SPSTEAMPULSELIVE ANALYTICS
Shadow Heroes: Vengeance In Flames

Shadow Heroes: Vengeance In Flames Steam metadata

Allied Games Inc. | Nov 22, 2016 | game

Released

0players observed · 22 September 2026 - 22:37:32 UTC

ActionIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)742
  • Revenue (VGI)$3,588
  • Review score43% positive

Shadow Heroes: Vengeance In Flames metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)742
  • Revenue (VGI)$3,588
  • Review score43% positive
  • Total reviews14
  • Release dateNov 22, 2016
  • DeveloperAllied Games Inc.
  • PublisherAllied Games Inc.

Genres: Action, Indie, Strategy

Company pages: Developer: Allied Games Inc.Publisher: Allied Games Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shadow Heroes: Vengeance In Flames Steam metadata

Shadow Heroes: Vengeance In Flames metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/398670/metadata
Steam Storehttps://store.steampowered.com/app/398670/
Steam Communityhttps://steamcommunity.com/app/398670
PCGamingWiki search
IGDB searchSearch IGDB for Shadow Heroes: Vengeance In Flames

Reviews, pricing, and metadata

Review summary

Mixed

43% positive, 6 positive, 8 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Multi-player, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 22 November 2016

Latest Steam announcements

  • Patch 1.0.3 - 2 December 2016

    Greetings Captains! We would like to thank our community for their continued feedback and support! This week we've implemented a quick couple of QOL improvements (thanks again OdiumTheologicum for the suggestions!) which should simplify your life in Hendrika. This week's patch will be short and sweet and we have lots more planned! New Features Codex now contains detailed information about every unit's skill Mass purchasing and mass upgrading items will now display cost based off of amount of unit placements which are selected You can now mass select unit placements by holding shift before releasing the selection Fixes Fixed Demigod's Rage, it will now account for health modified by items Feedback What do you guys think of the new QOL update?

  • Patch 1.0.3 - 2 December 2016

    Greetings Captains! We would like to thank our community for their continued feedback and support! This week we've implemented a quick couple of QOL improvements (thanks again OdiumTheologicum for the suggestions!) which should simplify your life in Hendrika. This week's patch will be short and sweet and we have lots more planned! New Features Codex now contains detailed information about every unit's skill Mass purchasing and mass upgrading items will now display cost based off of amount of unit placements which are selected You can now mass select unit placements by holding shift before releasing the selection Fixes Fixed Demigod's Rage, it will now account for health modified by items Feedback What do you guys think of the new QOL update?

  • Patch 1.0.2 - 26 November 2016

    Greetings Captains! We are so happy to have you all with us as we are no longer in early access! It has been such a long road, but, hard work and perseverance got us to where we are today. One thing we'd like to remind everyone who wants to play multiplayer with their friends is: make sure that you don't have steam in offline mode! Your progress along with everything you unlock and matchmaking is done through the steam servers. This team of two developers would like to thank everyone that has supported us to get this far and we hope to see more of you enjoy the wonderful world of Hendrika! New Features Troops will no longer give up if the wagon just passed the bridge in the third mission Commanders will always come protect your altar if troops are dead Recalling a control group twice will move you over to the group You may now set placed units in control groups as well Control groups no…

  • Patch 1.0.2 - 26 November 2016

    Greetings Captains! We are so happy to have you all with us as we are no longer in early access! It has been such a long road, but, hard work and perseverance got us to where we are today. One thing we'd like to remind everyone who wants to play multiplayer with their friends is: make sure that you don't have steam in offline mode! Your progress along with everything you unlock and matchmaking is done through the steam servers. This team of two developers would like to thank everyone that has supported us to get this far and we hope to see more of you enjoy the wonderful world of Hendrika! New Features Troops will no longer give up if the wagon just passed the bridge in the third mission Commanders will always come protect your altar if troops are dead Recalling a control group twice will move you over to the group You may now set placed units in control groups as well Control groups no…

