SPSTEAMPULSELIVE ANALYTICS
Divergence: Online

Divergence: Online Steam metadata

Stained Glass Llama | Jan 6, 2016 | game

Released

0players observed · 22 September 2026 - 04:51:54 UTC

ActionIndieMassively MultiplayerRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)841
  • Revenue (VGI)$19,221
  • Review score55% positive

Divergence: Online metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)841
  • Revenue (VGI)$19,221
  • Review score55% positive
  • Total reviews109
  • Release dateJan 6, 2016
  • DeveloperStained Glass Llama
  • PublisherNone

Genres: Action, Indie, Massively Multiplayer, RPG, Early Access

Company pages: Developer: Stained Glass LlamaPublisher: None

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Divergence: Online Steam metadata

Divergence: Online metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/422940/metadata
Steam Communityhttps://steamcommunity.com/app/422940
PCGamingWiki search
IGDB searchSearch IGDB for Divergence: Online

Reviews, pricing, and metadata

Review summary

Mixed

55% positive, 60 positive, 49 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, MMO, Steam Turn Notifications, Family Sharing

Achievements

Not available

Platform releases
  • Steam 7 January 2016

Latest Steam announcements

  • 30% Price Drop Incoming - 24 November 2016

    The system both of our games are built on; The foundation of features we simply just call "Divergence", is huge. It's huge, elaborate, and carries the potential of making truly groundbreaking MMORPGs. Ever since January, we'd started getting more and more interest from other studios willing to hire us as consultants to basically "teach them how to do what we did". As you can imagine, we rebuffed the vast majority of these and resolved to continue our goals of using the franchise as the means of self-funding development. Six-months later the writing was on the wall that while some players were racking up an obscene 800+ hours spent on our little Early-Access game, and while technically it was a commercial success and made back more than the cost of development, that amount was simply just under what we needed to expand the team to a usable size and finish the game. So we launched Year Ze…

  • 30% Price Drop Incoming - 24 November 2016

    The system both of our games are built on; The foundation of features we simply just call "Divergence", is huge. It's huge, elaborate, and carries the potential of making truly groundbreaking MMORPGs. Ever since January, we'd started getting more and more interest from other studios willing to hire us as consultants to basically "teach them how to do what we did". As you can imagine, we rebuffed the vast majority of these and resolved to continue our goals of using the franchise as the means of self-funding development. Six-months later the writing was on the wall that while some players were racking up an obscene 800+ hours spent on our little Early-Access game, and while technically it was a commercial success and made back more than the cost of development, that amount was simply just under what we needed to expand the team to a usable size and finish the game. So we launched Year Ze…

  • Community Poll: "Play as Creatures" Module - 5 November 2016

    Enough players have been talking about the option that we decided to go ahead and see if it were purely a minority thing or if enough people would be willing to support us developing a "play as an animal or zombie" version of our games. Tell us what you think! Full details and poll on our Facebook!

  • Community Poll: "Play as Creatures" Module - 5 November 2016

    Enough players have been talking about the option that we decided to go ahead and see if it were purely a minority thing or if enough people would be willing to support us developing a "play as an animal or zombie" version of our games. Tell us what you think! Full details and poll on our Facebook!

  • Last Chance To Buy-One-Get-One Before Year Zero Launch - 24 September 2016

    Developing Year Zero has granted Divergence: Online a substantial leg-up with developing features we'd previously only had on our longterm-goals list. From rideable mounts to vehicles, it's all come about because of their necessity for Year Zero's modern-survival setting and we haven't stopped there. In addition to bug fixes and enhancements we'll also be releasing cooking, food crafting and fishing for both games, again brought about due to their necessity in a survival game however "any new feature we develop for one game goes directly into the other as well". This mentality is the core of development strategy as we drive closer each week to full-launch of Divergence: Online and public release - estimated to take place in January of this coming year. The sooner we can finance the remaining features, content and fixes, the sooner we can bring the gift of pain; The give of what Divergen…

  • Last Chance To Buy-One-Get-One Before Year Zero Launch - 24 September 2016

    Developing Year Zero has granted Divergence: Online a substantial leg-up with developing features we'd previously only had on our longterm-goals list. From rideable mounts to vehicles, it's all come about because of their necessity for Year Zero's modern-survival setting and we haven't stopped there. In addition to bug fixes and enhancements we'll also be releasing cooking, food crafting and fishing for both games, again brought about due to their necessity in a survival game however "any new feature we develop for one game goes directly into the other as well". This mentality is the core of development strategy as we drive closer each week to full-launch of Divergence: Online and public release - estimated to take place in January of this coming year. The sooner we can finance the remaining features, content and fixes, the sooner we can bring the gift of pain; The give of what Divergen…

