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Dungeon Companion

Dungeon Companion Steam news

BVT Last Night Games, Vaalz | Feb 17, 2026 | game

Released

0players observed · 25 September 2026 - 02:10:21 UTC

CasualIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

Dungeon Companion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews18
  • Release dateFeb 17, 2026
  • DeveloperBVT Last Night Games, Vaalz
  • PublisherBVT Last Night Games

Genres: Casual, Indie, RPG, Strategy, Early Access

Company pages: Developer: BVT Last Night Games, VaalzPublisher: BVT Last Night Games

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Dungeon Companion Steam news

Dungeon Companion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update [3.0] Reaccitions & Halls Update - 3 April 2026

    Hi everyone! with this update I’m introducing a new mechanic, Reactions, this should add depth to the tactical layer: fights are less “plain actions” and more about setups and payoffs. Hope you enjoy it.ReactionsYou create them by chaining what’s on the enemy with what you do next—either a second status from a skill, or a skill’s element while a status is already active. There are two kinds:Status + StatusElement + StatusReactions are one-way (order matters), and relic-applied statuses don’t trigger the Status + Status path the same way skills do—so the tactical loop stays readable.There are 8 Reactions:Panic — Burn on enemy + Stun from a skill → refreshes/extends Burn and adds extra Stun duration.Toxin Flare — Poison + Burn from a skill → bursts damage for remaining Poison ticks, removes Poison.Crystalline Toxin — Freeze + Poison from a skill → bursts damage for remaining Poison ticks,…

  • Update [2.2] Window Resizing & Elemental Relics - 19 March 2026

    Hi everyone! I'm dropping a small update for now. Following your feedback, I’ve added a Window Resize option! You can now find this in the Settings menu. Note: Originally, the "small" fixed window was intended to keep the game discreetly in a corner while you worked. However, I realized the fonts became unreadable for many of you. Thanks for pointing this out—your feedback helps me a lot! New Relics I’m introducing 4 new Relics focused on elemental synergy. These will boost damage against enemies with specific weaknesses (one for each element) and when the enemy is under a status effect. This extra damage also applies to your Click Smites! APM Buff To reward those high-productivity streaks, I’ve buffed the APM multipliers. Your activity now translates into even more power. Thanks again for all the support and for helping the game grow! — Vaalz

  • Update [2.1] Multi-Monitor Selection & New Relics - 7 March 2026

    Hi everyone! This is a small update with some highly requested features. I hope you enjoy it! Multi-Monitor Selection You can now choose which monitor to display the game on via the Settings panel. Dev Note: I’ve implemented this through the settings menu for now. A "drag and drop" system would require rebuilding the overlay system from scratch, but I wanted to get this functionality to you as soon as possible. Thanks for the feedback on this! New Relics I’m adding 2 new Relics to synergize with the "Smite Clicks" feature added in the last update: Judgement Edge Base: Increases Critical Damage by 5% on Smite Clicks. Level 1: Increases max Critical Chance by 5%. Level 2: Increases Critical Damage by an additional 10%. Level 3: Increases max Critical Chance by an additional 10%. Level 4: Increases Critical Damage by an additional 10%. Smite Surge Base: Successive Smite clicks increase dam…

  • The "Algorithm Hall" - A call to all heroes from Vaalz - 28 February 2026

    Hello everyone,As a solo developer, my main goal for Dungeon Companion is to build the best experience possible. Recently, I’ve been making fundamental changes to the game's core systems. While this meant a necessary progress reset during this Early Access phase, these structural improvements are what will allow the game to grow and evolve in the long run.In Dungeon Companion, Halls are the foundation that passively generates your hero's stats. In the real world, Steam works pretty much the same way: User reviews are the "Halls" for developers.Right now, my visibility stats are a bit flat. Think of a review as a permanent multiplier; even a short one provides the 'passive generation' I need to help the game break through the Steam algorithm and reach more players.If you’ve been enjoying the grind and the stat-climbing, consider building a review. It’s the best way to help me scale the p…

