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BurgerJoint: Fast Food Simulator

BurgerJoint: Fast Food Simulator Steam news

FreeSpirit | Q4 2026 | game

Coming Soon

GameSteam Store content

CasualIndieSimulation

  • Steam app typegame
  • Steam App ID4222250
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperFreeSpirit

BurgerJoint: Fast Food Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4222250
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperFreeSpirit
  • PublisherFreeSpirit
  • Parent gameNot available

Genres: Casual, Indie, Simulation

Company pages: Developer: FreeSpiritPublisher: FreeSpirit

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

BurgerJoint: Fast Food Simulator Steam news

BurgerJoint: Fast Food Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A Question I Wanna Ask - 29 May 2026

    Hi, @everyone, I want to ask you all something honestly and get your real thoughts on it. Over time, I’ve realized that a lot of people find the physics-based interaction system awkward, frustrating, or simply difficult to play with. Looking back, I probably should’ve validated this idea much earlier in development instead of fully committing to it first. Since I didn’t, many of the criticisms people have now are completely understandable. Because of that, I’ve been seriously thinking about removing the physics-based interaction system entirely and transitioning to a more classic/static interaction system instead. There are a few more reasons for this: Some gameplay events become extremely difficult to make with full physics interactions. For example: imagine making pizza and trying to place tiny cheese pieces using physics. It quickly becomes frustrating instead of immersive.A static i…

  • The Demo is Live! & A Look at the Road to Full Release - 2 April 2026

    Hi @everyone,Finally, my game's demo is out! Big thanks to all the playtesters who tried it and shared their feedback, I couldn’t have done it without you, so thanks again. I’m really happy with the current state of the demo and feel there’s enough content for now, so I’ll be focusing on the full release from here on. The only things missing at the moment are the eating animation and customer feedback, which I’m aware of and plan to add later. Though I’m not sure exactly when that will be. If you’re curious about what’s changed since the first playtest version, take a look at the “Released” column on my roadmap. Here’s the link to roadmap. I’m currently refactoring my entire game code to support multiplayer in the future and improve maintainability. Since this is a big change, it’ll take some time before I can focus on other tasks. I know most gamers might not be too interested in this…

  • Progress Report: Bakery Items - 2 February 2026

    Hi @everyone,Here are the things that I made so far:Created racks, crates, and boxes for bakery items. Also, added plastic wrap models for burger buns for a bit of realism. From now on, all bakery items will use racks as a spawn point. You will be able to move and stack crates and boxes freely. Furthermore, you can now leave or store them anywhere, unlike the old system where you had to keep them inside the box. Also, I will remove the existing burger bun trays in favor of these new racks and crates. I will add the racks and crates to the demo in the next update.Created pizza dough press machine. Now, I will write its game logic and make animations. Other than that, I will add three different-sized pizza doughs as buyable items: small, medium, and large. I will also add an extra interaction button for scaling ingredients so that you can make your pizzas easily. Right now, the ingredient…

  • About The Game - 28 January 2026

    Hello Everyone, Don't worry, the game isn't dead. I’ll be sharing my ongoing work both here and on Discord, though mostly on Discord. I just need a little time to figure out what to do and how to approach it. You can also check out my Roadmap here. A public demo is coming soon as well! The demo is actually ready, but it needs some testing before going live. I’m currently working on that. If you’re interested in being a playtester, reach out to me on Discord for a game key. Otherwise, stay tuned for more updates! Don't forget to add the game to your Wishlist and visit our Discord for more details!

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