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Project Exodus

Project Exodus Steam news

Astrox | October 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID4149590
  • PriceNo longer available on Steam Store
  • Release dateOctober 2026
  • DeveloperAstrox

Project Exodus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4149590
  • PriceNo longer available on Steam Store
  • Release dateOctober 2026
  • DeveloperAstrox
  • PublisherAstrox
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: AstroxPublisher: Astrox

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Project Exodus Steam news

Project Exodus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.6.2 - Fix & Balancing - 22 September 2026

    BalancingArtifacts:Flask: Increased value (\ -> \).Biohazard Paper: Increased value (\ -> \).Eye: Increased value (\ -> \).Maps:Laboratory:Reduced artifact spawn count (\ -> \).Reduced artifact multiplier per extra player (x1.75/player -> x1.5/player).Bug FixesOptimized both game install size (2.32 GB -> 1.82 GB) and RAM usage (~20% reduction).Fixed new flashlight icons not showing up in the shop.Optimized the Laboratory map.Fixed an issue where the ship ramp remained closed on client side.Fixed not being able to spectate minibots.Fixed spectator mode issues.Fixed getting bugged/stuck if the player you were spectating died.Fixed quota and remaining days not displaying after respawning.

  • Bug fixes - 20 September 2026

    Bug FixesThe water in the mansion was missing its texture.Upgrade names were not translated in the menu.You wouldn't die if the ship left while you were outside.A water gun spawned by default in the ship.Nimbus moved erratically for clients.Some animations were not showing on clients.

  • v0.6.0 - Malevolent Manor - 20 September 2026

    New ContentMaps:Sr. Reginald’s Manor:Rework of the Mansion map, now named "Sr. Reginald's Manor".Added procedural basement.Added a river surrounding the manor.Added a cabin near the entrance.Added a new ladder system.Main Menu:Added a new "Credits" section.Items:Water Gun: Used to condense Nimbus so it can be trapped.Water Grenade: Used to condense Nimbus so it can be trapped.General:Added light switches to turn map lights on and off.Space Ship:Ship lights now kill Whisper.Ship lights can now be turned off.Character Upgrade System:Speed: Increases movement speed.Strength: Reduces movement speed penalty when carrying items.Stamina: Reduces stamina drain rate.Stamina Regeneration: Increases stamina recovery speed.Health: Increases maximum health.Artifacts:VHS Camera (New).Antique Doll (New).Safe (New).Vintage TV (New).Teacup (New).Broom (New).Typewriter (New).Cuckoo Clock (New).Bestiary:E…

  • v0.5.0 - Warehouse Armed - 17 August 2026

    New ContentMaps:Warehouse:Rework of the Warehouse or "Armory" map. It is mainly visual, but I have also added many new gameplay areas and adjusted the old ones to make it feel more claustrophobic.As for the garage, it keeps the same structure but now has more walls and obstacles that create blind spots and add to that claustrophobia. You will no longer be able to see the entire garage at a glance like before.Animations:New grab animations for some items.Ship:Now you can see the selected map on a hologram inside the ship.Traps:Explosive mine.Turret.Tips:New on-screen tips system.Weapons:Pistol.Flare Gun.Double-barreled shotgun.Artifacts:Ammo Box.Military Backpack.Military Helmet.Military Vest.Missile.Broken Radio.ChangesArk:Now the quota strictly spans 3 days, allowing you to exceed said quota and earn a "free" day. For example, if the quota is 15, you could deliver 20 and have 20/15, gi…

