SPSTEAMPULSELIVE ANALYTICS
Shepherds of the Abyss

Shepherds of the Abyss Steam metadata

Impulse Games | Nov 18, 2016 | game

Released

0players observed · 8 October 2026 - 01:00:54 UTC

ActionIndieRPGStrategyTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)722
  • Revenue (VGI)$5,716
  • Review score55% positive

Shepherds of the Abyss metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)722
  • Revenue (VGI)$5,716
  • Review score55% positive
  • Total reviews22
  • Release dateNov 18, 2016
  • DeveloperImpulse Games
  • PublisherImpulse Games

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: Impulse GamesPublisher: Impulse Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shepherds of the Abyss Steam metadata

Shepherds of the Abyss metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/438300/metadata
Steam Storehttps://store.steampowered.com/app/438300/
Steam Communityhttps://steamcommunity.com/app/438300
PCGamingWiki search
IGDB searchSearch IGDB for Shepherds of the Abyss

Reviews, pricing, and metadata

Review summary

Mixed

55% positive, 12 positive, 10 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Family Sharing

Achievements

19

Platform releases
  • Steam 18 November 2016

Latest Steam announcements

  • SotA on sale this week! - 3 April 2017

    SotA is participating in its first sale for this entire week. Let your friends know!

  • SotA on sale this week! - 3 April 2017

    SotA is participating in its first sale for this entire week. Let your friends know!

  • Patch 1.1 is now live! - 6 February 2017

    Patch 1.1 is now live! We wanted to address some of the primary feedback we've received from players, which was that the game was arguably too difficult. To that end, we made a few subtle but important balance changes to make the game moderately easier without removing the challenge that we wanted to deliver. We've also added a campaign of challenge missions that should help players transition from the tutorials to the harder Survival or multiplayer game modes. Patch 1.1 notes: New Content 14 Challenge Missions have been added. The purpose of these missions is to expand on the lessons learned in the tutorials and bridge the gap between the tutorials and the multiplayer or singleplayer game modes. Each consecutive mission adds a new mechanic or element that must be studied and utilized to complete it. An achievement has been added for completing all 14 Challenge Missions. Gameplay Change…

  • Patch 1.1 is now live! - 6 February 2017

    Patch 1.1 is now live! We wanted to address some of the primary feedback we've received from players, which was that the game was arguably too difficult. To that end, we made a few subtle but important balance changes to make the game moderately easier without removing the challenge that we wanted to deliver. We've also added a campaign of challenge missions that should help players transition from the tutorials to the harder Survival or multiplayer game modes. Patch 1.1 notes: New Content 14 Challenge Missions have been added. The purpose of these missions is to expand on the lessons learned in the tutorials and bridge the gap between the tutorials and the multiplayer or singleplayer game modes. Each consecutive mission adds a new mechanic or element that must be studied and utilized to complete it. An achievement has been added for completing all 14 Challenge Missions. Gameplay Change…

  • Patch v1.0.1 is now live! - 25 November 2016

    Patch v1.0.1 notes: Usability Update Additional text was translated to German, Portuguese, and Russian Gameplay Changes Increased the base damage of the Bash Tower from 80 to 150 Removed the time limit on building between waves for the Survival and Co-op Survival game modes Waypoints will no longer spawn immediately adjacent to the portal or to the players’ thrones Bug Fixes The achievement for winning a 1v1 match is now obtainable Razeal’s voice lines for collecting souls no longer play on the server when a client collects souls Beam Towers whose attack rate has been reduced via a statue buff will no longer stop firing for brief periods

  • Patch v1.0.1 is now live! - 25 November 2016

    Patch v1.0.1 notes: Usability Update Additional text was translated to German, Portuguese, and Russian Gameplay Changes Increased the base damage of the Bash Tower from 80 to 150 Removed the time limit on building between waves for the Survival and Co-op Survival game modes Waypoints will no longer spawn immediately adjacent to the portal or to the players’ thrones Bug Fixes The achievement for winning a 1v1 match is now obtainable Razeal’s voice lines for collecting souls no longer play on the server when a client collects souls Beam Towers whose attack rate has been reduced via a statue buff will no longer stop firing for brief periods

