SPSTEAMPULSELIVE ANALYTICS
Classic Tower Defense 2

Classic Tower Defense 2 Steam metadata

Blacksmith Forge | Feb 9, 2026 | game

Released

1players observed · 22 September 2026 - 02:37:31 UTC

IndieStrategySteam Store

  • Latest observed players1 · 22 September 2026 - 02:37:31 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)402
  • Revenue (VGI)$640
  • Review score96% positive

Classic Tower Defense 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 02:37:31 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)402
  • Revenue (VGI)$640
  • Review score96% positive
  • Total reviews24
  • Release dateFeb 9, 2026
  • DeveloperBlacksmith Forge
  • PublisherBlacksmith Forge

Genres: Indie, Strategy

Company pages: Developer: Blacksmith ForgePublisher: Blacksmith Forge

Top Steam chartsTop 100 gamesGame directorySteam Store page

Classic Tower Defense 2 Steam metadata

Classic Tower Defense 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4330100/metadata
Steam Storehttps://store.steampowered.com/app/4330100/
Steam Communityhttps://steamcommunity.com/app/4330100
PCGamingWiki search
IGDB searchSearch IGDB for Classic Tower Defense 2

Reviews, pricing, and metadata

Review summary

Positive

96% positive, 23 positive, 1 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Playable without Timed Input, Stereo Sound

Achievements

39

Platform releases
  • Steam 10 February 2026

Latest Steam announcements

  • Update 1.1.5 - Built From Your Runs - 1 September 2026

    In 1.1.4 we asked you to share anonymous statistics, and promised that the next balance patch would be built on them. This is that patch. 674 runs came back, and they showed us three things we would never have guessed on our own: Endless runs die rich, many runs bleed out long before they actually lose, and three rewards were being refused almost every single time they appeared.EndlessYour gold finally has somewhere to go. The statistics were blunt about this. A typical Endless run ends holding more than six thousand unspent gold - roughly seventeen towers' worth - with every tower already at level five and most build spots still empty. Your income keeps multiplying; the number of towers you are allowed to field never moves, so from the middle of the run the gold you earn stops being able to buy anything. From wave 16, and every six waves after that, the limit on every tower type you al…

  • Update 1.1.4 - Endless Rebalanced, and Icons for Everything - 18 August 2026

    Endless kept growing until it ran out of frames, and handed out gold nobody could spend. This update makes it grow upward instead of outward. Nearly every reward in the game also finally has artwork of its own. There is also a new, optional way for you to help us balance the game.EndlessDeep waves stop multiplying and start hardening. Wave size, boss count and the speed bonus used to climb forever, so by wave 40 the screen was full and the framerate was not. They now stop growing, and enemies past wave 30 get tougher instead. Fewer of them, harder to kill.Gold stops piling up. Kill rewards grew with every wave, so deep runs ended with far more gold than there was anything to spend it on. The reward now settles instead of climbing.Deep waves stay varied. Late Endless had drifted into nothing but the toughest enemy type. The mix now keeps all three, so the towers you built to counter them…

  • Update 1.1.3 — Fixes & Smoother Late Waves - 12 August 2026

    A small update, and almost all of it came from your reports on the forum. Thank you helix2, Zatoichi and garwilm.ProfessionsYour profession is applied properly again. Starting a new campaign after finishing one could leave you stuck with the profession from your previous run, without ever being asked to choose. You now always get the choice.The Merchant and the Elementalist described themselves wrong. Their cards promised starting towers that didn't match what you actually got. The towers were always right — the descriptions weren't. Both now match the game.FixesBurning enemies stop burning. A fire effect could linger on an enemy long after the flames were out.The map can no longer disappear, leaving only sky. The camera could be moved past the edge of the battlefield, most easily on Silent Necropolis. It now stays over the map on every level.PerformanceLate waves run smoother. Big Endl…

  • Update 1.1.2 — 39 Achievements & Steam Cloud - 8 August 2026

    Achievements are here — 39 of them, from your very first kill to clearing the whole campaign on Hard. Steam Cloud is on, so your progress follows you between PCs. Plus a fix for a quiet bug that had been switching off three modifiers behind your back.Steam Achievements39 achievements, tracked across every run. Campaign milestones, Endless wave records, the full bestiary, every profession, every tower, gold hoards and debts — and a handful of proper challenges for the stubborn: win a mission with three towers, win without selling a single one, finish a mission on Hard without losing a point of base health.Nothing is lost if you play offline. Progress is stored locally first and sent to Steam afterwards. Play with Steam offline or closed and your unlocks are simply delivered the next time you're connected.Progress counts from now on. Achievements track runs played from this update onward;…