  • v0.4.0 - The Fear Update - 29 June 2026

    New ContentTRANSLATIONS TO OTHER LANGUAGESSpanish (Castellano).French.Italian.Simplified Chinese.German.Portuguese (Brazil).Japanese.Korean.Russian.Visual Effects:Added new visual effects.Enemies:Turtle:Added roar sounds (which also trigger a fear effect on the player).Roaring now attracts nearby enemies.Now roars when trapped as well.Sonic Monster:Added new animations.Audio:Added new sound effects to almost all enemies, items, and environments.Added unique footstep sounds for each surface type (grass, concrete, metal…).Player:Fear: Every player now has a fear meter that increases or decreases depending on their location in the level. High fear levels will cause hallucinations, screen distortion, and make certain enemies more aggressive towards you.Artifacts:Soccer Ball (New).UI:Added new main menu buttons to report bugs or submit feedback.ChangesWater:Non-aquatic enemies can no longer…

  • v0.3.7 - Fix & Balancing - 7 June 2026

    ChangesNet SystemIf an enemy manages to move far enough away, they will now pull the player forcefully to prevent being dragged to the ship.Nets are no longer launched instantly upon clicking. You must now hold and charge the net launcher before firing. The distance the net travels depends on how long you charge it (max 3 seconds).ArkFixed an issue where two Earths would appear in space.PlayerAdjusted close-range night vision so that using a flashlight indoors is no longer strictly necessary.Map SelectorEach map now has its own unique image.MapsLaboratory:Increased the number of compression rooms: 1 per floor -> 2 per floor.Increased the number of teleportation rooms: 1 per floor -> 2 per floor.BalancingMapsWarehouse:Reduced artifact multiplier per extra player: x1.5 -> x1.2.Reduced Nimbus spawn probability.Once a Nimbus spawns, it is now less likely for another one to spawn immediately…

  • v0.3.6 - Fix & Balancing - 4 June 2026

    ChangesWarehouseArtifacts now mostly spawn inside the building and the garage to encourage exploration.EnemiesWhisper: Can now only move within indoor areas.Turtle: Can now only spawn in indoor areas, but is able to move outdoors.Sonic Monster: Can now only spawn in indoor areas, but is able to move outdoors.BalancingMapsWarehouse:Increased first enemy spawn time: 45s -> 60s.Increased time between enemy spawns: (12s-20s) -> (17s-20s).Increased time between enemy spawns after dying: (10s-15s) -> (20s-25s).Mansion:Increased first enemy spawn time: 30s -> 40s.Laboratory:Increased first enemy spawn time: 35s -> 120s.Bug FixesFixed a bug where enemies would fly toward the center of the map if you died and then traveled.The net can now be released with a right-click again.The net can be moved closer and further away with the mouse wheel again.The piece of meat dropped when killing an enemy no…

  • v0.3.5 - Fix & Gameplay Changes - 3 June 2026

    New ContentWarehouse:Added background mountains for better ambiance.Map lights now kill Whisper.Player:Item weight now affects movement speed.Stamina now only decreases based on items equipped/carried on the head.Enemies:Each enemy now has a minimum level required to start spawning.ChangesWarehouse:Added a garage ventilation exhaust to increase visibility in the lower area of the map and more clearly show that a garage exists.Graphics:Night vision is now slightly more intense so playing without a flashlight isn't impossible.BalancingEnemies:Statue: Can now only start spawning from level 2 onwards (quota 2).Bug FixesFixed an issue where clicking "Back" did nothing if the options menu was opened from the main menu.Fixed an issue where grenades or net launchers were sometimes thrown incorrectly from the client side.Fixed overlapping items in the inventory.Fixed weather intensity levels not…

  • v0.3.4 - Minor Bug Fix - 2 June 2026

    Changes:On the save selection screen, the days remaining to meet the quota are now displayed instead of the current day.Added low-quality shadows to the "Low" preset instead of disabling them completely.Bug Fixes:Fixed an issue where entering settings and clicking "Back" prevented you from opening settings again.Fixed a bug where changing maps in the map selector while the ship was moving didn't spend any money, allowing you to travel anywhere for free.Fixed an issue where the base Ship autonomy was accidentally increased to 15 minutes, causing all maps to have a higher base cost. Prices have been re-adjusted.Fixed rain clipping through buildings on "Low" quality.The ship's hatch will no longer stay open if everyone dies on the map.Fixed a crash occurring on PCs with outdated graphics drivers (hopefully).Fixed the turtle's radiation not dealing any damage.Fixed an item duplication bug t…