  • Shepherds of the Abyss v1.0 is released! - 18 November 2016

    First, let us extend our sincerest thanks to everyone that joined us for Early Access and helped us by playing and providing feedback. We really, really appreciate it and hope you enjoy the final game. As always, let us know what you think in the Community Hub or on Twitter @TheImpulseGames Quite a bit has changed over the course of our Early Access, so here is an overview of some of the bigger design changes you'll find in Shepherds of the Abyss v1.0: The Game's Pace First and foremost, the game is much faster paced. We ultimately agreed with feedback we had received that the game felt too slow/sluggish, so we greatly increased the speed and action, and then rebalanced accordingly. Gameplay Clarity Secondly, in our Early Access builds, it wasn't easy enough for players to always identify cause-and-effect in regards to their decisions and the outcomes. The result was the game could ofte…

  • Shepherds of the Abyss v1.0 is released! - 18 November 2016

    First, let us extend our sincerest thanks to everyone that joined us for Early Access and helped us by playing and providing feedback. We really, really appreciate it and hope you enjoy the final game. As always, let us know what you think in the Community Hub or on Twitter @TheImpulseGames Quite a bit has changed over the course of our Early Access, so here is an overview of some of the bigger design changes you'll find in Shepherds of the Abyss v1.0: The Game's Pace First and foremost, the game is much faster paced. We ultimately agreed with feedback we had received that the game felt too slow/sluggish, so we greatly increased the speed and action, and then rebalanced accordingly. Gameplay Clarity Secondly, in our Early Access builds, it wasn't easy enough for players to always identify cause-and-effect in regards to their decisions and the outcomes. The result was the game could ofte…

  • Development Update - v0.7 - 17 August 2016

    Hello, everyone! It’s been a few weeks since we released our last minor patch and we’ve been hard at work on our next major update, version 0.7, and we wanted to fill you in on what we’ve been doing. Cooperative Survival The primary major feature we’ve been working on is Cooperative Survival. In this gamemode, you play Survival with 2, 3, or 4 teammates. Multiple enemy Shepherds (bosses) spawn based on how many players you’re teamed-up with. Hold out as long as you can and see which teams can survive the most waves. The design and engineering required to make cooperative survival enjoyable or even possible will also pave the way for us to launch 2v2, 3v3, and 4v4 multiplayer modes. Those should be available in a future patch. Shepherds on Defense We decided that we needed to improve the enjoyment of defense, and what better way to do that than to make your unlocked Shepherd play a vital…

  • Development Update - v0.7 - 17 August 2016

    Hello, everyone! It’s been a few weeks since we released our last minor patch and we’ve been hard at work on our next major update, version 0.7, and we wanted to fill you in on what we’ve been doing. Cooperative Survival The primary major feature we’ve been working on is Cooperative Survival. In this gamemode, you play Survival with 2, 3, or 4 teammates. Multiple enemy Shepherds (bosses) spawn based on how many players you’re teamed-up with. Hold out as long as you can and see which teams can survive the most waves. The design and engineering required to make cooperative survival enjoyable or even possible will also pave the way for us to launch 2v2, 3v3, and 4v4 multiplayer modes. Those should be available in a future patch. Shepherds on Defense We decided that we needed to improve the enjoyment of defense, and what better way to do that than to make your unlocked Shepherd play a vital…

  • Patch v0.6.3 is now live! - 11 July 2016

    This is a minor stability patch to fix a crash that was common in survival. Gameplay Changes Creatures with the Phase Out ability in Survival are now immune to all debuffs while Phased, such as roots, snares, and stuns. Bug Fixes Updated tower debuffs to correctly ignore targets that are immune to their relative debuff types (snare, roots, stuns, magic, etc.) Victor’s spawned Blood Leech in Survival mode will no longer incorrectly reward 100 Abyssal Shards when killed Fixed a survival mode crash Misc Changes Removed the placeholder audio from the end of the tower EMP ability in Survival Changed the text on defense tutorial mission 6 to better-explain the process of Empowering towers and using Rage.

