- Patch 1.0.3 - 2 December 2016
Greetings Captains! We would like to thank our community for their continued feedback and support! This week we've implemented a quick couple of QOL improvements (thanks again OdiumTheologicum for the suggestions!) which should simplify your life in Hendrika. This week's patch will be short and sweet and we have lots more planned! New Features Codex now contains detailed information about every unit's skill Mass purchasing and mass upgrading items will now display cost based off of amount of unit placements which are selected You can now mass select unit placements by holding shift before releasing the selection Fixes Fixed Demigod's Rage, it will now account for health modified by items Feedback What do you guys think of the new QOL update?
- Patch 1.0.3 - 2 December 2016
Greetings Captains! We would like to thank our community for their continued feedback and support! This week we've implemented a quick couple of QOL improvements (thanks again OdiumTheologicum for the suggestions!) which should simplify your life in Hendrika. This week's patch will be short and sweet and we have lots more planned! New Features Codex now contains detailed information about every unit's skill Mass purchasing and mass upgrading items will now display cost based off of amount of unit placements which are selected You can now mass select unit placements by holding shift before releasing the selection Fixes Fixed Demigod's Rage, it will now account for health modified by items Feedback What do you guys think of the new QOL update?
- Patch 1.0.2 - 26 November 2016
Greetings Captains! We are so happy to have you all with us as we are no longer in early access! It has been such a long road, but, hard work and perseverance got us to where we are today. One thing we'd like to remind everyone who wants to play multiplayer with their friends is: make sure that you don't have steam in offline mode! Your progress along with everything you unlock and matchmaking is done through the steam servers. This team of two developers would like to thank everyone that has supported us to get this far and we hope to see more of you enjoy the wonderful world of Hendrika! New Features Troops will no longer give up if the wagon just passed the bridge in the third mission Commanders will always come protect your altar if troops are dead Recalling a control group twice will move you over to the group You may now set placed units in control groups as well Control groups no…
- Patch 1.0.2 - 26 November 2016
Greetings Captains! We are so happy to have you all with us as we are no longer in early access! It has been such a long road, but, hard work and perseverance got us to where we are today. One thing we'd like to remind everyone who wants to play multiplayer with their friends is: make sure that you don't have steam in offline mode! Your progress along with everything you unlock and matchmaking is done through the steam servers. This team of two developers would like to thank everyone that has supported us to get this far and we hope to see more of you enjoy the wonderful world of Hendrika! New Features Troops will no longer give up if the wagon just passed the bridge in the third mission Commanders will always come protect your altar if troops are dead Recalling a control group twice will move you over to the group You may now set placed units in control groups as well Control groups no…
- Patch 0.4.10 - 19 November 2016
Greetings Captains! We're gearing up for release and can't wait to see what you all think of Shadow Heroes once it's out. This past week has been pretty intense for all of us here at Allied Games as we are putting together the finishing touches on Chapter 1 of the story. Without further ado, we are introducing the story cutscenes done with VO work as intended from the beginning. Armas and Konraad are looking forward to regale you with their exploits in Hendrika! New Features New story cutscenes now implemented, complete with voice overs New codex category for help, you can quickly reference all game mechanics in there New lobby update, host can set bots or closed seats Game fonts have been updated with custom fonts, no longer default ones Mission 3 level of difficulty now scales based off of your set difficulty Mili's radiant blast got balanced to no longer one shot every commander on t…
- Patch 0.4.10 - 19 November 2016
Greetings Captains! We're gearing up for release and can't wait to see what you all think of Shadow Heroes once it's out. This past week has been pretty intense for all of us here at Allied Games as we are putting together the finishing touches on Chapter 1 of the story. Without further ado, we are introducing the story cutscenes done with VO work as intended from the beginning. Armas and Konraad are looking forward to regale you with their exploits in Hendrika! New Features New story cutscenes now implemented, complete with voice overs New codex category for help, you can quickly reference all game mechanics in there New lobby update, host can set bots or closed seats Game fonts have been updated with custom fonts, no longer default ones Mission 3 level of difficulty now scales based off of your set difficulty Mili's radiant blast got balanced to no longer one shot every commander on t…
- Patch 0.4.9 - 12 November 2016
Greetings Captains! With last week's unit balance we decided to greatly improve the first two story missions. Split between them is all the knowledge you need in order to be a very successful Shadow Hero! Next week we will be updating the Codex with a whole new help section. All game mechanics learned throughout the missions will be available in there for you to review. New Features New Exorcist textures and unwrap, he also got a new hair and skin shader Minimap now has a north indicator Unit Groups now have bindable hotkeys Default skill hotkeys now changed from numbers to be alt+numbers Spawn areas got a visual improvement so you can see the edges from every angle Active and Passive items are now split up into their own groups in the Inventory You can now equip multiple placed units at the same time as long as their equipment matches, shift+click on a placed unit to add it to the list…
