Clash of the Monsters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score53% positive
- Total reviews382
- Release dateApr 13, 2016
- DeveloperCadence Games
- PublisherCadence Games
Genres: Action, Free To Play, Indie
Company pages: Developer: Cadence GamesPublisher: Cadence Games
Clash of the Monsters Steam news
Clash of the Monsters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- A Monster Sized Update Is Coming Soon! - 3 October 2017
Hello Monsters - It has been a while! I know many of you are wondering what is happening with Clash of the Monsters. I am very happy to tell you that we are still hard at work and the game has undergone some very exciting changes. In the coming days you will see changes to the store page leading up to the update. When the update arrives we will make a full announcement here detailing both what is new with the game, and what is still to come. We expect that these changes will go live within the week, so stay tuned. Adam Smith Cadence Games
- A Monster Sized Update Is Coming Soon! - 3 October 2017
Hello Monsters - It has been a while! I know many of you are wondering what is happening with Clash of the Monsters. I am very happy to tell you that we are still hard at work and the game has undergone some very exciting changes. In the coming days you will see changes to the store page leading up to the update. When the update arrives we will make a full announcement here detailing both what is new with the game, and what is still to come. We expect that these changes will go live within the week, so stay tuned. Adam Smith Cadence Games
- VR Comes to Clash of the Monsters! v1.7 Released! - 31 December 2016
VR mode for Clash of the Monsters has arrived! You may now use any VR set that is compatible with the OpenVR run time (Vive, Rift, etc.) to play the game in an all new way! A few notes on this: -The game is still played from a 3rd person perspective. -The game camera is now controlled by you, so follow the action closely! -VR mode is still in early development. The game UI does not show in the head mount display (HMD) as of yet - but this will be added in an update in the coming days. -The game is still either played with a game controller or keyboard. The game does not make use of VR specific controllers. -Enable VR mode on the character select screen by clicking the VR option with your PC mouse. ***Note - VR mode is only available in the Windows version of the game. This new VR mode allows for a view never before seen in a 3D fighting game. Please feel free to take screenshots and upl…
- VR Comes to Clash of the Monsters! v1.7 Released! - 31 December 2016
VR mode for Clash of the Monsters has arrived! You may now use any VR set that is compatible with the OpenVR run time (Vive, Rift, etc.) to play the game in an all new way! A few notes on this: -The game is still played from a 3rd person perspective. -The game camera is now controlled by you, so follow the action closely! -VR mode is still in early development. The game UI does not show in the head mount display (HMD) as of yet - but this will be added in an update in the coming days. -The game is still either played with a game controller or keyboard. The game does not make use of VR specific controllers. -Enable VR mode on the character select screen by clicking the VR option with your PC mouse. ***Note - VR mode is only available in the Windows version of the game. This new VR mode allows for a view never before seen in a 3D fighting game. Please feel free to take screenshots and upl…
- 1.5 Released - New Features / New Stage - Patch Notes Inside! - 1 May 2016
1.5 is now live with the below changes. -New Feature: Training Mode has been added! You can now practice your moves against an opponent with infinite health. Please note that for now, player 1 must select both his character and the opponent. The CPU will not fight back, and a second player is able to pick up the controller for two player training mode once the match begins. -New Stage: Borgo Pass is a new combat stage, and is available now! The Borgo Pass was the home of a monastery that could be found upon the route to Dracula’s home in Transylvania, as seen in Bram Stoker’s novel “Dracula”. -The Start button can now be used on all gamepads to pause and unpause the game during combat. -There is now an option to return to the main menu from the pause screen. -Bones' Special 1 now hits low instead of mid. This gives Bones a 50/50 mixup when combo’ing into a special. -Bones Special 2 now…
- 1.5 Released - New Features / New Stage - Patch Notes Inside! - 1 May 2016
1.5 is now live with the below changes. -New Feature: Training Mode has been added! You can now practice your moves against an opponent with infinite health. Please note that for now, player 1 must select both his character and the opponent. The CPU will not fight back, and a second player is able to pick up the controller for two player training mode once the match begins. -New Stage: Borgo Pass is a new combat stage, and is available now! The Borgo Pass was the home of a monastery that could be found upon the route to Dracula’s home in Transylvania, as seen in Bram Stoker’s novel “Dracula”. -The Start button can now be used on all gamepads to pause and unpause the game during combat. -There is now an option to return to the main menu from the pause screen. -Bones' Special 1 now hits low instead of mid. This gives Bones a 50/50 mixup when combo’ing into a special. -Bones Special 2 now…
- v1.4 Released - Patch Notes Inside - 18 April 2016
v1.4 is now live and the game is getting more and more stable, and more and more balanced. We still have a list of critical polish items to address, and are working as fast as we can to get all of this patched in. As soon as we work through these items we will begin releasing more characters, stages, and features. Thanks as always! -Fixed a bug that was allowing some characters to combo crouching normals. This alleviates some of the infinite stun combos that have been discovered. -Fixed a bug that was causing Living Dead to get stuck in an infinite animation when performing his standing 3 normal when controlled by the CPU. -Living Dead’s Zombie Bite special (meter version included) is now safe. Hit Stun has increased from 10 frames to 50 and now leaves Living Dead at a slight frame advantage upon exiting the move. -Bride of Dracula’s standing 1 and 2 now have decreased hit stuns. -Bones…
- v1.4 Released - Patch Notes Inside - 18 April 2016
v1.4 is now live and the game is getting more and more stable, and more and more balanced. We still have a list of critical polish items to address, and are working as fast as we can to get all of this patched in. As soon as we work through these items we will begin releasing more characters, stages, and features. Thanks as always! -Fixed a bug that was allowing some characters to combo crouching normals. This alleviates some of the infinite stun combos that have been discovered. -Fixed a bug that was causing Living Dead to get stuck in an infinite animation when performing his standing 3 normal when controlled by the CPU. -Living Dead’s Zombie Bite special (meter version included) is now safe. Hit Stun has increased from 10 frames to 50 and now leaves Living Dead at a slight frame advantage upon exiting the move. -Bride of Dracula’s standing 1 and 2 now have decreased hit stuns. -Bones…
- v1.3 Update Note - 16 April 2016
The quick updates keep coming, and will continue to do so! The latest 1.3 update has the following fixes: -Controller sensitivity has been adjusted and you should now be able to better control your character when using an analog stick on a controller. -Fixed a bug that caused some some machines to render more than two characters on the character select screen. There are a number of improvements coming over the next days. Please continue to check back as we are updating the game often. Thanks for playing!