  • Patch v0.6.3 is now live! - 11 July 2016

    This is a minor stability patch to fix a crash that was common in survival. Gameplay Changes Creatures with the Phase Out ability in Survival are now immune to all debuffs while Phased, such as roots, snares, and stuns. Bug Fixes Updated tower debuffs to correctly ignore targets that are immune to their relative debuff types (snare, roots, stuns, magic, etc.) Victor’s spawned Blood Leech in Survival mode will no longer incorrectly reward 100 Abyssal Shards when killed Fixed a survival mode crash Misc Changes Removed the placeholder audio from the end of the tower EMP ability in Survival Changed the text on defense tutorial mission 6 to better-explain the process of Empowering towers and using Rage.

  • Patch v0.6.2 is now live! - 7 July 2016

    Usability Update Added hotkeys to tower upgrades (keys 1-4) Changed cursor icon Added in-game options menu. Gameplay Changes Empowered Beam Tower's damage no longer resets when refreshing Empower before its duration has ended, allowing it to grow up to 10x its base damage while remaining on the same target Survival Leech’s AOE heal ability will no longer heal itself, only units around it Increased the cooldown on the Survival Leech’s heal from 12 seconds to 30 seconds Decreased the range of the Survival Leech’s heal from 750 to 500 units Bug Fixes Victor’s Drain Life ability in Survival mode should no longer spawn an invisible creep that lives indefinitely if Victor dies Victor’s Hemophilia ability now costs the correct amount of mana per level Survival Leech’s AOE heal ability should now cast more than once Empowering a beam-style tower that is Web Wrapped will no longer allow it to im…

  • Patch v0.6.2 is now live! - 7 July 2016

    Usability Update Added hotkeys to tower upgrades (keys 1-4) Changed cursor icon Added in-game options menu. Gameplay Changes Empowered Beam Tower's damage no longer resets when refreshing Empower before its duration has ended, allowing it to grow up to 10x its base damage while remaining on the same target Survival Leech’s AOE heal ability will no longer heal itself, only units around it Increased the cooldown on the Survival Leech’s heal from 12 seconds to 30 seconds Decreased the range of the Survival Leech’s heal from 750 to 500 units Bug Fixes Victor’s Drain Life ability in Survival mode should no longer spawn an invisible creep that lives indefinitely if Victor dies Victor’s Hemophilia ability now costs the correct amount of mana per level Survival Leech’s AOE heal ability should now cast more than once Empowering a beam-style tower that is Web Wrapped will no longer allow it to im…

  • Patch v0.6.1 is now live! - 2 July 2016

    This is a minor patch for issues we discovered since last night's launch. Gameplay Changes The Preparation Phase timer has been increased from 45 seconds to 90 in Classic vs AI mode and from 60 seconds to 90 seconds in Survival mode. Bug Fixes Fixed an issue causing players to be unable to host or rejoin multiplayer games after finishing a match without restarting the game Fixed misspellings in defense tutorial 2 and offense tutorial 2 Fixed creeps not cleaning up and leaving invisible bodies on clients. Fixed an issue with the wave queue ordering creeps incorrectly when trying to manually order them. Fixed sniper towers attacking dreadnaught inside of their minimum range when taunted. Preview path will now update immediately when entering build mode. Fixed incorrect warning messages displaying when attempting to cast spells. Fixed round timer not showing minutes correctly. Fixed tutori…

