SPSTEAMPULSELIVE ANALYTICS
Shardpunk 2

Shardpunk 2 Steam metadata

Clockwork Pile | 2026 | game

Released

0players observed · observation time unavailable

Strategy

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Shardpunk 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release date2026
  • DeveloperClockwork Pile
  • PublisherRetrovibe

Genres: Strategy

Company pages: Developer: Clockwork PilePublisher: Retrovibe

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Shardpunk 2 Steam metadata

Shardpunk 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4110720/metadata
Steam Communityhttps://steamcommunity.com/app/4110720
PCGamingWiki search
IGDB searchSearch IGDB for Shardpunk 2

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog #14: new playtests coming soon! - 2 October 2026

    Hi! First of all, the Autumn Sale is now live - so if you haven't played Shardpunk yet, consider supporting me!The next playtest of Shardpunk 2 is just around the corner. I am busy doing some final polish.I will leave you with few gifs from my latest playthrough, and I am getting back to work!The first encounter on the map; I've decided to block the path to the north and use warhammer overwatch in the narrow gap.Using the movement waypoint system to get around fire.I stumbled upon this happy pod of two rat berserkers. Man, they are tough and armored.The fight with the berserkers was fierce. Here's a nice highlight: my character being knocked back into fire 0_oHere's a screenshot from the final turn: the supply crate has been looted, enemies are closing in - but they won't reach me in time. I'm planning to extract using the exit points on the eastern edge of the map. Mission accomplished…

  • Devlog #13: New Playtests Coming Next Month - 20 September 2026

    Hi! As I get ready for the next playtest, which I’m planning to release in October, here’s a quick development update.Outpost UIHere's a WIP screenshot of a mission selection screen. You select the area, mission type, difficulty, squad and you're ready to set up the loadout.I am planning to have four playable areas, with various mission types and rewards.Default weaponsEvery character has a default melee weapon: a knife. It means that you can have a character that fully specializes in non-weapon stuff (like being a very good leader) to a point of not having a ranged weapon type.(The “bigger knife” is actually a katana, in case that wasn’t obvious.)WaypointsI can't remember if I was writing about these, but you can set up waypoints in combat now.No more setting yourself on fire. On running into poison clouds.Gonna keep this one brief, as there's much stuff left to be done. Huge thanks to…

  • Devlog #12: Building Momentum - 4 September 2026

    Hi! The summer break is over, and it's time to show some more stuff. I've been working a lot with my pixel artist over the last month, so there's lots of new content available. That being said, not all of it has been added to the game yet.Rat shamansYou can meet them in more rat-infested areas of the Capitol ruins.A shaman is able to directly target character's Resolve Points (RPs). When a character’s RP is zero at the end of the turn, they panic.That being said, a shaman being able to drain 100 RPs in one turn is too much. I'll nerf it.If you get too close, they can use their nova attack - which will knock you back.I like the way the knockback mechanic is heading. Having the possibility to shuffle the enemies so that more of them are in range of, say, an AoE attack is always cool.Also, shamans have a way of mass debuffing player units - but I will leave out showcasing that animation fo…

  • Devlog #11: More combat biomes - 1 August 2026

    Hello everyone! First of all, I want to share something nice: I recently gave a talk at the GiC Sprint event in Katowice, Poland, about Shardpunk's postmortem.It was awesome. A few years ago, I never imagined that I would be able to enter the game development industry and create a game on my own. And none of that would have been possible without you guys - for taking an interest in the game and, ultimately, buying it.A huge thank you to all of you!Now, for the development update part: I've started adding more biome types. Here are two of them:The sewers. I mean these are a must-have in a game, especially if it's about rats.Capitol ruins. The closer to the Ground Zero - so the place of the explosion from part one - the more infected the area is with crystal shards.Now that I've posted this, I see that I do need to work on making sure that character texts do not cover the combat effect te…

  • Devlog #10: The Warhammer and the Medic - 17 July 2026

    Hello everyone! Game development is progressing, and here are two new major additions:WarhammerA new melee proficiency. While katanas rely on multiple strikes and bleed damage, warhammers are about armor shredding, stunning and knocking the enemies back.Warhammers will have bigger damage output than katanas.Knockback in action. I am considering adding some extra damage/stun when you bump into obstacles or other characters - but I am not sure about that. Any suggestions?Ground slam. The animation itself needs some refinement, as this skill damages all 8 tiles around the caster.Medic proficiencyNext to Professional, Maverick and Leader proficiencies, I've introduced a medical specialization. Its skill tree is, obviously, focused on keeping your characters alive.Mass heal is basically healing with AOE.The "Heal combo" skill allows to chain healing actions.I’m still getting a feel for the n…

