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PhaigeX: Confiners

PhaigeX: Confiners Steam news

Traitorean Games | Oct 20, 2026 | game

Coming Soon

GameSteam Store content

ActionIndieSimulation

  • Steam app typegame
  • Steam App ID3909480
  • PriceNo longer available on Steam Store
  • Release dateOct 20, 2026
  • DeveloperTraitorean Games

PhaigeX: Confiners news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3909480
  • PriceNo longer available on Steam Store
  • Release dateOct 20, 2026
  • DeveloperTraitorean Games
  • PublisherTraitorean Games
  • Parent gameNot available

Genres: Action, Indie, Simulation

Company pages: Developer: Traitorean GamesPublisher: Traitorean Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

PhaigeX: Confiners Steam news

PhaigeX: Confiners news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • PhaigeX: Confiners Demo (Moar bug fixes and stuff) - 18 September 2026

    Wrapping up demo updates.Yep another weekend-ish update here (I know its a day early XD). 🎉Like what the title said this will be the last update for the demo. Assuming there are no game breaking bugs left, the next upload would be the release. ːsteamhappyːChangelogs NewAdd ability to deploy and undeployed escorts.Undeployed escorts gets repaired to full health after a mission.BalanceEscort Missions now auto completes if there are no relevant enemies.Increase deployable strategems speed.Improve retargeting focus of player missiles.Increase stinger missile speed.Rewards earned on a mission is now proportional to the number of completed objective.QOLTurn off combat ui when selecting ships in battle.Make asteroids more visible.Hangar strategems can now switched position with equipped strategems.Sensor enemy won't disappear if the player is not yet detected even if its engaging your allies.…

  • PhaigeX: Confiners Demo 0.99h (Lighting and more Bug Fixes) - 12 September 2026

    Lighting and stuffHello! It’s time for another weekend update. 🎉So, for this week, I decided to take a stab at implementing a lighting system. I honestly don't know if anyone will notice the difference, but it's there, I swear! ːsteammockingːChangelogs NewAdded Automated Mines stage modifier. Added lighting in the game.BalanceCorvette squadrons ships now don't die if destroyed.Increase lock on range a tiny bid to better reflect the cone image.Added check if you're too good at stealth and keep destroying outposts the alert will be set to 1 minimum.EMP attacks now as a chance to disable missiles tracking.Improve Sentinel rail part piercing.Improve Sentinel Explosion aoe.Improve Corvette escort behavior to now pick and engage a target instead of loitering endlessly around you.Bug FixesFixed bug for escort squadrons not retaining random modules after a battle.New tag gets reset when access…

  • PhaigeX: Confiners (Hotfixes-0.99e) - 8 September 2026

    Hotfixes update (Hotfixes-0.99e) Awkward moment when you realize your game saves deletes itself on restart for new save files. ːsteamfacepalmːBalanceMake the salvage and call warp closer to the target beacon.Improve Kinetic Resonance EN gain.QOL Added New tags on hangar for recently aquired modules. Added Goback shortcut for hangar and squadron scene.Bug FixedFixed Final mission text bugs- Fixed Hangar switching controller and keyboard issue.- Fixed Leantween issues when going to a new scene.- Fixed event not giving the proper module reward- Fixed Tutorial bugs and softlocks- Fixed major save bug.Towards a brighter future,

  • PhaigeX: Confiners (Hotfixes-QOL) - 7 September 2026

    Hotfixes update (Hotfixes-QOL) BalanceModules now guarantees a spawn each mission.QOLAdded choices shortcut during eventsAdded toggle between fire on release vs fire on press for lock on weapons.Improve ship's rotationsBug FixedFixed Tutorial that bugged outTowards a brighter future,

  • PhaigeX: Confiners Demo 0.99b (Controllers, QOL, Bug Fixes) - 6 September 2026

    Controllers, QOL, Bug FixesHello! It’s time for another weekend update. 🎉This update focuses on controller support, QOL improvements, and bug fixes overall, just making the game more stable.Apart from the bug fixes, something new in this version is that escort ships can now gain random perks that change how they perform in battle, which also affects their hiring cost.Changelogs NewSquadron Escorts now can have extra Module Perks.Squadron Escorts Pricing can now fluctuate depending on the extra Module Perks.BalanceReduce cyclone barrel DMG and ROF.Improve enemy point defense performanceImprove speed of player entity if its travelling with its direction aligned with the ship orientation.QOLAdded Squad repairs to the calculation of the surplus Supplies.Added ship repair PHGX after picking your ship before launching.Added EMP bar to better visualize its effects.Bug FixesMostly Gamepad cont…

