SPSTEAMPULSELIVE ANALYTICS
IdleZomb

IdleZomb Steam metadata

STLgame | Sep 20, 2025 | game

Released

0players observed · 22 September 2026 - 22:24:26 UTC

IndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

IdleZomb metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews9
  • Release dateSep 20, 2025
  • DeveloperSTLgame
  • PublisherSTLgame

Genres: Indie, Simulation, Early Access

Company pages: Developer: STLgamePublisher: STLgame

Top Steam chartsTop 100 gamesGame directorySteam Store page

IdleZomb Steam metadata

IdleZomb metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3906150/metadata
Steam Storehttps://store.steampowered.com/app/3906150/
Steam Communityhttps://steamcommunity.com/app/3906150
PCGamingWiki search
IGDB searchSearch IGDB for IdleZomb

Reviews, pricing, and metadata

Review summary

9 user reviews

78% positive, 7 positive, 2 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Save Anytime, Steam Cloud, Family Sharing

Achievements

14

Platform releases
  • Steam 20 September 2025

Latest Steam announcements

  • Major Update 0.3-A.0 - 7 June 2026

    Hey 👋📝A quick note before the patch notesThis update has taken much longer than expected.Originally, version 0.3 was supposed to be released as a single, large update encompassing all events, artifacts, new classes, upgrades, enemies, and several side systems.Over time, the project became too ambitious to develop effectively at my own pace. Between studies, work, several unexpected personal issues, and simply a lot of accumulated fatigue over the months, I finally realized that continuing in this direction wasn't a good idea.Rather than making you wait several more months, I've decided to completely change my approach.Version 0.3 will now be released in several parts: 0.3-A, 0.3-B, 0.3-C, etc.Each part will bring its own set of content until the entirety of Update 0.3 is considered complete.This first step lays the groundwork for the event system and introduces the Museum as well as t…

  • [Early Access - 0.2.3] - 1 March 2026

    🐛Bugfix: - The color change for resource amounts in the bunker was malfunctioning; this has been fixed. - The color change for resources in camp upgrades was also broken; this has been fixed. - It was possible to activate building placement and building movement mode simultaneously, which completely froze the game and prevented exiting the menu, forcing a restart. A check has been added to prevent both from being activated at the same time. - The tutorial box could sometimes get stuck even after the corresponding menu had been closed. A check of this box and its position has been implemented to retract it if necessary or if its behavior is inconsistent.

  • [Early Access - 0.2.2] - 23 February 2026

    🐛Bugfix: - Removing the link between the rock and the zombie caused an unpredictable drop in resources when breaking the rock. This has been fixed. - When viewing stat labels and closing the menu simultaneously, the labels could remain stuck on the screen after closing. Clear these labels has been added to the menu closing process and should no longer be an issue.

  • IdleZomb — So, what’s next 2? - 21 January 2026

    A big thank you!Version 0.2 of IdleZomb was released this Monday, and I’ve already started receiving feedback. Honestly, considering the current size of the game and the number of players, I wasn’t really expecting to see comments coming in so quickly, and it genuinely means a lot to me.Seeing that some players are happy to follow the game’s evolution and to see that it’s still moving forward — not abandoned — is incredibly motivating. Thank you for that.So, what’s next?So far, no major bugs have been reported, which allows me to move forward calmly with the next step of development. I’m now focusing on version 0.3, which will be the second major content update for the game.In terms of timing, I’m aiming for a delay similar to the one between the game’s release and version 0.2, roughly three to four months. Now that I have a better understanding of my development pace and clearer bounda…

  • [Early Access - 0.2.1] - 20 January 2026

    🔧Modif / Add:- Optimized speed adjustment in Zombie mode based on bonuses and class.🐛Bugfix:- Fixed a critical bug that caused the game to freeze completely when a save file was loaded before the first tutorial was completed.- The full-screen button could be activated even when it was hidden and the General Settings menu was not open.- Fixed the hard reset of settings that restored the default settings for a French keyboard and added the rotation key that was not included in this feature.- The cross in the build menu was not working properly. This has now been fixed.- Zombie camps were moved with the build menu feature, adding another space to the hospital, which was not supposed to happen. (Not certain)- Attempt to resolve irregular bear hunting. Please note that the issue may not yet be resolved.