  • Patch v0.6.1 is now live! - 2 July 2016

    This is a minor patch for issues we discovered since last night's launch. Gameplay Changes The Preparation Phase timer has been increased from 45 seconds to 90 in Classic vs AI mode and from 60 seconds to 90 seconds in Survival mode. Bug Fixes Fixed an issue causing players to be unable to host or rejoin multiplayer games after finishing a match without restarting the game Fixed misspellings in defense tutorial 2 and offense tutorial 2 Fixed creeps not cleaning up and leaving invisible bodies on clients. Fixed an issue with the wave queue ordering creeps incorrectly when trying to manually order them. Fixed sniper towers attacking dreadnaught inside of their minimum range when taunted. Preview path will now update immediately when entering build mode. Fixed incorrect warning messages displaying when attempting to cast spells. Fixed round timer not showing minutes correctly. Fixed tutori…

  • Early Access Has Arrived! - 1 July 2016

    We are happy to announce that Shepherds of the Abyss is now available for Early Access. With it comes three available game modes: Classic 1v1, Classic vs AI, and Survival. Also with this release comes a handful of known issues. A lot of these revolve around visual artifacts and some general usability issues. Feel free to notify us of any problems you encounter at [email protected] or post in the Steam community forum thread (https://steamcommunity.com/app/438300/discussions/0/351660338714823618/). Also we would like to encourage the community to join us on our Discord @ https://discord.gg/h6bHn. We will be hanging out in here from release forward, and it will be one of our primary methods of communication. We look forward to seeing you all in game!

  • Early Access Has Arrived! - 1 July 2016

    We are happy to announce that Shepherds of the Abyss is now available for Early Access. With it comes three available game modes: Classic 1v1, Classic vs AI, and Survival. Also with this release comes a handful of known issues. A lot of these revolve around visual artifacts and some general usability issues. Feel free to notify us of any problems you encounter at [email protected] or post in the Steam community forum thread (https://steamcommunity.com/app/438300/discussions/0/351660338714823618/). Also we would like to encourage the community to join us on our Discord @ https://discord.gg/h6bHn. We will be hanging out in here from release forward, and it will be one of our primary methods of communication. We look forward to seeing you all in game!

Patch notes and updates

S.noRelease datePatch nameGID number
125 November 2016Patch v1.0.1 is now live!4249665521684176449
211 July 2016Patch v0.6.3 is now live!4249665521684176785
37 July 2016Patch v0.6.2 is now live!4249665521684176899
42 July 2016Patch v0.6.1 is now live!4249665521684177010

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID438300
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateNov 18, 2016
DeveloperImpulse Games
PublisherImpulse Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent55%
Positive reviews12
Negative reviews10
Total reviews22
Steam recommendationsNot available
Achievements19
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/438300/

Short description

Shepherds of the Abyss is an action-packed, multiplayer tower defense game - one inspired by some of the best tower defense mods for Warcraft 3 - with a heavy focus on mazing and strategy.

About this game

Shepherds of the Abyss is an action-packed, multiplayer tower defense game - one inspired by some of the best tower defense mods for Warcraft 3. Some of its key features include: "mazing" "Mazing" is the art of filling a wide-open space in a tower defense game with your towers to build the longest possible path (the maze) that the enemy's units must travel before reaching your throne. "Mazing" is a core skill in Shepherds of the Abyss, and it's put to the test with random obstacles and waypoints spawned each game to prevent you from memorizing the strongest maze setup. unique Unit Buffs Every unit in Shepherds of the Abyss is granted various buffs with significant strengths, such as making them heavily armored, increasing their movement speed, granting them high regeneration, or giving them shields. The towers all provide hard counters to these buffs, so building the correct towers in optimal locations is key to success. empowering towers Shepherds of the Abyss is a dual resource tower defense game. Gold is used to build and upgrade, while the power of souls you've collected from dying units is used to empower towers on a wave to wave basis. Empowering towers unleashes additional strength and functionality to help them overcome the units' buffs. For example, some towers gain damage over time while others snare units they attack. round Separation Gameplay is separated into multiple phases - Preparation Phase, where all building, upgrading, and empowering is done, and then Combat Phase, where units attack all players at once and souls are harvested. Incoming Wave Manipulation All of the buffs possessed by the incoming wave of units appear in a grid during Preparation Phase (see screenshots above). Buffs that are adjacent multiply each other's strength, so it's important to move matching buffs apart. However, the movements of these buffs are limited, so you must study the entire grid and make your moves carefully. included Game Modes: Single-player Survival - survive as many waves as possible. Cooperative Survival - survive as many waves as possible with the help of a friend. Head-to-Head - play against another player in a 1v1 battle.