  • PhaigeX: Confiners Demo (Events and Stuff) - 30 August 2026

    EVENTS AND STUFF UPDATEHello! it's time for another update. ːsteamhappyːThis week's update is a little meatier (kinda). The main focus is adding more dynamic events to the campaign. Throughout your campaign, you'll encounter various events that can trigger and change how things unfold, making each run feel a little bit more dynamic. Apart from the new events, I also improved how Jamming interacts with your ship. Jamming can now disable certain map systems, making navigation and managing your campaign a bit more challenging.EVENT AND STUFF NewAdded dynamic campaign events.Added Jamming sector modifiers.BalanceImprove Monarch's Drone Assault ability damage.Added Defeat event when you lose control of home sector.Improve homing missiles tracking for the player.Travelling to anchorages now incurs cycle progressions.Bug FixesFixed sector modifier not appearing properly.Fixed sector modifiers…

  • PhaigeX: Confiners (Hotfixes-Tutorial) - 19 August 2026

    Hotfixes update (Tutorial)Bug FixedFixed modifiers bleeding out to newly selected sector.Fixed sensors targeting inactive units firing on them needlessly.Incursion missions generating extra incursions.Tutorial bug fixed and resupply on support craft limited.Towards a brighter future,

  • PhaigeX: Confiners Demo (NEW SHIPS!!!) - 15 August 2026

    NEW SHIPS UPDATE!!! Hello! Another week, another update. ːsteamhappyːThis week's update focuses more on adding more PHGX ships to the reward pool. It was a bit tricky implementing them from my old game, but hey, they're functional now. Hopefully bug-free too. XDI also added a bunch more strategic events and minor POIs, but those are the more boring bits. ːsteamboredːThanks for reading! See you in the next update.NEW SHIPS ADDED AND EVENTS NewAdded more events to the strategic map and general POI events.Added more shipsMONARCH A Drone equipped ship focusing on remote independent attacks all over the map.FORTRESS AHeavily armed ship with its own specialized armor with built-in weapon systems.MIRAGE ANimble ship with Blink ability and drop mines for area denial strategies. Towards a brighter future,

  • PhaigeX: Confiners Demo (POIs and EVENT) - 8 August 2026

    Hello! Hope everyone’s having a rad weekend! 😎This update adds a bunch of new events and random POIs that can spawn throughout a mission.On top of that, I’ve also fixed a bunch of bugs I didn’t even know existed. Thanks for all the reports, and keep them coming! 🙏Fortress Events and POIs NewImplement surplus supplies system.You are now able to salvage pass the maximum limit of the ship's cargo hold.Surplus salvages are used to automatically repair ships and are converted to extra RP points.Aim assist now tracks missiles for manual weapons if there is no valid ship target.Added random POIs for normal missions.Added Cormorant class heavy frigate for escorts through an event.More Strategic map events.Bug FixedFix events where RP and SPP checks apart from shops does not execute.Fix buggy interaction with Comet Dash and Cruise Mode.Fix Squadron menu escort frigate not spawning to the corre…

  • PhaigeX: Confiners Demo (Fortress Events and POIs) - 1 August 2026

    Another week and another update~ Decided to fluff up the Fortress hexes and add some POIs where you have to do something extra to get the reward ship instead of it being by chance.Fortress Events and POIs NewAdded Fortress specific events.Added POI events for fortress.Moved PHGX ship reward from finishing Fortress to POI events.Added Condor class frigate for escorts.QOLCursor bars reflecting ship stats on mouse as an additional option.Corvette escorts now tether more to the player avoiding the station unless the player also dives in.Bug FixedJamming field now properly disables support craft call functions.Fixed bug Support craft being added to Fortress reward units causing a crash.Sector Temp modifiers are now saved before a battle.Towards a brighter future,

