SPSTEAMPULSELIVE ANALYTICS
Classic Tower Defense 2

Classic Tower Defense 2 Steam news

Blacksmith Forge | Feb 9, 2026 | game

Released

0players observed · 22 September 2026 - 05:50:45 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Classic Tower Defense 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews24
  • Release dateFeb 9, 2026
  • DeveloperBlacksmith Forge
  • PublisherBlacksmith Forge

Genres: Indie, Strategy

Company pages: Developer: Blacksmith ForgePublisher: Blacksmith Forge

Top Steam chartsTop 100 gamesGame directorySteam Store page

Classic Tower Defense 2 Steam news

Classic Tower Defense 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.1.5 - Built From Your Runs - 1 September 2026

    In 1.1.4 we asked you to share anonymous statistics, and promised that the next balance patch would be built on them. This is that patch. 674 runs came back, and they showed us three things we would never have guessed on our own: Endless runs die rich, many runs bleed out long before they actually lose, and three rewards were being refused almost every single time they appeared.EndlessYour gold finally has somewhere to go. The statistics were blunt about this. A typical Endless run ends holding more than six thousand unspent gold - roughly seventeen towers' worth - with every tower already at level five and most build spots still empty. Your income keeps multiplying; the number of towers you are allowed to field never moves, so from the middle of the run the gold you earn stops being able to buy anything. From wave 16, and every six waves after that, the limit on every tower type you al…

  • Update 1.1.4 - Endless Rebalanced, and Icons for Everything - 18 August 2026

    Endless kept growing until it ran out of frames, and handed out gold nobody could spend. This update makes it grow upward instead of outward. Nearly every reward in the game also finally has artwork of its own. There is also a new, optional way for you to help us balance the game.EndlessDeep waves stop multiplying and start hardening. Wave size, boss count and the speed bonus used to climb forever, so by wave 40 the screen was full and the framerate was not. They now stop growing, and enemies past wave 30 get tougher instead. Fewer of them, harder to kill.Gold stops piling up. Kill rewards grew with every wave, so deep runs ended with far more gold than there was anything to spend it on. The reward now settles instead of climbing.Deep waves stay varied. Late Endless had drifted into nothing but the toughest enemy type. The mix now keeps all three, so the towers you built to counter them…

  • Update 1.1.3 — Fixes & Smoother Late Waves - 12 August 2026

    A small update, and almost all of it came from your reports on the forum. Thank you helix2, Zatoichi and garwilm.ProfessionsYour profession is applied properly again. Starting a new campaign after finishing one could leave you stuck with the profession from your previous run, without ever being asked to choose. You now always get the choice.The Merchant and the Elementalist described themselves wrong. Their cards promised starting towers that didn't match what you actually got. The towers were always right — the descriptions weren't. Both now match the game.FixesBurning enemies stop burning. A fire effect could linger on an enemy long after the flames were out.The map can no longer disappear, leaving only sky. The camera could be moved past the edge of the battlefield, most easily on Silent Necropolis. It now stays over the map on every level.PerformanceLate waves run smoother. Big Endl…

  • Update 1.1.2 — 39 Achievements & Steam Cloud - 8 August 2026

    Achievements are here — 39 of them, from your very first kill to clearing the whole campaign on Hard. Steam Cloud is on, so your progress follows you between PCs. Plus a fix for a quiet bug that had been switching off three modifiers behind your back.Steam Achievements39 achievements, tracked across every run. Campaign milestones, Endless wave records, the full bestiary, every profession, every tower, gold hoards and debts — and a handful of proper challenges for the stubborn: win a mission with three towers, win without selling a single one, finish a mission on Hard without losing a point of base health.Nothing is lost if you play offline. Progress is stored locally first and sent to Steam afterwards. Play with Steam offline or closed and your unlocks are simply delivered the next time you're connected.Progress counts from now on. Achievements track runs played from this update onward;…

  • Update 1.1.1 — Berserk Fix, Balance & Bug Fixes - 22 July 2026

    A focused follow-up to the big 1.1.0 update — squashing a few bugs that turned up in your runs, tightening two economy modifiers, and keeping all nine languages current. ⚖️ Balance & Economy Scrap Collector reined in. This doctrine turned overkill damage into gold far too efficiently — a single big hit into a pack could pay dozens of times a normal kill. It now converts 5% of overkill (down from 10%) and pays at most 75 gold per wave. Greed's loan is a real debt again. Taking the Greed tower's loan and failing to repay it now correctly drives your gold negative until your income covers the debt, instead of the repayment being quietly forgiven. Sacrifice sell value trimmed. The modifier that sells a random tower now refunds 140% of its cost (down from 150%). 🐛 Bug Fixes Berserk now works on every difficulty. The Berserk blessing — tower damage and attack speed that ramp up as your base…

  • Classic Tower Defense 2 — Version 1.1.0 - 19 July 2026

    Classic Tower Defense 2 — Update 1.1.0 This is our biggest update yet — a sweeping content and quality overhaul. Two brand-new maps join both game modes, the Campaign grows to a full ten missions with a new Profession system, dozens more modifiers land, and a complete in-game encyclopedia arrives. On top of that: selectable difficulty, rule-bending special waves, deep UI and quality-of-life work, and full localization across nine languages. Thank you for playing — here's everything that's new. 🗺️ New Maps & Levels New map — Silent Necropolis. A haunting night cemetery joins the game, with a winding gated route past chapels, crypts and grave plots under moonlight and drifting fog. Playable in Endless, and the grand finale of the Campaign. New map — Overgrown Sanctum. A lost jungle temple where enemies snake along a stone processional path past toppled colossi and ruined colonnades towar…

