- Patch 18 Notes - 4 October 2018
Hi folks - a patch is now out with the following changes: - Adjust some gold rewards to provide less for a loss - fixed an issue where faction tokens had inappropriately granted limited edition items. Sorry folks;) But you were getting some debug items in there in addition to challenge items. If you built a deck with one of these items then that deck will no longer appear in your available decks - fixed an AI lockup potentially being caused by structures - fixed an AI lockup related to completely surrounding a nexus - fixed an issue where units with Plague Spawn were getting plagued - fixed a path-finding bug that would allow players and AI to plot a path that would drop them through a bridge tile - Fixed an issue where achieving two ranks of a challenge in the same instant could cause you to not receive the rewards for one of the ranks - Added a new "Oasis" map to the Skirmish mode - A…
- Free to Play Beta Released / Patch Notes - 3 May 2018
Longsword is now free to play. We also are giving every Founder's Pack owner a "faction" token. You have to log into the game to get it. Give this token to a free-play friend and they can get a full set of that faction's cards. As for free play, you can get playing and building your collection right now. We won't wipe your free to play progress at release unless you cheat or we find out that we're idiots and have some horrible exploit in place. Probably not even then. The business model is that you can grind out cards and gold for free by playing games and completing in game challenges. You can, at any time, just buy the full play set of cards. That would be nice. We aren't out of Early Access yet. There are still features and content left to complete. But I want to get this F2P stuff into your hands so that you can have some more competition and get a bigger playerbase. Enjoy! edit --…
- Quick Fix Update - 19 February 2018
Hi folks - There was an issue preventing player 2 from drawing cards in Online Multiplayer. A hotfix has been issued to address this. Sorry for the problems! Stay tuned for a fresh batch of cards in the coming weeks, and more challenges to earn gold and unique cards. We're moving hard towards a release.
- Quick Fix Update - 19 February 2018
Hi folks - There was an issue preventing player 2 from drawing cards in Online Multiplayer. A hotfix has been issued to address this. Sorry for the problems! Stay tuned for a fresh batch of cards in the coming weeks, and more challenges to earn gold and unique cards. We're moving hard towards a release.
- EA Patch 16 - 19 January 2018
I've uploaded a new patch today with a bunch of new content and features. Probably the stuff that you'll care about most is: 1. You can play Hot-Seat MP on one computer. Let me know what you think about how that all works. 2. You can earn gold for beating the AI. It's not a lot right now. 3. You can spend the gold on some vanity items or on card packs. Obviously everyone here has all the cards already because you bought the game, but in the future the F2P players will be buying packs with those cards. Anyway, the next patch will focus on enabling ranked play and then we'll probably open the game to the public at large for free. I still need to add a bunch of units and also finish the "painting" prep for the units, which is a ton of work. But it's coming! Patch 16 full notes: - Added Hotseat Coop Mode - Added Unique Control tiles to each faction; these tiles are not available in the edit…
- EA Patch 16 - 19 January 2018
I've uploaded a new patch today with a bunch of new content and features. Probably the stuff that you'll care about most is: 1. You can play Hot-Seat MP on one computer. Let me know what you think about how that all works. 2. You can earn gold for beating the AI. It's not a lot right now. 3. You can spend the gold on some vanity items or on card packs. Obviously everyone here has all the cards already because you bought the game, but in the future the F2P players will be buying packs with those cards. Anyway, the next patch will focus on enabling ranked play and then we'll probably open the game to the public at large for free. I still need to add a bunch of units and also finish the "painting" prep for the units, which is a ton of work. But it's coming! Patch 16 full notes: - Added Hotseat Coop Mode - Added Unique Control tiles to each faction; these tiles are not available in the edit…
- Patch 15 Available - 4 October 2017
Hi folks, I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer. Patch 15 Work in Progress - Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned - The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headroom - Fixed up the AI to not get confused when it kills a player character. I've seen it do some odd things like accidentally polymorph a friendly unit, things like that. It should behave less drunkenly now. - Fixed an issue with deploying a Clamp Trap to a water space - Fixed an issue where attack…
- Patch 15 Available - 4 October 2017
Hi folks, I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer. Patch 15 Work in Progress - Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned - The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headroom - Fixed up the AI to not get confused when it kills a player character. I've seen it do some odd things like accidentally polymorph a friendly unit, things like that. It should behave less drunkenly now. - Fixed an issue with deploying a Clamp Trap to a water space - Fixed an issue where attack…
