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Goggles - World of Vaporia

Goggles - World of Vaporia Steam news

Bit2Good Ug | Oct 9, 2015 | game

Released

0players observed · 6 October 2026 - 08:56:44 UTC

ActionAdventureCasualIndieRacing

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Goggles - World of Vaporia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 9, 2015
  • DeveloperBit2Good Ug
  • PublisherBit2Good Ug

Genres: Action, Adventure, Casual, Indie, Racing

Company pages: Developer: Bit2Good UgPublisher: Bit2Good Ug

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Goggles - World of Vaporia Steam news

Goggles - World of Vaporia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bit2Goodbye - 12 January 2025

    When we founded Bit2Good, we had the optimism and fearlessness of youth. We loved (and still love) videogames so much and wanted to contribute our dreams and ideas to the medium, becoming a - successful - part of the industry. But here's the truth we all know, yet we like to ignore until we get confronted with directly: making games is hard. It's really, brutally hard. It requires upfront investment, it extracts all of your energy and when viewed from a commercial standpoint it is barely more than a bet. The time after the release of Goggles was a difficult one. The game - though we were immensely proud of what we were able to achieve with our fist ever released game - was admittedly not good enough. We poured everything into it, we burned our hearts and souls in the process... but it still was not enough. The fact we were able to even create a second game was like a miracle in hindsigh…

  • Gogles 1.05, More options , better aiming , reduced price - 22 March 2016

    Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the…

  • Gogles 1.05, More options , better aiming , reduced price - 22 March 2016

    Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the…

  • Gogles 1.05, More options , better aiming , reduced price - 22 March 2016

    Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the…

  • Gogles 1.05, More options , better aiming , reduced price - 22 March 2016

    Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the…

  • Goggles 1.04 - 28 October 2015

    Boooohooooohooooo, timely enough before Halloween we can give you the latest update for Goggles, which - this time - is a smaller update but could still be interesting for some of you folks: Adaptive Far Plane Scaling has been enhanced; it should now scale smoothly Added visual helpers for aiming; you can enable them in the main menu or toggle them ingame by pressing "1" on the keyboard Fixed light change in Red District; it was getting much too dark Enhanced character controlls Enhanced gamepad support Changed save system to savefile and enabled Steam Cloud; that's right, your stuff will now get synced across all your Steam machines We hope you enjoy this update and are as always waiting for your reports and suggestions. Meanwhile, our next goal for Goggles will be to bring it to Unity 5.2, mainly to increase performance for Linux but also for other enhancements. Stay tuned! ːgogFrankː

  • Goggles 1.04 - 28 October 2015

    Boooohooooohooooo, timely enough before Halloween we can give you the latest update for Goggles, which - this time - is a smaller update but could still be interesting for some of you folks: Adaptive Far Plane Scaling has been enhanced; it should now scale smoothly Added visual helpers for aiming; you can enable them in the main menu or toggle them ingame by pressing "1" on the keyboard Fixed light change in Red District; it was getting much too dark Enhanced character controlls Enhanced gamepad support Changed save system to savefile and enabled Steam Cloud; that's right, your stuff will now get synced across all your Steam machines We hope you enjoy this update and are as always waiting for your reports and suggestions. Meanwhile, our next goal for Goggles will be to bring it to Unity 5.2, mainly to increase performance for Linux but also for other enhancements. Stay tuned! :gogFrank:

  • Goggles 1.03 Patchnotes - 22 October 2015

    After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes: raycast based realtime occlusion culling enhanced adaptive far plane scaling new lightmaps (linear colorspace) 1 & 2 should not pause the game anymore show error when no Quick Game is available added landscape audio enhanced terrain rendering Jerne turning fixed enhanced shaders added dirt lens effect The number one feature on our list for the next update are visual supporters for aiming. We would have liked to implement them for this update already, but since every character plays differently and some feature ballistic projectiles, we probably need to work out something special for every character. As usual: thank you for playing Goggles and don't stop…