  • Patch 0.4.10 - 19 November 2016

    Greetings Captains! We're gearing up for release and can't wait to see what you all think of Shadow Heroes once it's out. This past week has been pretty intense for all of us here at Allied Games as we are putting together the finishing touches on Chapter 1 of the story. Without further ado, we are introducing the story cutscenes done with VO work as intended from the beginning. Armas and Konraad are looking forward to regale you with their exploits in Hendrika! New Features New story cutscenes now implemented, complete with voice overs New codex category for help, you can quickly reference all game mechanics in there New lobby update, host can set bots or closed seats Game fonts have been updated with custom fonts, no longer default ones Mission 3 level of difficulty now scales based off of your set difficulty Mili's radiant blast got balanced to no longer one shot every commander on t…

  • Patch 0.4.10 - 19 November 2016

    Greetings Captains! We're gearing up for release and can't wait to see what you all think of Shadow Heroes once it's out. This past week has been pretty intense for all of us here at Allied Games as we are putting together the finishing touches on Chapter 1 of the story. Without further ado, we are introducing the story cutscenes done with VO work as intended from the beginning. Armas and Konraad are looking forward to regale you with their exploits in Hendrika! New Features New story cutscenes now implemented, complete with voice overs New codex category for help, you can quickly reference all game mechanics in there New lobby update, host can set bots or closed seats Game fonts have been updated with custom fonts, no longer default ones Mission 3 level of difficulty now scales based off of your set difficulty Mili's radiant blast got balanced to no longer one shot every commander on t…

  • Patch 0.4.9 - 12 November 2016

    Greetings Captains! With last week's unit balance we decided to greatly improve the first two story missions. Split between them is all the knowledge you need in order to be a very successful Shadow Hero! Next week we will be updating the Codex with a whole new help section. All game mechanics learned throughout the missions will be available in there for you to review. New Features New Exorcist textures and unwrap, he also got a new hair and skin shader Minimap now has a north indicator Unit Groups now have bindable hotkeys Default skill hotkeys now changed from numbers to be alt+numbers Spawn areas got a visual improvement so you can see the edges from every angle Active and Passive items are now split up into their own groups in the Inventory You can now equip multiple placed units at the same time as long as their equipment matches, shift+click on a placed unit to add it to the list…

  • Patch 0.4.9 - 12 November 2016

    Greetings Captains! With last week's unit balance we decided to greatly improve the first two story missions. Split between them is all the knowledge you need in order to be a very successful Shadow Hero! Next week we will be updating the Codex with a whole new help section. All game mechanics learned throughout the missions will be available in there for you to review. New Features New Exorcist textures and unwrap, he also got a new hair and skin shader Minimap now has a north indicator Unit Groups now have bindable hotkeys Default skill hotkeys now changed from numbers to be alt+numbers Spawn areas got a visual improvement so you can see the edges from every angle Active and Passive items are now split up into their own groups in the Inventory You can now equip multiple placed units at the same time as long as their equipment matches, shift+click on a placed unit to add it to the list…

  • Patch 0.4.8 - 5 November 2016

    Greetings Captains! Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes has made battles a lot more enjoyable for all! With this balance came a great deal of new features and improvements that will also help with the quality of life while playing the game. New Features You can now group mass selections of units by pressing Ctrl + 1 (or any number between 1 - 0) You can recall a mass unit selection by pressing the appropriate number key First story mission was updated to have a more streamlined teaching process Archangel max health reduced from 240 to 160 Archangel radiant light damage reduced from 300 to 50 Chanter max health reduced from 80 to 40 Chanter invocation buff defense reduced from 2 to 1 Cherub max health reduced from 150 to 60 Cherub max damage reduce…

