SPSTEAMPULSELIVE ANALYTICS
Clash of the Monsters

Clash of the Monsters Steam metadata

Cadence Games | Apr 13, 2016 | game

Released

0players observed · 5 October 2026 - 16:18:11 UTC

ActionFree To PlayIndieFree to PlayFightingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)20,782
  • Revenue (VGI)No data available
  • Review score53% positive

Clash of the Monsters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)20,782
  • Revenue (VGI)No data available
  • Review score53% positive
  • Total reviews382
  • Release dateApr 13, 2016
  • DeveloperCadence Games
  • PublisherCadence Games

Genres: Action, Free To Play, Indie

Company pages: Developer: Cadence GamesPublisher: Cadence Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Clash of the Monsters Steam metadata

Clash of the Monsters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/431500/metadata
Steam Storehttps://store.steampowered.com/app/431500/
Steam Communityhttps://steamcommunity.com/app/431500
PCGamingWiki search
IGDB searchSearch IGDB for Clash of the Monsters

Reviews, pricing, and metadata

Review summary

Mixed

53% positive, 202 positive, 180 negative

Price and discount

Free to play

Platforms

Windows, Mac

Categories

Single-player, Multi-player, Cross-Platform Multiplayer, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 14 April 2016

Latest Steam announcements

  • A Monster Sized Update Is Coming Soon! - 3 October 2017

    Hello Monsters - It has been a while! I know many of you are wondering what is happening with Clash of the Monsters. I am very happy to tell you that we are still hard at work and the game has undergone some very exciting changes. In the coming days you will see changes to the store page leading up to the update. When the update arrives we will make a full announcement here detailing both what is new with the game, and what is still to come. We expect that these changes will go live within the week, so stay tuned. Adam Smith Cadence Games

  • A Monster Sized Update Is Coming Soon! - 3 October 2017

    Hello Monsters - It has been a while! I know many of you are wondering what is happening with Clash of the Monsters. I am very happy to tell you that we are still hard at work and the game has undergone some very exciting changes. In the coming days you will see changes to the store page leading up to the update. When the update arrives we will make a full announcement here detailing both what is new with the game, and what is still to come. We expect that these changes will go live within the week, so stay tuned. Adam Smith Cadence Games

  • VR Comes to Clash of the Monsters! v1.7 Released! - 31 December 2016

    VR mode for Clash of the Monsters has arrived! You may now use any VR set that is compatible with the OpenVR run time (Vive, Rift, etc.) to play the game in an all new way! A few notes on this: -The game is still played from a 3rd person perspective. -The game camera is now controlled by you, so follow the action closely! -VR mode is still in early development. The game UI does not show in the head mount display (HMD) as of yet - but this will be added in an update in the coming days. -The game is still either played with a game controller or keyboard. The game does not make use of VR specific controllers. -Enable VR mode on the character select screen by clicking the VR option with your PC mouse. ***Note - VR mode is only available in the Windows version of the game. This new VR mode allows for a view never before seen in a 3D fighting game. Please feel free to take screenshots and upl…

  • VR Comes to Clash of the Monsters! v1.7 Released! - 31 December 2016

    VR mode for Clash of the Monsters has arrived! You may now use any VR set that is compatible with the OpenVR run time (Vive, Rift, etc.) to play the game in an all new way! A few notes on this: -The game is still played from a 3rd person perspective. -The game camera is now controlled by you, so follow the action closely! -VR mode is still in early development. The game UI does not show in the head mount display (HMD) as of yet - but this will be added in an update in the coming days. -The game is still either played with a game controller or keyboard. The game does not make use of VR specific controllers. -Enable VR mode on the character select screen by clicking the VR option with your PC mouse. ***Note - VR mode is only available in the Windows version of the game. This new VR mode allows for a view never before seen in a 3D fighting game. Please feel free to take screenshots and upl…

  • 1.5 Released - New Features / New Stage - Patch Notes Inside! - 1 May 2016

    1.5 is now live with the below changes. -New Feature: Training Mode has been added! You can now practice your moves against an opponent with infinite health. Please note that for now, player 1 must select both his character and the opponent. The CPU will not fight back, and a second player is able to pick up the controller for two player training mode once the match begins. -New Stage: Borgo Pass is a new combat stage, and is available now! The Borgo Pass was the home of a monastery that could be found upon the route to Dracula’s home in Transylvania, as seen in Bram Stoker’s novel “Dracula”. -The Start button can now be used on all gamepads to pause and unpause the game during combat. -There is now an option to return to the main menu from the pause screen. -Bones' Special 1 now hits low instead of mid. This gives Bones a 50/50 mixup when combo’ing into a special. -Bones Special 2 now…

