A Kobold Story : Trenchcoat Adventurer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews81
- Release dateDec 18, 2025
- DeveloperCrystal Spider Games
- PublisherCrystal Spider Games
Genres: Adventure, RPG, Early Access
Company pages: Developer: Crystal Spider GamesPublisher: Crystal Spider Games
A Kobold Story : Trenchcoat Adventurer Steam news
A Kobold Story : Trenchcoat Adventurer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fix for Keys missing - 10 August 2026
we had to restock the dungeons with enemies and keys. all should be good now
- Emergency Patch - 10 August 2026
A merchant had moved into Level 5 and had blocked access to the key. we expanded the area so now you can get the key and continue your game.
- Mac Support Is Here — Native on Apple Silicon - 6 August 2026
Mac Support Is Here! Three kobolds in a trenchcoat have finally figured out how to use a Mac. A Kobold Story: Trenchcoat Adventurer is now available natively on macOS. It's the same game you've been playing on Windows — every chapter, every secret, every questionable decision made by a very small dragon in a very large coat — running natively on Apple Silicon. What you need An Apple Silicon Mac — M1 or newer macOS 12 (Monterey) or later This is a native Apple Silicon build. Intel-based Macs are not supported — if your Mac is from before the M1 transition, this build won't run on it. We wanted to be upfront about that rather than let anyone find out the hard way. Already own the game? Then you already own the Mac version. Open Steam on your Mac, find Trenchcoat Adventurer in your library, and hit install. No second purchase, no separate edition, nothing to claim. Found something broken?…
- Aug 6th patch update - 6 August 2026
M key binding for maps now works Final balance changes of the enemies in chapters 5 & 6
- Aug 2nd updates - 2 August 2026
Some updates for everyone other enjoy : Fixed inaccessible chest in the mines Miscellaneous ceiling and floor tile adjustments to tiles not acting as intended Balance adjustments to hunger, health and damage (items) Puzzles more challenging by eliminating obvious solutions (true-seeing potions) Combat log updates Removed Display Text "A Sign!" that was appearing on other side of wall Secret enemies hidden properly Mine secret door now hide rooms from the mini-map Full Keyboard support, you can now play without the mouse.
- Trenchcoat Adventurer 1.0 AVAILABLE NOW! - 4 June 2026
Trenchcoat Adventurer is OUT NOW!What is it?Trenchcoat Adventurer is a love-letter to classic Dungeon Crawlers and Blobbers, aiming to bring both classic difficulty to the folks that have loved the genre for years and a charming, whimsical introduction to those that haven't! With full custom difficulty settings it won't be hard to find the challenge you're looking for!What's in it?Fully voice-acted and narrated storybook cutscenes!6 Chapters of fully voice-acted, hand-drawn Dungeon Crawling Goodness for you, spanning 36 levels and featuring over 300 items to collect/wear/eat/all of the above!Five pre-set difficulty levels as well as a full Custom Difficulty mode (including a Difficulty Randomizer!)The Koboldpedia, an invaluable in-game resource for documenting mechanics, scrolls, enemies... it's all here for easy reference!Combat! Melee! Magic! Resistances! Immunities! Weaknesses!Access…
- Swamps Update 1.40.3 - 11 May 2026
- Fixed strange edge-case bug where Magic would just... break? - Adjusted Combat Log for clarity when attacking monsters with weaknesses/resistances - Fixed BGM in level 1 occasionally not triggering
- Swamps Update 1.40.2 - 6 May 2026
Fixed an issue with Chapter 6 Placeholders being in the wrong loot pools Fixed an issue with Swamp BGM sometimes not playing Tweaked collision on Swamp Walls to stop it blocking certain spells
- Chapter 5 Update! - 24 April 2026
CHAPTER 5 IS OUT NOW!Follow the continuing story after the unexpected ending of Chapter 4 and end up in a completely new location, squinting in the sunlight, relentlessly pursuing fame, fortune and snacks. Mostly the last one. - New enemies!- New items!- Entire new biome that's *very different from everything before it*- Completely refactored save system to prevent bugs- Improved equipment distribution for starting from a Chapter rather than a save game! (Topp isn't hoarding all the Trinkets anymore)- A *huge* number of bugfixes thanks to our QAbold teamThis update also brings our price in line with out 1.0 Release, about which will be sharing some exciting news in a few days. But for now, pull on your mismatched boots, shrug into your spacious Trenchcoat and get adventuring! As ever, if you plan to stream it let us know and we'll come hang out
- Catacombs Update 1.20.4 - 31 March 2026
Fixed an issue where Burn/Freeze/Poison overlays on an enemy would visually conflict Fixed an issue where Highest Unlocked Chapter wasn't being set correctly Fixed an issue where Chapter 3 Boss wasn't showing up in the Bestiary Solved Enemy Map Icons not disappearing on Death. Hopefully.