  • Patch 0.4.8 - 5 November 2016

    Greetings Captains! Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes has made battles a lot more enjoyable for all! With this balance came a great deal of new features and improvements that will also help with the quality of life while playing the game. New Features You can now group mass selections of units by pressing Ctrl + 1 (or any number between 1 - 0) You can recall a mass unit selection by pressing the appropriate number key First story mission was updated to have a more streamlined teaching process Archangel max health reduced from 240 to 160 Archangel radiant light damage reduced from 300 to 50 Chanter max health reduced from 80 to 40 Chanter invocation buff defense reduced from 2 to 1 Cherub max health reduced from 150 to 60 Cherub max damage reduce…

  • Patch 0.4.7 - 28 October 2016

    Greetings Captains! At long last team battles have finally made an appearance. Multiplayer matches can now be played with up to 6 players. Each side is able to have up to 150 units on the field for battles, allowing for up to 150vs150. Several improvements have been made on the backend which should help with load times as well as some of the units not being able to move. If you find any problem areas, please report them using the in-game bug submission form. New Features Selecting multiple units and pressing the hotkey for their active items will now trigger all active items of that type in that slot for that particular unit type Modified the waypoint navigation system for units, this should result in less units being stuck without having a place to go to Units in onslaught mode will sell for full price instead of half price like they do in other game modes Multiplayer is now available…

  • Patch 0.4.7 - 28 October 2016

    Greetings Captains! At long last team battles have finally made an appearance. Multiplayer matches can now be played with up to 6 players. Each side is able to have up to 150 units on the field for battles, allowing for up to 150vs150. Several improvements have been made on the backend which should help with load times as well as some of the units not being able to move. If you find any problem areas, please report them using the in-game bug submission form. New Features Selecting multiple units and pressing the hotkey for their active items will now trigger all active items of that type in that slot for that particular unit type Modified the waypoint navigation system for units, this should result in less units being stuck without having a place to go to Units in onslaught mode will sell for full price instead of half price like they do in other game modes Multiplayer is now available…

  • Patch 0.4.6 - 21 October 2016

    Greetings Captains! Finally, the moment you've all been waiting for is upon us. We have modified the way the AI system works to drastically reduce game thread calls. This means the glorious 300 unit battles will perform much better. If you happen to run into any problems, please make sure to make an ingame bug report or post it on the discussion boards. While we do test our builds before giving them out to you guys, it's hard to account for every possible action our players take :) New Features Mission 2 in the story has had the enemy troops limited to sending out a maximum of 5 chanters and 5 cherubs per wave Updated some of the system messages during the multiplayer lobby setup to give hosts a better idea of the status of the lobby Quick buy will now allow you to trigger the selected template unit Move function Quick sell now allows you to sell a selected template unit Various minor i…

  • Patch 0.4.6 - 21 October 2016

    Greetings Captains! Finally, the moment you've all been waiting for is upon us. We have modified the way the AI system works to drastically reduce game thread calls. This means the glorious 300 unit battles will perform much better. If you happen to run into any problems, please make sure to make an ingame bug report or post it on the discussion boards. While we do test our builds before giving them out to you guys, it's hard to account for every possible action our players take :) New Features Mission 2 in the story has had the enemy troops limited to sending out a maximum of 5 chanters and 5 cherubs per wave Updated some of the system messages during the multiplayer lobby setup to give hosts a better idea of the status of the lobby Quick buy will now allow you to trigger the selected template unit Move function Quick sell now allows you to sell a selected template unit Various minor i…

  • Patch 0.4.5 - 14 October 2016

    Greetings Captains! After lots of tinkering under the hood we managed to increase efficiency with units being drawn on the minimap, while at the same time boosting the AI's ability to calculate enemies in range. This performance increase is only the first of many to come. New Features Selecting a unit will now show you which unit is selected on the field, green is friendly, red is enemy while yellow is neutral You can right click and drag on the campaign map in order to see more of New Hendrika Points of interest on the map now have a glow around them when the mission is in that area Improved the first mission with pings on the minimap for points of interest, like the location of the east, west and south gates during the first 3 tasks During the first mission, you will no longer be allowed to start wave 2 and 3 unless you have completed the tasks as they show up Second mission now has a…