  • Update 1.1.1 — Berserk Fix, Balance & Bug Fixes - 22 July 2026

    A focused follow-up to the big 1.1.0 update — squashing a few bugs that turned up in your runs, tightening two economy modifiers, and keeping all nine languages current. ⚖️ Balance & Economy Scrap Collector reined in. This doctrine turned overkill damage into gold far too efficiently — a single big hit into a pack could pay dozens of times a normal kill. It now converts 5% of overkill (down from 10%) and pays at most 75 gold per wave. Greed's loan is a real debt again. Taking the Greed tower's loan and failing to repay it now correctly drives your gold negative until your income covers the debt, instead of the repayment being quietly forgiven. Sacrifice sell value trimmed. The modifier that sells a random tower now refunds 140% of its cost (down from 150%). 🐛 Bug Fixes Berserk now works on every difficulty. The Berserk blessing — tower damage and attack speed that ramp up as your base…

  • Classic Tower Defense 2 — Version 1.1.0 - 19 July 2026

    Classic Tower Defense 2 — Update 1.1.0 This is our biggest update yet — a sweeping content and quality overhaul. Two brand-new maps join both game modes, the Campaign grows to a full ten missions with a new Profession system, dozens more modifiers land, and a complete in-game encyclopedia arrives. On top of that: selectable difficulty, rule-bending special waves, deep UI and quality-of-life work, and full localization across nine languages. Thank you for playing — here's everything that's new. 🗺️ New Maps & Levels New map — Silent Necropolis. A haunting night cemetery joins the game, with a winding gated route past chapels, crypts and grave plots under moonlight and drifting fog. Playable in Endless, and the grand finale of the Campaign. New map — Overgrown Sanctum. A lost jungle temple where enemies snake along a stone processional path past toppled colossi and ruined colonnades towar…

  • What is Classic Tower Defense 2? - 30 April 2026

    Classic Tower Defense 2 is a medieval tower defense game that sticks to the genre's roots while adding modern strategic depth.The rules are simple: one path, towers along it, and waves of enemies marching toward your base. No mazing, no micromanagement. Just planning and positioning.What makes it different:9 towers, each with 5 unique skills that let them fill different roles- Critical chance, multi-target attacks, and scalable effects on every tower- A roguelike-style campaign with randomized rewards and modifiers each run- No permanent unlocks or grind walls — every strategy is available from the start- Endless Mode to push your best builds to the limitThere's also a free demo if you want to try before committing. We're a small indie team and every review, wishlist, and share makes a real difference.Thanks for checking it out.

  • Important Fix & Apology - 17 February 2026

    We want to sincerely apologize for an issue that affected some players’ progress.A critical bug prevented progression beyond Level 7 due to a problem with Wave 20, which could cause the game to stall and make it impossible to continue the run. This was understandably frustrating, and we’re sorry to everyone whose playthrough was disrupted.The issue has now been fully fixed in Patch 1.0.3, and an additional failsafe system has been added to prevent similar situations in the future.Thank you for your patience, your reports, and for sticking with the game despite this problem. We truly appreciate your support.— Blacksmith Forge

  • Classic Tower Defense 2 – Patch 1.0.3 - 17 February 2026

    This update fixes a critical progression issue and includes balance adjustments aimed at improving overall game flow and difficulty pacing.Critical FixFixed a critical issue where waves could fail to complete, causing the game to stallAdded a built-in failsafe timer that automatically завершes a wave if it becomes stuckBalance ChangesRebalanced most Tier 2 and Tier 3 enemiesAdjusted stats and resistancesIncreased vulnerability to magic damageSeveral levels have been slightly eased to reduce difficulty spikesOverall difficulty has been slightly reduced for smoother progressionTower AdjustmentsTower upgrades now provide slightly stronger stat bonusesUpgrade impact is more noticeable across most towersThank you for your continued feedback and support. Your reports help us improve the game with every update.— Blacksmith Forge

  • Classic Tower Defense 2 – Patch 1.0.1 - 12 February 2026

    LocalizationFixed an issue where the game language would reset to English on startupVarious minor translation fixes and text correctionsControls & CameraRight Mouse Button can now be used to drag and rotate the cameraSpacebar now toggles Pause / UnpauseImproved overall control responsivenessMinor control adjustments and refinementsMulti-Monitor FixFixed an issue where the cursor could move to a second monitor during gameplayCursor is now properly confined to the game windowGameplay AdjustmentsBuffed most active tower abilitiesThese changes improve usability and impactNo core gameplay systems were alteredGeneral FixesVarious minor bug fixes and polish improvementsThank you for playing Classic Tower Defense 2 and supporting the project. More improvements are coming soon.— Blacksmith Forge

