- v1.0.6 update - 15 July 2026
Hey everyone, Thanks for the support and the feedback since the last update!I've just set another update with version v1.0.6 live now with the following changes and fixes:\ Hephaestus resource gen freeze - the required resource gen for Silicon now has a hard cap to avoid potential stalling\ Probes on Cybele sometimes disappeared - a potential fix is now in place. Please let me know if it's now working correctly for you!\ Window should no longer get auto-centered while starting game or prestiging\ Prestige upgrade for "less than 30 drones boost" sometimes didn't work for some players - a potential fix is now in place.\ Expansions for belle's dreidel, penrose sphere, black hole bomb updated\ Tweaks and changes to resource gen and costs, specifically to smoothen parts of game that are stalling progressHope this changes improve the experience further, looking forward to your continued feedb…
- v1.0.5 update - 18 June 2026
Hey everyone,Thank you so much for your patience while I put out fixes and updates for the game! If you've played the game, you might've encountered a bug that causes deployed drones to not load in while continuing an existing save file. I've been trying to fix it for a while now and have found another potential fix, which I've pushed to the latest version v1.0.5 of the game. Here's some quick notes/instructions about the fix:- The drones will start saving AFTER YOUR NEXT PRESTIGE OR NEW GAME after you've updated to v1.0.5! The way that the save system works in the game, if you've already encountered the bug, your drones will have been unfortunately wiped already before you update the game.- If you load in and find that you've lost your drones, they unfortunately won't be able to be retrieved... I recommend prestiging and starting a new run. If you're updated to v1.0.5, the drones shoul…
- v1.0.4 update - 4 June 2026
Hey everyone! Thank you for your patience while I roll out the updates with the requested fixes and changes! The most requested feedback so far has been about: bug fixes, reducing idling time and giving more clarity to the player.To that extent, I've just pushed the v1.0.4 update with the following changes: Fixes:- Titanium requirement for expansion (at Pistol Star) has now been removed- Triton's Eye Satellite cost no longer freezes when discount is maxed- Integer Overflow at Aeolus has fixed by putting a hard cap on costs = 1 Quintillion resources (for now)- Loss of drones while loading game - a potential fix has been put in placeBalancing changes:- Star Dust requirement for expansions have been reduced- Proxima Ares upgrades have been extended so Star Dust can be collected faster- Population requirement for expansions have been reduced- Black Hole - Population requirements have been r…
- v1.0.3 hotfix - 30 May 2026
Hey everyone! Hope you're all having a relaxing time playing the game this weekend! While I take a bit of a breather, I've gone ahead and pushed update v1.0.3 with the following changes:\ wrong icon for certain expansions showing after you prestige - fixed\ wrong icon showing in tooltip for an upgrade on Cybele - fixed\ exiting to main menu from prestige screen allows player to keep prestige upgrades without resetting the run - fixed\ Commercial Hubs on the Ringworld have been slightly nerfed :)I'm rolling out updates as/when I find fixes for the bugs, but I'm reading and working on all reports and feedback, so please keep them coming! Have a great weekend,See you all soon!- Shaun (dev)
- windowed-mode hotfix - 30 May 2026
Hey everyone! For those of you who were experiencing the issue with windowed mode where it auto-centers after the last update, this should now hopefully be fixed with the latest v1.0.2 update. Thank you for your patience and sorry for the inconvenience! Please let me know under this post whether you're still encountering the issue after updating to v1.0.2. Please keep the feedback coming! :)See you all soon,- Shaun (dev)
- ultra-wide display hotfix - 30 May 2026
Hey everyone! It's been a wild release day, and I'm super overwhelmed by your support and response! I'm aware of the issues that players with ultra-wide displays are having. To that effect, I've just put out a hotfix with v1.0.1 that should hopefully make the game playable on ultra-wide displays. Please update the game and try again, and please let me know if you're still having those issues in the comments of this post! Thanks and see you all soon!- Shaun (dev)
- Starvester is out now! 🚀 - 29 May 2026
Hey everyone!🚀I’m super excited to announce that my game Starvester is Out Now!! 💫 I can’t wait to hear what you all think and see just how giant you can build your megastructures ✨A reminder of what to expect before flying in:⭐ Deploy swarms of drones⭐ Mine resources⭐ Unlock upgrades⭐ Harvest the power of the stars! Join the fun in our discord here and see what’s going on over on Instagram / TikTok ♥️Starvester is a game that I’ve poured all my passion into over these last 8 months of development, and I’m overwhelmed by the response so far. Thanks for all your support and feedback in the past few months, I couldn’t have finished the game without it!I’ll be here working to fix any issues that come up over the next few days. See you in space 💫Shaun (dev)
- Price and launch details! - 22 May 2026