  • Patch 0.4.5 - 14 October 2016

    Greetings Captains! After lots of tinkering under the hood we managed to increase efficiency with units being drawn on the minimap, while at the same time boosting the AI's ability to calculate enemies in range. This performance increase is only the first of many to come. New Features Selecting a unit will now show you which unit is selected on the field, green is friendly, red is enemy while yellow is neutral You can right click and drag on the campaign map in order to see more of New Hendrika Points of interest on the map now have a glow around them when the mission is in that area Improved the first mission with pings on the minimap for points of interest, like the location of the east, west and south gates during the first 3 tasks During the first mission, you will no longer be allowed to start wave 2 and 3 unless you have completed the tasks as they show up Second mission now has a…

  • Patch 0.4.4 - 7 October 2016

    Greetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to migrate to the latest unreal engine version in order to improve optimizations! New Features If units go behind obstacles, you will be able to see their silhouette through objects Wagon in the third mission is now easier to select Units in timed assault now have equipment set to them Made improvements to first mission to show where the east, south and west gates are during the first tasks Chanter invocation area of effect has been made slightly more transparent to be able to see units better Campaign Map is now complete with proper points of interest Updated the Game Engine to the latest Unreal Engine 4.13 Various additional optimizations Fixes Fixed a bug with codex journal entries, they were…

  • Patch 0.4.4 - 7 October 2016

    Greetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to migrate to the latest unreal engine version in order to improve optimizations! New Features If units go behind obstacles, you will be able to see their silhouette through objects Wagon in the third mission is now easier to select Units in timed assault now have equipment set to them Made improvements to first mission to show where the east, south and west gates are during the first tasks Chanter invocation area of effect has been made slightly more transparent to be able to see units better Campaign Map is now complete with proper points of interest Updated the Game Engine to the latest Unreal Engine 4.13 Various additional optimizations Fixes Fixed a bug with codex journal entries, they were…

  • Patch 0.4.3 - 1 October 2016

    Greetings Captains! After a very long week, filled with fun times and *grumbling* horses ... the final part of chapter 1 is available for you guys to play through. Stop the Free Spell terrorists from trying to escape to the neighboring country of Aylmar Reborn! Failure to do so will not bode well for Faircrown in the future. There is still work to be done on this mission, but this is a first look at it. We will also be working on improvements for all of chapter 1. That will include improvements to conversations and instructions during the levels. We want to make sure our captains are fully prepared for all that Hendrika will throw in their path. New Features New story mission available, prevent Free Spell from escaping Faircrown and crossing the border into Aylmar Story mission selection arrows have now been brightened up on the campaign map Units will no longer spawn in battle if your…

  • Patch 0.4.3 - 1 October 2016

    Greetings Captains! After a very long week, filled with fun times and *grumbling* horses ... the final part of chapter 1 is available for you guys to play through. Stop the Free Spell terrorists from trying to escape to the neighboring country of Aylmar Reborn! Failure to do so will not bode well for Faircrown in the future. There is still work to be done on this mission, but this is a first look at it. We will also be working on improvements for all of chapter 1. That will include improvements to conversations and instructions during the levels. We want to make sure our captains are fully prepared for all that Hendrika will throw in their path. New Features New story mission available, prevent Free Spell from escaping Faircrown and crossing the border into Aylmar Story mission selection arrows have now been brightened up on the campaign map Units will no longer spawn in battle if your…