  • Classic Tower Defense 2 Is Now Live - 11 February 2026

    Classic Tower Defense 2 Is Now LiveToday is a major milestone for us.Classic Tower Defense 2 is officially released.This project started as something deeply personal — a desire to recreate the sense of challenge and discovery that classic strategy games once gave us. The original Classic Tower Defense was our first step toward bringing that feeling back.With the sequel, we didn’t just want to repeat the idea.We wanted to evolve it.And now… it’s finally in your hands.What’s New in Classic Tower Defense 2?This isn’t just a visual upgrade. This is a deeper, more layered strategic experience.Classic Tower Defense 2 features:• Expanded tower skill trees • Randomized rewards after each wave • Elemental interactions and resistance systems • Boss waves with unique mechanics • Endless Mode for true endurance • Improved visuals, effects, and atmosphere • More meaningful decisions in every runWe d…

  • 📢 Classic Tower Defense 2 — Coming Soon - 29 January 2026

    Hello everyone!We’re excited to share that Classic Tower Defense 2 is finally approaching release.This project started as a love letter to classic tower defense games — simple foundations, clear rules, and strategic placement — and has grown into something deeper, darker, and more replayable.What to expect in Classic Tower Defense 2:Classic single-path tower defense gameplayDeep tower stats and skill progressionStrategic positioning over micromanagementEndless mode with scaling difficultyDark medieval fantasy atmosphereThe game is still in active development, and we’re currently focusing on polish, balance, and final content tuning. We’ll be sharing more details soon, including gameplay breakdowns and additional previews.If you haven’t already, wishlisting the game helps a lot and directly supports the release.👉 Wishlist Classic Tower Defense 2 on SteamThank you for your support and in…

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 2026Update 1.1.1 — Berserk Fix, Balance & Bug Fixes1839041357024823
217 February 2026Classic Tower Defense 2 – Patch 1.0.31824644522847649
312 February 2026Classic Tower Defense 2 – Patch 1.0.11824459501605242

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4330100
Live current players1
SteamPulse tracked peak4
Live count (today's peak floor)1
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateFeb 9, 2026
DeveloperBlacksmith Forge
PublisherBlacksmith Forge
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent96%
Positive reviews23
Negative reviews1
Total reviews24
Steam recommendationsNot available
Achievements39
Average playtime forever479 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4330100/

Short description

Classic tower defense rules meet modern systems. Build medieval towers, face adaptive waves, and experiment with upgrades, modifiers, and roguelike progression.

About this game

Classical experience with modern reinterpretation It follows the traditional rules that defined the genre: a single path, medieval towers placed around it, and enemies that advance relentlessly toward their goal. Towers cannot be attacked, positioning matters, and strategy comes from planning rather than micromanagement. On top of this familiar foundation, the game introduces modern systems and deeper mechanics that significantly expand replayability and strategic depth. Each tower features advanced stats — critical chance and critical damage, multi-target attacks, range, fire rate and scaling effects — and its own skill set that unlocks as the tower levels up. Archer, Ballista and Canon hold the physical line — quick volleys, piercing bolts and siege blasts Fire, Ice and Storm burn, slow and chain lightning across whole lanes Chaos, Resonance and Greed bend the rules — raw arcane power, support auras that amplify every tower around them, and gold squeezed out of every kill Level a tower to unlock its skills — from poison arrows and meteor rain to marks that amplify all damage a target takes. Nine towers, forty-two skills : the same tower can play a completely different role in every run. After key waves the game deals you a hand of rewards — pick one, and shape the whole run: Blessings strengthen your towers: damage, attack speed, crits, range Curses strip the enemy down — sundered armor, broken wings, exposed essence Doctrines bend the economy and the rules of engagement Tower skills unlock each tower's signature abilities Unique effects are rare, powerful and run-defining 89 modifiers across three rarity tiers — Common, Rare and Legendary — with rerolls for when the hand does not fit. Every choice is permanent, and no two runs play out the same. The main mode is a ten-level campaign designed as one self-contained run — from the first breach at The City Gates to the last stand in the Silent Necropolis , where twenty waves crash against everything you have learned. Pick one of four professions : the Adventurer sees an extra reward card in every deal, the Warlord marches with a physical arsenal, the Elementalist commands every magic tower, and th…

Supported languages

English, Ukrainian, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Portugal, Polish, Portuguese - Brazil, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
69Stereo Sound
70Surround Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Classic Tower Defense 2's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Classic Tower Defense 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Classic Tower Defense 2 at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

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