- Update 0.4.0 - 29 September 2026
Undead have been added as a playable faction: https://i.imgur.com/PIQJBG7.png The undead a lead by a single living necromancer who has the ability to raise a corpse as a new zombie once per day. To do this, select the necromancer, then right click on the corpse you wish to resurrect, and select the resurrect corpse button that appears. This can only be done on fresh corpses. Zombies that have died again cannot be resurrected again. https://i.imgur.com/Xnw7Hn9.png Zombies have no needs. They need not sleep, eat, socialize, or recreate. They will work or train all day and night. However they are slow moving, and slow working. They also never heal, and will eventually fall apart. https://i.imgur.com/ULIw0tp.png The undead will also not have any living immigrants, and cannot persuade prisoners to join them. The necromancer is a solitary sort, and only wants their zombies for company. I hope…
- Update 0.3.6 - 23 September 2026
-Added a recipe to make coke fuel form logs do reduce dependence on coal in game -Carnivore meals can now use any animal products, not just meat -Reduced ingredient cost of nice meals to make them easier to craft -Added tree farms, so you can designate areas to plant trees -Crafting and refueling orders will now find an appropriate fuel when a character takes on the order instead of when the order is made, to avoid the issue of orders trying to use fuels that have run out in the meantime. -Characters will now try to path around furniture and will move slower over furniture -Made smithing station art more primitive to contrast from the advanced smithing station -Spacebar will no longer activate the last pressed button -Right click menu will now work when a different object is selected -Characters can now socialize from further apart, so slower characters won’t have to chase faster charac…
- Update 0.3.5 - 18 September 2026
Players should see performance improvements with this update, as several of the bugs that were causing frame rate drops -Added prioritize option to the butcher station that when active will automatically put butcher orders at the top of the orders list -Added a cap of 30 animals during an animal attack -Randomized targets during raids and animal attacks so not every enemy targets the same citizen -Projectiles will no longer hit dead bodies -When relocating furniture, the line connecting the furniture to its new placement will move with the furniture now -Made Wyverns much stronger and harder to kill -Added a fishing pier and the ability of citizens to fish -Fixed bug where loading a game with dead characters that were once prisoners can cause orders to be created for their imprisonment -Fixed a bug where loaded raiders may not find anyone to target -Fixed bug where buried characters wil…
- Update 0.3.4 - 16 September 2026
-If all characters fall unconscious during a raid, raiders will then target the unconscious characters -Added game over alert if all characters die -Animals with resistances to magic traps will no longer be affected by them -Rebalanced cooling furniture’s ability to cool indoor spaces -Made it so recruited characters name displays turn from red to white -Towers will no longer attack enemies that have been captured and bound -Widened research menu -Rebalanced poison damage to have less of an effect on low endurance characters, and more of an effect on high endurance ones -Made some performance optimizing changes to code that should improve frame rates -Fixed bug where shocked characters might still move under certain circumstances -Fixed a bug where shock effect is not removed even when character is no longer shocked -Fixed a bug where ambient sound would not turn back on after saving th…
- Update 0.3.3 - 11 September 2026
- Added a climate check for spawning animals so that they spawn in temperature appropriate areas only (except for animal attack events) - Added animals: Rat, Guinea Pig, Wild Cat, Rhino, Giraffe, Polar Bear, Black Bear, Giant Panda, Alligator - Rebalanced animal drops and butcher times to better reflect real world sizes of each species - Added Burning, Freezing, and Shocked status effects that can be applied by their respective magic attacks and runes - Burning will do extra damage over time, and burning people and animals will flee until the fire goes out - Freezing will slow affected characters down for several seconds - Shocked will immobilize affected characters for less time - Added traps that will activate when an enemy steps on them - Added research requirements for making traps - Fixed a bug where all animals on a map would sometimes despawn - Doors will now appear above furnitu…
- Update 0.3.2 - 26 July 2026
- Composed and added a battle music song to play during raids and animal attacks - Made it so when a citizen dies their UI icon is immediately removed - People’s deaths will now affect character moods - Added female Cyclops sprite art - Animals will now move normal speed on bridges - Added King Cobras, Rattlesnakes, Moose, and Tigers to the game - Fixed error where female ogres would not highlight when zoomed out - Fixed a bug where pressing the spacebar after enlisting or setting a character to standby would reverse toggle enlisting - Fixed some animal stats and behaviours - Fixed animal attack event summoning not being able to summon newly added animals
- Update 0.3.1 - 28 June 2026
This update includes the following additions: Added wooden bridges Added stone fences Added an alert when a prisoner breaks free of their restraints Added better display names for selected build orders Added bone stool and bone throne furniture items Made it so if a character sleeps in the same bed as their romantic partner they will get a mood boost when they wake up Additionally the following bugs and issues were fixed: Fixed bug where fences wouldn’t join to certain walls and cliffs Fixed bug where multiple floor and walls could be built on top of each other Fixed bug where floors could not be built on tiles where there is an item Fixed bug where non-continuous fences could cause pathfinding issues Fixed a bug where stockpile orders would not clear when a stockpile was dismantled Fixed a bug where bridge tiles would not properly connect to newly placed floor tiles Fixed a bug where c…
- Update 0.3.0 - 27 June 2026
Added Steam Achievements and Cloud Save
- Update 0.2.7 - 13 June 2026
