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Dribble Deck

Dribble Deck Steam metadata

Frilli | 2027 | game

Coming Soon

GameSteam Store content

IndieSportsStrategy

  • Steam app typegame
  • Steam App ID4148890
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperFrilli

Dribble Deck metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4148890
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperFrilli
  • PublisherFrilli
  • Parent gameNot available

Genres: Indie, Sports, Strategy

Company pages: Developer: FrilliPublisher: Frilli

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Dribble Deck Steam metadata

Dribble Deck metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4148890/metadata
Steam Communityhttps://steamcommunity.com/app/4148890
PCGamingWiki search
IGDB searchSearch IGDB for Dribble Deck

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Summer Update - 31 August 2026

    It's been two months since last update. But I've been busy even if I fell a bit behind on writing. 283 tasks completed across the two months, a good chunk of that was a big change I'd been putting off for a while.The Big Update: reworking the scoring systemThe biggest thing that happened this summer was ripping out Positioning and Rebound and replacing them with the new Flow-Matic meter (more later) and predictable opponent scoring.• Removed Positioning entirely• Implemented a new defender stat split system (Block/Steal/Points)• Designed and implemented the Flow-Matic meter, a new mechanic built directly into the Match screen• Redesigned the Match screen, and did some juice work while I was at it (animation + SFX mostly)Cards & tactics• Reworked a bunch of cards to work with the new Flow system• Added new card effects mostly related to the Flow system and the now visible defender scorin…

  • June Update - 28 June 2026

    This is my favorite time of the month writing these devlogs. Not because I love writing or putting in together in general but because this is the only time I really allow myself to look back and see what I've been up to in the game development. Since I'm doing this game solo I try to have a fairly simple system of working. I use the Things app for tasks and I break features into small tasks and aim for not working on more than 2-3 at a time. Once a task is done I complete it in the app. Then when it comes to writing these devlogs I basically just sit down and go over the tasks completed this month. This month I completed 249 tasks. Of course it can be hard to compare months since tasks can be different in size and scope even if I try to have them "small". However, compared to May this month was great but May only had 128 tasks so I'm really happy about that. Anyway, here's the gist of J…

  • May Update - 1 June 2026

    What I've been up to this past monthIt's been a busy one! I've been pushing hard across pretty much every part of the game at the same time. Art, code, design, and getting the word out.On the art side I've been grinding out pixel art — first version of all team logos, card illustrations, and character art including a new NPC and a kid you can trade cards with. Also updated the capsule art to feature characters from the game.Content-wise I added and balanced a bunch of new cards and coach mechanics.New boss-coach abilities include:Your opponent gets a point for every card you play.A limit to your draw power every quarter.A huge boost to a random defender in Q1 and Q3.Also worked on the tactics system. Tactics are semi-consumable power ups for the matches.Biggest new features was a Shootout mode (with actual rim detection and rewards) which is also available straight from the main menu to…

  • April Update - 27 April 2026

    April was a big month. A lot of systems that had been roughed in got properly finished, lots of bug fixes and overall polish.April MilestonesI had three big milestones set for myself this month (and managed to finish these although there is both more content and polish work left):A basic meeting/event scene where the player experiences the story and can choose from different options to progress in the run. A new feature.To have tactics be unlockable by using the teams funds in the Market scene. Before all the tactics were just available in matches which was very overpowered and was only for testing.To create and implement "boss coaches". The last team the player encounters in each chapter is a boss coach that has a special ability. A new feature.Other stuff Card Keyword TooltipsHovering over a card now shows a tooltip explaining what keywords like Bench, One Shot, Persist, and Unplayabl…

  • First update - 29 March 2026

    I'm just going to be myself here. I've never done this before. I don't know what I'm doing. But I am making this game and it's going well. Total development time so far is roughly 26 months but I do have a full job and three kids so that accounts for the not so swift pace. However, the game is coming along. Lots of new stuff added and polished the last few weeks and I can definitely see big strides in the development as the project matures. I somehow thought that as the project got bigger the development would slow down but I feel like it's more like all the puzzles are finally starting to come together. Here are some key highlights what's in the game right now: — 55/90 Cards — 83/150 player illustrations — 27 Teams created — 5 Team illustrations — 7/50 Gear / Items — 26 Match-ups against other teams — Market where you can buy packs of cards and trade with an NPC — Menu with basic setti…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4148890
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2027
DeveloperFrilli
PublisherFrilli
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A basketball deck-building roguelike. Pick your team, build your deck, and outscore your opponents card by card.

About this game

Dribble Deck is a basketball deck-building roguelike . You play as an up and coming coach, dead set on winning the league. Pick your team Choose from a roster of teams. Will you pick the best team for safety or take your chance with the underdogs? Build your deck Start with a basic set of cards and add new ones by acquiring packs and trading cards with NPC's along the way. Boost your scoring, set up assists, improve positioning — or disrupt your opponent's defense. Play matches Each match is a four-quarter battle where you play cards to influence the outcome and use tactics that work to your advantage. Manage your energy, target specific defenders, and make every card count. Navigate the season Progress through a procedurally generated map across nine chapters, picking your path through opponents, upgrades and events such as a freethrow minigame as you traverse the season. Collect items Find items along the way that give your team permanent boosts and effects for the rest of the run. The items are bound to your players so you have to be careful they don't miss out on important matches. Pulling through Since the team is paying you the big bucks they have high expectations for you. Luckily for you the teams owner has your back. Trophy room A respectable coach as yourself has to have a trophy room where the story of your past acclamations is told.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Dribble Deck's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dribble Deck's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dribble Deck at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.