  • Update [2.0] Live!! - 27 February 2026

    Hi everyone! I’ve been working hard on this update to give the game more depth, while keeping in mind that it is still designed to be a productivity-boosting companion. Here is what's new:💎 Relic System ReworkI completely redid how Relics work to make them feel more like artifacts you grow with:Levels (0-6): Relics now have levels that unlock stronger effects.Stat Investment: You can spend your Hall stats (STR/DEF/HP/LUCK) to upgrade them.Transparency: The tooltip now shows exactly which stat you need and if you can click to upgrade it.Drop Rates: To be honest, I lowered the drop rates a bit because Relics are much more powerful now.Mechanism: Unlike Runes, stats spent on Relics do not become part of your permanent base stats.🖱️ New Feature: "Smite Click"I added this for those moments when you want to be a bit more active:You can now click on enemies to deal damage (a % of your Hero's…

  • Preview: Update [2.0] - Relics Rework & Gambit UI! - 23 February 2026

    🚀 Preview: Major Systems Overhaul Incoming!Hello everyone! Vaalz here. I’ve been working hard on the next big update for Dungeon Companion, and I want to share a sneak peek of what’s coming this Friday, February 27th.⚔️ Relic System ReworkWe are introducing a complete renovation of the Relic system to transform your progression and strategy:Relic Leveling: Relics can now be upgraded up to Level 6, unlocking significantly more powerful effects as they grow.Stat Investment: You will now be able to use your STR, DEF, HP, and LUCK points to specifically upgrade your favorite relics.Renewed Balance: To fit this new system, every single relic has been rebalanced from the ground up to ensure a smoother difficulty curve.🎨 Gambit Interface ImprovementsI’ve heard you loud and clear! I know the current Gambit interface isn't the prettiest, so I’m working on a visual and functional overhaul to ma…

  • Hotfix #1 - 21 February 2026

    We noticed that yesterday's update significantly increased the game's file size due to some font assets. We’ve just pushed a Hotfix to address this and add even more localization support! ⚡ Optimization Reduced Build Size: Optimized CJK (Chinese, Japanese, Korean) fonts. The game's size has been reduced. 🌍 New Languages Added We are committed to bringing Dungeon Companion to as many players as possible. We’ve added support for: Bulgarian Czech Danish Dutch Finnish Greek Hungarian Indonesian Norwegian Polish Romanian Russian Swedish Turkish Ukrainian Note: If you encounter any display issues with these new fonts, please let us know in the forums! 🛠️ Other Tweaks Minor stability improvements related to the new localization system.

  • The Road Ahead: Our Early Access Roadmap 🚀 - 21 February 2026

    We are just getting started! We’ve analyzed your initial feedback (especially regarding the difficulty curve and the Gambit system) and we have big plans.Important Note: This Roadmap represents our current vision for the game. Please keep in mind that these features do not follow a strict chronological order. While some tasks have higher priority, we will adapt our development flow based on your feedback and new ideas that may arise!⚔️ Systems & Balance ReworkRelics 2.0: We know some of you are "one-shotting" everything! We are planning a full rework. Relics will be nerfed initially but will now scale and level up. You'll invest stats to improve them, making the late-game more challenging and rewarding.Gambits UI: We love that you like the system! We want to make the interface much prettier, less "clunky," and easier to navigate.Damage Formula: Rebalancing how damage is calculated to en…

  • 1.1 [Localization & QoL Improvements] - 21 February 2026

    Hello everyone! Thanks for the amazing support during these first 24 hours. We’ve been listening to your feedback and just pushed a small update to improve your experience. 🌐 New: Localization - We want more people to enjoy the game in their native language! We’ve added support for: Spanish (LA & ES) Portuguese (BR & PT) German French Chinese (Simplified & Traditional) Japanese Korean Italian Vietnamese 🛠️ Adjustments & UI Overlay: Resized the game window to be less intrusive while multitasking. UI: Various adjustments for better legibility and a cleaner layout. 🐛 Bug Fixes Overlay: Fixed an issue where Alt-Tabbing back to the game could prevent clicking on applications behind the window.

Patch notes and updates

S.noRelease datePatch nameGID number
13 April 2026Update [3.0] Reaccitions & Halls Update1828894815559669
219 March 2026Update [2.2] Window Resizing & Elemental Relics1827626365752265
37 March 2026Update [2.1] Multi-Monitor Selection & New Relics1826362059926284
421 February 2026Hotfix #11825093633190006
521 February 20261.1 [Localization & QoL Improvements]1825093633189303

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