- Patch 14 Now Available - 8 September 2017
Patch 14 This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better! We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time! Notes: - Updates to tile and decor pooling for faster loading. We'll trade a little bit extra up-front loading from disk for much faster loads once the game is up and running - Fixed bug with reclaimer obelisk not working properly when attacked by an enemy - Fixed issue where units could become stuck on damaging fire tiles - Fixed pack hunter to work properly - Fixed an issue with the…
- Patch 14 Now Available - 8 September 2017
Patch 14 This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better! We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time! Notes: - Updates to tile and decor pooling for faster loading. We'll trade a little bit extra up-front loading from disk for much faster loads once the game is up and running - Fixed bug with reclaimer obelisk not working properly when attacked by an enemy - Fixed issue where units could become stuck on damaging fire tiles - Fixed pack hunter to work properly - Fixed an issue with the…
- Patch 13 is up! - 30 August 2017
Hi folks. This week's content patch continues to expand upon the Helguard faction. In addition to the normal bug fixes we have added a big bunch of new champions, spells, and equipment. I also added a Frogman that someone requested on the forums because, well, why not? Patch notes: EA Patch 13 - Multiple Fixes to Campaign Creation in the Map Editor. Several known issues resolved: - Fixed issue where sometimes clicking a campaign in the campaign save panel will only show one or two maps instead of all maps in the chain - Fixed an issue where an otherwise valid battle map connection would nevertheless boot you to main menu upon victory - Fixed an issue where having a runestone selected would not allow you to select a champion without first clearing your selection - Added "Odium Rex" Champion - Added "Demonic Brute" Champion - Added "Void Witch" Champion - Added "Reclaimer Obelisk" structu…
- Patch 13 is up! - 30 August 2017
Hi folks. This week's content patch continues to expand upon the Helguard faction. In addition to the normal bug fixes we have added a big bunch of new champions, spells, and equipment. I also added a Frogman that someone requested on the forums because, well, why not? Patch notes: EA Patch 13 - Multiple Fixes to Campaign Creation in the Map Editor. Several known issues resolved: - Fixed issue where sometimes clicking a campaign in the campaign save panel will only show one or two maps instead of all maps in the chain - Fixed an issue where an otherwise valid battle map connection would nevertheless boot you to main menu upon victory - Fixed an issue where having a runestone selected would not allow you to select a champion without first clearing your selection - Added "Odium Rex" Champion - Added "Demonic Brute" Champion - Added "Void Witch" Champion - Added "Reclaimer Obelisk" structu…
- New Content / Faction Patch! - 23 August 2017
Hi folks, we've got a new patch for you with a bunch of new cards and bug fixes! This patch introduces some units from the "Helguard" faction. We still only have a few Champions so you can't make a full deck yet, but you can put them into your Skirmish decks for other factions and have fun with them. Our push continues to be on content right now. This brings us to 213 cards spread out over six factions + neutral cards. I'll be expanding that number every week as we move towards content completion on the Fantasy set. If you want to suggest some cards to add, by the way, I'm in need of some community inspiration for spell and equipment ideas. Please let me know what you want to see! EA Patch 12 Fixes: - Fixed some bugs that would prevent your Campaigns from working properly if the first map was an overworld map - Fixed a bug that could occur if multiple "intensify" effects were present on…
- New Content / Faction Patch! - 23 August 2017
Hi folks, we've got a new patch for you with a bunch of new cards and bug fixes! This patch introduces some units from the "Helguard" faction. We still only have a few Champions so you can't make a full deck yet, but you can put them into your Skirmish decks for other factions and have fun with them. Our push continues to be on content right now. This brings us to 213 cards spread out over six factions + neutral cards. I'll be expanding that number every week as we move towards content completion on the Fantasy set. If you want to suggest some cards to add, by the way, I'm in need of some community inspiration for spell and equipment ideas. Please let me know what you want to see! EA Patch 12 Fixes: - Fixed some bugs that would prevent your Campaigns from working properly if the first map was an overworld map - Fixed a bug that could occur if multiple "intensify" effects were present on…
- Map-Maker Hot Fix - 14 August 2017
Hi Folks. I did a lot of behind-the-scenes optimization in patch 11, and one of the unforseen side effects was to cause a bug that could prevent you from saving maps that you make in the editor! I'm sorry if that has caused any trouble! There's a hotfix to 11 going up right now that will resolve this issue!