Supported languages

English, German, Portuguese - Brazil, Russian

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 8, 2026 to Oct 8, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Shepherds of the Abyss's USD price history spans from Oct 8, 2026 to Oct 8, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shepherds of the Abyss's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Oct 8, 2026 through Oct 8, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shepherds of the Abyss at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-08$5.99$5.99No discountSteam Store

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TBH: Task Bar Hero51,6498 October 2026 - 00:50:48 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid46,7348 October 2026 - 00:00:43 UTC122,811486,203The Indie Stone
Warframe44,6927 October 2026 - 23:33:15 UTC181,509676,031Digital Extremes
The Witcher 3: Wild Hunt41,2818 October 2026 - 00:51:10 UTC137,187877,306CD PROJEKT RED
Deskrawl: Idle ARPG38,2347 October 2026 - 23:50:28 UTC46,509Not availableFirst Day Games
Baldur's Gate 336,4897 October 2026 - 23:51:55 UTC875,343860,578Larian Studios
Palworld33,1408 October 2026 - 01:18:50 UTC2,101,535451,088Pocketpair
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat153,0997 October 2026 - 20:45:18 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS119,8517 October 2026 - 23:09:12 UTC399,748Not availableBULKHEAD
Rust101,7007 October 2026 - 19:41:40 UTC259,6461,403,838Facepunch Studios
Valheim97,8158 October 2026 - 00:32:59 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero51,6498 October 2026 - 00:50:48 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine48,5628 October 2026 - 01:11:01 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid46,7348 October 2026 - 00:00:43 UTC122,811486,203The Indie Stone
Geometry Dash46,3158 October 2026 - 01:21:25 UTC108,707646,789RobTop Games
Deskrawl: Idle ARPG38,2347 October 2026 - 23:50:28 UTC46,509Not availableFirst Day Games
Slay the Spire 237,2907 October 2026 - 22:49:57 UTC574,638199,438Mega Crit
Palworld33,1408 October 2026 - 01:18:50 UTC2,101,535451,088Pocketpair
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
AION 2265,9388 October 2026 - 00:23:07 UTC372,8726,962NC
Bongo Cat153,0997 October 2026 - 20:45:18 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS119,8517 October 2026 - 23:09:12 UTC399,748Not availableBULKHEAD
Rust101,7007 October 2026 - 19:41:40 UTC259,6461,403,838Facepunch Studios
PUBG: BATTLEGROUNDS101,4008 October 2026 - 01:30:02 UTC3,236,0272,744,193PUBG Corporation
Delta Force38,6438 October 2026 - 01:25:38 UTC246,418192,933Team Jade
VRChat34,5167 October 2026 - 23:55:12 UTC74,217269,026VRChat Inc.
War Thunder29,5998 October 2026 - 01:30:48 UTC125,317781,076Gaijin Entertainment
DayZ23,0478 October 2026 - 01:22:08 UTC78,739460,377Bohemia Interactive
Arena Breakout: Infinite21,3087 October 2026 - 23:03:40 UTC65,94478,112Morefun Studios
FINAL FANTASY XIV Online19,1077 October 2026 - 23:57:58 UTC95,10284,685Square Enix
Path of Exile 216,4838 October 2026 - 00:19:33 UTC578,562209,717Grinding Gear Games

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