- Patch 0.8.1.1 - A few more fixes! - 22 September 2026
A few bug-reports reached me and they were severe/annoying enough that I figured I would fix them asap. So this patch does the following:Fixes an issue in which the weather getting stuck in endless rain.Fixes an issue in which the directions to the ranger camp were wrong, causing players to search the wrong area for way too long.Tiles will not count as being muddy if there is stone on top of them.And these minor thing:Updated the volume frames in the options menu, so they look more consistent with the game.Added "Worth 1/10 of gold" info to Silver Coins.That is it for now! There is much more to do, but my plans is to fix it all + add a bunch of content to a large patch in a few weeks. As always: notice anything game-breaking - let me know ASAP and it shall be fixed!Best wishes and lots of love!
- Patch 0.8.1.0 - Fixes and improvements (And welcome new players!) - 21 September 2026
First of all: a huge welcome to all new players! Your feedback is extremely valuable, so this patch improves the Tool Tips (at least a little) and I have updated the demo as well! The game has been getting much more attention the last few days, which feels amazing. I realized that what I had been working on could be implemented ASAP, so here they come:This patch fixes/changes the following:Improved tool tips! Especially the ones related to searching/examining and harvesting trees. They now include pictures to make things clearer. (Several new player has pointed out the confusion around these, so my bad - this is hopefully an improvement!)Items will not be rotated in tree-chopping menu or slaughter-menu, and the issues related to this should be gone. (But let me know if not!)Unequipping stuff mid-combat removes armor.Even if tool tips are turned off, "Press E to consume, Equip, place" ar…
- Patch 0.8.0.6 - A few fixes! - 10 September 2026
This little patch does three things:When entering brand new areas, many trees wouldn't have grown - you basically entered an area with only baby trees. My bad!If you tried crafting stuff with a heavy branch equipped, it counted as two in crafting menus, and you would keep the "clone" when crafting. Thanks for letting me know so quickly! ^^EDIT: Because of a genious rounding error made by yours truly, anything costing below 50 coppers was free, so you could buy it for 0 coppers and then re-sell it to gain infinite coins. My bad ;DEDIT: Since the rotate-items button was the same as consume items, it was very easy to accidentally consuming something - my bad! Now you can't consume stuff while cursor-holding an item.EDIT: Got rid of a crash related to re-entering Vast Waters. Thanks for letting me know so quickly!EDIT: Got rid of another crash related to chopping down trees.EDIT: Got rid of…
- Patch 0.8.0.0 - Taming the Mirk! - 10 September 2026
I have to start with asking for a small favor: Sales are extremely low so I would really appreciate if you left a review + maybe recommended the game to a buddy - it really helps! Thanks in advance!
- Contest: Become an NPC in the Mirk! [CLOSED] - 25 August 2026
EDIT: The time window for this contest has CLOSED. A winner will be selected, then contacted and announced in the near future!FINAL EDIT: A winner has been chosen!Greeting, all ye Mirk-wanderers!You now have a chance of having your portrait in game! You will get to become an NPC, dwelling in some remote location in the Mirk, most likely a trader of sorts, with a few lines of dialogue.How to enter this contest, you ask? All you have to do is leave one comment on this post! Your name will be entered into the lottery once for the comment, and then one more time if your comment stands out in a positive way! (Commenting more than once disqualifies you!)Why this, you also ask? Well, I figured it would be a fun way to involve the community, a small way of saying thank you for all your feedback, support and bug-reports! I also hope it helps growing the community and maybe spreading the word a l…
- Rough Roadmap + Planned Price Increase - 19 August 2026
Greetings everyone! We start with the price increase:On this Friday I will increase the game price from 10 to 11.99 USD. I always use Steams regional pricing, so it will vary depending on your region.I did a poll on my Discord and the vast majority was supportive of this increase, so I hope you are as well! Please let me know how you feel:Would you have bought the game for roughly 12 bucks?Do you think it's worth that much at its current state? When the game leaves (or is close to leaving) Early Access, I plan to raise the price to 15 USD, which most likely will be the final increase.If I get enough pushback I won't increase the price. (Please don't take this opportunity to exploit me for actually listening to my customers/fans/fellow-swamp-lovers! ;D)Now the rough roadmap:Patch 0.8.0.0: This patch is roughly one month away. It will focus on foraging, planting/harvesting and camp/base b…
- Patch 0.7.5.2 - Dead Zone (Demo updated also) - 19 August 2026
This patch added a Dead Zone option for controllers.That's it! Thanks for the feedback everyone!Best wishes and lots of love!