- Map-Maker Hot Fix - 14 August 2017
Hi Folks. I did a lot of behind-the-scenes optimization in patch 11, and one of the unforseen side effects was to cause a bug that could prevent you from saving maps that you make in the editor! I'm sorry if that has caused any trouble! There's a hotfix to 11 going up right now that will resolve this issue!
- Demo Updated & EA Patch 11! - 12 August 2017
Hi folks. I have released an updated Demo version 3 that includes all bug fixes and feature improvements, bring it up to date with the Early Access version. It still has limited content, and you cannot use the Workshop in the demo or unlock rewards from Challenges. However, you can play the entire EA Intro Campaign, as well as multiplayer matches and single player skirmishes, so have fun! The EA version 11 patch is now up. Patch notes as follows: Fixes: - Fixed a number of skill- and spell-related bugs - Fixed issue with tooltips not parsing out conditions for extra information Additions: - Added Dwarven Nexus - Added a pooling system to make map loading progress more smoothly - A bunch of skills accidentally had a +1 DMG modifer added to them, so that whenever the skill fired a champ would gain +1 DMG. That is fixed - Added "Mass Invisibility" spell - Added "Fairy Portal" structure - A…
- Demo Updated & EA Patch 11! - 12 August 2017
Hi folks. I have released an updated Demo version 3 that includes all bug fixes and feature improvements, bring it up to date with the Early Access version. It still has limited content, and you cannot use the Workshop in the demo or unlock rewards from Challenges. However, you can play the entire EA Intro Campaign, as well as multiplayer matches and single player skirmishes, so have fun! The EA version 11 patch is now up. Patch notes as follows: Fixes: - Fixed a number of skill- and spell-related bugs - Fixed issue with tooltips not parsing out conditions for extra information Additions: - Added Dwarven Nexus - Added a pooling system to make map loading progress more smoothly - A bunch of skills accidentally had a +1 DMG modifer added to them, so that whenever the skill fired a champ would gain +1 DMG. That is fixed - Added "Mass Invisibility" spell - Added "Fairy Portal" structure - A…
- Big Patch! - 9 August 2017
Hi folks, a new patch has gone up adding a bunch of new content, bug fixes and more. Patch notes here: EA Version 0.0.10 Fixes: - fixed an issue with the Dwarven beer maiden causing the game to hang - fixed a bug with the Knight of Avalon not being able to shoot a fireball from the fire wand. - fixed battle coordinator to now respect range properly - fixed an issue where you could select a stealthed unit from the enemy team by clicking around and getting lucky - fixed a bug where you could sometimes continue in a campaign map without picking rewards - fixed forge repair so it can properly target stuff - fixed testudo - you can't move or counterattack in testudo, but you can Rotate Upgrades: - Added the Elysian Standard structure card, and associated skills - AI now respect minimum range for skills; previously they could deploy a skill while too close - Upgraded some animations and sfx o…
- Big Patch! - 9 August 2017
Hi folks, a new patch has gone up adding a bunch of new content, bug fixes and more. Patch notes here: EA Version 0.0.10 Fixes: - fixed an issue with the Dwarven beer maiden causing the game to hang - fixed a bug with the Knight of Avalon not being able to shoot a fireball from the fire wand. - fixed battle coordinator to now respect range properly - fixed an issue where you could select a stealthed unit from the enemy team by clicking around and getting lucky - fixed a bug where you could sometimes continue in a campaign map without picking rewards - fixed forge repair so it can properly target stuff - fixed testudo - you can't move or counterattack in testudo, but you can Rotate Upgrades: - Added the Elysian Standard structure card, and associated skills - AI now respect minimum range for skills; previously they could deploy a skill while too close - Upgraded some animations and sfx o…