- v1.3 Update Note - 16 April 2016
The quick updates keep coming, and will continue to do so! The latest 1.3 update has the following fixes: -Controller sensitivity has been adjusted and you should now be able to better control your character when using an analog stick on a controller. -Fixed a bug that caused some some machines to render more than two characters on the character select screen. There are a number of improvements coming over the next days. Please continue to check back as we are updating the game often. Thanks for playing!
- v1.1 & v1.2 Updates Live - Patch Notes - 15 April 2016
Tonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.1 Special Moves And Combo Lists -Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list! Pause With Controller -A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause! Balance Tweaks -Meter special moves for all characters no longer award the attacker with meter when being cast, and also when dealing damage -Bones - special 1 now does slightly less damage -Bones - special 2 now does slightly less damage -Bones - special 2 meter now does slightly more damage -Headless Ho…
- v1.1 & v1.2 Updates Live - Patch Notes - 15 April 2016
Tonight we got two quick patches out in order to begin addressing some of the general reports that we have received since launch. Below is a full list of changes: 1.1 Special Moves And Combo Lists -Inputs for both each character's specials moves and combos can now be seen when pausing the game. During a match, press either Spacebar or the Start button on your controller to access your special moves list! Pause With Controller -A bug that was preventing some controllers from being able to pause the game using the start button has been addressed. You may now use your controller to pause! Balance Tweaks -Meter special moves for all characters no longer award the attacker with meter when being cast, and also when dealing damage -Bones - special 1 now does slightly less damage -Bones - special 2 now does slightly less damage -Bones - special 2 meter now does slightly more damage -Headless Ho…
- Day 1 Update - Quick Update Coming! - 15 April 2016
Hello everyone - and thanks for playing Clash of the Monsters! First off, I want to let everyone know that the game got thousands of downloads in its first 24 hours and we couldn't be more excited! I first want to address a few specific items. Player Feedback - Keep it coming (good or bad)! While the game currently has a mix of feedback and reviews (love it or hate it - let's just be honest here!), we are taking ALL feedback in and are working quickly on a an update that we aim to release within the next 24 hours. This update will address a few things, some of which are the following; animation polish, menu polish, character balance, etc... Not to mention, that nasty Nosferatu stun infinite is now fixed as well. In the very very near future we are going to be releasing several tweaks to make playability across different controller types a better experience. This work is already in progr…
- Day 1 Update - Quick Update Coming! - 15 April 2016
Hello everyone - and thanks for playing Clash of the Monsters! First off, I want to let everyone know that the game got thousands of downloads in its first 24 hours and we couldn't be more excited! I first want to address a few specific items. Player Feedback - Keep it coming (good or bad)! While the game currently has a mix of feedback and reviews (love it or hate it - let's just be honest here!), we are taking ALL feedback in and are working quickly on a an update that we aim to release within the next 24 hours. This update will address a few things, some of which are the following; animation polish, menu polish, character balance, etc... Not to mention, that nasty Nosferatu stun infinite is now fixed as well. In the very very near future we are going to be releasing several tweaks to make playability across different controller types a better experience. This work is already in progr…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 May 2016 | 1.5 Released - New Features / New Stage - Patch Notes Inside! | 4249665521684103578 |
| 2 | 1 May 2016 | 1.5 Released - New Features / New Stage - Patch Notes Inside! | 255953775623146066 |
| 3 | 18 April 2016 | v1.4 Released - Patch Notes Inside | 4249665521684103692 |
| 4 | 18 April 2016 | v1.4 Released - Patch Notes Inside | 260456194802817707 |
| 5 | 15 April 2016 | v1.1 & v1.2 Updates Live - Patch Notes | 4249665521684103910 |
| 6 | 15 April 2016 | v1.1 & v1.2 Updates Live - Patch Notes | 260456194792866024 |
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