  • Major update 0.2.0 - 12 January 2026

    Hey 👋After three and a half months of waiting for you, and hard work for me, I'm happy to finally put version 0.2.0 of my game in your hands, which adds a brand new class system.Version 0.2.0 marks a real turning point: new classes, a revamped progression system, new buildings, and a lot of work on the UX and tutorials.In short: the game is finally starting to look like it should 🔥 If you're reading this, thank you for continuing to follow me on this project. I'll let you discover all the improvements I've made to the game in the rest of this patch note.Patch Note 0.2.0:🧟‍♂️ Zombie class system (NEW)- Zombies can now belong to a class, each with its own visual identity, bonuses, and penalties: - Hunter 🐾 - Damage against creatures - Meat gain - Less effective on rock and cactus - Miner ⛏️ - Rock gain - Faster movement - Less effective on cactus and in combat - Gatherer 🌵 - Cactus g…

  • [Early Access - 0.1.6] - 28 September 2025

    🔧Modif / Add: - Added an orientation cooldown to the walking animation. Result: your zombies no longer have epileptic seizures as soon as they walk diagonally. - Complete overhaul of harvesting behavior in mines. Nothing visible to the player, but it's now much cleaner and more robust in the background, ready for future additions. 🐛Bugfix: - Sacrificing a zombie assigned to a mine would freeze the mine until the save file was reloaded. This has been fixed: your mines will no longer go on strike.

  • [Early Access - 0.1.5] - 27 September 2025

    🔧Modif / Add: - Faster target switching: Reassignment behavior has been reworked to fix a potential job loss bug (uncertain resolution). Specifically, your zombies no longer wait for an animation (break or death) to completely end before moving on to the next one. As soon as the death animation is triggered on their target, they immediately switch to the next one. - Cactus & rock respawn: The system now takes into account the number of zombies working on them to avoid blockages. No more 6th zombies standing around waiting for divine intervention.

  • [Early Access - 0.1.4] - 26 September 2025

    🔧Modif / Add: - Added a directional zoom system: the camera moves closer to the mouse while zooming → smoother navigation! - Anti-cheat no longer punishes: it simply blocks and warns. A breakage barrier, not a guillotine. - Changed the default keys from WASD to WASD (your English keyboards will already thank us).

  • IdleZomb — So, what’s next? - 25 September 2025

    A big thank you! IdleZomb launched on Saturday, and already several dozen of you have started raising your first zombies. Your feedback and testing are extremely valuable for adjusting the game, and every bug report is being taken into account.So, what’s next? I’m currently preparing version 0.2, which will be the first major content update since release. The goal is to release a significant update roughly every 1.5 to 2 months, so that the game can keep growing on a steady basis.Coming in 0.2: – A major addition to building and decoration (a part of the game still underused… for now). – The first improvements to the zombie system. – A few extra surprises that I’m keeping under wraps for the moment.And after that? Once 0.2 is out, I’ll take a short break to focus on bugfixes and feedback, then move on to developing a limited demo version. This will allow even more players to try out Idl…

  • [Early Access - 0.1.3] - 20 September 2025

    🐛Bugfix: - Implemented a test check to fix the issue of zombies getting stuck in their task (uncertain resolution 🤞). - The mausoleum interface displayed incorrect information upon opening; this has been fixed. - The rune spending code in the skill tree was duplicated, causing double spending. This issue has been fixed.

  • [Early Access - 0.1.2] - 20 September 2025

    🐛Bugfix: - The build menu verification was ultimately poorly integrated... this time it's actually correct. - When loading a save, a delay has been added before reloading the zombie's profession to prevent it from freezing.