  • PhaigeX: Confiners Demo (New ships and Strategem update) - 27 July 2026

    So here's another weekly update from yours truly. ːsteamhappyːIt seems the game is now relatively stable, so I figured this is a good time to start adding more content. New ship and Strategem Update. NewAdded unlockable strategems to the poolStrategems Energy & Ammo are now locked at the start and added to the pool.Added a new Heavy Railgun Strategem to the pool. (Press F to activate it for now)Corporate Sectors would now always spawn a shop event even when captured.Fortress sectors now has a chance to give the player an extra PHGX unit.Added Clusterforce as an unlockable ship.QOLPHGX units that are destroyed during a stage now gets repaired a small amount. To avoid instances where a ship launches with 0 hp.Bug FixedFixed UI bug when clicking on strategems in the hangar.Fixed bug where Missile Launcher part variants are not added to the shop.Towards a brighter future,

  • PhaigeX: Confiners (Hotfixes) - 23 July 2026

    Hotfixes update QOLCapture elements now also has the braking effect applied to the player ship to prevent sliding.Improve optimization and performance overall.Bug FixedFix the unlimited alert spam.Fix some strategic sector bugs interactions.Fix some blip not showing the units properly.Fix some hangar checks bugging out.Fix Flak Cannon not working properly.Towards a brighter future,

  • PhaigeX: Confiners (Incursion Update) - 19 July 2026

    Hello! A new demo patch is out. ːsteamhappyːAlongside a ton of bug fixes, I've started adding some flavor to Incursion battles. They're still a work in progress and mostly a proof of concept for now, but they're already fully interactive.One of the changes to Incursion Missions is that deployment locations are now fixed. You'll begin each battle at a predetermined insertion point rather than selecting your own deployment area. The plan is for Incursions to become their own set of unique missions, separate from the standard missions in a typical deployment. This WIP mission features a large-scale fleet battle. Incursion Patch Changelog:New AdditionsAdded new BGM to the Strategic Sector SceneReworked Incursion Missions and added a WIP mission to the poolGAME BALANCEComet Dash and Cruise Mode turns off during silent mode Add Support Craft repair for intact sectors if supplies is 50% or gre…

  • PhaigeX: Confiners (Stability Update) - 11 July 2026

    New weekend and we have another Confiners update. ːsteamhappyː This one is focused on bug-fixing and QOL with a bit of balance patches nothing too fancy. XD Stability Patch Changelog:GAME BALANCEGetting the Support Craft destroyed will now result into a mission failure.Improve support Craft rotation.Volatile Debris modifier now occasionally drains 1% of the player ammo while affected.Nebula Plasma Storm modifier increase EN Drain when player is affected to 1%.Minimum Alert levels now increases per outposts destroyed while detected/alerted.Jammers now drains EN as well while under effect.Alert levels now does not increase when destroying outposts.Cycle now only advances when you move on enemy sectorsImproved Aim-Assist lead in targetingQUALITY OF LIFEReward UI is now displayed when picking a sector.Simplified Objective Icons for improve readability.Added more tutorials to strategy map.Ad…

  • PhaigeX: Confiners (Fortress Demo Update) - 4 July 2026

    PhaigeX: Confiners (Fortress Update) Hello, we got another update for the demo, this time focusing on tightening the cycle mechanics and adding another outpost type to the Fortress Sector.CONFINERS DEMO UPDATE: Cycle Allocation:Every 5th cycle, PhaigeX provides a passive allocation based on the number of sectors connected to your Home Sector. This gives players an incentive to capture nearby sectors instead of bee-lining straight to the objective sector. Fortress Sectors:Fortress Sectors are heavily fortified by A.I. forces and protected by map-wide weapon systems, making assaults on them and the surrounding sectors significantly more challenging. Telemetry Outpost:A Fortress-exclusive outpost. Destroying it disables the Fortress's map-wide weapon systems, making the stage significantly easier. And a bunch of minor bug fixes here and there! The game is coming along nicely, and I think t…

  • PhaigeX Confiners (Minor Demo Update) - 20 June 2026

    PhaigeX: Confiners (Tutorial Update) Hello, I got some feedback that I probably should add a compendium of some sort for players who don't go through the tutorial stage. So here it is! ːsteamhappyːCONFINERS DEMO UPDATE: Manual System : Added Tutorial slides on the pause menu for easy access. That's all for now, have a great weekend~ Towards a brighter future,

