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The Anomaly Department

The Anomaly Department Steam news

BuderWorks | Q3 2026 | game

Released

0players observed · 25 September 2026 - 13:03:02 UTC

IndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

The Anomaly Department news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews5
  • Release dateQ3 2026
  • DeveloperBuderWorks
  • PublisherBuderWorks

Genres: Indie, Simulation

Company pages: Developer: BuderWorksPublisher: BuderWorks

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Anomaly Department Steam news

The Anomaly Department news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Mini Contracts Now Available! - 30 July 2026

    I'm excited to announce the first round of mini contracts are live. These are smaller, non-progressive levels in new environments. For the initial batch we have released one easy, one medium and one high difficulty level. Go find some anomalies!

  • A few minor fixes/tweaks - 23 July 2026

    Fixed a desync issue with bread in the bakery Fixed a race condition where the trophy cases in the lobby would not display properly for everyone Fixed a potential issue where landmines could go off when you were visually further away than expected More minor localization changes

  • Custom Key binds, new interaction display and small bug fixes - 19 July 2026

    Added custom key bindings in settings Added new interaction display text. Instead of being text on the bottom of your screen the interactions will show up near the whatever you are trying to use. Fixed an issue where the Graveyard hat could not be equipped for some players Reviewed and removed/modified some anomalies that felt unfair More anomaly cam fixes. The main issue was graffiti on the Back Alley levels. I will continue to refine this but It is already much better than it was a few days ago. Potentially fixed an issue where if you had two monitors you could have some awkward mouse interactions As far as the potentially fixed it's because this is hard for me, even with 3 monitors, to reproduce reliably. There was a most likely cause and I haven't been able to repeat it at all since I made the adjustment but let me know if you still have it happen. These types of bugs are the most a…

  • Backalley fixes - 17 July 2026

    Fixed a bug where on the last level of Back Alleys your teammates could spawn outside of the spawn room Enhanced the anomaly camera. This affected the Back Alley the level most but it should make it much better on the Graveyard levels as well. Thanks for all the feedbacks and bug reports. I am still making improvements that will go live in the next week or two. This will include a few more maps as well. :)

  • Added graphics quality setting and a few fixes - 16 July 2026

    Added Graphics Quality setting. This should help quite a few people.Fixed an issue where trophies wouldn't always show up for all playersFixed an issue where the Slippery punishment wouldn't always be removedFixed a few localization issues. Thanks for the bug reports and feedback. We are monitoring them and getting them fixed ASAP. We are also adding a audio settings but that will take a week or so.

  • Added FPS option and fixed a bug - 15 July 2026

    *Added an FPS and V-Sync option in settings *Fixed a corrupt file that caused some clients to crash

  • Landmines will blow you up as expected now - 15 July 2026

    Landmine visuals will be consistent across all palyers Fixed an annoying bug where the landmines would block you when they weren't actually visible. If you were running into the occasional step up or even blocked path for no reason that was because of this. Thanks for the bug reports. If you come across any please let me know either in the Steam Discussion area or you can report it directly to me on Discord.

  • The Anomaly Department is LIVE! - 14 July 2026

    The Anomaly Department is officially available now on Steam. Thank you to everyone who played the demo, joined us during Steam Next Fest, reported bugs, shared feedback, or added the game to their wishlist. Your support helped us reach launch day. We hope you enjoy your first shift.

  • Huge performance upgrades and tweaks! - 26 June 2026

    TL;DRMajor performance enhancements.Adjusted lighting quite a bit.Added a quick, one screen tutorial pop up on first play through.When you have a penalty/punishment you will now receive a more clear notice through the UI.Fixed a timing issue where doors would sometimes visually close twice.Fixed an annoying issue where you would sometimes have to click twice when in a menu.A few other minor bugsLong winded explanations: The performance difference is large. It had to do with lighting so I took the time to replace the entire lighting system and rework all the lighting in the game. Aside from performance improvements I think things actually look better and a bit more unified. The quick tutorial is because when watching people stream this(I love watching it btw!) some people who aren't familiar with anomaly games were unsure of what to do. I hate long tutorials in games and wanted to avoid…

  • New Release Date and Updates! - 23 June 2026

    We hope everyone had as much fun with NextFest as we did! So many great demos. We 30x'd our wishlist over the event which is insane. Thank you so much. Today we are announcing that we have decided to move the release date back to July 14th. The Anomaly Department is in a ready to release state but the original timeline we had planned would coincide and compete with the biggest game sale of the year... Steam's Summer Sale. We, or should I say "I" since I am a solo indie developer, have loved making this game and I love seeing people playing it and laughing. I want to give it a fair shot at success which means pushing things back a little bit. In the mean time I have been working very hard on performance improvements with a lot of success. I had planned on waiting and releasing that update only for the full release but since things are delayed I will be updating the demo soon. If the game…

  • A few updates! - 19 June 2026

    Thanks everyone for playing the demo. We hope NextFest is going great for you guys! We made a minor update. Added option to invert look. This is because the streamer Cheesepopps wouldn't stop whining about it.Fixed an edge case where the Red Light / Green Light event would shoot you the next round.Minor localizations fixes Thanks for all the support and feedback. We hope you are having a blast this NextFest.

  • Comfort Update - 16 June 2026

    We updated our demo to improve first-person comfort. Disabled motion blurReduced or disabled various post-processing effectsMinor FPS stability patchesMinor performance improvementsAlso... that security door acts a bit more like a door now. We hope you are enjoying the demo! Happy NextFest!

Patch notes and updates

S.noRelease datePatch nameGID number
123 July 2026A few minor fixes/tweaks1839041357026491
219 July 2026Custom Key binds, new interaction display and small bug fixes1838407329263607
317 July 2026Backalley fixes1838407329260670
416 July 2026Added graphics quality setting and a few fixes1838407329255415
515 July 2026Added FPS option and fixed a bug1838407329254021
615 July 2026Landmines will blow you up as expected now1838407329252980
719 June 2026A few updates!1835871199305778
816 June 2026Comfort Update1835236783572821

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