- Patch 0.4.9 - 12 November 2016
Greetings Captains! With last week's unit balance we decided to greatly improve the first two story missions. Split between them is all the knowledge you need in order to be a very successful Shadow Hero! Next week we will be updating the Codex with a whole new help section. All game mechanics learned throughout the missions will be available in there for you to review. New Features New Exorcist textures and unwrap, he also got a new hair and skin shader Minimap now has a north indicator Unit Groups now have bindable hotkeys Default skill hotkeys now changed from numbers to be alt+numbers Spawn areas got a visual improvement so you can see the edges from every angle Active and Passive items are now split up into their own groups in the Inventory You can now equip multiple placed units at the same time as long as their equipment matches, shift+click on a placed unit to add it to the list…
- Patch 0.4.8 - 5 November 2016
Greetings Captains! Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes has made battles a lot more enjoyable for all! With this balance came a great deal of new features and improvements that will also help with the quality of life while playing the game. New Features You can now group mass selections of units by pressing Ctrl + 1 (or any number between 1 - 0) You can recall a mass unit selection by pressing the appropriate number key First story mission was updated to have a more streamlined teaching process Archangel max health reduced from 240 to 160 Archangel radiant light damage reduced from 300 to 50 Chanter max health reduced from 80 to 40 Chanter invocation buff defense reduced from 2 to 1 Cherub max health reduced from 150 to 60 Cherub max damage reduce…
- Patch 0.4.8 - 5 November 2016
Greetings Captains! Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes has made battles a lot more enjoyable for all! With this balance came a great deal of new features and improvements that will also help with the quality of life while playing the game. New Features You can now group mass selections of units by pressing Ctrl + 1 (or any number between 1 - 0) You can recall a mass unit selection by pressing the appropriate number key First story mission was updated to have a more streamlined teaching process Archangel max health reduced from 240 to 160 Archangel radiant light damage reduced from 300 to 50 Chanter max health reduced from 80 to 40 Chanter invocation buff defense reduced from 2 to 1 Cherub max health reduced from 150 to 60 Cherub max damage reduce…
- Patch 0.4.7 - 28 October 2016
Greetings Captains! At long last team battles have finally made an appearance. Multiplayer matches can now be played with up to 6 players. Each side is able to have up to 150 units on the field for battles, allowing for up to 150vs150. Several improvements have been made on the backend which should help with load times as well as some of the units not being able to move. If you find any problem areas, please report them using the in-game bug submission form. New Features Selecting multiple units and pressing the hotkey for their active items will now trigger all active items of that type in that slot for that particular unit type Modified the waypoint navigation system for units, this should result in less units being stuck without having a place to go to Units in onslaught mode will sell for full price instead of half price like they do in other game modes Multiplayer is now available…
- Patch 0.4.7 - 28 October 2016
Greetings Captains! At long last team battles have finally made an appearance. Multiplayer matches can now be played with up to 6 players. Each side is able to have up to 150 units on the field for battles, allowing for up to 150vs150. Several improvements have been made on the backend which should help with load times as well as some of the units not being able to move. If you find any problem areas, please report them using the in-game bug submission form. New Features Selecting multiple units and pressing the hotkey for their active items will now trigger all active items of that type in that slot for that particular unit type Modified the waypoint navigation system for units, this should result in less units being stuck without having a place to go to Units in onslaught mode will sell for full price instead of half price like they do in other game modes Multiplayer is now available…
- Patch 0.4.6 - 21 October 2016
Greetings Captains! Finally, the moment you've all been waiting for is upon us. We have modified the way the AI system works to drastically reduce game thread calls. This means the glorious 300 unit battles will perform much better. If you happen to run into any problems, please make sure to make an ingame bug report or post it on the discussion boards. While we do test our builds before giving them out to you guys, it's hard to account for every possible action our players take :) New Features Mission 2 in the story has had the enemy troops limited to sending out a maximum of 5 chanters and 5 cherubs per wave Updated some of the system messages during the multiplayer lobby setup to give hosts a better idea of the status of the lobby Quick buy will now allow you to trigger the selected template unit Move function Quick sell now allows you to sell a selected template unit Various minor i…
- Patch 0.4.6 - 21 October 2016
