- Lootborne — Hotfix 5 - 30 September 2026
Market Mythic items can now be sold. Mythics you get from battle drops or Arena milestones can now be listed on the Steam Market, including ones you've found since Hotfix 3. Mythics from forging, wave boss rewards, and items that got upgraded when they dropped stay account-bound. Selling limits are unchanged. You need to update to this build for your Mythic drops to be sellable. Mythics found since Hotfix 3 qualify once you update; older ones stay account-bound. Equipment Steam items stay equipped. Items from your Steam inventory (for example, ones bought on the Market) no longer pop out of their slot when you restart the game. If this happened to you before, just equip the item again once — it'll stay put from now on. Forge Fixed an issue where clicking Forge multiple times quickly could cause problems. If a forge doesn't go through, nothing is forged: materials that weren't used up co…
- Beware: Bufus is now roaming the land - 29 September 2026
Well met, travelers A shadowy visitor is about to appear... A dark, armed figure cloaked in black. This umbral fellow will roam the roads of the region for 2 days. Prepare for the worst. At a random moment during the event, one of your PvP fights will turn into a battle against Bufus. The longer you remain online, the more likely you are to encounter him. Everyone who encounters Bufus has a 1-in-500 chance of obtaining... well, a particularly rare artifact. The item will be obtained and become tradable when the event ends. Here's luck! PS: Update your game. Bufus only appears in the latest version. If your game hasn’t updated, restart Steam.
- The Steam Market is open - 28 September 2026
Starting today, some Lootborne items can be bought and sold on the Steam Community Market. This first opening is deliberately cautious, to protect the game's economy from bots and cheaters. It's only the beginning: the system will grow over time, based on how this first phase goes and the data we collect. Among the options we're considering are tradable Mythics and new items, including limited editions, both regular and purely cosmetic. Nothing is decided yet: it all depends on how things go. When you can sell Only items obtained from September 28 at 3:10 PM CEST (01:10 PM UTC) onwards can be sold. Each item becomes sellable 4 hours after you obtain it, so the first items can be listed from around 7:10 PM CEST today (5:10 PM UTC). Items obtained before 3:10 PM CEST on September 28 will never be sellable. They stay in your inventory and work as usual. We decided to keep items from the fi…
- Lootborne — Hotfix 3 - 27 September 2026
More fixes, still made possible thanks to your reports on Discord and by email. Thank you! Arena and combat Eternal Arena: your current opponent now stays the same until you're defeated. Potions and PvP: potion timers now pause during PvP fights (ranked PvP, friend challenges and PvP bosses), where potions have no effect. Arena wave bosses are not PvP, so potions work there as usual. No more frozen fights: if a fight runs into an error, the game now takes you back to camp instead of freezing on the battle screen. An unfinished PvP fight counts as a loss, as usual. Fixed a rare instant defeat: a fight could start at 0 HP and end without a single turn. It now starts at full HP instead. Arena wave bosses: with a full inventory, boss rewards, including the boss's unique item, are no longer lost. They're added to your inventory even above the limit. Inventory Dismantle: "Select all shown" no…
- Lootborne — Hotfix 2 - 26 September 2026
Most of these fixes come from your reports on Discord and by email. Thank you! COMBAT PvP: no more double KOs. A defeated fighter can no longer deal damage, so whoever lands the killing blow wins. PvP: Sudden Death speeds up after turn 200, so very long fights end sooner. PvP: damage reflection against other players is now capped at 25%. "On parry: +N DEF" effects now stack up to 40 times per item. "On kill" effects now trigger however the enemy dies, not only on your direct hit. Switching between Rest and Fight no longer gives free healing. Closing the game mid-fight no longer skips the enemy's attack. Guardian Angel, Last Breath and "first hit" effects no longer recharge when you Rest and return to the same enemy. Eternal Arena wave bosses no longer return to full HP when you leave and come back. ITEMS NOW DO WHAT THEIR TEXT SAYS Regeneration effects now heal the amount shown, at the…
- First HOTFIX and Other Updates - 24 September 2026
It's been two days of hard battling. Thank you for fighting alongside us. Please note: update the game as soon as possible before going on playing! Save protection - If your save can't be read at launch (e.g. Steam Cloud still syncing), the game now stops and lets you retry instead of dropping you into character creation. Nothing gets deleted. - Before loading, the game now checks your save against your account, so you won't accidentally continue on an outdated save without a warning, and you can restore a newer backup right from that screen. Combat & balance - Mirror Echo can no longer combo with Bulwark to make a build nearly unkillable at low HP. "Below X% HP: absorb damage" effects are now capped at 75% total. - Heavy Lunge and Bal Sagoth's Binding now correctly ignore parry on their empowered strike, as intended. - Leaving a fight mid-combat (Rest, Quit, or challenging a friend) no…
- Roadmap: The Road Ahead - 22 September 2026
Warriors of the world! Lootborne is out. The road ahead will be uncertain and perilous. But as we fight our way forward, there is always a chance the wind will turn in our favour. If things go well and the game finds an enthusiastic audience, we have a list of cool features we have always wanted to add but couldn’t, mostly due to practical limitations of time and budget. Today we want to talk about them. But we'll try to keep it short, because the list of things we want to add, improve, and experiment with is quite long. -- PLAYABLE RACES Your champion will not always have to be human. Different playable races could be added, with their own identities and different ways to affect your build. ULTIMATE SKILLS A new layer of fun. Ultimate skills will give your champion a powerful ability to trigger when it's most needed. ITEM UPGRADES Good gear should not always become useless the moment s…
- LOOTBORNE IS OUT NOW - 21 September 2026
And so it begins. The hardcore desktop idle game Lootborne is now available on Steam. https://store.steampowered.com/app/4335620/Lootborne/ All this time we've been preparing for this moment. We trained and dreamed of it. Now we go to war. Be brave.