  • v0.3.0 - The Weather Update - 1 June 2026

    New ContentGeneral Systems:New Enemy Capture Mechanic: Now you can only catch one enemy at a time. You will have to drag them with physics to the ship. They can escape just like before, but now you will receive a detrimental effect if they do. You can release the rope with right-click and reattach a rope to the net with E while holding the net launcher in your hand. If you break the line of sight (for example, behind a wall) for more than 5 seconds, the rope will break.New Weather System: Now each map has a list of available weathers and a probability for each one to appear:Normal: No modifications.Rainy: It rains in the outdoor area, reduced visibility, and monster spawns are affected. More dangerous monsters appear. Starting from intensity 2, the map floods gradually (depends on the map, some cannot be flooded).Stormy: It rains very heavily in the outdoor area. More dangerous monsters…

  • v0.2.3 - The Ambient Update - 23 February 2026

    New ContentWarehouse:Added ambient sounds.Added decorative elements (Trees, bushes, robots...).Added new lights inside.Added ambient music.Mansion:Added ambient sounds.Added decorative elements (Trees, bushes, fountain...).Added ambient music.Added sound to the main door.Added decorative elements.Enemies:Turtle:Added footstep sound.Spikroll:Added explosion sound.Now (almost) all enemies can open doors, each at a different time.Artifacts:Gramophone: Now plays semi-random music, alerting nearby enemies.ChangesThe ship's thrusters are no longer active.Bug FixesFootsteps are no longer heard while falling.Fixed a bug that caused some enemies to behave strangely in the Mansion.

  • Project Exodus - v0.2.2 - 11 February 2026

    New ContentNew base: The cave has been replaced by an intermediate spaceship located between Earth and the Ark.New sounds for the Turtle enemy.ChangesThe ship now has an access ramp instead of a hatch, allowing enemies to enter.Biomass and artifacts are now delivered at separate points.Shop items are no longer delivered by a drone; they now appear through a tube inside the intermediate ship.Artifacts that grant both money and biomass now have 2 delivery options:If delivered at the artifact extraction point, you will only receive money.If compressed into a biomass capsule, you can deliver them as biomass.Biomass can only be delivered once per day.Visual improvements to the money and biomass counters.Battery-powered items now display a yellow bar indicating their charge level.Balance ChangesSonic MonsterNow slides and remains stationary for 2 seconds after attacking.Sound waves now bounce…

  • Project Exodus v0.2.1 - 21 January 2026

    New ContentNew Artifacts in Warehouse:PliersOil BottleChangesNow it informs you why you cannot travel when pressing the red ship button, instead of doing nothing.Now it is not necessary to sleep. Everything is automatically saved when buying/selling, and you can simply travel again after arrival.Removed the house in the cave.Rework of Warehouse (WIP Alpha).Artifacts:The two types of crystals (green and red) now resist hits better and emit a sound when broken.EnemiesThe Hand temporarily disabled.Spikroll can no longer be caught, so it will no longer provide biomass. It will be an "obstacle" type enemy.BalancingWarehouse:Enemy spawn time has been reduced.There is more total biomass.Enemies:Nimbus will execute its final attack if it sees a net in its field of view within 10 m.Statue's sound radius increased.Bug fixesFixed a bug that prevented purchasing in the shop if you added the same it…

Patch notes and updates

S.noRelease datePatch nameGID number
17 June 2026v0.3.7 - Fix & Balancing1834602721196634
24 June 2026v0.3.6 - Fix & Balancing1834602721187041
33 June 2026v0.3.5 - Fix & Gameplay Changes1834602721184931
42 June 2026v0.3.4 - Minor Bug Fix1833968530899932
511 February 2026Project Exodus - v0.2.21824459501604826

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