SPSTEAMPULSELIVE ANALYTICS
Shepherds of the Abyss

Shepherds of the Abyss Steam news

Impulse Games | Nov 18, 2016 | game

Released

0players observed · 8 October 2026 - 07:16:13 UTC

ActionIndieRPGStrategyTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive

Shepherds of the Abyss news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive
  • Total reviews22
  • Release dateNov 18, 2016
  • DeveloperImpulse Games
  • PublisherImpulse Games

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: Impulse GamesPublisher: Impulse Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shepherds of the Abyss Steam news

Shepherds of the Abyss news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

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  • SotA on sale this week! - 3 April 2017

    SotA is participating in its first sale for this entire week. Let your friends know!

  • Patch 1.1 is now live! - 6 February 2017

    Patch 1.1 is now live! We wanted to address some of the primary feedback we've received from players, which was that the game was arguably too difficult. To that end, we made a few subtle but important balance changes to make the game moderately easier without removing the challenge that we wanted to deliver. We've also added a campaign of challenge missions that should help players transition from the tutorials to the harder Survival or multiplayer game modes. Patch 1.1 notes: New Content 14 Challenge Missions have been added. The purpose of these missions is to expand on the lessons learned in the tutorials and bridge the gap between the tutorials and the multiplayer or singleplayer game modes. Each consecutive mission adds a new mechanic or element that must be studied and utilized to complete it. An achievement has been added for completing all 14 Challenge Missions. Gameplay Change…

  • Patch 1.1 is now live! - 6 February 2017

    Patch 1.1 is now live! We wanted to address some of the primary feedback we've received from players, which was that the game was arguably too difficult. To that end, we made a few subtle but important balance changes to make the game moderately easier without removing the challenge that we wanted to deliver. We've also added a campaign of challenge missions that should help players transition from the tutorials to the harder Survival or multiplayer game modes. Patch 1.1 notes: New Content 14 Challenge Missions have been added. The purpose of these missions is to expand on the lessons learned in the tutorials and bridge the gap between the tutorials and the multiplayer or singleplayer game modes. Each consecutive mission adds a new mechanic or element that must be studied and utilized to complete it. An achievement has been added for completing all 14 Challenge Missions. Gameplay Change…

  • Patch v1.0.1 is now live! - 25 November 2016

    Patch v1.0.1 notes: Usability Update Additional text was translated to German, Portuguese, and Russian Gameplay Changes Increased the base damage of the Bash Tower from 80 to 150 Removed the time limit on building between waves for the Survival and Co-op Survival game modes Waypoints will no longer spawn immediately adjacent to the portal or to the players’ thrones Bug Fixes The achievement for winning a 1v1 match is now obtainable Razeal’s voice lines for collecting souls no longer play on the server when a client collects souls Beam Towers whose attack rate has been reduced via a statue buff will no longer stop firing for brief periods

  • Patch v1.0.1 is now live! - 25 November 2016

    Patch v1.0.1 notes: Usability Update Additional text was translated to German, Portuguese, and Russian Gameplay Changes Increased the base damage of the Bash Tower from 80 to 150 Removed the time limit on building between waves for the Survival and Co-op Survival game modes Waypoints will no longer spawn immediately adjacent to the portal or to the players’ thrones Bug Fixes The achievement for winning a 1v1 match is now obtainable Razeal’s voice lines for collecting souls no longer play on the server when a client collects souls Beam Towers whose attack rate has been reduced via a statue buff will no longer stop firing for brief periods

  • Shepherds of the Abyss v1.0 is released! - 18 November 2016

    First, let us extend our sincerest thanks to everyone that joined us for Early Access and helped us by playing and providing feedback. We really, really appreciate it and hope you enjoy the final game. As always, let us know what you think in the Community Hub or on Twitter @TheImpulseGames Quite a bit has changed over the course of our Early Access, so here is an overview of some of the bigger design changes you'll find in Shepherds of the Abyss v1.0: The Game's Pace First and foremost, the game is much faster paced. We ultimately agreed with feedback we had received that the game felt too slow/sluggish, so we greatly increased the speed and action, and then rebalanced accordingly. Gameplay Clarity Secondly, in our Early Access builds, it wasn't easy enough for players to always identify cause-and-effect in regards to their decisions and the outcomes. The result was the game could ofte…