  • In-Game Tutorials Panel LIVE - 8 September 2016

    You bitched about it... I mean.. You "asked for it"... We made it happen XD Divergence: Online now has it's first stages of in-game instructional videos for new players and veterans alike available in the new "Training Database" (AKA Help Menu) accessible by the new questionmark microbutton in the bottom right of your screen. Right now, the tabs that are available are Controls, Basic Harvesting, Grids, and Housing. We'll be adding the same type of instructional videos to the other tabs in the coming weeks.

  • In-Game Tutorials Panel LIVE - 8 September 2016

    You bitched about it... I mean.. You "asked for it"... We made it happen XD Divergence: Online now has it's first stages of in-game instructional videos for new players and veterans alike available in the new "Training Database" (AKA Help Menu) accessible by the new questionmark microbutton in the bottom right of your screen. Right now, the tabs that are available are Controls, Basic Harvesting, Grids, and Housing. We'll be adding the same type of instructional videos to the other tabs in the coming weeks.

  • New Continent + Land and Air Vehicles LIVE! - 26 August 2016

    Today is a special day for us; It marks the first day that our players and friends can finally give their sore legs, appendages, and lower-leg actuated servomotors a rest... It's the day we add not just a whole new alien biome to explore, but fully-realized land and air vehicles to Divergence: Online! Anduine: a land of brightly-colored flora, low and rolling hills, calm rivers and plenty of room to expand. Accessible via ATCs newly-constructed "Anduine Station", transporting to this new region is as easy as vising your favorite shuttleport and paying the super-low fee of just 1000 credits. Hey, this shit wasn't cheap to build out of salvaged starship wreckage after all. Anduine is also the land of "big game hunting", with Grontos, Vangrels, Aigathrix, and local species of our most beloved creatures that people just like running for their lives from already. Of course with our "one larg…

  • New Continent + Land and Air Vehicles LIVE! - 26 August 2016

    Today is a special day for us; It marks the first day that our players and friends can finally give their sore legs, appendages, and lower-leg actuated servomotors a rest... It's the day we add not just a whole new alien biome to explore, but fully-realized land and air vehicles to Divergence: Online! Anduine: a land of brightly-colored flora, low and rolling hills, calm rivers and plenty of room to expand. Accessible via ATCs newly-constructed "Anduine Station", transporting to this new region is as easy as vising your favorite shuttleport and paying the super-low fee of just 1000 credits. Hey, this shit wasn't cheap to build out of salvaged starship wreckage after all. Anduine is also the land of "big game hunting", with Grontos, Vangrels, Aigathrix, and local species of our most beloved creatures that people just like running for their lives from already. Of course with our "one larg…

  • 50% FPS Boost + Faster Pathing + Stimpaks Take Creature Meat - 25 August 2016

    Latest patches for client and server are online. Pathing efficiency has been increased by over 70% which means creatures react faster and it taxes the server exponentially less. Client FPS in areas with super-dense trees has also bee more than doubled. Your mileage may vary, but anyone having FPS issues around the woods before, you should be shitting your pants now. Stimpaks now require animal meat as their biological component. All creatures have meat of quality reflected by their difficulty to hunt, so the biggest, nastiest things you can hunt give the best meat/hide/bone which in turn make the best healing stimpaks.

  • 50% FPS Boost + Faster Pathing + Stimpaks Take Creature Meat - 25 August 2016

    Latest patches for client and server are online. Pathing efficiency has been increased by over 70% which means creatures react faster and it taxes the server exponentially less. Client FPS in areas with super-dense trees has also bee more than doubled. Your mileage may vary, but anyone having FPS issues around the woods before, you should be shitting your pants now. Stimpaks now require animal meat as their biological component. All creatures have meat of quality reflected by their difficulty to hunt, so the biggest, nastiest things you can hunt give the best meat/hide/bone which in turn make the best healing stimpaks.

