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Undead Blackout: Reanimated Edition

Undead Blackout: Reanimated Edition Steam news

4MB Interactive Ltd | Feb 3, 2017 | game

Released

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ActionIndieHorrorTop-Down ShooterTwin Stick ShooterSteam Store

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score20% positive

Undead Blackout: Reanimated Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score20% positive
  • Total reviews5
  • Release dateFeb 3, 2017
  • Developer4MB Interactive Ltd
  • Publisher4MB Interactive Ltd

Genres: Action, Indie

Company pages: Developer: 4MB Interactive LtdPublisher: 4MB Interactive Ltd

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Undead Blackout: Reanimated Edition Steam news

Undead Blackout: Reanimated Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small update! - 1 April 2024

    Undead Blackout just will not die... But this really is a tiny update, the game has had a few bugs squashed but the biggest is change is upgrading to Unreal Engine 5.2 This is laying the groundwork for a much larger update coming in the future. Watch this space... Or don't, we don't post updates here very frequently, to be honest. Go about your business and we will let you know.

  • Undead Blackout Patch Notes v3.1.0 - 14 April 2022

    Undead Blackout lives on! I think I left the last patch notes with a comment along the lines of 'maybe the last patch ever?'. Ha yeah no. That was clearly never gonna be the case, I will be updating this game until the day I die. Update 3.1.0 is a relatively small one to be fair but it is going to be followed by 3.2 (shocker there) which should update the game to Unreal Engine 5 and add in a whole host of fixes and things. Not sure when that one will drop but stay tuned. PATCH NOTES Time playing the game seemed broken in the STATS screen. Not quite sure when that happened but the Time Played number got stuck at "0 HOURS 0 MINUTES" which is not ideal I guess Increased rotation speed while the player is aiming from 50 to 100 Increased player walk speed from 100 to 200, also while the player is Aiming Zombies have gotten faster! Their minimum move speed has gone up to 300 from 275 Removed…

  • Undead Blackout Patch Notes - 3 February 2021

    Undead Blackout’s last major update is here! Probably the last major one. I think. Will discuss that in more detail with a separate blog post. Anyway, there are a whole bunch of quality of life improvements to the game as well as a new playstyle, Survival Mode, to give you an added challenge. Pretty sure I have forgotten to write about some of the updates in the below notes but never mind, there have been loads of them. More importantly, the game has had a ridiculous amount of playtesting compared to recent releases which has helped me to balance it a little better as well as uncover all manner of broken things. PATCH NOTES All-New Survival Mode A brand new way to play through the levels! This essentially removes the Checkpoints from the normal mode, so as soon as you die you have to go right back to the start of the level and redo any Blackout Zones that you had previously completed. M…

  • Patch Notes Version 2.3 - 19 August 2020

    Undead Blackout: Reanimated Edition is currently going through some huge changes in preparation for release on Xbox One. Less on the gameplay side and much more on the polish and optimisation side. This has been sorely lacking for a while now so it is about flippin' time. The original plan was just to launch with version 3.0 on PC and Xbox at the same time, but while going through some early optimisations I realised the game runs TERRIBLY on less powerful machines and so felt the need to push out some optimisation gains early for the PC crowd. Frankly, these should have been done ages ago so very much my bad. This will then be the last patch Undead Blackout: Reanimated Edition receives before the launch of 3.0. Currently, that is planned for very early Autumn. Adding Culling Volumes to the levels which is weird as they definitely used to be there. Somewhere in the many updates, they dis…

  • Patch Notes For Version 2.2 (and 2.1!) - 1 July 2020

    It has been so long since I last wrote patch notes for Undead Blackout that I have accidentally released two patches and precisely no notes. And so here is the super-massive-combined patch notes for versions 2.1 and 2.2. They are a combination of absolutely boring things and some genuinely good updates for the game. Patch notes for 2.1 can be found at the bottom, but 2.2 is where the good stuff is. The core mechanic of the Blackout Zones has been redesigned and is loads more fun. Lots more quality of live improvements as well as some good old fashioned bug fixing. The plan now is to move onto some serious polish and fleshing out of existing features or modes as I really accelerate the Xbox version plans. It is currently running really well on the console and so the next major update for Steam will coincide with the release on console, hopefully sometime toward the end of the summer. Ful…