  • [Early Access - 0.1.1] - 20 September 2025

    🐛Bugfix - When a zombie was sacrificed, its target would get stuck on this target... a little too attached, really. Fixed. - The zombie ID counter had a short memory and wouldn't save itself → no more memory lapses. - The build menu had a tendency to occupy the screen without asking permission → one more check and it's out.

  • 🧟‍♂️ IdleZomb rises from the grave for its very first bundle! 🧟‍♂️ - 20 September 2025

    My zombies were already dragging their feet, but now… they stumbled into a shared bundle with another cute pixel game: Idle Together!👉 This bundle is basically a shared brain buffet:IdleZomb (my lovely corpses hunting for DNA 🍖)Idle Together (their cleaner, less decomposed cousins 👥)Two idle games, two pixel art flavors, one tasty offer.🧟 Fun fact: My zombies didn’t really choose— they just smelled the fresh meat coming from Idle Together and followed the trail… The result? Bam, a bundle!💀 On top of that, you get a 10% discount to fill up your cemetery of games.So, are you ready to click before my zombies devour the deal?On that note, happy feasting…

Patch notes and updates

S.noRelease datePatch nameGID number
11 March 2026[Early Access - 0.2.3]1825727806714646
223 February 2026[Early Access - 0.2.2]1825093633195097
320 January 2026[Early Access - 0.2.1]1821922921823649
428 September 2025[Early Access - 0.1.6]1811772772353012
527 September 2025[Early Access - 0.1.5]1811772772306416
626 September 2025[Early Access - 0.1.4]1811772772271570
720 September 2025[Early Access - 0.1.3]1811138915467003
820 September 2025[Early Access - 0.1.2]1811138915460696
920 September 2025[Early Access - 0.1.1]1811138915456665

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3906150
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateSep 20, 2025
DeveloperSTLgame
PublisherSTLgame
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type9 user reviews
Positive review percent78%
Positive reviews7
Negative reviews2
Total reviews9
Steam recommendationsNot available
Achievements14
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3906150/

Short description

IdleZomb: Manage a ruined hospital, create zombies, evolve them, or sacrifice them for DNA. Every decision counts in this post-apocalyptic management game. Early Access focuses on the basics, with content available up to level 20.

About this game

IdleZomb — Create. Sacrifice. Evolve. Welcome to IdleZomb , a management game where the twist is… your NPCs are zombies. No villagers to protect here you build, optimize, and experiment using the undead. Sacrificed in the name of progress. In a ruined world, you take control of an abandoned hospital — the starting point for a potential new species… One that might be more evolved than the one that destroyed everything. Start with a single zombie Every game begins with a single randomly generated zombie. Its stats will determine its value… and its chances of survival. Put it to work: harvesting, producing, upgrading… Or sacrifice it to extract precious strands of DNA. Rebuild your base Your hospital is the heart of the system. It's where new zombies are born. Nearby, a rundown lab houses a strange figure — one who can butcher your zombies to harvest their DNA. But… are you sure he has good intentions? That’s a question worth remembering. Content up to level 60 Currently, each zombie can evolve up to level 125. Content is available up to level 60. Each level up requires DNA and improves your stats. In the current update, your zombies will be able to upgrade at level 20, 40: new sprite, stat multiplier, and a more prominent presence in this arid desert. Unexpected events & new gameplay loops This update introduces a new gameplay loop centered around unexpected events, bringing resources, collectibles, and added variety to progression. One event is currently available , with five more planned to expand the system in future updates. A world to rebuild… one chicken at a time At first, your zombies will only face chickens — harmless and barely nourishing. With time, they’ll encounter mutant rats tougher foes... And far worse creatures in future updates. An Early Access in progress IdleZomb is under active development. This early beta is just the first slice of the project. More content, new creatures, gameplay systems, and building types are planned for the coming months. Your feedback is essential. An experimental version ⚠️ This version is not representative of the final game. Many systems are still in development, sounds are not yet integrated, and some el…

Supported languages

French, English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

IdleZomb's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

IdleZomb's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records IdleZomb at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

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