SPSTEAMPULSELIVE ANALYTICS
C:\raft

C:\raft Steam metadata

Nicholas Hydock | Oct 2, 2017 | game

Released

0players observed · 25 September 2026 - 06:35:57 UTC

AdventureCasualIndieRPGRogue-likeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,848
  • Revenue (VGI)$7,749
  • Review score56% positive

C:\raft metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,848
  • Revenue (VGI)$7,749
  • Review score56% positive
  • Total reviews32
  • Release dateOct 2, 2017
  • DeveloperNicholas Hydock
  • PublisherLuna.red

Genres: Adventure, Casual, Indie, RPG

Company pages: Developer: Nicholas HydockPublisher: Luna.red

Top Steam chartsTop 100 gamesGame directorySteam Store page

C:\raft Steam metadata

C:\raft metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/386710/metadata
Steam Storehttps://store.steampowered.com/app/386710/
Steam Communityhttps://steamcommunity.com/app/386710
PCGamingWiki search
IGDB searchSearch IGDB for C:\raft

Reviews, pricing, and metadata

Review summary

Mixed

56% positive, 18 positive, 14 negative

Price and discount

$3.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 2 October 2017

Latest Steam announcements

  • Changelog 2018.06.30 - 30 June 2018

    Small patch for C:\raft rolling out today Bugfixes Fix crafting required counter on subsequent playthroughs Provide an exe to launch with for Windows instead of launching the .jar directly The exe part is important because apparently Steam does not allow Steam Link streaming or Broadcasting without it. With this patch it should fix a long standing issue of having a green screen when streaming with Steam. Thanks @tenukibozu for identifying the bug with the crafting counter and providing me with the save data to help me fix it.

  • Changelog 2017.12.08 - 9 December 2017

    Some changes are landing today that I forgot to push before. Should generally improve stability and fix minor issues. Bugfixes Fix amount of HP for hired allies (will only affect new hires) Fix HP recovery in dungeons for all allies including hired monsters Fix spell recovery and charge amount display Fix hovering over items causing the game to crash Fix inconsistencies in item records between UI submenus Hired allies no longer start in a send off state when resuming from a save game Spells now recover when returning from a dungeon Changes New dice graphics for better legibility in combat All resources count as loot according to the counter now per floor Items no longer expire into new items, as this was a barely explored feature

  • Changelog 2017.12.08 - 9 December 2017

    Some changes are landing today that I forgot to push before. Should generally improve stability and fix minor issues. Bugfixes Fix amount of HP for hired allies (will only affect new hires) Fix HP recovery in dungeons for all allies including hired monsters Fix spell recovery and charge amount display Fix hovering over items causing the game to crash Fix inconsistencies in item records between UI submenus Hired allies no longer start in a send off state when resuming from a save game Spells now recover when returning from a dungeon Changes New dice graphics for better legibility in combat All resources count as loot according to the counter now per floor Items no longer expire into new items, as this was a barely explored feature

  • Changelog 2017.10.22 - 23 October 2017

    Small change today that results in a larger patch size than usual. Changes Google's Noto font has been added for wider unicode support, thus improving the file browser. Font glyphs are no longer preloaded, thus improving start-up time. This comes at the cost of memory usage potentially increasing over the play period as more unique glyphs are encountered. Bugfixes File browser now properly highlights which drive you're in Action log no longer says a member has joined your party after trading when they really haven't Noto is about 16mb by itself. Double that because of the usage of git for the mod system, and that's why the patch is about 30mb instead of the usual couple hundred kilobytes..

  • Changelog 2017.10.22 - 23 October 2017

    Small change today that results in a larger patch size than usual. Changes Google's Noto font has been added for wider unicode support, thus improving the file browser. Font glyphs are no longer preloaded, thus improving start-up time. This comes at the cost of memory usage potentially increasing over the play period as more unique glyphs are encountered. Bugfixes File browser now properly highlights which drive you're in Action log no longer says a member has joined your party after trading when they really haven't Noto is about 16mb by itself. Double that because of the usage of git for the mod system, and that's why the patch is about 30mb instead of the usual couple hundred kilobytes..