Patch notes and updates

S.noRelease datePatch nameGID number
12 December 2016Patch 1.0.34249665521683237830
226 November 2016Patch 1.0.24249665521683237958
319 November 2016Patch 0.4.104249665521683238071
412 November 2016Patch 0.4.94249665521683238169
55 November 2016Patch 0.4.84249665521683238273
628 October 2016Patch 0.4.74249665521683238372
721 October 2016Patch 0.4.64249665521683238482
814 October 2016Patch 0.4.54249665521683238594
97 October 2016Patch 0.4.44249665521683238708
101 October 2016Patch 0.4.34249665521683238807
1123 September 2016Patch 0.4.24249665521683238923
1216 September 2016Patch 0.4.14249665521683239038
139 September 2016Patch 0.4.04249665521683239124
142 September 2016Patch 0.3.104249665521683239223
1526 August 2016Patch 0.3.94249665521683239332
1619 August 2016Patch 0.3.84249665521683239448
1712 August 2016Patch 0.3.74249665521683239672
185 August 2016Patch 0.3.64249665521683239783
1929 July 2016Patch 0.3.54249665521683239895
2022 July 2016Patch 0.3.44249665521683239987

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID398670
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateNov 22, 2016
DeveloperAllied Games Inc.
PublisherAllied Games Inc.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent43%
Positive reviews6
Negative reviews8
Total reviews14
Steam recommendationsNot available
AchievementsNot available
Average playtime forever447 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/398670/

Short description

A new style of strategy game with a fast paced gameplay. This is not your usual tug of war game, be prepared for a head to head slug-fest!

About this game

Episode 1 of the 5 part series. Discover the mystery of a broken land. Shadow Heroes is an episodic fast paced strategy tug of war game that can be played alone or with players from around the world. Manage your troops as they charge head first into battle using weapons, magic and tactics. Hire new units and customize their load-outs with items you have collected over time. Upgrade your items using components left over after battles to make them stronger and give yourself an edge in combat. Can you find the enemy's weak spot and exploit it? Are you able to react accordingly to counter your opponent's strategy? Game Modes In Shadow Heroes, you play through a series of battles that escalate quickly and vary depending on your choices. Based on the game mode, you will have different objectives. Assault - Standard game mode, eliminate an objective to win. Timed Assault - Eliminate the objective within a time constraint while enemy groups await to ambush you. Commanders - Eliminate the enemy commanders who inspire nearby units with their powerful aura abilities. Onslaught - Survive against all odds versus an increasingly powerful enemy force. Single player / Multiplayer Experience Shadow Heroes has a Skirmish mode that allows players to familiarize themselves with Commanders and Onslaught game modes in a single player experience. In the Commanders game mode, they will fight against an AI commander with up to 5 difficulty settings, which are adjustable inside of the game settings. At the end of every match, you will gain a number of components for a victory, determined by the level of difficulty you have selected. Multiplayer matches of the Commanders mode really put your abilities to the test, as a result, each victory gives you the best rewards. In Onslaught, players will be defending against a constant assault of enemy forces. Positioning and strategy will be key in your success. The longer your defenses last, the better the rewards you will receive. You will also have access to the powerful defensive cannons of the keep. These cannons have a 5 minute cooldown, but will severely damage incoming forces in a large area. How far will you make it? Everything you find…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Shadow Heroes: Vengeance In Flames's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shadow Heroes: Vengeance In Flames's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shadow Heroes: Vengeance In Flames at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

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Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2441,63922 September 2026 - 23:22:50 UTC1,818,3689,826,471Valve
Dota 2295,18022 September 2026 - 23:22:50 UTC1,291,3282,758,031Valve
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
PUBG: BATTLEGROUNDS94,15622 September 2026 - 23:22:18 UTC3,236,0272,744,193PUBG Corporation
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Marvel Rivals74,40722 September 2026 - 22:45:21 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2295,18022 September 2026 - 23:22:50 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition20,72322 September 2026 - 21:37:11 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
RimWorld20,44622 September 2026 - 22:56:10 UTC95,851239,107Ludeon Studios
Black Desert18,94422 September 2026 - 22:52:41 UTC59,91792,632Pearl Abyss

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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