SPSTEAMPULSELIVE ANALYTICS
Watermelon Neighbors: Find Everyone

Watermelon Neighbors: Find Everyone Steam news

Fenestra Studio Games | Q3 2026 | game

Coming Soon

GameSteam Store content

AdventureCasualIndie

  • Steam app typegame
  • Steam App ID4247870
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperFenestra Studio Games

Watermelon Neighbors: Find Everyone news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4247870
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperFenestra Studio Games
  • PublisherFenestra Studio Games
  • Parent gameNot available

Genres: Adventure, Casual, Indie

Company pages: Developer: Fenestra Studio GamesPublisher: Fenestra Studio Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Watermelon Neighbors: Find Everyone Steam news

Watermelon Neighbors: Find Everyone news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Capsule redesign - 2 July 2026

    I noticed that the design of the previous capsules didn't convey the genre of the game.Maybe that's why there are so few Vishlists?Anyway, I fixed it!

  • Next Fest! - 19 June 2026

    🍉 Watermelon Neighbors: Find Everyone is participating in the Steam Next Festival!If you enjoy cozy hidden object games, now is the perfect time to try the demo.Explore hand-drawn rooms, uncover hidden watermelon creatures and their toys, and discover plenty of small details and easter eggs along the way.Thank you to everyone who has already played the demo and shared feedback — it has helped improve the game a lot!Have fun searching, and don't forget to wishlist the game if you'd like to follow its development. 💚

  • Third batch of answers to questions - 1 June 2026

    A few more questions have piled up. And while I’m drawing sprites, in between, I can answer some questions.“What’s your favorite room? 😉”“The storage room”! It’s in the demo version. It’s a wonderful place with tons of different objects you can interact with!“What was the hardest part about making the demo?”Oooh!.. Probably putting the individual scenes together so everything felt like a cohesive game. And also the save system. It was horribly hard!“Does the game have a story, or is it more of an atmospheric experience?”The game has a small story. About imagination and restlessness. About care and attentiveness. And overall, about different feelings.

  • Second batch of answers to questions - 12 May 2026

    Shall we continue? 🙂“Are all objects in the game drawn by hand?”Yes — every object and sprite is drawn by me. It’s hard, because the objects on each level are unique, and there are almost none that repeat.“How do you come up with Easter eggs for the levels?”Haha! I love making different Easter eggs. They all revolve around what’s valuable to me and what I like.“Will there be hints in the game if I can’t find something 😔🫠?”The game has a hint system. It’s not very obvious. If you find the minimum number of watermelons in a level (the easiest ones to find), you can press the “Next” >> button. Stickers of the watermelons and their toys that are present in the level will appear on the screen. Filled stickers are the ones you’ve already found. Empty stickers — the ones where you only see a silhouette — give you a hint about where to look.There’s no explanation of this mechanic in the demo…

  • First batch of answers to questions - 12 May 2026

    While I’m working on a new level, I decided to answer a few questions about development 🎮“How long does it take to create one level?”Honestly, this question is a bit difficult for me — that’s why I decided to start with it.Before I reached out to a psychiatrist and a psychotherapist for help, work was going very slowly. I could spend a whole month drawing just 2–3 sprites. Now, on average, I make 1 level per week. It all depends on how complex the level itself is from a gameplay perspective.“Which level was the hardest to develop?”Probably the first one, because I was getting used to isometric drawing. Also, a very difficult level I’m working on right now is “Laundry Room”. It has a huge number of details that need to be drawn.“Why watermelons? 😄”I’m from Ukraine, from a small city called Kherson, which is known for its watermelon harvests. Right now, this city is under constant shell…

  • Ask me anything! - 28 April 2026

    Hi! I’m in a busy phase of game development right now. 🎮Ask me 1 question, and I’ll answer as honestly and genuinely as I can: what’s working, what isn’t, how I plan, how I draw, and how I avoid burnout.Write in the comments — I’ll compile a selection of answers. 🍉You can ask questions here, or on X:https://x.com/FenestraGames

  • The Hidden Object Festival is underway! - 11 April 2026

    Visit the page and add the game to your wishlist!

  • Hidden Object Festival - 7 April 2026

    We’re excited to join the Hidden Object Festival!You can already play the demo of Watermelon Neighbors: Find Everyone 🍉Explore cozy hand-drawn scenes, find hidden watermelon creatures and their toys, and use visual hints to track what’s missing.Try the demo and let us know what you think!Don’t forget to wishlist the game 💚

  • Demo Update – UI Fixes - 10 March 2026

    Thank you for trying the demo of Watermelon Neighbors!I just released a small update that fixes UI scaling on larger monitors.Thanks for the feedback and support ❤️

Patch notes and updates

S.noRelease datePatch nameGID number
110 March 2026Demo Update – UI Fixes1826362059932614

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