  • Changelog 2017.10.21 - 22 October 2017

    Some balance and bugfixes have been performed. Changes Doors now invoke the lockpick minigame to encourage key usage Slow recovery now heals non-active members at a rate of 1/20th of the hp Sacrificing to recover in a dungeon will heal all party members to max hp, and will even revive the Adventurer Speed stat has been slightly rebalanced in combat to be skewed more in the player's favor All party member's share a single set of equipment Party select screen in dungeons now shows more character details Monster trading dialog now shows the monsters name so you can better decide if you want it. Potion drops now heal more mana, as do Heart drops heal more health Moved Menu button on the dungeon screen away from the settings button to improve mouse usability. Will-o-Wisps, Mimics, and Domimics can no longer be added to the party for balancing purposes, but you can still trade with them. It n…

  • Changelog 2017.10.21 - 22 October 2017

    Some balance and bugfixes have been performed. Changes Doors now invoke the lockpick minigame to encourage key usage Slow recovery now heals non-active members at a rate of 1/20th of the hp Sacrificing to recover in a dungeon will heal all party members to max hp, and will even revive the Adventurer Speed stat has been slightly rebalanced in combat to be skewed more in the player's favor All party member's share a single set of equipment Party select screen in dungeons now shows more character details Monster trading dialog now shows the monsters name so you can better decide if you want it. Potion drops now heal more mana, as do Heart drops heal more health Moved Menu button on the dungeon screen away from the settings button to improve mouse usability. Will-o-Wisps, Mimics, and Domimics can no longer be added to the party for balancing purposes, but you can still trade with them. It n…

  • Full Launch - 2 October 2017

    For those who have noticed, C:\raft has launched out of early access finally. After a little hicup, things should be good, stable, and ready to play now. This latest patch to wrap up early access brought a few small bug fixes. Changes There should be no more issues navigating any part of the game with only a keyboard. The font used for the filesystem navigator has also been changed to support CJK characters, so you can see file names from other languages To help new players, or anyone who's taken a long break from the game, there are now more help dialogs throughout the world navigator to explain features and how to use them. From this point on there will be no new feature development, only bug fixes, as I focus on my next endeavor. Thank you for joining me on this ride!

  • Full Launch - 2 October 2017

    For those who have noticed, C:\raft has launched out of early access finally. After a little hicup, things should be good, stable, and ready to play now. This latest patch to wrap up early access brought a few small bug fixes. Changes There should be no more issues navigating any part of the game with only a keyboard. The font used for the filesystem navigator has also been changed to support CJK characters, so you can see file names from other languages To help new players, or anyone who's taken a long break from the game, there are now more help dialogs throughout the world navigator to explain features and how to use them. From this point on there will be no new feature development, only bug fixes, as I focus on my next endeavor. Thank you for joining me on this ride!

  • Weekly Update - August 7 2017 - 7 August 2017

    Hi there, this update will be short My apologies for not keeping up with this, things have been getting in the way with my life during times where I can usually be productive when it comes to working on this game. The content manager has been put on hold again since it's taking more work than I'd like to put into it. What's there on github does work already for most parts of the system, you'll just have to download the source and run it yourself from a javascript development environment. Since mod support is more of an after thought feature, what's already in place I feel is good enough that I can move forward with other things. That said, there's a few small outstanding bugs that I'll be fixing with some menus that you unlock later in the game. Once those are done, the game will finally be moving out of Early Access. Thank you for the support

  • Weekly Update - August 7 2017 - 7 August 2017

    Hi there, this update will be short My apologies for not keeping up with this, things have been getting in the way with my life during times where I can usually be productive when it comes to working on this game. The content manager has been put on hold again since it's taking more work than I'd like to put into it. What's there on github does work already for most parts of the system, you'll just have to download the source and run it yourself from a javascript development environment. Since mod support is more of an after thought feature, what's already in place I feel is good enough that I can move forward with other things. That said, there's a few small outstanding bugs that I'll be fixing with some menus that you unlock later in the game. Once those are done, the game will finally be moving out of Early Access. Thank you for the support