  • Hotfix 2.0.1 - 26 June 2019

    Good day to you all, A quick post that sorts out a few hilarious oversights from the initial upload of Undead Blackout: Reanimated Edition 2.0.0. Details below and be prepared for more of these as I find other ridiculous things that need fixing. Loading screen images and text were not appearing for some hilarious reason. Works perfectly fine in the normal version but as soon as it was packaged, dead. Nothing. A big old white screen filled with disappointment. I assumed this was a massive technical issue that would take up hours of my time. Actually it was just because I literally didn’t tell the Loading Screen to show any images. Fixed now. Tweaked the Story text on two levels after spotting a spelling mistake and thinking of something funnier. Mouse Control was half working despite me saying it is currently not working so that has been fully switched off for now. It is coming back thou…

  • Undead Blackout 2.0 Is Here (kind of) - 25 June 2019

    Has it actually been a year since the last post on here? Wow. That is a poor effort. In my defense, life has gotten...tricky...over the past twelve months. Anyway this is not therapy, this is An Important Announcement. The last update was about how Undead Blackout was getting rebooted and would return in a blaze of glory, at least a million times better than before. Well guess what? UNDEAD BLACKOUT 2.0 IS HERE! Mostly. Not quite all of it. But most of it. Given I wanted to get the game done in time for the Steam Summer Sale, some corners have been cut and a few features I wanted to include have been left out but they will be coming in future updates. There are a few areas of the game that look a little sparse, the options menu is a mess right now so I have basically just removed most of it and there is currently no keyboard and mouse support. However all of these things are 100% coming…

  • Undead Blackout Is Not Dead Just Yet... - 10 June 2018

    It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to anyone at all, least of all me. When the game first released on February 3rd 2017, I was exhausted and the game was an unfinished mess. It sold a few copies but not enough for the gold plated Lamborghini I crave and I had to settle for a gold plated Vauxhall Corsa. The game was then given a massive update which landed just before Christmas and while this improved and fixed so many elements, it still hasn't reached a level where I am happy enough to let it go. Crucially the game is slated to release on Xbox One through the ID@Xbox program but it just does not work on Xbox One. Not ideal really. Part of me wants to just let it go and move on, another part of me wants to go back to the drawing board (for like the tenth time) and get it right. So guess which part has won this internal b…

  • Undead Blackout Updated to 1.5 - ACHIEVEMENTS ARE HERE! - 22 December 2017

    It is almost Christmas and just in time for remembering that baby that got born in that book that one time, Undead Blackout is receiving another update! Also (and obviously more importantly) in time for the Steam Winter Sale! There are quite a few significant changes to be found in the list below including fixing some horrendous bugs that made it through last time round so without further ado... Patch Notes 1. Finally Steam Achievements have made it into Undead Blackout, there are 20 of them for the time being but chances are I will add in some more at a later date. The full list can be found within Steam 2. The opening of Redfield Manor never quite felt right to me so this has been totally changed, the Bronze key is now found in a shed or nearby clearing down the side of the Manor, you can no longer actually get round to the back of the Manor before going into the building itself. As w…

  • Undead Blackout Updated to 1.5 - ACHIEVEMENTS ARE HERE! - 22 December 2017

    It is almost Christmas and just in time for remembering that baby that got born in that book that one time, Undead Blackout is receiving another update! Also (and obviously more importantly) in time for the Steam Winter Sale! There are quite a few significant changes to be found in the list below including fixing some horrendous bugs that made it through last time round so without further ado... Patch Notes 1. Finally Steam Achievements have made it into Undead Blackout, there are 20 of them for the time being but chances are I will add in some more at a later date. The full list can be found within Steam 2. The opening of Redfield Manor never quite felt right to me so this has been totally changed, the Bronze key is now found in a shed or nearby clearing down the side of the Manor, you can no longer actually get round to the back of the Manor before going into the building itself. As w…

