Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3920030 |
| Live current players | 0 |
| SteamPulse tracked peak | 3 |
| Live count (today's peak floor) | 0 |
| Price | $2.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.99 |
| Current price USD | $2.99 |
| Release date | Sep 9, 2025 |
| Developer | Moonchisel Studio |
| Publisher | Moonchisel Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 27 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3920030/ |
Short description
Take the reins of the newly founded Office of Interstellar Production, annex newly discovered star systems, mine resources and refine quality components to build mighty warships to deliver to the unceasing needs of the Navy. A chill sandbox resource management game.
About this game
I remember hurrying to download the Halo CE demo, playing Assault on the Cartographer over and over for hours, I remember Secret Weapons Over Normandy 's demo and memorizing the waves of planes there. As much as I want to make the kinds of games I'd want to play, I always want to make games in the same way that I want to play them. So: OIP will have a Demo through Early Access and beyond. What can you expect from the Demo? Essentially, all the features of the base game...at a delay. When the game is on, say, v 0.2.1, the Demo might be on v 0.1.8. It will always be stable, and it will let you try-before-you-buy. The year is 2035 on the old calendar; Year 0 of the new. The last embers of the Battle of Midway are still cooling and the Allies are looking out at the rest of the Orion Spur. The two homeworlds, Earth and Iyyestil, stand ready and eager to take the fight further into the stars! The only problem is...the Navy needs the ships to do so. Office of Interstellar Production, or OIP, is a distillation of all the calm, chill nights I spent in my youth tooling around with building an interstellar empire. Lazy times in EVE Online or Sins of a Solar Empire, thinking that it would be neat if there was just a straightforward sandbox sim that let me build and build...and build, and build and build...without worrying about invasions or politics or the looming 'endgame'. Where numbers go up, and I get to just make neat spaceships while listening to gentle, atmospheric tracks and thinking about supply chains. OIP is a sort of love letter to those quiet times and the many influences of sci-fi games I've played, all wrapped up in a science fiction universe more than a decade in the making. OIP tells the tale, through a more structured 'campaign mode' (to come!) or an open-ended sandbox mode, of the Great War as Humankind and Saeherid spread out into the stars of the Orion Spur to secure their futures, together. The loop is simple: survey a new star system. The Navy secures access and the worlds are open to development. Build facilities, refineries, factories and assembly lines to dig deep into the mineral wealth of the system and churn materials for your ever-hungry…
Supported languages
English
