DreadHold news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateDec 26, 2025
- DeveloperSam Parton, Tecno
- PublisheriDevelopThings
Genres: Action, Early Access
Company pages: Developer: Sam Parton, TecnoPublisher: iDevelopThings
DreadHold Steam news
DreadHold news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 01/01/25 - 1 January 2026
Happy new year! Here's the latest:Map Changes:Extended the main map with a new upper areaRemoved the slow zones around the map edges. I don't see why you shouldn't be able to train zombies aroundReactivate Power Event:It always turned out to be quite difficult to hold down that small room in the tiny radius, especially on higher difficulties. So I swapped it out for a simpler approach, maybe I'll bring it back in the future. Now we just have to run over and re-activate the power switch, then turn the generator on. This whole change is also to help with the second map. Since there's multiple generators there. Weapon Changes:Added the Kriss Vector, it still needs some more polishing/anim work, but for the most part it's functional. It's good fun!Changed up the prices of the weapons to be a bit more balancedAdded an "Instant Grenade" which explodes on impactBug Fixes:Issue where infinite a…
- Update 30/12/25 - 30 December 2025
Addressed a few issues/balancing concerns:AI Changes:Point/Currency Reward 10 -> 15Damage 15 -> 10(should help on lower waves)Implemented a new system to deal with AI Spawning. We now have zones, and will select appropriate zones based on whether you're in them or not. This results in AI spawning in closer areas to where you currently are. Rather than swarming from all angles.Meta Upgrade/Formula Changes:Slightly tweaked the formula so it should reward a bit more currency per runSlightly reduced the prices of meta upgradesOther:When an item can't be stacked, when trying to pick it up, we'll show an error notification, so it doesn't seem like it just doesn't work.When successfully taking an item, we'll play a pickup animation to show you it worked.Ammo/Health drops spawned by AI now have a little bit of a light on them so they're more visibleUnless other concerns come up, I'll be working…
- Update 29/12/25 - 29 December 2025
Initial Classes SystemAttacker:+80% acceleration boost(helps with strafing/turning corners)+20% movement speed+12 Damage+200 rounds per minute-30% Shop Price on offense related items(ammo, weapons, nades)Healer:+25% Healing Multiplier from all healing items+200% Healing Item stack size-30% Shop Price on health related itemsReally need to figure some more here... have some suggestions?Defender:+35% Barricade HealthBarricades automatically regen health-50% Repair Cost+70% Base Health-30% Shop Price on defense related itemsWhen creating a game, you can select the class you wish to use below the abilities list. This should add some more variety to your runs :)If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you! https://discord.gg/eZJNuGQrpG
- Update 28/12/25 - 28 December 2025
A few changes in this one.Upgrade to unreal engine 5.7Added a simple tutorial that shows first time you play a specific modeSome fixes with prompt list menus/interaction logicUse a cleaner ring for medkit and defense eventA few other minor tweaks related to engine upgrade/features upcoming If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you! https://discord.gg/eZJNuGQrpG
- Release is here! - 26 December 2025
It's been a little while since the last update. So here's some updates on what's been worked on: A bunch of refactors to most of our systems. We've been in build/ship mode for a while, it all needed a bit of TLC.This also includes a bunch of mini optimizations that hopefully will contribute to even better framerates.Implemented a minigun. We'll be adding this in a future update, but the weapon is there and ready to be used. More info to come later :)Finally added some audio for the AI. The stronger zombie spawning at wave 5 will also have a signature screech so you know when he's coming.Improvements to our objective system to easily be able to build "quest" like sequences. A bunch of improvements to interaction handling. We now correctly prioritize interactions, and only one will execute at once, when there are two overlapping. Prioritization is based on distance.Changed the first aid k…
- Update - 16/12 - 16 December 2025
Today we have quite a few important changes! Barricade health increased, T1 350, T2 1000. Those pesky zombies shouldn't smash through it as fast now, giving you some chance to defend/move around.Finished the implementation for Poison AoE. It has a chance to spread on death to nearby ai also.VFX for lifesteal ability... still kind of placeholder but makes it a bit more clear.Added a laser to all weapons so you can see where you're aiming in the dark choas.Fix some issues with steam leaderboard handling, score runs by a custom calculated score.I hope you're enjoying the demo! A lot of the work on the game is done live on stream, so if you want to drop by and chill, or with some ideas/issues, I'd be very happy to listen!
- Latest Update Notes - 15 December 2025
A lot has been updated over the last 3 days, shipped quite a few updates, so here's a brief summary: Added more stats to the steam leaderboard resultsImproved difficulty selection with predefined optionsImplement a stronger AI which starts spawning at wave 5. He has 3k health, listen out for his heavy footsteps, it's scary in the dark!System for applying AoE/DoT effects to AIFire DoT with spreading to nearby AI.Base poison AoE also(still need to make this available as an augment)Many optimizations in relation to the aboveBug fixes for AI not breaking down your barricades alwaysBug fix for other doorways not always being attacked(they previously always targeted the top doorway... i didn't notice this until today)... and so many more internal code changes, these are just the important bits!I hope you're enjoying the demo! A lot of the work on the game is done live on stream, so if you wan…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 January 2026 | Update 01/01/25 | 1819386365116792 |
| 2 | 30 December 2025 | Update 30/12/25 | 1819386365113767 |
| 3 | 29 December 2025 | Update 29/12/25 | 1819386365112190 |
| 4 | 28 December 2025 | Update 28/12/25 | 1819386365111205 |
| 5 | 16 December 2025 | Update - 16/12 | 1818752592137305 |
| 6 | 15 December 2025 | Latest Update Notes | 1818752592134329 |
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