- Catacombs Update 1.20.3 Hotfix - 29 March 2026
- Fixed an issue where moving from the Demo to the Full Release could softlock the end of the Beginner Dungeon
- Catacombs Update 1.20.3 - 27 March 2026
- Hunger Pause clarified on Enchantment suffix- Mana adjusted to cap at 80 PLUS Trinkets rather than 80 INCLUDING Trinkets- Fixed Item Comparison issue in Inventory for certain suffix/Prefix combos- Adjusted MainMenu logic for Main/Demo split to prevent black-screen loading- Fixed identical prefixes / suffixes not stacking on trinkets- Fixed edgecase with Enemies sometimes not visible on Minimap after Spawning- Fixed issues with Lightning Glyph not spawning correctly
- Patch Notes and Updates for 1.20.2 - ACHIEVEMENTS! - 20 March 2026
Patch Highlights Revised and massively expanded Achievements, now using Steams API for tracking stats, etc. Should be much more effective at unlocking the correct achievements, as well as more than doubling our number of Achievements! Adjusted the Catacombs Boss to be a little trickier after feedback. Enjoy that one. =3 Fixed a potential softlock in Catacombs Level 4 Other Notes Fixed lingering typos for Catacombs gear Adjusted loot tables in Catacombs to make Trenchcoats drop a little more often Some adjustment to Enemy AI priorities Streamlined the Steam connection to prevent double-triggering of certain count-based Achievements
- Chapter 4 Update! - 19 March 2026
CHAPTER 4 HAS GONE LIVE!There are some HUGE updates in this build as we mark **half of out levels are now fully playable!**With 4 Chapters still to look forwards to, here are our highlights. Chapter 4: Kobolds and Catacombs is fully playable! Come enjoy this super spooky and surprising extension to our story... and its even more surprising cliffhanger for Chapter 5!Custom Difficulty Mode has now been added! Adjust many, many different variables to create the perfect vibes-based run, or the deadliest challenge run! You can even hit Random to really make some wild stuff happen!Defense has had a total rework! Defense wasn't cutting it with escalating numbers and flat percentage reduction, so our Defense system has had a full overhaul and rework. Big numbers still better, but no more reducing all damage to 1!Save System Fixes! If you are still getting the dreaded Save Bug, I'm sorry we can'…
- TurnBasedThursday Fest Update! 1.10.9 Hotfix 1 - 10 March 2026
Fixed odd Sprite Resolution bug on Catacombs items
- Patch Notes and Updates for 1.10.9 - 9 March 2026
New Features DODGE has had a fairly substantial rework as it was just too dang powerful! Now Dodging will have a chance of avoiding an amount of damage ranging from "some" to "all", rather than being an immediate "no damage taken" move. It will still trigger automatically (as long as you aren't already Defending). We have also added Damge and Dodge Readouts for your Kobolds! It should tell you much easier if you are weak to incoming damage, how successful your dodge was, etc. Preview Levels As part of TurnBasedThursday Fest, not only are we discounted for the whole Fest event, we have added two preview levels of our next Chapter! Come take a sneak-peak around the Catacombs! Bugfixes Longstanding Save Bug now fixed - No more corrupted items on load! Economy balance across the entire game so far - item prices, coin drops, the works Rebalance of item stats to create more consistent bonuses…
- Trenchcoat Adventurer LIVESTREAM with the Devs and HespersQuest! - 5 March 2026
Hey, Kobolds! Come join us on Wednesday, March 11th for an hour-long Livestream Extravaganza with our lovely host, HespersQuest!Hesper will be hosting a playthrough of the game while grilling our Developers Richard (Project Lead) and Benjamin (Designer/CO) on all kinds of Koboldy questions! Come hang out and learn some of that DEEP LORE!
- Temple Update 1.10.6 - 2 March 2026
Temple Update 1.10.6 - Hopefully Fixed Save Corruption Bug - Fixed Magic Armour Display Bug on Hats/Trenchcoats/Boots - Max Mana maximum value adjusted to include starting value (rather than just capping early) -Fixed Stuck in Melee with dead enemy bug (Hopefully)
- Temple Update 1.10.5 Shop Hotfix - 28 February 2026
- Fixed an issue with Shops where you could create an infinite money glitch - Fixed shops freaking out when "sold out" - General shop-code streamlining
- Temple Update 1.10.5 - 26 February 2026
Added Narrator Volume for accessibility Tweaked Mines balance Tweaked Temple balance Fixed Temple Boss spells persevering over continues Added Secret Door Counter to all levels/secrets Some back-end optimisation for Koboldpedia saves Text Highlight Mode now on by Default (it kept turning off in the patches somehow) Usual typos and grammar fixes Fixed Mana Shield Description. Now it says what it does! Fixed Storybook Buttons (not page flip) not playing Voice Over when used Fixed major crash bug when closing the menu screen? Fixed Big Mana Potion description with its actual secret effect not being secret anymore Adjusted FireWall damage. Sorry. Economy Balancing Rebalance of Dodge values in preperation for system updates later
Patch notes and updates
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