  • Devlog #9: progress update - 4 July 2026

    Hello everyone.It's been quite a while since the last devlog.Although I haven't been posting updates, development itself never stopped. Most of my available time went into actually working on the game rather than documenting the process (which is not perfect - I do need to build up that wishlist!), so there's quite a bit to catch up on.Let's see what's changed.Sniper riflesAlong with shotguns and assault rifle proficiencies, there will be a skill tree for a sniper rifle proficiency. This gives us three ranged weapon proficiency types to pick from, and I am thinking of adding one more.Katana overwatchOverwatch is one of the coolest features that you mention about in your feedback - so I've added it to katanas as well. It's not directional - instead it covers all adjacent tiles.Movement waypoint systemThis is a good quality of life feature. No more walking right into a fire - you can now…

  • The fourth alpha playtest is here! - 27 May 2026

    We’re kicking off another round of playtests; first up, the instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join the Playtest" You will automatically be granted access to the Steam Playtest of Shardpunk 2, and will be able to launch the Shardpunk 2 Playtest from your Steam Library. New major stuff in 0.4:More skills & skill changesI've reorganized some of the skills, added few new ones and changed the starting skills for the characters you are able to play with. I am seriously considering limiting the action cooldown to minimum and to rely even more on Resolve mechanics.New enemy type - rat commanderThis guy, aside from powerful ranged attacks, is able to buff allies.Weapon upgradesYou are now able to upgrade your weapons in the gunsmith. There are no fancy weapon visuals yet - worry not, they will come!Combat Momentum fe…

  • The third alpha playtest is here! - 16 April 2026

    A new round of playtests begins! As usual, let's start with instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join the Playtest" You will automatically be granted access to the Steam Playtest of Shardpunk 2, and will be able to launch the Shardpunk 2 Playtest from your Steam Library. This version of playtests allow you to play with the new skill tree system. You will be able to play two missions and bring up to four characters to the second one.There are also more character models, new map layouts and a new enemy type present.As usual, I will be grateful for all the feedback. There's a survey link in the playtest version, and you can also join our Discord and post your thoughts there.Take care! Sławomir “bryqu” Bryk

  • Devlog #8: next playtest version coming soon! - 10 April 2026

    Hello again, fellow Shardpunk fans! Good news: I am finishing my work on the third version of playtests. It should be available next week.Also, April 13th next week marks the 3rd anniversary of Shardpunk's release! It's crazy how the time flies!The upcoming alpha will introduce new character visuals, a new enemy type, it will allow you to play with the new skill system, including a bunch of new skills, and take a brief look at the basics of the stress/wounds system. You will be able to play two missions. They will both be of the same type (getting to the supply crate). Fear not: I do plan adding more mission types to the game. It is just this version of playtests is not focused on that.I will leave you with a few gifs from my latest playthrough.Take care!Slawomir "bryqu" Bryk

  • Devlog #7: the skill system, iteration #2 - 22 March 2026

    First off - huge thanks to all of you sending feedback. Seriously, you guys are awesome. It makes a massive difference.Time for a quick update straight from the trenches of development.After going through your feedback (and, yeah, probably overthinking things a bit), I’ve decided to shift the skill system in a less random direction. Here’s the current plan, along with WIP screenshots:Each character will be able to choose a few specializations - one for ranged weapons, one for melee, and one for a combat role. There might be more types of specializations in the future.Every specialization unlocks its own skill tree. Skills can have requirements, level gates, and some will even be mutually exclusive - so your choices actually matter.This approach is definitely more grounded, but it solves a big issue from the current demo: the frustration of getting bad or useless skill rolls. On top of t…

  • Devlog #6: the skill system - 6 March 2026

    The second alpha playtest is in progress. Time to share my thoughts on the skill system.Here's what's present in the playtest: each character has two specializations to pick from: one for the main weapon (a ranged one), one for the secondary one (a melee/special one). Picking a specialization is optional. A character always has access to assault rifles, even if they do not pick a main specialization.List of main weapon specializations.After picking a specialization, the character is granted access to skills related to it.List of current specializations (assault rifles, shotguns, katanas) and some of their skills.Other than that, there are common skills that are pickable independently of any other specialization. They can be about reload bonuses, overwatch, combat tactics, etc. etc.Every time a character picks a skill for a specialization, or a common one, they are presented with up to t…