  • Goggles 1.03 Patchnotes - 22 October 2015

    After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes: raycast based realtime occlusion culling enhanced adaptive far plane scaling new lightmaps (linear colorspace) 1 & 2 should not pause the game anymore show error when no Quick Game is available added landscape audio enhanced terrain rendering Jerne turning fixed enhanced shaders added dirt lens effect The number one feature on our list for the next update are visual supporters for aiming. We would have liked to implement them for this update already, but since every character plays differently and some feature ballistic projectiles, we probably need to work out something special for every character. As usual: thank you for playing Goggles and don't stop…

  • Goggles 1.02 Patchnotes - 14 October 2015

    Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming ːgogFrankː we implemented a simple version of the Adaptive Far Plane Scaling which I originally built for our next project; this should improve performance across all platforms but Linux and OS X users will profit the most from this since occlusion culling is not available on these platforms - the Adaptive Far Plane Scaling will trade quality for performance on systems struggling to keep 30FPS so keep this in mind when wondering about diappearing landscape we changed the color space from gamma to linear, somehow this got lost in our development process; it basically means a huge(!) visual improvement - all of the lightmaps need to be recalculated which will happen over the next days just in case you see some strange artifact…

  • Goggles 1.02 Patchnotes - 14 October 2015

    Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming :gogFrank: we implemented a simple version of the Adaptive Far Plane Scaling which I originally built for our next project; this should improve performance across all platforms but Linux and OS X users will profit the most from this since occlusion culling is not available on these platforms - the Adaptive Far Plane Scaling will trade quality for performance on systems struggling to keep 30FPS so keep this in mind when wondering about diappearing landscape we changed the color space from gamma to linear, somehow this got lost in our development process; it basically means a huge(!) visual improvement - all of the lightmaps need to be recalculated which will happen over the next days just in case you see some strange artifact…

  • Goggles 1.01 Patchnotes - 12 October 2015

    Phew, what a launch weekend! People played Goggles, enjoyed it and provided helpful feedback. The community of Linux gamers in particular has been great and we hope to get a performance enhancement update out this week. It's not an easy task because we've got to substitute the middleware occlusion culling (Umbra 3D) with some inhouse solution that's originally planned for our next title. Meanwhile, we have a first update for everyone that should enhance Goggles on different fronts: the leaderboard integration not only wasn't working, it could lead to crashes on all platforms right at start; we have now changed the way leaderboards are integrated: please report to us should you experience any crashes capped the framerate at 144 if vsync is deactivated since users reported their systems were going nuts character view controls should now be better across the board XP calculation could show…

  • Goggles 1.01 Patchnotes - 12 October 2015

    Phew, what a launch weekend! People played Goggles, enjoyed it and provided helpful feedback. The community of Linux gamers in particular has been great and we hope to get a performance enhancement update out this week. It's not an easy task because we've got to substitute the middleware occlusion culling (Umbra 3D) with some inhouse solution that's originally planned for our next title. Meanwhile, we have a first update for everyone that should enhance Goggles on different fronts: the leaderboard integration not only wasn't working, it could lead to crashes on all platforms right at start; we have now changed the way leaderboards are integrated: please report to us should you experience any crashes capped the framerate at 144 if vsync is deactivated since users reported their systems were going nuts character view controls should now be better across the board XP calculation could show…

Patch notes and updates

S.noRelease datePatch nameGID number
128 October 2015Goggles 1.044249665521683238409
222 October 2015Goggles 1.03 Patchnotes4249665521683238507
322 October 2015Goggles 1.03 Patchnotes371904442450802702
414 October 2015Goggles 1.02 Patchnotes4249665521683238616
514 October 2015Goggles 1.02 Patchnotes371903707721560992
612 October 2015Goggles 1.01 Patchnotes4249665521683238733
712 October 2015Goggles 1.01 Patchnotes369651273093850217

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