  • Weekly Update - July 17 2017 - 17 July 2017

    I'm sure some of you have noticed, but an update was pushed late last night. This update adds simple mod support to the game! You can install, enable, and change the load order of mods within the game's settings menu. Mods available for installation come from Github's API. To create a mod, simply go to the Github and fork the Assets repository. Any file can be edited or replaced in the Assets folder. As soon as the repository is forked, you'll be able to see and install your mod from the game. If you ever accidentally install a mod that is broken, thus resulting in the game not properly starting up or crashing, you can use the extra command line argument --disableMods to disable all your mods and reset the assets directory to its original state. From there you can go through and reenable you mods one by one to find the troublemaker. I'll be adding this as a runtime menu entry on Steam s…

  • Weekly Update - July 17 2017 - 17 July 2017

    I'm sure some of you have noticed, but an update was pushed late last night. This update adds simple mod support to the game! You can install, enable, and change the load order of mods within the game's settings menu. Mods available for installation come from Github's API. To create a mod, simply go to the Github and fork the Assets repository. Any file can be edited or replaced in the Assets folder. As soon as the repository is forked, you'll be able to see and install your mod from the game. If you ever accidentally install a mod that is broken, thus resulting in the game not properly starting up or crashing, you can use the extra command line argument --disableMods to disable all your mods and reset the assets directory to its original state. From there you can go through and reenable you mods one by one to find the troublemaker. I'll be adding this as a runtime menu entry on Steam s…

  • Weekly Update - July 11 2017 - 11 July 2017

    Steam Sale is over, so nows a good time to start talking about the last bits of C:\raft that'll be introduced. Until the game launches out of Early access I'm going to be posting minor status updates on a weekly basis to keep you all informed. This is probably something I should have been doing from the beginning to keep myself motivated instead of developing in bursts. Anyway, thanks to all the new faces in the community and various results from testing, there's going to be a handful of fixes throughout that should make the input in menus more consistent and less buggy. I'm also still making my way through the codebase and cleaning some things up for myself for personal maintenance reasons. For anyone who follows the Github organization, they'll be happy to notice that the game's Assets are available entirely within a repository. This is important for the 2 last things I plan on adding…

  • Weekly Update - July 11 2017 - 11 July 2017

    Steam Sale is over, so nows a good time to start talking about the last bits of C:\raft that'll be introduced. Until the game launches out of Early access I'm going to be posting minor status updates on a weekly basis to keep you all informed. This is probably something I should have been doing from the beginning to keep myself motivated instead of developing in bursts. Anyway, thanks to all the new faces in the community and various results from testing, there's going to be a handful of fixes throughout that should make the input in menus more consistent and less buggy. I'm also still making my way through the codebase and cleaning some things up for myself for personal maintenance reasons. For anyone who follows the Github organization, they'll be happy to notice that the game's Assets are available entirely within a repository. This is important for the 2 last things I plan on adding…

  • Revival and Rebranding - 30 June 2017

    Hello again, it's been awhile but there's a new batch of updates coming to the game! It's been about 6 months since anything major happened, and that was primarily due to things with the game in general just winding down. No new features are planned as it's rather bloated already with nothing really perfected. In fact, some things are being stripped as they were never fully realised while others are being rebalanced. The biggest update, however, as some of you have noticed, is the full scale rebranding effort! Back in March I was demoing the game whenever I had the chance to at GDC as I walked around the halls and attended a few meetups. During that time, I had already started the effort to change the name to C:\raft and was informing people to look forward to the update soon. Well, that turned into a bigger effort than I was initially thinking it would be. Almost 4 months later the gam…

  • Revival and Rebranding - 30 June 2017

    Hello again, it's been awhile but there's a new batch of updates coming to the game! It's been about 6 months since anything major happened, and that was primarily due to things with the game in general just winding down. No new features are planned as it's rather bloated already with nothing really perfected. In fact, some things are being stripped as they were never fully realised while others are being rebalanced. The biggest update, however, as some of you have noticed, is the full scale rebranding effort! Back in March I was demoing the game whenever I had the chance to at GDC as I walked around the halls and attended a few meetups. During that time, I had already started the effort to change the name to C:\raft and was informing people to look forward to the update soon. Well, that turned into a bigger effort than I was initially thinking it would be. Almost 4 months later the gam…