  • What is Classic Tower Defense 2? - 30 April 2026

    Classic Tower Defense 2 is a medieval tower defense game that sticks to the genre's roots while adding modern strategic depth.The rules are simple: one path, towers along it, and waves of enemies marching toward your base. No mazing, no micromanagement. Just planning and positioning.What makes it different:9 towers, each with 5 unique skills that let them fill different roles- Critical chance, multi-target attacks, and scalable effects on every tower- A roguelike-style campaign with randomized rewards and modifiers each run- No permanent unlocks or grind walls — every strategy is available from the start- Endless Mode to push your best builds to the limitThere's also a free demo if you want to try before committing. We're a small indie team and every review, wishlist, and share makes a real difference.Thanks for checking it out.

  • Important Fix & Apology - 17 February 2026

    We want to sincerely apologize for an issue that affected some players’ progress.A critical bug prevented progression beyond Level 7 due to a problem with Wave 20, which could cause the game to stall and make it impossible to continue the run. This was understandably frustrating, and we’re sorry to everyone whose playthrough was disrupted.The issue has now been fully fixed in Patch 1.0.3, and an additional failsafe system has been added to prevent similar situations in the future.Thank you for your patience, your reports, and for sticking with the game despite this problem. We truly appreciate your support.— Blacksmith Forge

  • Classic Tower Defense 2 – Patch 1.0.3 - 17 February 2026

    This update fixes a critical progression issue and includes balance adjustments aimed at improving overall game flow and difficulty pacing.Critical FixFixed a critical issue where waves could fail to complete, causing the game to stallAdded a built-in failsafe timer that automatically завершes a wave if it becomes stuckBalance ChangesRebalanced most Tier 2 and Tier 3 enemiesAdjusted stats and resistancesIncreased vulnerability to magic damageSeveral levels have been slightly eased to reduce difficulty spikesOverall difficulty has been slightly reduced for smoother progressionTower AdjustmentsTower upgrades now provide slightly stronger stat bonusesUpgrade impact is more noticeable across most towersThank you for your continued feedback and support. Your reports help us improve the game with every update.— Blacksmith Forge

  • Classic Tower Defense 2 – Patch 1.0.1 - 12 February 2026

    LocalizationFixed an issue where the game language would reset to English on startupVarious minor translation fixes and text correctionsControls & CameraRight Mouse Button can now be used to drag and rotate the cameraSpacebar now toggles Pause / UnpauseImproved overall control responsivenessMinor control adjustments and refinementsMulti-Monitor FixFixed an issue where the cursor could move to a second monitor during gameplayCursor is now properly confined to the game windowGameplay AdjustmentsBuffed most active tower abilitiesThese changes improve usability and impactNo core gameplay systems were alteredGeneral FixesVarious minor bug fixes and polish improvementsThank you for playing Classic Tower Defense 2 and supporting the project. More improvements are coming soon.— Blacksmith Forge

  • Classic Tower Defense 2 Is Now Live - 11 February 2026

    Classic Tower Defense 2 Is Now LiveToday is a major milestone for us.Classic Tower Defense 2 is officially released.This project started as something deeply personal — a desire to recreate the sense of challenge and discovery that classic strategy games once gave us. The original Classic Tower Defense was our first step toward bringing that feeling back.With the sequel, we didn’t just want to repeat the idea.We wanted to evolve it.And now… it’s finally in your hands.What’s New in Classic Tower Defense 2?This isn’t just a visual upgrade. This is a deeper, more layered strategic experience.Classic Tower Defense 2 features:• Expanded tower skill trees • Randomized rewards after each wave • Elemental interactions and resistance systems • Boss waves with unique mechanics • Endless Mode for true endurance • Improved visuals, effects, and atmosphere • More meaningful decisions in every runWe d…

  • 📢 Classic Tower Defense 2 — Coming Soon - 29 January 2026

    Hello everyone!We’re excited to share that Classic Tower Defense 2 is finally approaching release.This project started as a love letter to classic tower defense games — simple foundations, clear rules, and strategic placement — and has grown into something deeper, darker, and more replayable.What to expect in Classic Tower Defense 2:Classic single-path tower defense gameplayDeep tower stats and skill progressionStrategic positioning over micromanagementEndless mode with scaling difficultyDark medieval fantasy atmosphereThe game is still in active development, and we’re currently focusing on polish, balance, and final content tuning. We’ll be sharing more details soon, including gameplay breakdowns and additional previews.If you haven’t already, wishlisting the game helps a lot and directly supports the release.👉 Wishlist Classic Tower Defense 2 on SteamThank you for your support and in…

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 2026Update 1.1.1 — Berserk Fix, Balance & Bug Fixes1839041357024823
217 February 2026Classic Tower Defense 2 – Patch 1.0.31824644522847649
312 February 2026Classic Tower Defense 2 – Patch 1.0.11824459501605242

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.