- Quality Of Life Update 1.4.0.0 - 17 September 2026
Learn the TowerA tutorial, whenever you want it. Play now opens a short menu: Tutorial, Continue, New game. The tutorial is a small fixed floor where the Spirit teaches you the basics. UI rebuiltEvery item opens a details column with three tabs: Details for what it is, Combat for its skill, unique effect and special, and Compare against the piece you are wearing. A condition bar on every owned piece, with the broken and borrowed notes written plainly. The merchant is a tab of the same screen now, so browsing your gear and browsing the stock no longer means closing anything. The anvil is its own screen. Upgradeable gadgets glow gold, repairable gear glows green, and the details column shows exactly what an item becomes before you pay. Repairs mid run cost twice the camp rate, and you can send a piece home for coins instead of dropping it. Boss portraits hang blank until you beat that bos…
- 09.09.2026 - Patch - 8 September 2026
Balance Pass Floors set the difficulty, not the clock. Monster health and damage scale with depth. Floors 1-3 are gentler; floor 5 onward lands where it always did. Lingering on a floor no longer buffs its monsters - the shard light is the only timer. Two armor brackets. Floors 2-5: a light plate that breaks in a few hits. Floor 6+: the heavy plate, elites always wear it. Earth, fire, lightning and poison still shred it fastest. Weapon tiers are a real step - tier I ~1.1x, tier II ~1.4x, tier III ~1.8x - with new Tempered tier II versions of every weapon. Only tier I drops before the first boss; tier III comes from boss chests only until floor 10 and is never sold in camp. The shop and gamble shrine stock tier II once you have reached floor 5. Class DPS retuned. Sword unchanged. Bow shoots faster, softer per arrow. Elemental and bolt staves roughly doubled. Storm Caller's ball lightning…
- The Capstone Update 1.3.0.0 - 6 September 2026
Signature Weapons, Capstones & Secret Rooms Fifteen signature weapons - seven swords, three bows, five staves - each with its own special, its own on-hit passive, and (staves) its own primary. Parry and riposte, blink between enemies inside a ring, mark a duel target, raise the dead, string monsters up as puppets, plant a turret, vanish into smoke, dump your whole mana pool into one nova. Specials are loot now. Tornado, Beam, Earthshaker, Sickles, Ice Ball, Fire Beam, Poison Slime, Holy Ground and Kaboom no longer appear at level-up - every ordinary weapon rolls one when it drops. Swap weapons, swap specials. Your upgrades park with the special and come back when you re-equip it. 27 capstones. Elite chests can offer a rare capstone that rewrites your current special: twin cyclones that merge, a beam that bounces off walls, a fissure along your aim, an ice ball that orbits you, slimes th…
- Update 1.2 - The Guardians - 16 August 2026
NEW: Floor Guardians Three floors now end in a miniboss lair instead of a regular final room. Each guardian drops a legendary chest on defeat. Big Della - Stage 8 (NEW) The lights go out. She watches you from the dark — glowing softly, and only hurtable while she pulses white. Soak her with too much damage at once and she vanishes, reappearing across the room with a fresh wave of kamikaze Dellas at her side. The longer she survives, the bigger her swarm grows. Find her, punish every window, and end it before the room fills. Big Golem - Stage 13 (NEW) A stone colossus plated in crystal armor - break the plating before his health bar moves (element counterplay applies). Throws claw volleys at everyone in the room. Get dragged halfway in and he entombs you in a ring of rock - with boulders inbound. Break out or dodge inside. Point-blank isn't safe either: his claw slam can trap you where y…
- Hot-fix - 10 August 2026
Fixed light issues in camp and trader stage
- Updates 10.08.2026 - 9 August 2026
Added dungeon vibes. Borrowed Power can no longer be repaired and sells for a flat 20 gold. The Fallen Hero now appears from your second run onward. The blackout is fightable now. Its mobs take damage instead of ignoring you, but they never flinch and have ten times the health. You can fight. You cannot win. Keys now survive an ascension. Lighting: obelisk fire and burn trails no longer go black outside your light; dark rooms actually darken the walls and monsters instead of just the floor; behind-wall enemy outlines only show inside your light; the trader's shop is lit like the camp. The spectator wisp is a proper ghostly orb now bigger, paler, trailing and its light finally lights walls and enemies instead of bare floor. Fixed: continuing a run saved on a trader stage killed the shard-energy clock for the rest of that run: no strip, no blackout, no light shards.
