset the assets directory to its original state. From there you can go through and reenable you mods one by one to find the troublemaker. I'll be adding this as a runtime menu entry on Steam s…
- Weekly Update - July 11 2017 - 11 July 2017
Steam Sale is over, so nows a good time to start talking about the last bits of C:\raft that'll be introduced. Until the game launches out of Early access I'm going to be posting minor status updates on a weekly basis to keep you all informed. This is probably something I should have been doing from the beginning to keep myself motivated instead of developing in bursts. Anyway, thanks to all the new faces in the community and various results from testing, there's going to be a handful of fixes throughout that should make the input in menus more consistent and less buggy. I'm also still making my way through the codebase and cleaning some things up for myself for personal maintenance reasons. For anyone who follows the Github organization, they'll be happy to notice that the game's Assets are available entirely within a repository. This is important for the 2 last things I plan on adding…
- Weekly Update - July 11 2017 - 11 July 2017
Steam Sale is over, so nows a good time to start talking about the last bits of C:\raft that'll be introduced. Until the game launches out of Early access I'm going to be posting minor status updates on a weekly basis to keep you all informed. This is probably something I should have been doing from the beginning to keep myself motivated instead of developing in bursts. Anyway, thanks to all the new faces in the community and various results from testing, there's going to be a handful of fixes throughout that should make the input in menus more consistent and less buggy. I'm also still making my way through the codebase and cleaning some things up for myself for personal maintenance reasons. For anyone who follows the Github organization, they'll be happy to notice that the game's Assets are available entirely within a repository. This is important for the 2 last things I plan on adding…
- Revival and Rebranding - 30 June 2017
Hello again, it's been awhile but there's a new batch of updates coming to the game! It's been about 6 months since anything major happened, and that was primarily due to things with the game in general just winding down. No new features are planned as it's rather bloated already with nothing really perfected. In fact, some things are being stripped as they were never fully realised while others are being rebalanced. The biggest update, however, as some of you have noticed, is the full scale rebranding effort! Back in March I was demoing the game whenever I had the chance to at GDC as I walked around the halls and attended a few meetups. During that time, I had already started the effort to change the name to C:\raft and was informing people to look forward to the update soon. Well, that turned into a bigger effort than I was initially thinking it would be. Almost 4 months later the gam…
- Revival and Rebranding - 30 June 2017
Hello again, it's been awhile but there's a new batch of updates coming to the game! It's been about 6 months since anything major happened, and that was primarily due to things with the game in general just winding down. No new features are planned as it's rather bloated already with nothing really perfected. In fact, some things are being stripped as they were never fully realised while others are being rebalanced. The biggest update, however, as some of you have noticed, is the full scale rebranding effort! Back in March I was demoing the game whenever I had the chance to at GDC as I walked around the halls and attended a few meetups. During that time, I had already started the effort to change the name to C:\raft and was informing people to look forward to the update soon. Well, that turned into a bigger effort than I was initially thinking it would be. Almost 4 months later the gam…
- I See Dead People - 4 January 2017
Hello again! Been quite some time since the last update, so I thought I'd try and throw down something new and special to celebrate the end of 2016. With the forthcoming update, the Daily Dungeon Server has been completely rewritten. So let's go over what this means for the gameplay. Ghosts Now when you venture into the daily dungeon, you'll see ghosts of all other players currently connected to the dungeon on your floor. This is purely cosmetic, but it provides a nice level of interactivity to remove the feeling of loneliness. I want players to feel connected and capable of helping each other out, so ghosting is just the start of enhanced multiplayer features that'll be added into the game. File Uploading To help expand on the idea of players playing together, there's a new "Network Drive" tab on the file browser. This allows you to see any file that another user has uploaded to the Da…
- I See Dead People - 4 January 2017
Hello again! Been quite some time since the last update, so I thought I'd try and throw down something new and special to celebrate the end of 2016. With the forthcoming update, the Daily Dungeon Server has been completely rewritten. So let's go over what this means for the gameplay. Ghosts Now when you venture into the daily dungeon, you'll see ghosts of all other players currently connected to the dungeon on your floor. This is purely cosmetic, but it provides a nice level of interactivity to remove the feeling of loneliness. I want players to feel connected and capable of helping each other out, so ghosting is just the start of enhanced multiplayer features that'll be added into the game. File Uploading To help expand on the idea of players playing together, there's a new "Network Drive" tab on the file browser. This allows you to see any file that another user has uploaded to the Da…
- A Year In Review - 9 September 2016
It’s crazy thinking about just how much has changed in the past year alone thanks to Steam Early Access. Some stuff had already changed thanks to the push for Steam Greenlight compared to what the game was when it was exclusively distributed on Desura. Let’s summarize all the big changes from each update Items rebalanced so they can be found in any file type You may now encounter miniature and jumbo versions of enemies More quest types were added Character creation and customization with stat point allocation and class based special abilities is now a thingAll drops are now identified with iconsHP and Spells regenerate over timeFloor minimaps have been added to show what you’ve discoveredTorches are placed randomly to light up roomsPacifist approach added to allow you to defeat enemies by trading items with themAdded resource harvesting with minigames, so you can get items without fight…