- 20,000 Warriors Ready for Battle! - 10 September 2026
20,000 wishlists reached, 20,000 warriors ready for battle! In exactly eleven days Lootborne will be released. Our journey through the land will begin, and many of us, sadly, will never return. Such is the life of a warrior. But today... today we gather around the campfire one last time, raising our swords to the sky: 20,000 brave souls celebrating the coming of war. You truly are something to behold! Thank you for answering the call. It's coming.
- RELEASE DATE: September 21, 2026 - 4 August 2026
Greetings, adventurers. The road ahead is finally clear: Lootborne will release on Steam on September 21, 2026. After the battles of Steam Next Fest, your feedback, your support, and more than a few encounters with Bifidus, we’re ready to take the next step toward the full game. As previously announced, we are also now removing the demo from Steam alongside this news. Development has moved forward quickly, and now our focus is fully on the release version. Thank you to everyone who played, shared feedback, reported issues, and helped us shape what Lootborne is becoming. September 21 is near. Sharpen your blades. PS: soon we'll share a list of new features you'll find in the game at launch, a roadmap for future implementations, and details about how the Steam Market will work
- About Release Date and Demo - 31 July 2026
Great news, adventurers Next week, we’ll announce the release date for Lootborne! The day after the announcement, we’ll also take the demo down from Steam 🥲 . The demo was originally supposed to disappear at the end of Steam Next Fest, but after seeing your support and listening to your feedback, we decided to keep it online and playable for longer. Now development is moving fast, and the demo no longer reflects the current state of the game. To focus properly on the full release, it’s time for us to remove it. As a sign of appreciation to the players who joined us during the demo season, we’ll grant two special badges in the full game. Badges are a new feature we’re introducing at launch: one will be given to everyone who tried the demo, and one to those who defeated Bifidus. So if you still want to try it, or get one last run in before it disappears, now is the time. Be brave: Bifidu…
- 10,000 Warriors 10,000 Wishlists! - 24 June 2026
About Demo and Wishlists 10,000 times thank you to all of you! Steam Next Fest has come to an end, and we’re finally getting some well-deserved rest around the campfire. After a week of battle, one thing is certain: we never expected so many brave heroes to answer our call. So many, in fact, that even though we said we would remove it... We decided to keep the demo up! Thank you for the amazing feedback, energy, and ideas you shared with us. About Full Release As for the full release, we were aiming to publish the game in three months, but thanks to your suggestions, the list of things we want to add has grown far beyond what we first imagined. For this reason, we want to take our time and make a proper plan for the future of the game. In the coming days, we’ll share more information about the possible paths toward release. We want to be transparent with you and hear what you think abou…
- Bifidus - Next Fest Demo Bonus Event - 16 June 2026
To all the adventurers, A restless shadow walks the roads of Lootborne. Bifidus has entered the realm. A mythical warrior whose name has long been spoken only in whispers. Only level-10 fighters have a chance to encounter him. If you do, prepare for a difficult fight. Many will fall beneath his blade. Yet victory carries its own reward. Those who defeat Bifidus will obtain an item of unparalleled rarity. The rarest loot in Lootborne, as of yet. The hunt begins. Good luck. Be brave.
- Steam Next Fest started + Patch Notes! - 15 June 2026
Greetings, everyone. The Steam Next Fest just started. Today is fighting day. For one entire week, Lootborne has the chance to be seen, played, and rise from the soil. We go to war! ːsteamsaltyː - PATCH NOTES • Bug fix: Closing and reopening the game could cause some players' RP to reset to 0. Fixed. • Battle persistence: Leaving battle to enter rest mode now saves the current enemy. Returning to battle will resume the fight against the same enemy (HP fully restored). Previously, a random enemy would spawn instead. • Character reset: Resetting your character now also resets your RP and PvP rank. • Fixed Staff of the Astral Void and Crown of Singularity granting permanent 100% critical hits. Their "guaranteed critical on the next attack" effect now triggers on parry instead of chaining endlessly. • The leaderboard can now be closed with ESC — previously it couldn't be closed at the large…
- Demo out now! - 13 June 2026
Well met, Your first trial begins here. Lootborne demo is now available for everyone to try! https://store.steampowered.com/app/4677640/Lootborne_Demo/ - This demo will be available until the end of the Steam Next Fest (June 22) - Your progress will reset and the full game will start from scratch Your feedback and suggestions will help shape the future of the game. We can share everything on Discord or the Steam discussions. Now get in there and fight! Be brave.
- Demo soon, Discord now: enter the inn - 10 June 2026
Well met, adventurers. Today’s missive is here to remind you that in just 3 days, on the 13th, the Lootborne demo will be available for the very first time, and for the full duration of Steam Next Fest. This will be a paramount step toward completing the game, as it will allow us to test the gameplay and steer development in the direction players enjoy most. In that regard, we’re counting on your feedback! Come try the demo and share your comments and suggestions with us. Think of it as a playtest rather than a demo, if you will. Speaking of feedback, a great way to get in touch with us is through the brand-new Discord server we just opened: https://discord.com/invite/AG4yt4KrsE Join us if you’re feeling helpful, lonely, or… Spanish (shoutout to our new friends from Spain and LATAM). That is all for now. Let us all meet in 3 days for the demo. Be brave.
- Dark times require dark heroes - 14 May 2026
Greetings, adventurer. Come, sit by the campfire for a moment. Gather your strength for what lies beyond the firelight. The road ahead is steeped in danger and dread. When the time comes, you will be called to prove your worth against the doomed creatures of the dark… And against other heroes, just like you. So cast mercy aside, for none will be shown in return. When the battle begins, it is kill or be killed. Only one will prevail. Let us hope it will be you.