  • 1.5 Released - New Features / New Stage - Patch Notes Inside! - 1 May 2016

    1.5 is now live with the below changes. -New Feature: Training Mode has been added! You can now practice your moves against an opponent with infinite health. Please note that for now, player 1 must select both his character and the opponent. The CPU will not fight back, and a second player is able to pick up the controller for two player training mode once the match begins. -New Stage: Borgo Pass is a new combat stage, and is available now! The Borgo Pass was the home of a monastery that could be found upon the route to Dracula’s home in Transylvania, as seen in Bram Stoker’s novel “Dracula”. -The Start button can now be used on all gamepads to pause and unpause the game during combat. -There is now an option to return to the main menu from the pause screen. -Bones' Special 1 now hits low instead of mid. This gives Bones a 50/50 mixup when combo’ing into a special. -Bones Special 2 now…

  • v1.4 Released - Patch Notes Inside - 18 April 2016

    v1.4 is now live and the game is getting more and more stable, and more and more balanced. We still have a list of critical polish items to address, and are working as fast as we can to get all of this patched in. As soon as we work through these items we will begin releasing more characters, stages, and features. Thanks as always! -Fixed a bug that was allowing some characters to combo crouching normals. This alleviates some of the infinite stun combos that have been discovered. -Fixed a bug that was causing Living Dead to get stuck in an infinite animation when performing his standing 3 normal when controlled by the CPU. -Living Dead’s Zombie Bite special (meter version included) is now safe. Hit Stun has increased from 10 frames to 50 and now leaves Living Dead at a slight frame advantage upon exiting the move. -Bride of Dracula’s standing 1 and 2 now have decreased hit stuns. -Bones…

  • v1.4 Released - Patch Notes Inside - 18 April 2016

    v1.4 is now live and the game is getting more and more stable, and more and more balanced. We still have a list of critical polish items to address, and are working as fast as we can to get all of this patched in. As soon as we work through these items we will begin releasing more characters, stages, and features. Thanks as always! -Fixed a bug that was allowing some characters to combo crouching normals. This alleviates some of the infinite stun combos that have been discovered. -Fixed a bug that was causing Living Dead to get stuck in an infinite animation when performing his standing 3 normal when controlled by the CPU. -Living Dead’s Zombie Bite special (meter version included) is now safe. Hit Stun has increased from 10 frames to 50 and now leaves Living Dead at a slight frame advantage upon exiting the move. -Bride of Dracula’s standing 1 and 2 now have decreased hit stuns. -Bones…

  • v1.3 Update Note - 16 April 2016

    The quick updates keep coming, and will continue to do so! The latest 1.3 update has the following fixes: -Controller sensitivity has been adjusted and you should now be able to better control your character when using an analog stick on a controller. -Fixed a bug that caused some some machines to render more than two characters on the character select screen. There are a number of improvements coming over the next days. Please continue to check back as we are updating the game often. Thanks for playing!

  • v1.3 Update Note - 16 April 2016

    The quick updates keep coming, and will continue to do so! The latest 1.3 update has the following fixes: -Controller sensitivity has been adjusted and you should now be able to better control your character when using an analog stick on a controller. -Fixed a bug that caused some some machines to render more than two characters on the character select screen. There are a number of improvements coming over the next days. Please continue to check back as we are updating the game often. Thanks for playing!