- Update - 07.08.2026 - 6 August 2026
Update: New Enemy, Combat FX & QoL New enemy: the Golem New combat FX: sword slash crescents, blade trails, staff particles, dash afterimages Fixed diagonal movement drifting off the isometric grid New 3D armor models Level-up screen now shows a checkmark on your selected option New settings: brightness slider + reduce-flashing toggle Damaging Dash rework: trades one max dash charge Fixed Continue re-offering already-owned one-time traits Performance and multiplayer sync fixes
- Patch 03.08.2026 - Controller Support - 2 August 2026
Controller Support Overhaul Twin-stick combat: aim with the right stick to fire. New layout - A Sprint, B Special, X Dodge, Y Interact, RT Attack. Auto-aim on by default (R3 toggles). Button glyphs everywhere: prompts and popups show the actual controller button and update live when you switch devices. B backs out of everything; LB/RB switch tabs in the Wiki, Leaderboards and camp shop. Full controller navigation fixed or added across all menus: inventory, storage, trader, anvil, talent tree, settings, wiki, achievements, leaderboards, appearance (new D-pad color picker), and every confirmation popup. Move items with the controller: A selects, A places, double-A quick-equips. Tooltips and details follow the focused item; right stick scrolls text. Menus now block gameplay input - no more attacking or walking while clicking through UI, and D-pad navigation no longer drinks hotbar potions…
- Patch update 1.1.0.0 - 01.08.2026 - 1 August 2026
Content & Performance Update New Content New enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps. Enemy armor — some enemies (and all elites deeper in the tower) now spawn plated in armor that must break before their health takes damage. Elements matter: earth and explosions crush armor, fire heats it, lightning arcs straight through, poison corrodes it. Boss stages reworked. Balance Detonator Gloves rework: crit explosions no longer chain-react between enemies, damage/radius reduced, blast matches its visual size. Crit chance is rolled once per attack instead of once per element — on-crit effects proc at the rate their stats say. Siphon Crown mana gain capped per second (same rule as Leech Cuirass healing). Armor hit sound quieter; earth shaker special louder. Performance Big optimization pass across enemies…
- Update Notes - 31.07.2026 - 30 July 2026
New: Gold Light Shards https://media.discordapp.net/attachments/1454069793417072793/1532495849287057579/image.png?ex=6a6d0f7a&is=6a6bbdfa&hm=88dc7b58979064076ed1a82bd1f2e7bc0dcbc8f2997e8bc1d026a38ee7195396&=&format=webp&quality=lossless&width=2080&height=1170 Elites now drop a glowing gold light shard on death. Picking one up adds +1 minute to your campfire flame (the shard-energy timer). It can't push the timer past your maximum unlocked at the campfire. Co-op: one shared shard in the world — whoever grabs it extends the timer for the whole party. The shard's glow stays lit even while the dungeon goes dark, so you can find it when you need it most. Uncollected shards evaporate after 60 seconds, like regular shards. Doesn't work once the flame has fully died — the blackout is final. New: Loading Screen Tips Loading screens now show a gameplay tip paired with an illustration — dodging, s…
- Bugfix - 30.07.2026 - 30 July 2026
Fixed bosses (stage 5 and 10) sometimes dropping no rewards and no portal when killed with damage-over-time effects active. Loot, portal, and music now trigger on death instead of at the end of the death animation.
- Update Notes - 30.07.2026 - 29 July 2026
New guidance tip: a message explains the darkness when your light runs out, plus a first-time gift of 2 shards and a camp tip on extending your run. Boss stages now keep the light timer running during the fight, pausing only after the boss dies. Light countdown moved to the top-right timer; run time moved to the pause menu. Fixed: Health Regen upgrade now actually heals. Fixed: Beam skill no longer wastes 20 mana on a 1-frame beam. Fixed: Wind obelisk no longer makes your character flicker. Fixed: Character is visible in appearance menu. Returning to camp from the pause menu now confirms and shows your score.
- 27.07.2026 Hotfix 1 - 27 July 2026
Fixes Fixed portal/gate spamming that could advance two stages at once - double-counting your progress and causing bosses to spawn incorrectly or be replaced by dungeon/trader floors (mostly affected co-op). Fixed a boss occasionally spawning outside the level if the stage changed mid-transition. Delete Save now wipes everything - it previously left your equipped armor and Continue run behind. It now fully resets and returns you to a clean main menu. New The camp Spirit now explains Light Shards - that you earn them by passing through portals, and can sacrifice them at the campfire to extend how long you can stay in a run. Changes Removed the achievement list from the death screen - achievements now live on the dedicated Achievements page.