  • I See Dead People - 4 January 2017

    Hello again! Been quite some time since the last update, so I thought I'd try and throw down something new and special to celebrate the end of 2016. With the forthcoming update, the Daily Dungeon Server has been completely rewritten. So let's go over what this means for the gameplay. Ghosts Now when you venture into the daily dungeon, you'll see ghosts of all other players currently connected to the dungeon on your floor. This is purely cosmetic, but it provides a nice level of interactivity to remove the feeling of loneliness. I want players to feel connected and capable of helping each other out, so ghosting is just the start of enhanced multiplayer features that'll be added into the game. File Uploading To help expand on the idea of players playing together, there's a new "Network Drive" tab on the file browser. This allows you to see any file that another user has uploaded to the Da…

  • I See Dead People - 4 January 2017

    Hello again! Been quite some time since the last update, so I thought I'd try and throw down something new and special to celebrate the end of 2016. With the forthcoming update, the Daily Dungeon Server has been completely rewritten. So let's go over what this means for the gameplay. Ghosts Now when you venture into the daily dungeon, you'll see ghosts of all other players currently connected to the dungeon on your floor. This is purely cosmetic, but it provides a nice level of interactivity to remove the feeling of loneliness. I want players to feel connected and capable of helping each other out, so ghosting is just the start of enhanced multiplayer features that'll be added into the game. File Uploading To help expand on the idea of players playing together, there's a new "Network Drive" tab on the file browser. This allows you to see any file that another user has uploaded to the Da…

  • A Year In Review - 9 September 2016

    It’s crazy thinking about just how much has changed in the past year alone thanks to Steam Early Access. Some stuff had already changed thanks to the push for Steam Greenlight compared to what the game was when it was exclusively distributed on Desura. Let’s summarize all the big changes from each update Items rebalanced so they can be found in any file type You may now encounter miniature and jumbo versions of enemies More quest types were added Character creation and customization with stat point allocation and class based special abilities is now a thingAll drops are now identified with iconsHP and Spells regenerate over timeFloor minimaps have been added to show what you’ve discoveredTorches are placed randomly to light up roomsPacifist approach added to allow you to defeat enemies by trading items with themAdded resource harvesting with minigames, so you can get items without fight…

Patch notes and updates

S.noRelease datePatch nameGID number
130 June 2018Changelog 2018.06.302499943313663086749
29 December 2017Changelog 2017.12.084249665521683139877
39 December 2017Changelog 2017.12.082163281492523432417
423 October 2017Changelog 2017.10.224249665521683139983
523 October 2017Changelog 2017.10.223111284858383626382
622 October 2017Changelog 2017.10.214249665521683140091
722 October 2017Changelog 2017.10.213111284858379936446
817 July 2017Weekly Update - July 17 20174249665521683140434
94 January 2017I See Dead People4249665521683140778
1023 July 2016Stronger, Faster, Deadlier4249665521683141145
1122 May 2016Planetary Alignment4249665521683141366
1215 March 2016Snazziness and Jazziness4249665521683141475
137 February 2016Settings and Stability4249665521683141579
141 February 2016Update to Daily Dungeons4249665521683141690
1524 January 2016January Update - Fight Together4249665521683141778
1625 December 2015What's Christmas without a Party?4249665521683141896
174 December 2015The Hunt for Resources Begins!4249665521683142005
1818 November 2015Bug Fix and Dungeons Down4249665521683142133
199 November 2015Do it like the cool kids do4249665521683142266
2028 September 2015More Quests, More Bugs4249665521683142606

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID386710
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateOct 2, 2017
DeveloperNicholas Hydock
PublisherLuna.red
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent56%
Positive reviews18
Negative reviews14
Total reviews32
Steam recommendationsNot available
AchievementsNot available
Average playtime forever13 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/386710/

Short description

Explore the dungeons hidden in your hard drive and find countless items with which to craft in a 1-bit world.