  • The second alpha playtest is here! - 25 February 2026

    It's time for another round of playtests! As usual, let's start with instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join the Playtest" You will automatically be granted access to the Steam Playtest of Shardpunk 2, and will be able to launch the Shardpunk 2 Playtest from your Steam Library. This new version, along with a bunch of improvements to the combat phase, gives you a glimpse of what’s going on outside of combat.You start with pre-leveled characters with available skill points. You can spend them in any way you like. Then comes the combat phase, which contains a single mission.The main goal of this playtest is to get your feedback on the first iteration of the skill system. I have my own thoughts on how it plays so far, but an outside perspective is invaluable - so please consider filling out the survey linked in t…

  • Devlog #5: first playtest feedback - 14 February 2026

    Wow - the amount of feedback that I've received after the first playtest went live was huge. When planning my work on the second playtest version, I clearly underestimated the amount of time necessary to dig through all the information. Great stuff, and I thank you all for that!Also, the great friend of indie game developers, Splattercat himself, posted a vid of his playthrough of the first alpha - how awesome is that?!The upcoming second alpha will give access to a small set of features related to character leveling, so that you can see and give feedback on the first iteration of the character skills system.As for combat, there will be some changes to it yet, based on your feedback. I have implemented QoL improvements, like a working side scroll in all directions, or the ability to see enemy movement range. There will also be changes to movement/attack ranges: the issue with too little…

  • Devlog #4: the resolve system - 23 January 2026

    First of all many thanks for everyone who has already posted their feedback for the playtests! If you haven't playtested the first alpha yet, go to the game's Steam page - everyone's invited! This devlog entry will be about the Resolve gameplay mechanics. In first Shardpunk, characters had HPs and Stress Points. When the stress reached maximum, the character was panicking - meaning that the player would lose control over them for a couple of turns. One of playable characters was able to gain some benefits (free Action Points) by increasing their Stress Points, making Stress an interesting combat resource. I wanted to reiterate on this idea in the sequel - and that's when Resolve appeared. Every character has a number or Resolve Points (RPs) at their disposal. There are actions that cost RP - like the "Rush It!" action, available in the playtest. ("Rush it" action was present in the firs…

  • Playtests are available! - 22 January 2026

    Here we go - the first alpha version Shardpunk 2 is available for you to try out! Instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join the Playtest" You will automatically be granted access to the Steam Playtest of Shardpunk 2, and will be able to launch the Shardpunk 2 Playtest from your Steam Library. I will be keeping a slow but steady tempo of content updates for these alphas. My goal is - same as with the first game - to gather feedback as soon as possible. This first version focuses on basics of combat, with all its new features like directional overwatch. It features a single mission. The game has a survey link - please use it to post your feedback. You can also join our Discord and share your thoughts there. Looking forward to your feedback! Take care! Sławomir “bryqu” Bryk

  • Devlog #3: shotguns - 9 January 2026

    Aaaah, 2026 is here! A year in which Shardpunk will have its third anniversary, and a year in which the very first demo of its sequel will be released! Expect the demo to be live in few weeks. That being said, I want to talk about weapons - and shotguns in particular, as I've decided to test a different approach to how they work. Regular ranged weapons require the player to pick a single target which then gets attacked. Here's how it looks for assault rifles: In first Shardpunk, shotguns were also single-target weapons. This will change in the sequel: shotguns are short-ranged AOE weapons: They pack quite a punch, but you need to come really close to make it worth spending the APs. Luckily, there will be ways of adding more Action Points to your characters - but I will talk about it in future devlogs. As I mentioned at the beginning, the first alpha demo is approaching. I am planning to…

  • Devlog #2: directional overwatch + alpha demo release date update - 19 December 2025

    Directional overwatch was a system that I wanted to add into my game, but I didn't have the means and time to actually implement it. I did decide to make it a part of systems present in the sequel, and here's how it looks in action: I wanted it to look good in all angles, not only on the right ones. So I've decided to add rotatable weapons - knowing that it will break the pixel-perfectness. What is more, having rotatable weapons made it easier to display projectiles, as they could be correctly spawned at the right angle (and yeah, they fly pretty fast and are barely noticeable at this gif's framerate). Obviously, this came with a price: the weapons are visualised along with character hands, so there's a slight tradeoff in how realistic they are. But hey, at least I am now able to change the weapon visuals for every character model - and this opens up new possibilities. So much for the v…

