SPSTEAMPULSELIVE ANALYTICS
Zero To Hero Idle

Zero To Hero Idle Steam metadata

AlexBR | Jul 15, 2026 | game

Released

0players observed Β· 21 September 2026 - 22:48:08 UTC

IndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive

Zero To Hero Idle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews7
  • Release dateJul 15, 2026
  • DeveloperAlexBR
  • PublisherF&S Labs

Genres: Indie, RPG

Company pages: Developer: AlexBRPublisher: F&S Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Zero To Hero Idle Steam metadata

Zero To Hero Idle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4414900/metadata
Steam Storehttps://store.steampowered.com/app/4414900/
Steam Communityhttps://steamcommunity.com/app/4414900
PCGamingWiki search
IGDB searchSearch IGDB for Zero To Hero Idle

Reviews, pricing, and metadata

Review summary

7 user reviews

71% positive, 5 positive, 2 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

36

Platform releases
  • Steam 15 July 2026

Latest Steam announcements

  • πŸ“’ Hotfix Released - Achievement Tracking Fix! - 23 July 2026

    Hey everyone! A quick patch is now live addressing the Steam achievement bug. If your 100% completion status got stuck due to legacy/removed achievements, updating and launching the game will now automatically clean up obsolete stats and restore your profile progress. Thank you for reporting this issue!

  • πŸ“’ Hotfix 1.0.6: "Unyielding Will" Achievement Fix - 21 July 2026

    ⏳ "Unyielding Will" Bug Fixed Fixed a bug where the Survivalist / Unyielding Will achievement progress would get stuck or reset to zero whenever you Prestiged. It now correctly accumulates your total time played across all runs, and it also properly accounts for your offline progression time! If your playtime achievement felt like it wasn't moving, this update will make sure every second of your active and offline time is properly tracked from now on. Thanks to everyone who reported this issue!

  • πŸ“’ Update 1.0.6: Ring Fixes & Achievement Rebalance! - 21 July 2026

    Hey everyone! A new update is rolling out right now with a focus on fixing equipment behavior and making the late-game achievements much more realistic. πŸ’ Ring Equipment Fixes Smart Equipping: Fixed an issue where equipping a new ring would constantly overwrite your first ring slot. Now, if your first slot is full and your second is empty, the ring will intelligently go to the second slot! Auto-Equip Improved: The "Auto Equip Best" algorithm now properly understands that you have two ring slots and will correctly pick the two best rings in your inventory for optimal stats. Auto-Sell Junk Fixed: The auto-sell system has been updated. It will no longer accidentally sell rings that could be an upgrade for your secondary slot. πŸ† Achievement Balancing We heard your feedback regarding the insane late-game grind for certain achievements. To make 100% completion realistically achievable witho…

  • Version 1.0.5 β€” Bug Fixes - 17 July 2026

    πŸ”§ Bug Fixes Magic Runes offline gains fixed β€” Runes earned while offline were being calculated correctly but not added to your total when you returned. This has been fixed, and all offline rune earnings will now be properly applied. Training Grounds max level fixed β€” The upgrade was incorrectly capped at level 9. The maximum level is now correctly set to 10 as intended.

  • Hotfix 1.0.4 - Playtime & Achievement Sync Fix - 17 July 2026

    Hi everyone, We have just released a quick hotfix (v1.0.4) to address a bug with playtime tracking and achievements: Unyielding Will (Survivalist) Achievement Fix: Resolved a critical bug where active player actions (such as purchasing upgrades, resetting, or making other changes) would accidentally reset the internal run timer back to zero. This was preventing the Unyielding Will achievement from correctly tracking and unlocking playtime milestones for active players. Thank you for reporting this issue so quickly! Update your game to version 1.0.4, and keep climbing the ranks!

  • Zero to Hero Idle - Update 1.0.3 Patch Notes - 16 July 2026

    Click Responsiveness: Fixed a race condition where fast clicking on Upgrades and Promotions (Squire, Knight, King) would sometimes fail or lag during active combat ticks. Clicks are now processed instantly and saved to the game state. Auto Rank Up: Refactored automatic prestige checks to prevent double-resets in a single tick. Ranks are now checked in decreasing order (King -> Knight -> Squire) to ensure Knight promotion triggers smoothly as soon as requirements are met. Auto Upgrades: Corrected the Squire auto-upgrade level requirement. It now unlocks and functions immediately at King Level 3 (matching the UI panel unlock), rather than being locked until King Level 5. Squire Achievement Rework: Changed the non-functional "+4% Max HP per tier" bonus of the Survivalist achievement to a balanced +1% Magic Runes per tier bonus, fully translated in all languages. Boss Balancing: Adjusted ea…

  • Zero to Hero Idle - Update 1.0.2 Patch Notes - 16 July 2026

    Audio Fixes: Resolved an issue where Music and SFX would turn themselves back on upon restarting the game when muted. Recycling Fix: Fixed a bug where materials from recycled items were not being properly added to your inventory. Combat & Progression: Fixed enemy respawn issues during combat and adjusted restrictive progression limits. Community: Updated our official Discord invite link to the new address (https://discord.gg/fGPcuJZRXE). Thank you for your feedback, and happy idling!

