- v0.1.19 - 26 July 2026
New- Shop lock upgrade: locked items now persist across rounds instead of being rerolled away- Polygons kick up dust from their edges while moving for livelier movement feedback- New polygon-flip loading transition animationOptimization- Major performance improvements in dense late-game battles, reducing frame drops- Terrain and temperature slows now stack as percentages for fairer multi-slow scenarios- Reworked white phosphorus smoke visualsFix- Fixed loading stalls and main menu pause issues
- v0.1.18 - 21 June 2026
• Control rework: Upgraded from group control to single-polygon control for more direct, precise play • New content: Piston puncher upgrade (directional knockback) and two new enemies — acid & base engulf slimes • Visual upgrades: Hand-drawn flame and scorch marks replace flamethrower particles, and X-ray reveal in the weapon selection panel
- v0.1.17 - 13 June 2026
New - Added the Hand Warmer shield, which restores the wearer back to normal temperature when they get too cold. - Life Pedals now spawn a Life Treasure at the finish point. Optimization - Improved Bastion enemy routing, spawn pacing, and charge waves for smoother combat with fewer stutters. - Adjusted equipment drop pools and core/shield prices to make upgrade choices clearer. Fix - Fixed level-up option focus, visual selection preview textures, and Combo line rendering issues.
- v0.1.16 - 6 June 2026
New - Added random maze-wall terrain to Bastion, making each run’s routes and combat space more varied. - Added the Treasure Goblin to Bastion, rewarding players with extra gold and treasure if defeated before it escapes. Optimization - Cold effects now slow targets instead of fully stopping them, keeping combat flow smoother. - Rebalanced several weapon ranges so close, mid, and long-range choices feel more even. - Gold drops now pop outward before pickup, making rewards easier to read. Fix - Fixed polygon previews, chain combo previews, and inventory focus issues in selection screens. - Fixed several empty or invalid texture rendering cases for more stable UI and combat visuals.
- v0.1.15 - 30 May 2026
New - Hexagon enemy — on death, becomes a soul that chases the nearest ally and unleashes a random fire/ice/acid/base zone. - Three new Bastion upgrades — Area Net (mass ensnare), Life Plate (heals after standing 10s), Treasure Hook (auto-gathers scattered treasures). - Heat & Cold emitter upgrades — spawn zones that continuously heat or cool nearby units. - Bastion Custom difficulty — slider to set enemy HP from 100% to 300%. Optimization - New crit burst, blunt cracked-impact, and damage-over-time tick visuals for punchier feedback. - Temperature-curse targets show a status icon overhead; equip screens highlight tag-triggering mounts and characters with a green ring. - Dash and burst dash now require a held movement direction to prevent accidental triggers. Fix - Fixed blank placeholder icons on the turret and net-caster upgrades. - Fixed display glitches in the equip/character select…
- v0.1.14 - 23 May 2026
adds the new anchor tag system, several new Bastion upgrades, and clearer equipment selection and upgrade previews. This update also improves combat feedback, item pacing, and late-game damage scaling, while fixing selection panel issues, controller input conflicts, and damage behavior during pause.
- v0.1.13 - 10 May 2026
New - 8 new Bastion upgrades: Sand Slow, Status Shrine, Acid/Alkali Sprinkler, Phase Grass, War Banner, Magnet, Auto Hook, Status Ball Toss - New "Quicksand" disaster, mirroring "Wind" - X/Y gamepad shortcuts on Pause / Round-End panels Optimization - Steeper surcharge & reroll cost ramp per round - Per-enemy XP 22 → 34 - Bastion R6–R15 late waves rebalanced - Pooled floating symbols eliminate late-game hitches Fix - Group center now excludes respawning fallen units
- v0.1.12 - 3 May 2026
New - New Bastion mode: defend the central altar - Reworked altar with red flash, ripple, and punch on hit - Treasure pickups (endpoint life / gold / XP); altar also flings treasures when struck - Natural disasters now occur in Bastion - Double-tap Y / Shift dash with a trailing mist plume Optimization - Top HUD framed, palette unified - Gun bullet trails thickened - Character cycling fixed to Center → ascending edge count - Late-game perf smoothed; Bastion difficulty toned down - Enemies now leave tire tracks too - Map borders swapped to a plant fence Fix - Glass / plastic enemies spawning with leftover hot / cold tint - Bastion exploit where enemies got stuck and the altar took no damage - XP bar / level text freezing at old value on level-up - Altar's leftover red flash on Bastion restart
- v0.1.11 - 24 April 2026