  • Signs of Life Update: New Confiner's DEMO out now!!! 🥳🥳🥳 - 10 June 2026

    PhaigeX: Confiners (Signs of Life update) Hey, it's been a while! Long story short the game took a detour through development hell. 😂 After months of all-nighters, way too much coffee, and a game identity crisis or two, the next demo update is finally here. Do note that its still pretty janky, albeit playable. Feel free to give us some feedback. Thanks.CONFINERS DEMO UPDATE: Rogue-lite Sector Campaign : This is the main reason things took so long. I really had to hunker down and figure out what I actually wanted out of Confiners. Long story short, we ended up going with an FTL-style campaign where you fly across a sector map and run into random events that can either seriously help your run or completely ruin it. Squadron System: You don’t have to go it alone out there. Aside from your core PHGX-Units, you can now recruit a limited squad of escorts to back you up. Corvettes will trail…

  • Happy Holidays! A new Confiner's DEMO Update 🥳🥳🥳 - 19 December 2025

    PhaigeX: Confiners (Fleet Assault update) Happy holidays everyone! We got another juicy update wrapping up the Fleet Assault type mission. Its still a bit wonky but it can be completed now. XD It's been a slog getting to a playable and fun state, but I think the core flying/shooting mechanics is good now. (I think? feedback is still much appreciated) Either way I think its time that I start with the other gameplay scenes so it start feeling a legit game and not just a glorified battle simulator. Anyway enough of me rambling and here are the update notes. CONFINERS DEMO UPDATE: Fleet Assault Update: Main focus for this update, the Fleet Assault Mission type can now be completed. Apart from a new final objective, the Albatross is now able to launch corvettes to help you protect the fleet. (Yes I got the inspiration from Battlestar Galactica launching vipers XD) Emergency Failsafe Bubble:…

  • Bullet Heaven Fest 3.0 and updated Demo. 🥳 - 8 December 2025

    PhaigeX: Confiners is joining Bullet Heaven Fest 3.0!It's a bit late on the announcement side (I had to squash lots of bugs on the demo XD) but we're releasing an updated demo for our game for Bullet Heaven Fest 3.0! 🥳🥳Be sure to check out other wonderful Bullet Heaven themed games at the festival!CONFINERS DEMO UPDATE:Fleet Assault Mission (WIP): This mission is the centerpiece of the update. It’s still a work in progress and not fully representative of the final version (sorry XD), but it should give you a clear idea of the direction PhaigeX: Confiners missions are heading. Your role is to support Task Force Albatross as they push through a series of evolving objectives that actively shape the battlefield. More Ship Customizations:This update introduces an additional ship you can deploy, along with expanded customization tools to further refine how your ship flies and fights. From l…

  • PHAIGEX: CONFINERS APTITUDE EXAM [HALLOWEEN UPDATE] 👻 - 31 October 2025

    PHAIGEX: CONFINERS \Happy Halloween everyone! No tricks just treats! ːsteamhappyːI really think the major feature of Confiners is the ability to craft unique weapons base on parts. Give it a spin and tell us what you think! CHANGELOGS: WEAPONS UPDATEFull unlock for Kinetic and Missile Tech tree! Feel free to mix and match the parts to get a feel of the possible weapon behaviors.BALANCING:Decrease auto-aim ranges for weaponPlayer ship now autopilots back to battle if you reaches the stage limit.Strategem cost for EN, Ammo and HP are now balanced to something more reasonable.Scavenging time decrease. instead of toggling off/on individual systems, we just put all of them under a single toggle for convenience. (Tutorial is not reflected of the changes yet) (Default to 1 in the keyboard)BUG FIXES:More hangar bug fixesFixed other minor of bugsTowards a brighter future,

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026PhaigeX: Confiners (Hotfixes-0.99e)1843481262687580
27 September 2026PhaigeX: Confiners (Hotfixes-QOL)1842846814452310
319 August 2026PhaigeX: Confiners (Hotfixes-Tutorial)1841579228661666
423 July 2026PhaigeX: Confiners (Hotfixes)1839041357026534

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