  • Hotfix 1.4.1 - 4 December 2017

    Yep, a few bugs have been squashed. Just little one's though, nothing that would stop an entire game mode from working *cough, cough* - Fixed bug where Player Two would also look at Player One’s mouse cursor location when using keyboard/mouse controls - Fixed issue where Redfield Manor would not load correctly in two player co-op mode. Literally wouldn't work at all.

  • Hotfix 1.4.1 - 4 December 2017

    Yep, a few bugs have been squashed. Just little one's though, nothing that would stop an entire game mode from working *cough, cough* - Fixed bug where Player Two would also look at Player One’s mouse cursor location when using keyboard/mouse controls - Fixed issue where Redfield Manor would not load correctly in two player co-op mode. Literally wouldn't work at all.

  • Patch 1.4 Update Notes - 10 November 2017

    That's right, patch 1.4 is very shortly releasing for Undead Blackout, this is much less of an overhaul and more a case fine tuning a few things that still needed sorting after patch 1.3. I say a few things, there are 20-something fixes, updates and changes in this patch and there will be more to come. I was hoping that Steam Achievements would be in this update but I decided to get this out quicker and then focus on achievements for 1.5. They are definitely coming though. Probably. Patch Notes Mouse Control is massively overhauled and actually works now. The player now turns and faces the exact mouse position rather then weirdly turning in that vague direction. Also I have added Reload (Middle Mouse) and Use (Right Mouse) actions to the mouse.http://www.borderlineinappropriategamestudios.com/wp-content/uploads/2017/11/UB_Mouse_Gif2.gif All doors that require a key to open now have 1-3…

  • Patch 1.4 Update Notes - 10 November 2017

    That's right, patch 1.4 is very shortly releasing for Undead Blackout, this is much less of an overhaul and more a case fine tuning a few things that still needed sorting after patch 1.3. I say a few things, there are 20-something fixes, updates and changes in this patch and there will be more to come. I was hoping that Steam Achievements would be in this update but I decided to get this out quicker and then focus on achievements for 1.5. They are definitely coming though. Probably. Patch Notes Mouse Control is massively overhauled and actually works now. The player now turns and faces the exact mouse position rather then weirdly turning in that vague direction. Also I have added Reload (Middle Mouse) and Use (Right Mouse) actions to the mouse.http://www.borderlineinappropriategamestudios.com/wp-content/uploads/2017/11/UB_Mouse_Gif2.gif All doors that require a key to open now have 1-3…

  • *HOTFIX DEPLOYED* 1.3.1 - 26 October 2017

    - Fixed an issue where the audio for zombie footsteps was stuck on the default Ammo Collected noise instead of actual footstep audio. - Fixed an issue where SURVIVAL MODE in Redfield Manor launched with the camera in the ceiling.

  • *HOTFIX DEPLOYED* 1.3.1 - 26 October 2017

    - Fixed an issue where the audio for zombie footsteps was stuck on the default Ammo Collected noise instead of actual footstep audio. - Fixed an issue where SURVIVAL MODE in Redfield Manor launched with the camera in the ceiling.

