SPSTEAMPULSELIVE ANALYTICS
Polygon War

Polygon War Steam news

4R | Feb 23, 2026 | game

Released

0players observed · 24 September 2026 - 02:10:39 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Polygon War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateFeb 23, 2026
  • Developer4R
  • Publisher4R

Genres: Action, Early Access

Company pages: Developer: 4RPublisher: 4R

Top Steam chartsTop 100 gamesGame directorySteam Store page

Polygon War Steam news

Polygon War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.1.19 - 26 July 2026

    New- Shop lock upgrade: locked items now persist across rounds instead of being rerolled away- Polygons kick up dust from their edges while moving for livelier movement feedback- New polygon-flip loading transition animationOptimization- Major performance improvements in dense late-game battles, reducing frame drops- Terrain and temperature slows now stack as percentages for fairer multi-slow scenarios- Reworked white phosphorus smoke visualsFix- Fixed loading stalls and main menu pause issues

  • v0.1.18 - 21 June 2026

    • Control rework: Upgraded from group control to single-polygon control for more direct, precise play • New content: Piston puncher upgrade (directional knockback) and two new enemies — acid & base engulf slimes • Visual upgrades: Hand-drawn flame and scorch marks replace flamethrower particles, and X-ray reveal in the weapon selection panel

  • v0.1.17 - 13 June 2026

    New - Added the Hand Warmer shield, which restores the wearer back to normal temperature when they get too cold. - Life Pedals now spawn a Life Treasure at the finish point. Optimization - Improved Bastion enemy routing, spawn pacing, and charge waves for smoother combat with fewer stutters. - Adjusted equipment drop pools and core/shield prices to make upgrade choices clearer. Fix - Fixed level-up option focus, visual selection preview textures, and Combo line rendering issues.

  • v0.1.16 - 6 June 2026

    New - Added random maze-wall terrain to Bastion, making each run’s routes and combat space more varied. - Added the Treasure Goblin to Bastion, rewarding players with extra gold and treasure if defeated before it escapes. Optimization - Cold effects now slow targets instead of fully stopping them, keeping combat flow smoother. - Rebalanced several weapon ranges so close, mid, and long-range choices feel more even. - Gold drops now pop outward before pickup, making rewards easier to read. Fix - Fixed polygon previews, chain combo previews, and inventory focus issues in selection screens. - Fixed several empty or invalid texture rendering cases for more stable UI and combat visuals.

  • v0.1.15 - 30 May 2026

    New - Hexagon enemy — on death, becomes a soul that chases the nearest ally and unleashes a random fire/ice/acid/base zone. - Three new Bastion upgrades — Area Net (mass ensnare), Life Plate (heals after standing 10s), Treasure Hook (auto-gathers scattered treasures). - Heat & Cold emitter upgrades — spawn zones that continuously heat or cool nearby units. - Bastion Custom difficulty — slider to set enemy HP from 100% to 300%. Optimization - New crit burst, blunt cracked-impact, and damage-over-time tick visuals for punchier feedback. - Temperature-curse targets show a status icon overhead; equip screens highlight tag-triggering mounts and characters with a green ring. - Dash and burst dash now require a held movement direction to prevent accidental triggers. Fix - Fixed blank placeholder icons on the turret and net-caster upgrades. - Fixed display glitches in the equip/character select…

  • v0.1.14 - 23 May 2026

    adds the new anchor tag system, several new Bastion upgrades, and clearer equipment selection and upgrade previews. This update also improves combat feedback, item pacing, and late-game damage scaling, while fixing selection panel issues, controller input conflicts, and damage behavior during pause.

  • v0.1.13 - 10 May 2026

    New - 8 new Bastion upgrades: Sand Slow, Status Shrine, Acid/Alkali Sprinkler, Phase Grass, War Banner, Magnet, Auto Hook, Status Ball Toss - New "Quicksand" disaster, mirroring "Wind" - X/Y gamepad shortcuts on Pause / Round-End panels Optimization - Steeper surcharge & reroll cost ramp per round - Per-enemy XP 22 → 34 - Bastion R6–R15 late waves rebalanced - Pooled floating symbols eliminate late-game hitches Fix - Group center now excludes respawning fallen units

  • v0.1.12 - 3 May 2026

    New - New Bastion mode: defend the central altar - Reworked altar with red flash, ripple, and punch on hit - Treasure pickups (endpoint life / gold / XP); altar also flings treasures when struck - Natural disasters now occur in Bastion - Double-tap Y / Shift dash with a trailing mist plume Optimization - Top HUD framed, palette unified - Gun bullet trails thickened - Character cycling fixed to Center → ascending edge count - Late-game perf smoothed; Bastion difficulty toned down - Enemies now leave tire tracks too - Map borders swapped to a plant fence Fix - Glass / plastic enemies spawning with leftover hot / cold tint - Bastion exploit where enemies got stuck and the altar took no damage - XP bar / level text freezing at old value on level-up - Altar's leftover red flash on Bastion restart

  • v0.1.11 - 24 April 2026

    New - New enemy Rhombus bomber — detonates a cone-shaped pH spill on impact/death - Coin pickup: golden +1 popup and coin-chime SFX - Camera zoom now scales from a 2K baseline across resolutions Optimization - Difficulty system simplified — buttons show enemy HP% directly - Player polygons standardized to radius 100; all art/anchors/VFX realigned - HP/Stamina bars redesigned as segmented blocks and shortened — no longer cover the battlefield - Controller focus outline now gold #FFD700 and thicker, unified across UI and characters - Enemy red-dot bullets repainted with a darker chaotic shader, 1.7× larger - Stamina/shield activation ring removed — only the link line remains - Coins get a pulsing glow and sparkle; friendlies flash red and shake on hit - Ground scatter density −40% Balance - Acid/base tile decay 10s → 5s — prevents late-game pH flooding Fix - Hold-nails now stay attached t…