  • Resource Locations NOW PERMANENT - 23 August 2016

    All resource locations in the Malkav region (Starting Area) Are now permanent and will not decay over time to help players find what they need and hold onto it while playing. This will likely remain the same through the rest of Early Access until we have the time to implement a "random resource spawn" system. Tomorrow we'll be doing the same thing for the Akkhera Desert, which is where the best Solid Petrochemical can be found. Creature spawns are finally maxing out the server capacity so we're going to hold off populating the desert until tomorrow as well when we can up the capacity a bit.

  • Resource Locations NOW PERMANENT - 23 August 2016

    All resource locations in the Malkav region (Starting Area) Are now permanent and will not decay over time to help players find what they need and hold onto it while playing. This will likely remain the same through the rest of Early Access until we have the time to implement a "random resource spawn" system. Tomorrow we'll be doing the same thing for the Akkhera Desert, which is where the best Solid Petrochemical can be found. Creature spawns are finally maxing out the server capacity so we're going to hold off populating the desert until tomorrow as well when we can up the capacity a bit.

  • Creature-Spawns increased by 500% - 20 August 2016

    Well, the system didn't melt, so that's good right? We've found a few ways to increase performance which we'll be implementing this week, but overall it looks like the system is solid so we've increased creature spawns (to everything but Raptors, they need some work still) by 500% across the board. Some species you'll find in greater density in some places as opposed to others - For instance Aigathrix prefer steep cliffs and high altitudes, so you'll find them in greatest numbers the higher in elevation you go. Bring your ammo, check it out and let us know what you think!

  • Creature-Spawns increased by 500% - 20 August 2016

    Well, the system didn't melt, so that's good right? We've found a few ways to increase performance which we'll be implementing this week, but overall it looks like the system is solid so we've increased creature spawns (to everything but Raptors, they need some work still) by 500% across the board. Some species you'll find in greater density in some places as opposed to others - For instance Aigathrix prefer steep cliffs and high altitudes, so you'll find them in greatest numbers the higher in elevation you go. Bring your ammo, check it out and let us know what you think!

  • Akkhera Desert 2.0 LIVE - 16 July 2016

    Tonight, in addition to generator bugfixes and a few other small fixes, we roll out our first major update to the Akkhera Desert in the form of a total re-skin. As a player, you aren't just funding our ability to keep developing Divergence: Online, but you're also contributing to our ability to continually improve at what we do as well. A part of this comes in the form of continual improvements on, not just the features of the game, but the overall quality of the production as well. This new improvement to the Akkhera Desert, which constitutes more than 25% of our game's total landmass is the latest in roll-outs to our games terrain and subsequent systems as our game continually "sheds its skin" of it's original "super-early" placeholder content with (in this case) all-new terrain more than 400% more detailed than the original, while simultaneously providing a big boost to performance t…

  • Akkhera Desert 2.0 LIVE - 16 July 2016

    Tonight, in addition to generator bugfixes and a few other small fixes, we roll out our first major update to the Akkhera Desert in the form of a total re-skin. As a player, you aren't just funding our ability to keep developing Divergence: Online, but you're also contributing to our ability to continually improve at what we do as well. A part of this comes in the form of continual improvements on, not just the features of the game, but the overall quality of the production as well. This new improvement to the Akkhera Desert, which constitutes more than 25% of our game's total landmass is the latest in roll-outs to our games terrain and subsequent systems as our game continually "sheds its skin" of it's original "super-early" placeholder content with (in this case) all-new terrain more than 400% more detailed than the original, while simultaneously providing a big boost to performance t…

  • All New Public Voice Communication Available - 14 July 2016

    In addition to the most recent additions to Divergence: Online such as a few new player islands and big improvements to melee combat and our tree system, today we went ahead and made the switch to Discord for our community voice-communication system. It's a super-clean interface that you can run from either your PC, your mobile device, or even just connect straight via web browser. May I use your new voice server for hanging out and chatting, or playing games other than Divergence? Absolutely! Come and hang out, do whatever you like. No fucks given! Just go to Divergence-Online.com and click the Connect button! www.Divergence-Online.com

  • All New Public Voice Communication Available - 14 July 2016

    In addition to the most recent additions to Divergence: Online such as a few new player islands and big improvements to melee combat and our tree system, today we went ahead and made the switch to Discord for our community voice-communication system. It's a super-clean interface that you can run from either your PC, your mobile device, or even just connect straight via web browser. May I use your new voice server for hanging out and chatting, or playing games other than Divergence? Absolutely! Come and hang out, do whatever you like. No fucks given! Just go to Divergence-Online.com and click the Connect button! www.Divergence-Online.com

