- Spire of Ash v1.1.8: Boss Rush Fix, Bulk Salvage & Chinese Localization - 29 March 2026
Spire of Ash v1.1.8 (Build 98) This update fixes a boss rush stability issue, adds quality-of-life for salvaging and pack opening, and brings full Chinese localization to items, currency tooltips, and inventory search. Boss Rush Stability Fix Fixed a race condition where Auto-Run boss rush could declare victory after boss 2 instead of continuing to boss 3 (~50% chance to trigger). Boss rush progress is now preserved through worker state resyncs. Added safeguards against double-counting boss deaths. Bulk Salvage Uniques New "All Uniques" option in the salvage dropdown for mass-salvaging unique items in one click. A confirmation dialog appears before salvaging to prevent accidents. Favorites and legendaries are always protected from bulk salvage. Chinese (zh-CN) Localization — Items & Currency Item tooltips, item cards, and copy-to-clipboard now display fully localized affix text in Chine…
- Spire of Ash v1.1.7: Auto-Run Filters, Combat Balance, and Lighting Overhaul - 28 March 2026
Spire of Ash v1.1.7 (Build 97) This update focuses on giving Auto-Run more control, correcting two combat balance issues, improving dungeon atmosphere, and polishing search, crafting, and performance across the board. Auto-Run Queue Upgrades Filter queued keys by key type and rarity so you can target exactly the runs you want. Sort keys by level for easier queue planning. Drag-to-reposition keys directly in the stash for faster queue setup. If a key fails to load, Auto-Run now skips it and continues to the next key instead of stopping. Auto-Run automatically quits to the summary screen once combat ends. The between-run summary now stays on screen longer (10 s default, configurable up to 30 s). Key filters are collapsible, and key tiles are larger for easier reading. Combat Balance Fixes Creeping Doom detonation now only hits enemies. Previously it could detonate on allied heroes. Overlo…
- Thank You — And a Major Upgrade Is Coming - 28 March 2026
To every single person who has purchased, played, and believed in Spire of Ash — thank you. From the bottom of my heart. When I started this project, it was a small personal experiment. I've been a web developer for eight years, and JavaScript is the only language I've ever really worked with. So the entire game you're playing right now — every system, every battle, every screen — is built in JavaScript. I pushed it as far as I possibly could, but I've hit the technical ceiling of that architecture. That's why performance has been a pain point, and I'm sorry about that. But here's the good news. The 3D Rebuild Thanks to your support, I've been able to purchase a massive library of professional 3D assets, and I am actively rebuilding the entire 3D portion of the game in Godot. This means: Dramatically better performance — no more frame drops or sluggish combat Full-screen support Beautif…
- Spire of Ash v1.1.6: Auto-Run Upgrades and Stability Fixes - 27 March 2026
Spire of Ash v1.1.6 (Build 96) This update continues the push to make repeated dungeon runs smoother, build planning clearer, loot evaluation faster, and long-session stability more dependable. Auto-Run Queue and Key Management Queue multiple keys and run them back-to-back from a single setup screen. Reorder, remove, or clear queued keys before you start. The Auto-Run key browser now supports search, key type filters, rarity filters, and level sorting. Key rows and queue entries are easier to scan, making it faster to build farming routes. The in-run Auto-Run HUD still lets you pause, resume, or stop the sequence at any time. Between runs, the summary card now better supports smooth continuation, including more reliable countdown and skip behavior. Auto-Run is more resilient when a queued key fails to activate or a runtime setup step fails, reducing stalled queues. Aether Deck Builder I…