Hey everyone! We’re one week from Starvester’s launch, and I’m really excited to get the game into your hands and hear your thoughts! 🚀Here’s everything you might wanna know before launch:- Price: $6.99, £6.29, 7,19€. Check your local currency for pricing on launch!- Launch date/time: 29 May 2026 @ 15:00 BST / 07:00 PDT (you can check your local time zone here).- Launch platforms: Windows PC (Steam) There will be a 10% launch discount as well! I’m also excited to share that we’ll have bundles with some amazing games at launch:- Tower Wizard- The Gnorp Apologue- Berry Bury Berry- Shelldiver- Scritchy Scratchy- Keep on Mining! - Lyca- A Game About Feeding a Black Hole- Space Rock Breaker- Scale The Depths- Cloverpit - Exo One - Slots & Daggers - Tiny Aquarium You can pick up Starvester with any of these games for an extra 10% off! (if you already own any of these games, you can still get…
- Build a star-system wide factory in the incremental game Starvester - 14 May 2026
Starvester has a fun idea - taking elements from clicker / idle and factory sims and expanding them to be across a whole star system. Read the full article here: https://www.gamingonlinux.com/2026/05/build-a-star-system-wide-factory-in-the-incremental-game-starvester/
- Starvester is out on the 29th of May! - 13 May 2026
Hey everyone,I’m super excited to announce that Starvester will be out on the 29th of May! Here’s all you have to know before diving in:⭐ Deploy swarms of drones, ⭐ Mine resources,⭐ Unlock upgrades,⭐ Harvest the power of the stars! I can’t wait for you to see what I’ve been working on and to hear all of your thoughts! Feel free to join my discord here to stay up to date and follow Instagram / TikTok where we’ve been going a bit viral recently (over 600k views in the last month!) ♥️ See you on the 29th!Shaun (dev)
- Starvester is partnering with Future Friends! - 22 April 2026
Hey everyone! Today, I'm super excited to share that I've partnered with Future Friends Games for Starvester, who will help make sure the game is the best it can be and fully ready for launch! For those of you who don't know, Future Friends are the publishers of amazing indie games like Cloverpit and Slots & Daggers, and have helped market some juggernauts like Vampire Survivors and Content Warning! They're one of my favorite publishers, and I've wanted to work with them for years now. https://store.steampowered.com/publisher/futurefriendsgames We've already been working together for a bit and they've set up accounts for Starvester on socials, so please follow them here! https://www.instagram.com/starvestergame/ https://x.com/syphono4 https://www.tiktok.com/@star.vester https://bsky.app/profile/syphono4.com As for Starvester's development, it's still proceeding smoothly and has my full…
- Demo update v0.6.0 for Steam Next Fest! - 23 February 2026
Hey everyone! Steam Next Fest is here, and that means an updated Starvester demo build! Here's what's changed in Demo v0.6.0: - \ Number of SFX from indicators is now capped to avoid audio issues - \ Brittlerock UI now updates correctly with prestige upgrades - \ A rogue click sprite shows up in a certain area of the play space - \ Unlocalized text "are you sure text" for prestige UI has been fixed - \ Line breaks for translated text in UI have been updated (still now final) - other minor changes and fixes- \ Ultra wide monitor support - \ Resizable windows- \ A NEW ENDING for the demo! Now, the new ending does NOT add any extra playtime or mechanics, but is only a little tease for what's to come in the full game! I hope it'll be worth playing through the demo again to see it! :) You can try out the updated demo here! I'm really excited for the Next Fest and the eyes it will hopefully b…
- Demo update v0.5.1 - 13 February 2026
Hey everyone, I wanted to push a quick update before I travel over this weekend, so Demo v0.5.1 is out now! Korean translations have now been implemented in the demo! There are also some changes/tweaks in the translations of the other languages (notably French) based on the feedback :) If there are any critical bugs/issues, I'll fix them ASAP next week. Otherwise I'll push the slightly chunkier update at the start of Next Fest on Feb 23 instead of having frequent updates with very tiny fixes! See you all soon, - Shaun (dev)
- Starvester Demo is OUT NOW! - 9 February 2026
Hey everyone! The Starvester demo is OUT NOW on Steam!You can play it here: (go on the store page and press the green "download" button for the demo!) This demo (v0.5.0) is the playtest demo with all the fixes, optimizations, QOL implementations and balancing changes that were added during the playtest. Other than those changes, I've also added translated text into the following languages: Simplified Chinese, Japanese, German, Italian, French, Spanish and Brazilian Portuguese! (Korean translation also coming soon!). The option to change language is available in the settings menu in-game (press 'English' button to toggle between languages). I'm aware that there are still some bugs related to the translations (the alignment and line-breaks are a bit wonky in the UI), and these will be fixed ASAP! The playtest has now been taken down. Again, thank you to the 23,670 people who played and al…
- Starvester Demo releases Feb 9 - 6 February 2026