  • Shepherds of the Abyss v1.0 is released! - 18 November 2016

    First, let us extend our sincerest thanks to everyone that joined us for Early Access and helped us by playing and providing feedback. We really, really appreciate it and hope you enjoy the final game. As always, let us know what you think in the Community Hub or on Twitter @TheImpulseGames Quite a bit has changed over the course of our Early Access, so here is an overview of some of the bigger design changes you'll find in Shepherds of the Abyss v1.0: The Game's Pace First and foremost, the game is much faster paced. We ultimately agreed with feedback we had received that the game felt too slow/sluggish, so we greatly increased the speed and action, and then rebalanced accordingly. Gameplay Clarity Secondly, in our Early Access builds, it wasn't easy enough for players to always identify cause-and-effect in regards to their decisions and the outcomes. The result was the game could ofte…

  • Development Update - v0.7 - 17 August 2016

    Hello, everyone! It’s been a few weeks since we released our last minor patch and we’ve been hard at work on our next major update, version 0.7, and we wanted to fill you in on what we’ve been doing. Cooperative Survival The primary major feature we’ve been working on is Cooperative Survival. In this gamemode, you play Survival with 2, 3, or 4 teammates. Multiple enemy Shepherds (bosses) spawn based on how many players you’re teamed-up with. Hold out as long as you can and see which teams can survive the most waves. The design and engineering required to make cooperative survival enjoyable or even possible will also pave the way for us to launch 2v2, 3v3, and 4v4 multiplayer modes. Those should be available in a future patch. Shepherds on Defense We decided that we needed to improve the enjoyment of defense, and what better way to do that than to make your unlocked Shepherd play a vital…

  • Development Update - v0.7 - 17 August 2016

    Hello, everyone! It’s been a few weeks since we released our last minor patch and we’ve been hard at work on our next major update, version 0.7, and we wanted to fill you in on what we’ve been doing. Cooperative Survival The primary major feature we’ve been working on is Cooperative Survival. In this gamemode, you play Survival with 2, 3, or 4 teammates. Multiple enemy Shepherds (bosses) spawn based on how many players you’re teamed-up with. Hold out as long as you can and see which teams can survive the most waves. The design and engineering required to make cooperative survival enjoyable or even possible will also pave the way for us to launch 2v2, 3v3, and 4v4 multiplayer modes. Those should be available in a future patch. Shepherds on Defense We decided that we needed to improve the enjoyment of defense, and what better way to do that than to make your unlocked Shepherd play a vital…

  • Patch v0.6.3 is now live! - 11 July 2016

    This is a minor stability patch to fix a crash that was common in survival. Gameplay Changes Creatures with the Phase Out ability in Survival are now immune to all debuffs while Phased, such as roots, snares, and stuns. Bug Fixes Updated tower debuffs to correctly ignore targets that are immune to their relative debuff types (snare, roots, stuns, magic, etc.) Victor’s spawned Blood Leech in Survival mode will no longer incorrectly reward 100 Abyssal Shards when killed Fixed a survival mode crash Misc Changes Removed the placeholder audio from the end of the tower EMP ability in Survival Changed the text on defense tutorial mission 6 to better-explain the process of Empowering towers and using Rage.

  • Patch v0.6.3 is now live! - 11 July 2016

    This is a minor stability patch to fix a crash that was common in survival. Gameplay Changes Creatures with the Phase Out ability in Survival are now immune to all debuffs while Phased, such as roots, snares, and stuns. Bug Fixes Updated tower debuffs to correctly ignore targets that are immune to their relative debuff types (snare, roots, stuns, magic, etc.) Victor’s spawned Blood Leech in Survival mode will no longer incorrectly reward 100 Abyssal Shards when killed Fixed a survival mode crash Misc Changes Removed the placeholder audio from the end of the tower EMP ability in Survival Changed the text on defense tutorial mission 6 to better-explain the process of Empowering towers and using Rage.

  • Patch v0.6.2 is now live! - 7 July 2016

    Usability Update Added hotkeys to tower upgrades (keys 1-4) Changed cursor icon Added in-game options menu. Gameplay Changes Empowered Beam Tower's damage no longer resets when refreshing Empower before its duration has ended, allowing it to grow up to 10x its base damage while remaining on the same target Survival Leech’s AOE heal ability will no longer heal itself, only units around it Increased the cooldown on the Survival Leech’s heal from 12 seconds to 30 seconds Decreased the range of the Survival Leech’s heal from 750 to 500 units Bug Fixes Victor’s Drain Life ability in Survival mode should no longer spawn an invisible creep that lives indefinitely if Victor dies Victor’s Hemophilia ability now costs the correct amount of mana per level Survival Leech’s AOE heal ability should now cast more than once Empowering a beam-style tower that is Web Wrapped will no longer allow it to im…