About this game

Join our human adventurer on an adventure! Is this adventurer even a hero? Is he even actually an adventurer? Who cares? Not the Crafting Goddess Joann, apparently! All she wants is a slave to make crap for her, and that slave appears to be this poor soul. I guess now that he's been chosen by a trans-dimensional entity to do some kind of bidding he doesn't really have a choice of sorts. At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images. Wait a second, did I just say old high-school reports?! They have value now? You sure bet! You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected adjectives attached. Even the requirements to make the crafted items are random! Use every menu and tool at your disposal to collect items and serve the goddess Features Randomly generated dungeons based on your files Randomly generated items BOSS FIGHTS An unpredictable play time Being able to play with one hand with a beer in the other Multiple ways to reach your goal Hand drawn pixel art made with love and care Disclaimer C:\raft is a very text heavy, no hold hands kind of game made by a fan of old roguelikes for other fans. Things are explained within dialog, tooltips, and in-game manuals. It is expected that players will at some point in time need to read the manuals to understand more complex mechanics so they may unlock new parts of the game. Still, it is an easily accessible and expansive experience, but it may not be the most welcoming to players new to the rogue genre. Within minutes you can already be collecting tons of loot, exploring your hard drive, and of course dying. The game features practically no story, but many ways to play, and its crafting experience is no more than a glorified fetch quest. There's plenty to sink ti…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Linguagem imprópria Drogas ilícitas

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

C:\raft's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

C:\raft's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records C:\raft at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$3.99$3.99No discountSteam Store

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Valheim74,00425 September 2026 - 07:00:11 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero68,10525 September 2026 - 04:35:04 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 261,69325 September 2026 - 03:07:41 UTC574,638199,438Mega Crit
Rust57,09825 September 2026 - 07:59:22 UTC259,6461,359,516Facepunch Studios
Stardew Valley46,24125 September 2026 - 07:09:25 UTC236,6141,016,067ConcernedApe
Palworld46,18025 September 2026 - 07:26:44 UTC2,101,535451,088Pocketpair
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Project Zomboid32,96825 September 2026 - 08:00:33 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat163,32025 September 2026 - 08:09:59 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine79,19325 September 2026 - 05:46:29 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero68,10525 September 2026 - 04:35:04 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat36,47925 September 2026 - 07:31:41 UTC74,217261,953VRChat Inc.
Diablo® IV27,48125 September 2026 - 07:15:26 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Dressmaker15,13125 September 2026 - 00:14:56 UTC16,033Not availableelyaradine, raithza, oomsarel
Garry's Mod14,72625 September 2026 - 07:20:48 UTC73,7501,258,308Facepunch Studios
The Sims™ 414,59525 September 2026 - 06:15:56 UTC96,185193,399Maxis
Russian Fishing 414,37925 September 2026 - 07:27:51 UTC27,90689,773FishSoft LLC
Unturned13,62425 September 2026 - 06:49:21 UTC112,648564,603Smartly Dressed Games
How to Fish13,56225 September 2026 - 05:17:47 UTC373,97124,190Dazed Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo77,50925 September 2026 - 06:52:36 UTC118,266Not availablePawprint Studio
Valheim74,00425 September 2026 - 07:00:11 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero68,10525 September 2026 - 04:35:04 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe61,97425 September 2026 - 06:46:49 UTC181,509676,031Digital Extremes
Rust57,09825 September 2026 - 07:59:22 UTC259,6461,359,516Facepunch Studios
Stardew Valley46,24125 September 2026 - 07:09:25 UTC236,6141,016,067ConcernedApe
Palworld46,18025 September 2026 - 07:26:44 UTC2,101,535451,088Pocketpair
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Project Zomboid32,96825 September 2026 - 08:00:33 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,06225 September 2026 - 05:53:06 UTC247,628674,517OVERKILL - a Starbreeze Studio.
Graveyard Keeper 230,69025 September 2026 - 07:28:36 UTC49,4841,240Lazy Bear Games

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