Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4330100 |
| Live current players | 1 |
| SteamPulse tracked peak | 4 |
| Live count (today's peak floor) | 1 |
| Price | $2.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.99 |
| Current price USD | $2.99 |
| Release date | Feb 9, 2026 |
| Developer | Blacksmith Forge |
| Publisher | Blacksmith Forge |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Positive |
| Positive review percent | 96% |
| Positive reviews | 23 |
| Negative reviews | 1 |
| Total reviews | 24 |
| Steam recommendations | Not available |
| Achievements | 39 |
| Average playtime forever | 479 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4330100/ |
Short description
Classic tower defense rules meet modern systems. Build medieval towers, face adaptive waves, and experiment with upgrades, modifiers, and roguelike progression.
About this game
Classical experience with modern reinterpretation It follows the traditional rules that defined the genre: a single path, medieval towers placed around it, and enemies that advance relentlessly toward their goal. Towers cannot be attacked, positioning matters, and strategy comes from planning rather than micromanagement. On top of this familiar foundation, the game introduces modern systems and deeper mechanics that significantly expand replayability and strategic depth. Each tower features advanced stats — critical chance and critical damage, multi-target attacks, range, fire rate and scaling effects — and its own skill set that unlocks as the tower levels up. Archer, Ballista and Canon hold the physical line — quick volleys, piercing bolts and siege blasts Fire, Ice and Storm burn, slow and chain lightning across whole lanes Chaos, Resonance and Greed bend the rules — raw arcane power, support auras that amplify every tower around them, and gold squeezed out of every kill Level a tower to unlock its skills — from poison arrows and meteor rain to marks that amplify all damage a target takes. Nine towers, forty-two skills : the same tower can play a completely different role in every run. After key waves the game deals you a hand of rewards — pick one, and shape the whole run: Blessings strengthen your towers: damage, attack speed, crits, range Curses strip the enemy down — sundered armor, broken wings, exposed essence Doctrines bend the economy and the rules of engagement Tower skills unlock each tower's signature abilities Unique effects are rare, powerful and run-defining 89 modifiers across three rarity tiers — Common, Rare and Legendary — with rerolls for when the hand does not fit. Every choice is permanent, and no two runs play out the same. The main mode is a ten-level campaign designed as one self-contained run — from the first breach at The City Gates to the last stand in the Silent Necropolis , where twenty waves crash against everything you have learned. Pick one of four professions : the Adventurer sees an extra reward card in every deal, the Warlord marches with a physical arsenal, the Elementalist commands every magic tower, and th…
Supported languages
English, Ukrainian, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Portugal, Polish, Portuguese - Brazil, Traditional Chinese