  • Patch v0.6.2 is now live! - 7 July 2016

    Usability Update Added hotkeys to tower upgrades (keys 1-4) Changed cursor icon Added in-game options menu. Gameplay Changes Empowered Beam Tower's damage no longer resets when refreshing Empower before its duration has ended, allowing it to grow up to 10x its base damage while remaining on the same target Survival Leech’s AOE heal ability will no longer heal itself, only units around it Increased the cooldown on the Survival Leech’s heal from 12 seconds to 30 seconds Decreased the range of the Survival Leech’s heal from 750 to 500 units Bug Fixes Victor’s Drain Life ability in Survival mode should no longer spawn an invisible creep that lives indefinitely if Victor dies Victor’s Hemophilia ability now costs the correct amount of mana per level Survival Leech’s AOE heal ability should now cast more than once Empowering a beam-style tower that is Web Wrapped will no longer allow it to im…

  • Patch v0.6.1 is now live! - 2 July 2016

    This is a minor patch for issues we discovered since last night's launch. Gameplay Changes The Preparation Phase timer has been increased from 45 seconds to 90 in Classic vs AI mode and from 60 seconds to 90 seconds in Survival mode. Bug Fixes Fixed an issue causing players to be unable to host or rejoin multiplayer games after finishing a match without restarting the game Fixed misspellings in defense tutorial 2 and offense tutorial 2 Fixed creeps not cleaning up and leaving invisible bodies on clients. Fixed an issue with the wave queue ordering creeps incorrectly when trying to manually order them. Fixed sniper towers attacking dreadnaught inside of their minimum range when taunted. Preview path will now update immediately when entering build mode. Fixed incorrect warning messages displaying when attempting to cast spells. Fixed round timer not showing minutes correctly. Fixed tutori…

  • Patch v0.6.1 is now live! - 2 July 2016

    This is a minor patch for issues we discovered since last night's launch. Gameplay Changes The Preparation Phase timer has been increased from 45 seconds to 90 in Classic vs AI mode and from 60 seconds to 90 seconds in Survival mode. Bug Fixes Fixed an issue causing players to be unable to host or rejoin multiplayer games after finishing a match without restarting the game Fixed misspellings in defense tutorial 2 and offense tutorial 2 Fixed creeps not cleaning up and leaving invisible bodies on clients. Fixed an issue with the wave queue ordering creeps incorrectly when trying to manually order them. Fixed sniper towers attacking dreadnaught inside of their minimum range when taunted. Preview path will now update immediately when entering build mode. Fixed incorrect warning messages displaying when attempting to cast spells. Fixed round timer not showing minutes correctly. Fixed tutori…

  • Early Access Has Arrived! - 1 July 2016

    We are happy to announce that Shepherds of the Abyss is now available for Early Access. With it comes three available game modes: Classic 1v1, Classic vs AI, and Survival. Also with this release comes a handful of known issues. A lot of these revolve around visual artifacts and some general usability issues. Feel free to notify us of any problems you encounter at [email protected] or post in the Steam community forum thread (https://steamcommunity.com/app/438300/discussions/0/351660338714823618/). Also we would like to encourage the community to join us on our Discord @ https://discord.gg/h6bHn. We will be hanging out in here from release forward, and it will be one of our primary methods of communication. We look forward to seeing you all in game!

  • Early Access Has Arrived! - 1 July 2016

    We are happy to announce that Shepherds of the Abyss is now available for Early Access. With it comes three available game modes: Classic 1v1, Classic vs AI, and Survival. Also with this release comes a handful of known issues. A lot of these revolve around visual artifacts and some general usability issues. Feel free to notify us of any problems you encounter at [email protected] or post in the Steam community forum thread (https://steamcommunity.com/app/438300/discussions/0/351660338714823618/). Also we would like to encourage the community to join us on our Discord @ https://discord.gg/h6bHn. We will be hanging out in here from release forward, and it will be one of our primary methods of communication. We look forward to seeing you all in game!

Patch notes and updates

S.noRelease datePatch nameGID number
125 November 2016Patch v1.0.1 is now live!4249665521684176449
211 July 2016Patch v0.6.3 is now live!4249665521684176785
37 July 2016Patch v0.6.2 is now live!4249665521684176899
42 July 2016Patch v0.6.1 is now live!4249665521684177010

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