  • Undead Blackout 1.3 Has Arrived At Last! - 26 October 2017

    As detailed in our last blog post, I now have a grown up job which means I cannot spend all day sat at home playing Rocket League and occasionally working on Undead Blackout. Naturally, this has lead to something of a slow down in terms of updates to the game however patch 1.3 (which is live now!) is special as it is less of a patch and more of a complete reboot. To be honest this should be Undead Blackout 2.0 but then that just sounds like a sequel so I will stick with 1.3. So what brought about this raft of changes? Firstly, the previous version of the game had all manner of issues with performance thanks to me being an idiot and not building it properly. Since April, when our last update came out, I have made huge efforts to understand where I went wrong and fix those issues. The remainder of this post will be highlighting what has changed, why I changed it and how it affects the gam…

  • Undead Blackout 1.3 Has Arrived At Last! - 26 October 2017

    As detailed in our last blog post, I now have a grown up job which means I cannot spend all day sat at home playing Rocket League and occasionally working on Undead Blackout. Naturally, this has lead to something of a slow down in terms of updates to the game however patch 1.3 (which is live now!) is special as it is less of a patch and more of a complete reboot. To be honest this should be Undead Blackout 2.0 but then that just sounds like a sequel so I will stick with 1.3. So what brought about this raft of changes? Firstly, the previous version of the game had all manner of issues with performance thanks to me being an idiot and not building it properly. Since April, when our last update came out, I have made huge efforts to understand where I went wrong and fix those issues. The remainder of this post will be highlighting what has changed, why I changed it and how it affects the gam…

  • Patch Notes 1.2 - 14 April 2017

    Just in time for Easter/Cadbury’s Chocolate Appreciation Day I am delighted to drop the 1.2 patch (not 1.3 as I kept saying on Twitter for some reason??) for Undead Blackout. Patch 1.2 addresses many issues that became apparent once the game got out into the world and as well as other tweaks and improvements that I have just decided I wanted to make. Thanks for all the support of everyone who has purchased the game so far, lots of work is going into improving it and there is still more to come. CHANGE LOG All-New Aimed Shooting – Previously aiming (holding left trigger/left shift) would essentially double the power of a bullet, so pistols killed zombies in two shots while shotguns did it in one. I thought about this and realised you could obviously head shot a zombie with a pistol while aiming probably and so have updated the aiming accordingly. Now when you aim, a red laser sight will…

  • Patch Notes 1.2 - 14 April 2017

    Just in time for Easter/Cadbury’s Chocolate Appreciation Day I am delighted to drop the 1.2 patch (not 1.3 as I kept saying on Twitter for some reason??) for Undead Blackout. Patch 1.2 addresses many issues that became apparent once the game got out into the world and as well as other tweaks and improvements that I have just decided I wanted to make. Thanks for all the support of everyone who has purchased the game so far, lots of work is going into improving it and there is still more to come. CHANGE LOG All-New Aimed Shooting – Previously aiming (holding left trigger/left shift) would essentially double the power of a bullet, so pistols killed zombies in two shots while shotguns did it in one. I thought about this and realised you could obviously head shot a zombie with a pistol while aiming probably and so have updated the aiming accordingly. Now when you aim, a red laser sight will…

Patch notes and updates

S.noRelease datePatch nameGID number
11 April 2024Small update!5749481331452091433
214 April 2022Undead Blackout Patch Notes v3.1.05493837466479372125
33 February 2021Undead Blackout Patch Notes4051520269922677804
419 August 2020Patch Notes Version 2.33670950880874144944
51 July 2020Patch Notes For Version 2.2 (and 2.1!)3444639924515397357
626 June 2019Hotfix 2.0.12436926440563297410
725 June 2019Undead Blackout 2.0 Is Here (kind of)2436926440560612260
822 December 2017Undead Blackout Updated to 1.5 - ACHIEVEMENTS ARE HERE!4249665521683261264
94 December 2017Hotfix 1.4.14249665521683261366
104 December 2017Hotfix 1.4.12152021858910849184
1110 November 2017Patch 1.4 Update Notes4249665521683261463
1226 October 2017*HOTFIX DEPLOYED* 1.3.14249665521683261568
1326 October 2017*HOTFIX DEPLOYED* 1.3.12140759684343495845
1414 April 2017Patch Notes 1.275841595750716623
1514 April 2017Patch Notes 1.24249665521683261823
1619 February 2017Undead Blackout v1.1 - What has changed?4249665521683262093

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