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CCGS | Nov 19, 2025 | game

Released

0players observed · 24 September 2026 - 18:04:00 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

They Watch news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews8
  • Release dateNov 19, 2025
  • DeveloperCCGS
  • PublisherCCGS

Genres: Action, Indie

Company pages: Developer: CCGSPublisher: CCGS

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They Watch Steam news

They Watch news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Health Rework Update! - 8 January 2026

    Health Rework! - Instead of insta-losing the first time you get caught, you now lose health. It takes 2 times to get caught before losing all of your health and getting a game over, essentially giving you an extra life compared to before. - This applies to all of the classic levels. In hardmode, the main entities (Hedge Maze entity, Backrooms entity, the Warden, and the Overseer) will still kill you after catching you once (this does not apply to prisoners in Jailbreak or Scraplings in No Signal, you can still get hit by them twice). Hardmode will remain unforgiving, but the classic levels should be a lot more approachable! Balance Changes - Device radar size increased by 10%. Audio Updates Since there were still issues with audio popping/squeaking, the following changes were made: - Reduced all game audio by 20-30% - The biggest offenders (i.e. Warden growl, jumpscare impact SFX, Overs…

  • Balance Update! - 14 December 2025

    General Balancing: - Increased radar size by 20% Hedge Maze: - Slightly decreased Hedge Maze entity's chase speed (applies to both classic and HM) - Slightly reduced Hedge Maze entity's flashlight resistance (applies to both classic and HM) Backrooms: - Decreased Backrooms entity's resistance to flashing lights (builds up resistance slower) - Slightly decreased Backrooms entity's chase speed (applies to both classic and HM) Dungeon: - Slightly decreased Warden's chase speed (applies to both classic and HM) Factory: - Lowered EMP device's cooldown from 60 seconds to 50 seconds - Increased Spectral Sight range by 17% (HM only) - Slightly reduced Overseer's patrol speed (applies to both classic and HM) Audio Adjustments: - There has been some issues of audio popping in Factory due to higher volume levels and multiple sound effects happening at the same time, so these adjustments should hop…

Patch notes and updates

S.noRelease datePatch nameGID number
18 January 2026Health Rework Update!1821288646579630
214 December 2025Balance Update!1818752592131345

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