Greetings Captains! Finally, the moment you've all been waiting for is upon us. We have modified the way the AI system works to drastically reduce game thread calls. This means the glorious 300 unit battles will perform much better. If you happen to run into any problems, please make sure to make an ingame bug report or post it on the discussion boards. While we do test our builds before giving them out to you guys, it's hard to account for every possible action our players take :) New Features Mission 2 in the story has had the enemy troops limited to sending out a maximum of 5 chanters and 5 cherubs per wave Updated some of the system messages during the multiplayer lobby setup to give hosts a better idea of the status of the lobby Quick buy will now allow you to trigger the selected template unit Move function Quick sell now allows you to sell a selected template unit Various minor i…
- Patch 0.4.5 - 14 October 2016
Greetings Captains! After lots of tinkering under the hood we managed to increase efficiency with units being drawn on the minimap, while at the same time boosting the AI's ability to calculate enemies in range. This performance increase is only the first of many to come. New Features Selecting a unit will now show you which unit is selected on the field, green is friendly, red is enemy while yellow is neutral You can right click and drag on the campaign map in order to see more of New Hendrika Points of interest on the map now have a glow around them when the mission is in that area Improved the first mission with pings on the minimap for points of interest, like the location of the east, west and south gates during the first 3 tasks During the first mission, you will no longer be allowed to start wave 2 and 3 unless you have completed the tasks as they show up Second mission now has a…
- Patch 0.4.5 - 14 October 2016
Greetings Captains! After lots of tinkering under the hood we managed to increase efficiency with units being drawn on the minimap, while at the same time boosting the AI's ability to calculate enemies in range. This performance increase is only the first of many to come. New Features Selecting a unit will now show you which unit is selected on the field, green is friendly, red is enemy while yellow is neutral You can right click and drag on the campaign map in order to see more of New Hendrika Points of interest on the map now have a glow around them when the mission is in that area Improved the first mission with pings on the minimap for points of interest, like the location of the east, west and south gates during the first 3 tasks During the first mission, you will no longer be allowed to start wave 2 and 3 unless you have completed the tasks as they show up Second mission now has a…
- Patch 0.4.4 - 7 October 2016
Greetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to migrate to the latest unreal engine version in order to improve optimizations! New Features If units go behind obstacles, you will be able to see their silhouette through objects Wagon in the third mission is now easier to select Units in timed assault now have equipment set to them Made improvements to first mission to show where the east, south and west gates are during the first tasks Chanter invocation area of effect has been made slightly more transparent to be able to see units better Campaign Map is now complete with proper points of interest Updated the Game Engine to the latest Unreal Engine 4.13 Various additional optimizations Fixes Fixed a bug with codex journal entries, they were…
- Patch 0.4.4 - 7 October 2016
Greetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to migrate to the latest unreal engine version in order to improve optimizations! New Features If units go behind obstacles, you will be able to see their silhouette through objects Wagon in the third mission is now easier to select Units in timed assault now have equipment set to them Made improvements to first mission to show where the east, south and west gates are during the first tasks Chanter invocation area of effect has been made slightly more transparent to be able to see units better Campaign Map is now complete with proper points of interest Updated the Game Engine to the latest Unreal Engine 4.13 Various additional optimizations Fixes Fixed a bug with codex journal entries, they were…
- Patch 0.4.3 - 1 October 2016
Greetings Captains! After a very long week, filled with fun times and *grumbling* horses ... the final part of chapter 1 is available for you guys to play through. Stop the Free Spell terrorists from trying to escape to the neighboring country of Aylmar Reborn! Failure to do so will not bode well for Faircrown in the future. There is still work to be done on this mission, but this is a first look at it. We will also be working on improvements for all of chapter 1. That will include improvements to conversations and instructions during the levels. We want to make sure our captains are fully prepared for all that Hendrika will throw in their path. New Features New story mission available, prevent Free Spell from escaping Faircrown and crossing the border into Aylmar Story mission selection arrows have now been brightened up on the campaign map Units will no longer spawn in battle if your…
- Patch 0.4.3 - 1 October 2016
Greetings Captains! After a very long week, filled with fun times and *grumbling* horses ... the final part of chapter 1 is available for you guys to play through. Stop the Free Spell terrorists from trying to escape to the neighboring country of Aylmar Reborn! Failure to do so will not bode well for Faircrown in the future. There is still work to be done on this mission, but this is a first look at it. We will also be working on improvements for all of chapter 1. That will include improvements to conversations and instructions during the levels. We want to make sure our captains are fully prepared for all that Hendrika will throw in their path. New Features New story mission available, prevent Free Spell from escaping Faircrown and crossing the border into Aylmar Story mission selection arrows have now been brightened up on the campaign map Units will no longer spawn in battle if your…