New - New enemy Rhombus bomber — detonates a cone-shaped pH spill on impact/death - Coin pickup: golden +1 popup and coin-chime SFX - Camera zoom now scales from a 2K baseline across resolutions Optimization - Difficulty system simplified — buttons show enemy HP% directly - Player polygons standardized to radius 100; all art/anchors/VFX realigned - HP/Stamina bars redesigned as segmented blocks and shortened — no longer cover the battlefield - Controller focus outline now gold #FFD700 and thicker, unified across UI and characters - Enemy red-dot bullets repainted with a darker chaotic shader, 1.7× larger - Stamina/shield activation ring removed — only the link line remains - Coins get a pulsing glow and sparkle; friendlies flash red and shake on hit - Ground scatter density −40% Balance - Acid/base tile decay 10s → 5s — prevents late-game pH flooding Fix - Hold-nails now stay attached t…
- v0.1.10-20260419 - 19 April 2026
New - New Blizzard disaster: ice orbs charge up and burst, dealing physical + cold damage and slowing / freezing on hit. - New Wind disaster: a square gust pushes every unit along its direction — even stunned or frozen ones get blown away. - Each run now randomly picks 2 out of 4 disasters; the panel header shows the active disaster icons. - New Shared Stamina Core: pulses once per second to equalize stamina among nearby allies. - Battle map reworked with a layered comic-book background: earth base, scattered pebbles/grass/twigs, polygon panel frames, and action lines that pulse on disaster bursts. Optimization - Ground Fire and Lightning Strike now have distinct warning and burst SFX. - Water Shield visuals now driven by texture + shader for a more consistent look. - Disaster icons tightly cropped — no more visual shrinkage in the panel. Balance - Lighter disaster load in late rounds (…
- v0.1.9-20260411.1 - 11 April 2026
New - Natural disaster: Lightning Strike — random bolts now sweep the arena. - Universal stun system — lightning can now stun targets. - Frost overlay visual for frozen / chilled characters. Optimization - EffectCell shader now blends textures for richer fire / ice / acid / alkali visuals. - Arena late rounds: fewer but tougher enemies with surcharge scaling — fights feel more like elite duels. - Hammer-type bullet pools enlarged to avoid runtime hitching. Fix - Hold input occasionally dropping on gamepad. - Friendly-side freeze bug.
- v0.1.8-20260406.1 Update Notes - 6 April 2026
New - Natural Disaster: Ground Fire Eruption — Arena mode now features environmental hazards with ground fire eruptions - French Localization — Added French (fr) language support; fixed shop example formulas in Spanish and Portuguese Optimization - All allied polygons now move faster, making battles feel more dynamic - EffectCell shader upgraded to Perlin noise tri-color gradient for a more authentic comic-book look - Global font now set via ThemeDB fallback, so new UI elements automatically inherit the correct typeface Fix - Fixed LoadingPanel confirm key release event leaking to underlying Item buttons - Fixed game mode selection not moving focus to the difficulty column after choosing a mode - Fixed potential out-of-bounds crash when button array becomes empty after await - Fixed gamepad focus navigation issues in certain panels
- v0.1.7-20260327.1 update - 27 March 2026
New - Polygons now leave tank tread marks on the ground as they move, adding a sense of weight and presence - Polygons have a subtle idle vibration effect, simulating a tank engine idling - Water Shield now displays a range circle showing its area of effect - Focus outlines on UI elements now have a hand-drawn sketch style Optimization - Friendly polygons are now more compact with a smaller collision radius, reducing unintended blocking between allies
- v0.1.6 Update - 23 March 2026
New - Steam Achievements — 30 achievements are now available! Track your progress and unlock them as you play. - Spiral Wave — A new wave type where enemies orbit around the center, gradually spiraling inward. - Language Support — Added Spanish (es) and Portuguese (pt) localization.
- Polygon War v0.1.5 Update Notes - 21 March 2026
New - Added career statistics panel on the Game Over screen — review your battle performance after each run - Acid/base cells now naturally decay over time — pH shifts back toward neutral every 10 seconds - Custom triangle cursor — a new thematic cursor replaces the default system cursor - Added Italian and Polish language support Optimization - Improved rendering performance — off-screen elements (onomatopoeia, effects, and 6 other components) now skip rendering entirely - Enemy collision radius reduced, allowing denser enemy swarms - Coins are now larger and easier to spot
- v0.1.4 Patch - 14 March 2026
New- Added Charge Triangles — fast-moving enemies that dash in straight lines across the battlefield instead of tracking your center. Their trails mark where they've been, so you can read their patterns.
- Polygon War v0.1.3 Update - 8 March 2026
New - Added "How to Play" tips on the loading screen, displayed separately from Controls Guide. Supported in 6 languages.Optimization - Reduced onomatopoeia text effects cap, preventing excessive visual clutter in late-game. - Improved performance when large fire/ice/acid/base areas are present on screen.
- Polygon War v0.1.2 Update - 28 February 2026
🆕 New Features - Added Russian localization - Added macOS support 🛠️ Bug Fixes - Fixed enemies disappearing unexpectedly due to object pool issue