Patch notes and updates

S.noRelease datePatch nameGID number
116 March 2016MASSIVE UPDATE: Player cloners, Shuttleports, Architect and Tons More!4249665521684048397
224 February 2016Structure Maintenance is LIVE Prepare To Pay Up Bitches!4249665521684048717
313 February 2016Complete Planetary Synchronization Upgrade Completed4249665521684049051
49 February 2016Feb. 8th Patch Notes4249665521684049217
59 February 2016Feb. 8th Patch Notes295352659748343927
67 February 2016Feb. 5th Patch Notes4249665521684049387
77 February 2016Feb. 5th Patch Notes295352659741119469
85 February 2016Feb. 4th Patch Notes4249665521684049522
95 February 2016Feb. 4th Patch Notes295352659733624045
102 February 2016Feb 1st Patch Notes4249665521684049638
112 February 2016Feb 1st Patch Notes341514010395573839
1230 January 2016Jan 29th Patch Notes : Defense Turrets Baby!4249665521684049839
1330 January 2016Jan 29th Patch Notes : Defense Turrets Baby!341514010384599954
1428 January 2016January 28th Patch Notes4249665521684050132
1528 January 2016January 28th Patch Notes341514010376741310
1626 January 2016Jan. 25th Patch Notes4249665521684050274
1726 January 2016Jan. 25th Patch Notes341513287018962243
1823 January 2016Vendors and Currency NOW LIVE4249665521684050446
1921 January 2016Datapad and Lots are live!4249665521684050744
2019 January 2016Jan. 18 Patch Notes4249665521684050932

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID422940
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJan 6, 2016
DeveloperStained Glass Llama
PublisherNone
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent55%
Positive reviews60
Negative reviews49
Total reviews109
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Divergence: Online is an open-world sandbox MMO that began as the spiritual successor to Pre-NGE SWG, but since has grown into its own living breathing universe. Divergence was designed to provide unmatched crafting, player and guild housing and player freedom on a scale, we believe, never before achieved.

About this game

It's the year 2330, Earth Standard Date. If you're a Terran Human, Synthetic, Veli Vindicator, or Lokri, you're a momentary survivor of a massive crash-landing event wherein your capitalship was inexplicably and violently ripped from its orbit down to the surface of this alien moon. You don't know why. Nobody knows why at this moment, but you suspect your enemies, one of the other factions your ship was locked in a Mexican standoff with only hours before, had something to do with it. Somehow, you were pulled down to this alien, yet familiar planetoid, orbiting a super-earth. Chaos. Bodies burning. Conduits belching violent current into twisted forms of broken super-structure, as your fellow shipmates desperately labor under yawning bulkheads to free trapped humans, aliens, and machines. And all the while, the endless chattering in the dark just beyond the threshold of your perception. Eyes, watching you. Two. Ten. A hundred. A thousand. My God, my science, they're everywhere! It's an attack!!! The native creatures. Other survivors from the other ships. They're all equally dangerous; Your only hope being the frantic and desperate repair and re-establishment of make-shift cloning facilities at your base-camp immediately adjacent the smoldering ruin of your once pristine starship; Now buried face-first in a landscape hideously scarred by your arrival. You Must Survive Find your friends. Know where your enemies are. Venture out to establish outposts of your own but not too far, lest you be fell upon by the world's native inhabitants, agents of enemy factions, mercenaries, assassins, bandits, or even the conditions of the environment itself. Superior Resource Surveying and Harvesting Resource locations, concentrations, and individuals stats appear and disappear as they're used up all over the world's surface. Some will last mere hours, some, potentially months, so use your surveying tools to find the best resource locations and stake your claim before other players do! Once you've found those high-quality resources, construct automated harvesting rigs to target and extract those materials from the world in realtime whether you're online or offline. Superior Craftin…

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
20MMO
32Steam Turn Notifications
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Divergence: Online's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Divergence: Online's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Divergence: Online at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS217,25522 September 2026 - 05:19:30 UTC3,236,0272,744,193PUBG Corporation
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Delta Force47,17822 September 2026 - 04:48:37 UTC246,418192,933Team Jade
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.
War Thunder29,88222 September 2026 - 03:56:08 UTC125,317781,076Gaijin Entertainment
FINAL FANTASY XIV Online23,47622 September 2026 - 01:46:13 UTC95,10284,685Square Enix
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG

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