  • v1.1 & v1.2 Updates Live - Patch Notes - 15 April 2016

    Tonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.1 Special Moves And Combo Lists -Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list! Pause With Controller -A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause! Balance Tweaks -Meter special moves for all characters no longer award the attacker with meter when being cast, and also when dealing damage -Bones - special 1 now does slightly less damage -Bones - special 2 now does slightly less damage -Bones - special 2 meter now does slightly more damage -Headless Ho…

  • v1.1 & v1.2 Updates Live - Patch Notes - 15 April 2016

    Tonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.1 Special Moves And Combo Lists -Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list! Pause With Controller -A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause! Balance Tweaks -Meter special moves for all characters no longer award the attacker with meter when being cast, and also when dealing damage -Bones - special 1 now does slightly less damage -Bones - special 2 now does slightly less damage -Bones - special 2 meter now does slightly more damage -Headless Ho…

  • Day 1 Update - Quick Update Coming! - 15 April 2016

    Hello everyone - and thanks for playing Clash of the Monsters! First off, I want to let everyone know that the game got thousands of downloads in its first 24 hours and we couldn't be more excited! I first want to address a few specific items. Player Feedback - Keep it coming (good or bad)! While the game currently has a mix of feedback and reviews (love it or hate it - let's just be honest here!), we are taking ALL feedback in and are working quickly on a an update that we aim to release within the next 24 hours. This update will address a few things, some of which are the following; animation polish, menu polish, character balance, etc... Not to mention, that nasty Nosferatu stun infinite is now fixed as well. In the very very near future we are going to be releasing several tweaks to make playability across different controller types a better experience. This work is already in progr…

  • Day 1 Update - Quick Update Coming! - 15 April 2016

    Hello everyone - and thanks for playing Clash of the Monsters! First off, I want to let everyone know that the game got thousands of downloads in its first 24 hours and we couldn't be more excited! I first want to address a few specific items. Player Feedback - Keep it coming (good or bad)! While the game currently has a mix of feedback and reviews (love it or hate it - let's just be honest here!), we are taking ALL feedback in and are working quickly on a an update that we aim to release within the next 24 hours. This update will address a few things, some of which are the following; animation polish, menu polish, character balance, etc... Not to mention, that nasty Nosferatu stun infinite is now fixed as well. In the very very near future we are going to be releasing several tweaks to make playability across different controller types a better experience. This work is already in progr…

Patch notes and updates

S.noRelease datePatch nameGID number
11 May 20161.5 Released - New Features / New Stage - Patch Notes Inside!4249665521684103578
21 May 20161.5 Released - New Features / New Stage - Patch Notes Inside!255953775623146066
318 April 2016v1.4 Released - Patch Notes Inside4249665521684103692
418 April 2016v1.4 Released - Patch Notes Inside260456194802817707
515 April 2016v1.1 & v1.2 Updates Live - Patch Notes4249665521684103910
615 April 2016v1.1 & v1.2 Updates Live - Patch Notes260456194792866024

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID431500
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateApr 13, 2016
DeveloperCadence Games
PublisherCadence Games
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent53%
Positive reviews202
Negative reviews180
Total reviews382
Steam recommendationsNot available
AchievementsNot available
Average playtime forever229 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/431500/

Short description

Clash of the Monsters brings the most classic and iconic horror film and literature figures together in the traditional 3D fighting game style! What would happen if the Living Dead faced off with Nosferatu? Or what about the Headless Horseman vs the Phantom of the Opera? It's time to find out!

About this game

Clash of the Monsters brings the most classic and iconic horror film and literature figures together in the traditional 3D fighting game style! The name quite literally says it all. Have you ever wondered what would happen if the Living Dead faced off with Nosferatu? Or what about the Headless Horseman vs the Phantom of the Opera? It's time to find out! Take control of your favorite classic horror genre monster or hero and get ready to fight. Clash of the Monsters makes use of legally licensed characters from both film and novel works of art. Clash of the Monsters includes the following characters: -Living Dead, from the film classic 'Night of the Living Dead' -Nosferatu, from the film classic 'Nosferatu' -Phantom of the Opera, from the film classic 'The Phantom of the Opera' -The Headless Horseman, from the classic short story "The Legend of Sleepy Hollow" -Ichabod Crane, from the classic short story 'The Legend of Sleepy Hollow' -The Bride of Dracula, from Bram Stoker's novel 'Dracula' -The Invisible Man, from H.G. Wells' novel 'The Invisible Man' -Bones, a 'Clash of the Monsters' original character Many other characters are being actively worked on and will be released in content updates over time.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
27Cross-Platform Multiplayer
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: Free
  • Highest observed: Free

Clash of the Monsters's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Clash of the Monsters's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Clash of the Monsters at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-05FreeFreeNo discountSteam Store

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