- Added Fire, Frost, Shock, and Poison Wyverns o These monsters will only appear in animal attacks and quests - Added large projectile spells, and the research required for them - Added large runes and crystals and the research required for them - Added large defensive towers that have greater damage, health, and range - Added character traits: o Lazy – works slower than expected o Diligent – works faster than expected o Introverted – Social meter decreases slower o Extroverted – Social meter decreases faster o Gluttonous – Gets hungry faster o Moderate – Gets hungry slower o Studious – Gains experience faster o Ignorant – Gains experience slower o Kind – More likely to have positive interactions with people o Surly – More likely to have negative interactions with people o Perfectionistic – Takes longer to perform jobs, but has a higher quality output o Sloppy – Works faster than expect…
- Update 0.2.6 - 18 May 2026
This update includes the following new features: Added Archery Range and Training Dummy where idle characters can train their combat skills Added cone based breath attacks for animals (currently applied to Wyrms) Added rescue quest type - Rescue quests will spawn a non hostile character near to the spawned enemies - Once all enemies have been killed the rescued character will become a citizen that can return home with the expedition Added wooden bench furniture item Added cone based breath attacks for animals (currently applied to Wyrms) This update also includes the following fixes and changes: Fixed a bug where the return main buttons in new game creation would be in the wrong place on non 16:9 resolutions Fixed a bug where ranged projectiles would spawn with an incorrect range Slightly increased attack damage for Wyrms Quest rewards will now sometimes contain items alongside a coin p…
- Update 0.2.5 - 4 March 2026
Fixed a bug where young people would have grey hair at a high rate Fixed bug where character spells did not load Fixed bug where characters would not select an attack spell even when they should https://i.imgur.com/DDSIGjs.png Added Halflings to the game Halflings tend to be dexterous and charismatic, but lack speed and endurance Halflings tend to get along with humans, elves, dwarves, and other Halflings Halflings tend to be enemies with Orcs, Goblins, and Lycans Added character art to the character selection screen
- Update 0.2.4 - 28 February 2026
Fixed bug where royal bed placer spawned a regular double bed instead Made it so accepting an immigrant will often generate a quest Made it so quests can generate when recruiting a prisoner Made it so raiders and animal attackers are tracked, and a message appears when they are all dead or incapacitated Added elephants as spawnable animals and attackers Added a communication station https://i.imgur.com/NemWCGF.jpeg When right clicked with a character selected, will allow you to send that character to request a trader from another town Communications station requires the communications tech to be researched If you have a communications station, other towns will periodically contact you with a quest
- Update 0.2.3 - 6 February 2026
A few new items and features: - Added gilded fabrics and gilded outfits - Wearing a gilded outfit will make the wearer happier - Added decorative boards that can be used to make a royal bed - Sleeping in a royal bed will confer a good mood boost Bug Fixes: - Fixed bug where quest icon was not being removed from the world map when a quest was completed - Fixed wool outfit crafting recipe to require wool fabric, not wool - Fixed bug where you cannot build walls when the mouse ends up over an item on the ground - Fixed a similar bug for furniture and door placement - Fixed bug where armour slot in character inventory could show incorrect image
- Update 0.2.2 - 1 February 2026
Bug Fixes for previous build 0.2.0: - Fixed bug where characters could not take off cloaks - Added a slow-mo game speed as requested by a player - Fixed a bug where dismantling fences does not cause the fence to disappear - Fixed a bug where characters preparing for an expedition can be interrupted by socialization and fail to start the expedition - Fixed bug where characters preparing for an expedition could get distracted by a job, and the expedition fails to start - Fixed a bug where you could enlist a character preparing for an expedition, causing the expedition to fail to start - Fixed a bug where animals during hunt animal quests would just stand still until attacked - Fixed bug where characters returning from expedition would get scared by raiders and not drop off items from the expedition - Fixed bug where characters would try to socialize with unconscious people - Balanced expe…
- Update 0.2.0 - 1 February 2026
This update includes several bug fixes, as well as a new Quest system. Bug Fixes: Made it so higher tech raiders and traders are less likely to spawn with lower tech weapons and armour Fixed a bug where players in Germany would have issues with items being spawned onto the map Fixed a bug where wooden gates could not be dismantled Fixed as bug where characters throwing a tantrum to insult people would not path to their victim Fixed a bug where traders that spawned at the same time as an autosave was created would not path to the marketplace when that autosave was loaded Fixed a bug where selecting a gold deposit would not show the deposit information Modified rock filling algorithm in map generation to speed up map generation Added Quests: https://i.imgur.com/fSnHW9p.jpeg Quests will randomly generate when hostile enemies are knocked unconscious or when traders arrive Quests will be add…
- Update 0.1.5 - 19 January 2026
This update features the addition of Trade Expeditions. A detailed guide on how to send trade expeditions can be found in the guide book in game (bottom left menu buttons). A short guide is that you can click a town on the World Map, and then send an expedition to that town. You can only send one expedition at a time. Choose who to go, and send any items you want to trade with them. Be sure to send meals for them to eat as well. When they get there you can choose to Start Trade with that town, and once you are done, you can End the expedition to send everyone home. Other Changes include the following fixes: - Fixed some errors in the guide book - Fixed a bug where the borders to stockpiles and farms would sometimes disappear - Fixed resource sorting for adding settlement items to the marketplace - Fixed a bug where disarm orders could cause characters to freeze up and become inactive -…