  • Devlog #1: the visuals - 5 December 2025

    Let's kick off the devlog series with this first entry! Creating a game (well, this is actually true to creating most of software) is all about iterating. You do something, then you ask the world if it is going in the right direction, then you draw conclusions and adjust the course if needed. Frankly, I never expected - and I was pretty amazed by it, in a positive way - that there would be such a response from Shardpunk fans about the art style. There are people out there who really care about the game, feel some connection to it, and do not hesitate to give an opinion about something they feel would be out of place for a sequel. This means that I've created a game which has a vocal fanbase. Now how cool is that?! (or at least it can sound cool until the fanbase gets crazy and toxic, but it is definitely not happening to us here. We're all people of culture here... ) And based on the fe…

  • Shardpunk 2 Begins - 19 November 2025

    Shardpunk was the first commercial game I ever created and released - and wow, what an experience it was. Building it was a blast, but seeing how players responded was even better. The joy the game has brought you (94% positive reviews!) has fueled me every step of the way. And here I am again. Thanks to the support of the Polish Creative Industries Institute program, along with both old and new friends, I’ve been hard at work on the sequel - and I’m thrilled to finally show its Steam page. The game is deep in development, and there’s still plenty of work ahead. Just like with the first Shardpunk, I’ll be sharing regular dev updates that dive into the game’s features, systems, and design decisions. And of course, proper alpha demos will be coming - hopefully sooner rather than later. Community feedback played a huge role in shaping the original Shardpunk, and I fully intend to continue…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4110720
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperClockwork Pile
PublisherRetrovibe
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The Empire may have fallen, but humanity continues the fight. Shardpunk 2 puts you in command of a human outpost in this potent mix of turn-based tactical strategy, RPG, survival and resource management as you gather your team, scavenge for resources and prepare for a new, evolving threat.

About this game

SHARDPUNK 2 OPEN STEAM PLAYTEST - LIVE NOW About the Game Shardpunk 2 blends turn-based tactical combat with outpost management. Undertake missions into the ruins, expand and reinforce your base, allocate scarce resources and interact with the Motherland. XCOM tension meeets Darkest Dungeon pressure The sacrifice of humanity’s greatest metropolis - the Capitol - to destroy the largest rat swarm changed the course of the war. Its ruins - sealed off since the cataclysm and filled with deadly secrets and precious resources - are now the focus of relentless expeditions launched by the Motherland, the rising power born from the Empire’s scattered remnants. Plan like a commander, survive like a scavenger As commander of a forward outpost, you scour the collapsed avenues and haunted plazas of the Capitol, searching for fusion cores, rare crystals and amber — a resin whose newly-discovered properties may yet reshape the future of humanity. There are no safe turns, and no easy choices The rat horde was slowed, not stopped. Their numbers have dwindled, but the survivors are smarter and deadlier than before. And patrols are now returning with reports of something else lurking in the ruins - lifeforms unknown. Outpost Management Dispatch teams to gather resources, fulfill Motherland directives, and barter for the assets needed to expand your base, upgrade your infrastructure and keep your troops alive. Tactical Battlefield Deploy hardened veterans, exploit their skills, traits and weapon proficiencies and outthink enemies both old and new in high-stakes turn-based combat. Post-Apocalyptic Setting This time, the apocalypse was our doing. Now the world stands on the edge of a New Dawn - one that may break humanity. Or remake it. KEY FEATURES XCOM-style tactical combat meets Darkest Dungeon-style pressure Chunky, lush pixel-art rendition of a post-apocalyptic world A deep roster of soldiers with multiple classes, hundreds of skills, wide equipment variety and evolving squad relationships New, amber-based technology introduces new abilities and possibilities alongside existing shard-powered gear A desperate race to scavenge the Capitol, unlock upgrades and craft th…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Shardpunk 2's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shardpunk 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shardpunk 2 at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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Baldur's Gate 346,0315 October 2026 - 21:09:56 UTC875,343836,282Larian Studios
Hearts of Iron IV43,5555 October 2026 - 18:23:35 UTC93,196377,014Paradox Development Studio
Football Manager 2633,9435 October 2026 - 20:02:35 UTC82,75036,155Sports Interactive
Arena Breakout: Infinite31,1155 October 2026 - 20:49:51 UTC65,94478,112Morefun Studios
Mount & Blade II: Bannerlord28,1195 October 2026 - 18:06:10 UTC248,034297,199TaleWorlds Entertainment
Crusader Kings III26,7885 October 2026 - 19:47:51 UTC98,474138,767Paradox Development Studio
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
Sid Meier’s Civilization® VI24,2765 October 2026 - 20:57:17 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld24,2615 October 2026 - 20:38:09 UTC95,851239,107Ludeon Studios

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