Hey everyone! The Starvester demo will release on Steam on Feb 9, 2026! Please make sure you've wishlisted the game so you'll be informed when it goes live :) This demo will have all the fixes, optimizations, QOL implementations and balancing changes that were added during the playtest, as well as a couple of extra things including QOL improvements and localized text! I'll release the full build notes in the announcement post when I release the demo on Monday. Thanks to the overwhelming amount of feedback, support and data that I received during the playtest, I feel ready to release the full public version of the demo next week. While it is still far from perfect, I think this is the best version of the demo so far, one that will give a good taste of what the full finished game will be like! The playtest saw over 20,000 players play the game, with a median playtime of 1 hour 36 mins, wh…
- Playtest v0.4.6 update - 3 February 2026
Hey everyone, A balancing hotfix for the playtest is out now (v0.4.6) Here is the changelog: - \ Ceryx cost scaling has been increased from +0% -> +0.1% - \ Prestige fuel requirement scaling 8x -> 7.5x - \ Expansion 6: 10b fuel -> 2b - \ Expansion 7: 100b fuel -> 50b - \ Expansion 8: 10T fuel -> 1T - \ Hephaestus, Ceryx and Star upgrades cost and cost scaling reducedThis update should roughly bring the pacing of the demo back to the original after the changes from the last couple of updates. More balancing changes and fixes will follow in the next update. See you all soon! - Shaun (dev)
- Playtest v0.4.5 update - 2 February 2026
Hey everyone! Playtest build v0.4.5 is live now! Here is the changelog:- \ Exiting to main menu before first expansion no longer breaks the quick travel and Vesta UI - \ Research station UI text has been fixed - \ Prestige requirements no longer reset upon exiting the game (prestige points are now hard-capped at 11 for the demo) - \ Solar panels and dyson swarm are not rendered above the Star anymore (please let me know if anyone is still encountering this bug after updating to v0.4.5!) - \ If game was muted previously, it no longer plays the music for a second upon reopening the game before muting - \ UI buttons for Hephaestus have been rearranged so that fuel burst is on top - \ Clicking and holding Asteroid Mining station now gives an appropriate boost to resource gain - \ Base resource gain boost from Metals Satellites is now 200% instead of 100% - \ Expansion requirements for commo…
- Playtest v0.4.4 update - 30 January 2026
Hey everyone! Playtest build v0.4.4 is live now! Here is the changelog:- \ Sometimes the research upgrades for Vesta didn't appear for some players. This has now been fixed by making them visible from the first expansion. Please let me know if they don't show up for you! (Sorry Orbital Potato!) - \ The auto-indicators-disable feature is removed, since it's unreliable in its current state - \ Precious metals calculations have been fixed so converting gold -> iridium, platinum -> rhodium and ruthenium -> palladium will not result in lowering of resources - \ Research Points generation per second is now visible on the Research Station UI - \ Brittlerock UI has been reworked a bit to make it more clear and to avoid overlapping text - \ Satellite tooltips on Brittlerock have been updated to make them more clear - \ Ceryx UI now shows Compressed Gas generation per second - \ Ceryx upgrade but…
- Playtest v0.4.3 update - 27 January 2026
Hey everyone! Playtest build v0.4.3 is live now! Again, thank you for all the feedback you've been leaving on the playtest build, it's super helpful for me to make the game better! Here is the changelog for v0.4.3: - \ An alpha version of the Save system has been implemented. Currently, only game settings and prestige upgrades will be saved upon exiting the game (no mid-run progress is saved). - \ Hotkeys have been added to the quick-navigation menu (press 1, 2, 3, etc. to quick-nav to places you've unlocked) - \ The stats screens for Vesta should now show the correct resource generation rates (again) - \ The number indicators during resource generation are automatically turned off if the frame-rate drops too much (can be turned back on in settings) - \ There is now a hard cap of Compressed Gas cannisters that can be on screen at once Still got a metric ton of stuff on my to-do list. Ke…
- Playtest v0.4.2 update - 26 January 2026
Hey everyone! So I was not expecting over 4200 people to opt into the playtest and leave tons of feedback (thanks to Idle Cub for putting eyes on the game at such an early stage!), it's been really amazing and also overwhelming! I was able to get a ton of data and have already fixed most of the bugs/issues some people were having a implement some quick QOL and balancing changes that will make the demo feel better and smoother. Here is the changelog for v0.4.2: - \ Resource generation from planets no longer gets 'bricked' when the Ceryx speed boost gets too high - \ The Mining Amount upgrade for Asteroid Station now should correctly display the upgrade level - \ The stats screens for Vesta and Brittlerock should now show the correct resource generation rates - \ The animation for Brittlerock no longer freezes for 1 frame before looping - \ Prestige node for Satellite upgrade now starts a…