- Patch 0.7.5.0 - Controller Support + fixes! - 18 August 2026
The main thing this patch does is adding controller support. It is very customizable, the tooltips have been updated, so has the UI, etc. I am not a controll player myself, so apologies if the default settings are clunky - but please give me feedback and I am sure we can work something out! ;DThis patch also does the following:You can now change Left/Right click input, so you can play any bizarre/illegal way you choose.Fixes a pathfinding issue, in which the optimal path up and down slopes was clearly off.While resting, status effects will update properly, so exhaustion symbol will perish, etc.When moving east or west into new areas, the players y position would move one tile down, which could cause stuckness. My bad!Zooming is smoother and always focused on the player.A certain end game item is lost once used, since it has no further use.Added a new song, a positive one, which has a sm…
- Patch 0.7.3.5 - Fixes + a requested Item - 11 August 2026
This patch adds an improved torch, always craftable but it requires bark and other items which are harder to come by. It lasts 24 turns compared to 15.Also, the chosen skin color was not saved properly! Apologies for this! When you load a character and the skin color can't be found, you will be able to reselect.This patch fixes the following:Shift-clicking to move stackable items into containers didn't always remove the full weight, which lead to player "carrying" more than they should have, my bad! (The carry weight is always re-calculated when you load a game, so your saves are fine! =) )Consuming the last item from a temporary loot-bag will destroy the bag, since it's not empty.I also added a tool tip on how to abort resting/sleeping, so the player knows they don't have to just sit there and wait. ;D That is it for now! A big thanks for all the feedback and support! A special thanks…
- Patch 0.7.3.1 - Improved Character-Creation Menu - 7 August 2026
A few of you pointed out how frustrating it was to browse hair colors. So, I played around a little with the character-creation menu, and oh boy was it improved! Since this is a stand-alone fix, I figured why wait! Hopefully this will be appreciated and new player will feel slightly more welcome! ;DBest wishes and lots of love!
- Patch 0.7.3.0 - Female character available - 6 August 2026
This patch adds the following:The player can now choose between male and female body types.20+ new hair styles.Added a new quality to burnable items: Ignitability. So twigs will be easier to burn than logs for example. Also added two types of bark which are very good to start fires with.An option not-to-dodge, since all directions might we worse than remaining still.Added a new enemy/being type for you to discover!This patch changes the following:Less chance of slipping on mud and when going down slopes.Clearer instruction on how to get up when downed. The cursor will indicate that you can click anywhere and ending your turn will also cause the player to rise, if possible.Attack of Opportunity now has a chance, related to each being, readable when examining beings.Attack of Opportunity can only be done once per turn for each enemy, and there will be a pop-up showing if they missed it.Up…
- Patch 0.7.0.2 - A few fixes! - 24 July 2026
This little patch does the following:Crafting poison arrows with equipped arrows does not delete the entire stack.Auto sorting placed inventories works as intendened and doest not RUDELY spit it allout on the ground. My bad!I am also pretty sure that this patch gets rid of crash that sometimes happened when the player was slipping.*Thanks for the feedback, reports and support!Best wishes and lots of love!
- Patch 0.7.0.0 - Improved Dungeons, Added Content och Tons of Fixes - 22 July 2026
So, here comes a bunch of very needed stuff! But first a small reminder to leave a review and help spread the word, as well as a bunch of thanks for your patience, feedback and support!