  • πŸ› οΈ Patch Notes – Bug Fixes (v1.0.1) - 16 July 2026

    What's Changed: Equipment Salvage & Materials Fix: Resolved an issue where salvaging/recycling equipment would not update the materials counter. Gained materials are now credited instantly and remain synchronized with the player's balance. Instant Zone Spawn: Adjusted zone transition behavior. When traveling to a new area, monsters will now spawn immediately, removing the respawn delay when switching zones. Auto Rank Up Fix: Fixed the automatic promotion system for Knight and King ranks. Redundant King Level restrictions have been removed, ensuring automations trigger promotions as soon as the prestige requirements are met.

  • Hotfix: Achievement Tracking & Sync Fix - 15 July 2026

    Fixed: An issue where the Recycler and Resourceful Scavenger achievements did not track progress when recycling items manually or via the "Auto-Sell" button. Fixed: An issue where progress for Unyielding Will (survivalist / time played) would reset visual progress and fail to unlock achievements due to auto-save conflicts. All achievements will now track, sync, and persist correctly on Steam and in-game.

  • Hotfix: Achievement Tracking Fixes - 15 July 2026

    Bug Fixes: Recycler & Resourceful Scavenger Achievements Fixed: An issue where recycling items manually did not track progress toward the Recycler and Resourceful Scavenger achievements. Fixed: An issue where bulk recycling items via the "Auto-Sell" button did not correctly count toward the Resourceful Scavenger achievement. Both achievements will now track and update correctly across all recycling methods (manual, bulk, and instant auto-sell).

  • Hotfix: Achievement Tracking Fixes - 15 July 2026

    Bug Fixes: Recycler & Resourceful Scavenger Achievements Fixed: An issue where recycling items manually did not track progress toward the Recycler and Resourceful Scavenger achievements. Fixed: An issue where bulk recycling items via the "Auto-Sell" button did not correctly count toward the Resourceful Scavenger achievement. Both achievements will now track and update correctly across all recycling methods (manual, bulk, and instant auto-sell).

Patch notes and updates

S.noRelease datePatch nameGID number
123 July 2026πŸ“’ Hotfix Released - Achievement Tracking Fix!1839041357026287
221 July 2026πŸ“’ Hotfix 1.0.6: "Unyielding Will" Achievement Fix1838407329269017
321 July 2026πŸ“’ Update 1.0.6: Ring Fixes & Achievement Rebalance!1838407329268999
417 July 2026Version 1.0.5 β€” Bug Fixes1838407329260174
517 July 2026Hotfix 1.0.4 - Playtime & Achievement Sync Fix1838407329259415
616 July 2026Zero to Hero Idle - Update 1.0.3 Patch Notes1838407329258080
716 July 2026Zero to Hero Idle - Update 1.0.2 Patch Notes1838407329256658
816 July 2026πŸ› οΈ Patch Notes – Bug Fixes (v1.0.1)1838407329256286
915 July 2026Hotfix: Achievement Tracking & Sync Fix1838407329255311
1015 July 2026Hotfix: Achievement Tracking Fixes1838407329255296
1115 July 2026Hotfix: Achievement Tracking Fixes1838407329255284

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4414900
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJul 15, 2026
DeveloperAlexBR
PublisherF&S Labs
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type7 user reviews
Positive review percent71%
Positive reviews5
Negative reviews2
Total reviews7
Steam recommendationsNot available
Achievements36
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4414900/

Short description

A pixel art idle RPG built for pure progression. Defeat monsters, find Mythic gear, and automate your ascent from Squire to King. Build your village, prestige for massive multipliers, and watch numbers soar. No fluff, just deep incremental strategy.

About this game

Zero to Hero: Pixel Idle RPG A Father's Promise, A Son's Quest I'm not a professional programmer. I'm a dad. One day, my 8-year-old son came to me with a challenge: β€œDad, can you make a game for me? One where I can find cool swords and fight monsters forever?” I didn't know how to write a single line of code. But I couldn't say no. Zero to Hero is the result of that promise. It is a love letter to the incremental and idle RPGs we played together. It wasn't built by a studio with a budget; it was built late at night, learning loop by loop, mistake by mistake, fueled by coffee and a child's imagination. What started as a simple project for one boy has grown into a full-fledged idle adventure that I'm proud to share with you. About The Game Zero to Hero is a classic idle RPG stripped down to its most addictive elements: Loot, Progression, and big numbers. You begin as a lowly Squire , armed with nothing but a rusty sword and a dream. Your goal? To ascend the ranks, become a Knight , and eventually claim the throne as King . Key Features True Idle Progression : Your hero fights automatically, gathering Gold, XP, and Materials even while you're away. Deep Loot System : Hunt for Common, Rare, Epic, Legendary, Mythic, and Celestial gear. Every item has randomized statsβ€”find the perfect roll! Strategic Prestige Layers : Prestige : Reset your level to gain Prestige Points and permanent stat multipliers. Become A Knight : A deeper reset that unlocks the Village, Skill Trees, and advanced mechanics. Coronation : The ultimate ascension. Become King to unlock universe-bending multipliers. Build Your Kingdom : Upgrade your Keep to boost your stats, automate clicks, and improve drop rates. The Forge : Don't like your drop? Melt it down! Upgrade your equipment slots to permanently boost every item you equip. Dynamic Soundtrack : Features an adaptive original soundtrack that shifts from cozy village vibes to epic orchestral battles as you progress. No Pay-to-Win : This game was made for my son, not shareholders. There are no predatory microtransactions. Just pure, unadulterated progression. Whether you have 5 minutes or 5 hours, there's always a new upgrade to…

Supported languages

English, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Zero To Hero Idle's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Zero To Hero Idle's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Zero To Hero Idle at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$4.99$4.99No discountSteam Store

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