  • v0.1.10-20260419 - 19 April 2026

    New - New Blizzard disaster: ice orbs charge up and burst, dealing physical + cold damage and slowing / freezing on hit. - New Wind disaster: a square gust pushes every unit along its direction — even stunned or frozen ones get blown away. - Each run now randomly picks 2 out of 4 disasters; the panel header shows the active disaster icons. - New Shared Stamina Core: pulses once per second to equalize stamina among nearby allies. - Battle map reworked with a layered comic-book background: earth base, scattered pebbles/grass/twigs, polygon panel frames, and action lines that pulse on disaster bursts. Optimization - Ground Fire and Lightning Strike now have distinct warning and burst SFX. - Water Shield visuals now driven by texture + shader for a more consistent look. - Disaster icons tightly cropped — no more visual shrinkage in the panel. Balance - Lighter disaster load in late rounds (…

  • v0.1.9-20260411.1 - 11 April 2026

    New - Natural disaster: Lightning Strike — random bolts now sweep the arena. - Universal stun system — lightning can now stun targets. - Frost overlay visual for frozen / chilled characters. Optimization - EffectCell shader now blends textures for richer fire / ice / acid / alkali visuals. - Arena late rounds: fewer but tougher enemies with surcharge scaling — fights feel more like elite duels. - Hammer-type bullet pools enlarged to avoid runtime hitching. Fix - Hold input occasionally dropping on gamepad. - Friendly-side freeze bug.

  • v0.1.8-20260406.1 Update Notes - 6 April 2026

    New - Natural Disaster: Ground Fire Eruption — Arena mode now features environmental hazards with ground fire eruptions - French Localization — Added French (fr) language support; fixed shop example formulas in Spanish and Portuguese Optimization - All allied polygons now move faster, making battles feel more dynamic - EffectCell shader upgraded to Perlin noise tri-color gradient for a more authentic comic-book look - Global font now set via ThemeDB fallback, so new UI elements automatically inherit the correct typeface Fix - Fixed LoadingPanel confirm key release event leaking to underlying Item buttons - Fixed game mode selection not moving focus to the difficulty column after choosing a mode - Fixed potential out-of-bounds crash when button array becomes empty after await - Fixed gamepad focus navigation issues in certain panels

  • v0.1.7-20260327.1 update - 27 March 2026

    New - Polygons now leave tank tread marks on the ground as they move, adding a sense of weight and presence - Polygons have a subtle idle vibration effect, simulating a tank engine idling - Water Shield now displays a range circle showing its area of effect - Focus outlines on UI elements now have a hand-drawn sketch style Optimization - Friendly polygons are now more compact with a smaller collision radius, reducing unintended blocking between allies

  • v0.1.6 Update - 23 March 2026

    New - Steam Achievements — 30 achievements are now available! Track your progress and unlock them as you play. - Spiral Wave — A new wave type where enemies orbit around the center, gradually spiraling inward. - Language Support — Added Spanish (es) and Portuguese (pt) localization.

  • Polygon War v0.1.5 Update Notes - 21 March 2026

    New - Added career statistics panel on the Game Over screen — review your battle performance after each run - Acid/base cells now naturally decay over time — pH shifts back toward neutral every 10 seconds - Custom triangle cursor — a new thematic cursor replaces the default system cursor - Added Italian and Polish language support Optimization - Improved rendering performance — off-screen elements (onomatopoeia, effects, and 6 other components) now skip rendering entirely - Enemy collision radius reduced, allowing denser enemy swarms - Coins are now larger and easier to spot

  • v0.1.4 Patch - 14 March 2026

    New- Added Charge Triangles — fast-moving enemies that dash in straight lines across the battlefield instead of tracking your center. Their trails mark where they've been, so you can read their patterns.

  • Polygon War v0.1.3 Update - 8 March 2026

    New - Added "How to Play" tips on the loading screen, displayed separately from Controls Guide. Supported in 6 languages.Optimization - Reduced onomatopoeia text effects cap, preventing excessive visual clutter in late-game. - Improved performance when large fire/ice/acid/base areas are present on screen.

  • Polygon War v0.1.2 Update - 28 February 2026

    🆕 New Features - Added Russian localization - Added macOS support 🛠️ Bug Fixes - Fixed enemies disappearing unexpectedly due to object pool issue

Patch notes and updates

S.noRelease datePatch nameGID number
126 July 2026v0.1.191839041357033235
221 June 2026v0.1.181835871199310477
313 June 2026v0.1.171835236783565295
46 June 2026v0.1.161834602721193094
530 May 2026v0.1.151833968530893260
623 May 2026v0.1.141833334318573409
710 May 2026v0.1.131832065502818718
83 May 2026v0.1.121831432155574991
924 April 2026v0.1.111830797770234835
1019 April 2026v0.1.10-202604191830163047263732
1111 April 2026v0.1.9-20260411.11829528821311750
126 April 2026v0.1.8-20260406.1 Update Notes1828894815564902
1327 March 2026v0.1.7-20260327.1 update1828441623104148
1423 March 2026v0.1.6 Update1827626365762767
1521 March 2026Polygon War v0.1.5 Update Notes1827626365759509
1614 March 2026v0.1.4 Patch1826992588597442
1728 February 2026Polygon War v0.1.2 Update1825727806712486

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