- Patch 0.6.6.8 - Begone, freeze! - 20 June 2026
Full disclosure: I'm 90% sure this patch fixes a particular total-freeze. It happened when jumping away from an enemy, then dodging right afterwards. Thanks Special Caesar for helping out with that one! Best wishes and lots of love!
- Patch 0.6.6.7 - Skill issues (no more) - 19 June 2026
Three survival skills: Body Warmth, Focused Mind and Slow metabolism, were not fully implemented and did not work reliably. My bad! This was a simple miss from my part, but big thanks to the mad experimenter Gogo for noticing that something was strange.Best wishes and lots of love!
- Patch 0.6.6.5 - Rafts now available + fixes! - 18 June 2026
This patch is not the biggest - but what it does is very important to certain players.It does the following:The player can now build a raft and explore the waters. This is especially important for those who were softlocked by areas of vast waters.Adds a heavy cypress branch which can be used as a two handed blunt weapon, firewood, and is one component in building rafts.Fixes a bug were the player could not progress the mainquest at Bhatos hut.Makes sure that the quest related sceetler always spawns, even if the randomly generated dungeon happens to be very small.Ambushing snakes always trigger combat correctly, so the player can distribute armor points. Average waterproof and average insulation was calcuated to generously and could go above 100%. This has been fixed - You shall struggle more, now and always.Large Logs can now be stacked x2.Wellfed bonus is now doubled, making it more wo…
- Patch 0.6.5.5 - Lost quest-companion fix! - 16 June 2026
This patches fixes a mainquest-breaking bug, in which (understandably) the player took a the companion of a escort-quest, went off-path to use his great skills, and then he becoming lost (bugging away) - never to return again.The fix: if you load that save again: He will return to you, when you are outside and in the Fort Solid-area. So if your save is in a cave, or in another area: he will return once you re-enter the starting area.In the future, you can't take him to new areas or caves, he will (understandably) tell you that he is in dire need of rest and wishes to go straight to the fort.This patch also fixes another related bug. When entering a new cave/dungeon with a companion (which are available later in the game) they will always spawn next to you.*Sorry for the inconvience! Best wishes and lots of love! enter a new dungeon -> exit the game without saving -> the companion will b…
- Patch 0.6.5.0 - Smoothing + fixes - 15 June 2026
First of all this: This is not a big patch but it is an important one, which deserves some attention (I think).This patch does the following (for the main game and the demo):If not in combat, performing actions which cost more AP than available, will automatically be performed, end the turn and AP recharge will take the difference into account. This should hopefully make the gameplay out of combat much smoother and enjoyable. (Stamina loss has been reduced slightly to compensate for less "resting", since unspent AP is what restores stamina.)The spawning inside dungeons was bugged, and it spawned way too many enemies. This has been fixed, and it also takes into account if you are already in combat. (With this said, dungeons are far from done, and how the spawning happens will change, but I really wanted to fix this ASAP.)Using the inventory/bag button, will no longer close already opened…
- Patch 0.6.2.9 - One bug less and one typo gone! - 12 June 2026
This is just a hot fix for one rare bug in which you exited a cave and the game just froze, black screen forever. My bad! It has been fixed now, and if this happened to your save: you should be good now!Feedback and reporting means a lot, so huge thanks everyone who takes their time!Best wishes and lots of love!
- Early Access out now! - 11 June 2026
Wooohoo and huzzah! The game is out!I really, really hope the game (even in EA) lives up to your expectations and that you will enjoy your time in The Mirk!Firstly: This is a work in progress! Please report issues, bugs, inconvieniences, etc, so I can improve the game as fast and smooth as possible!Discord channel: https://discord.gg/VfZDXnH (Easiest way to reach me) A huge thank you to everyone who supported me and the game! A special thanks to Feedback Lords/Ladies Galore:DrTasslehoff, Shkibs, Grim_Diamond, Cidewalk, and the others who wanted to be anonymous!