Godless Avalon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateTo be announced
- Developerfinalbossblues
- Publisherfinalbossblues
Genres: Action, Adventure, RPG
Company pages: Developer: finalbossbluesPublisher: finalbossblues
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Godless Avalon Steam news
Godless Avalon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Demo Available - 4 August 2026
New Demo Now AvailableI've just uploaded the new expanded demo! This one is an extended and feature-complete version of the previous demo. It showcases the central dungeon from episode 2, including a couple town/hub areas, along with a bunch of combat and equipment content, and a couple of major story scenes.New Content:More Magic and Unlocked EquipmentThe previous version was limited to two magic "flicks" and all of the equipment was locked. The new demo features a fully unlocked equipment system with a ton of fully functional equipments and magic spells available to discover throughout the dungeon!Melee Attack AnimationsThe two heroes now have melee weapons! The melee weapons are handy in a pinch (and to cut grass in the overworld), but the guns are still better in combat! 😛Blitz has his trust machete and Owl has a rapier thrust. Both have their own unique atk stat now for the melee…
- Demo/Beta Launched on Steam - 3 June 2026
The demo is now playable here on Steam!When the game announced last week, I only had the itch.io demo and it wasn't up on Steam. My original plan was to stick with itch for the demo and development and then use the finished first episode as the Steam demo. This was mostly because I'd seen "marketing advice" from the gamedev-youtube-sphere that convinced me that I only had one shot to put a demo on steam.Then game was announced in the Indie Quest event! I'm really happy with how it went, and comments on the trailer were positive.but... did I even release a demo at all? Let's just say: people don't want to go to itch to download a demo, not when the Steam demos are so frictionless. So I learned my lesson and sucked it up, and I put the demo up on Steam. Now it should be more accessible to players.(Also, honestly I'd have preferred to stay on itch, if only because this site's comfy and it'…
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