- Spire of Ash v1.1.6: Auto-Run Queue, Loot Comparison, and Dungeon Fixes - 27 March 2026
Spire of Ash v1.1.6 (Build 95) This update is focused on making repeated dungeon runs smoother, build planning clearer, loot evaluation faster, and runtime stability more reliable. Auto-Run Queue Queue multiple keys and run them back-to-back from a single setup screen. Reorder, remove, or clear queued keys before you start. A new in-run Auto-Run HUD lets you pause, resume, or stop the sequence at any time. A between-run summary card now shows victory or defeat, items, gold, keys, and the countdown to the next run. You can skip the countdown and jump straight into the next queued key. Aether Deck Builder Improvements The new Deck Overview panel gives your equipped deck a much clearer summary. See total and remaining Aether, total cards, unique cards, and average cost at a glance. Category and tag breakdowns are easier to read, making synergy checks faster. Validation warnings and errors…
- v1.1.4 (Build 93) — SSF Mode, New Soundtrack, Aether Deck Overhaul - 26 March 2026
PATCH NOTES Version 1.1.4 (Build 93) | March 25, 2026 HIGHLIGHTS Solo Self-Found Mode - Start SSF runs where trading is disabled and leaderboards are separate — prove your skill with only what you find New Soundtrack - 7 brand-new ambient tracks replace the old default music with a dynamic shuffled playlist and seamless crossfades Aether Deck Overhaul - Hide cards you don't want to see, view tag composition at a glance, and get smarter card recommendations with cross-element penalty Trade Safety & Run Binding - Marketplace listings and currency orders are now bound to the run that created them, preventing cross-run exploits Loot Filter Improvements - Hide rules now properly suppress items from the loot panel, and the wizard/editor got usability polish NEW FEATURES Solo Self-Found (SSF) Mode Create runs in SSF mode where all trading is disabled. You can only use items and currency you fi…
- 服务器问题已修复 - 致歉与更新 - 25 March 2026
发生了什么 在过去几个小时里,很多玩家遇到了无法登录、在副本中被踢出、以及存档错误等问题。来自中国社区的巨大支持完全超出了我们后端服务器的承受能力。 云存档的操作开始拖垮所有其他服务——包括登录、排行榜和聊天。当一个系统崩溃时,它像多米诺骨牌一样带倒了所有其他系统。 我做了什么来修复 大幅升级了数据库计算资源和基础设施 升级了服务器方案以支持更多的同时在线玩家 修复了导致部分玩家无法登录的Steam认证问题 增加了安全机制,防止类似的连锁故障再次发生 服务器现在已经稳定,登录功能已恢复正常。如果您仍然遇到问题,请重启游戏后再试。 说点心里话 我是一个人在做这款游戏。这是我的热爱所在,很多事情我都在一边做一边摸索。中国社区给予的支持和关注完全超出了我的想象——这是最好的那种"超出想象"。我没有预料到会有这样的反响,也没有为此做好准备。这是我的问题。 我向大家保证,我会尽最快的速度把一切做好。感谢你们的耐心、你们的bug反馈、你们的建议,最重要的是——感谢你们来玩Spire of Ash。 这个社区对我来说意义非凡。 — Aaron Lilla
- Major Update: Cloud Saves, Ruthless Leaderboards, Chinese Support - 25 March 2026
Cloud Saves, Ruthless Leaderboards, and Simplified Chinese Support v1.1.3 (Build 92) This major update brings cloud saves and account recovery into the live game flow, fully separates the Ruthless and Ruthless Hardcore leaderboard experience, greatly expands Simplified Chinese support, and delivers a broad round of clarity, UI, and combat presentation improvements across the rest of the game. Highlights - Cloud save migration, conflict resolution, and sync-state UI - Correct support for Softcore, Hardcore, Ruthless, and Ruthless Hardcore leaderboards - Much broader Simplified Chinese coverage across cards, items, monsters, skills, settings, and UI - New Meta Slots for clearer team identity and build direction - Better skill, hero, weapon, and Aether deck clarity - Inventory, crafting, stash, and loot filter readability improvements - Combat feedback, runtime polish, and post-run UI clea…
- 中文本地化与云存档即将上线 - 25 March 2026
大家好,我是《Spire of Ash》的开发者 Aaron,想和大家分享一个最新进展。这段时间我一直在全力推进中文本地化。由于项目早期并没有预先搭建好多语言翻译相关的基础设施,所以这部分工作的工作量比我最初预想的要大得多。不过现在,中文本地化已经基本接近完成了。目前我正在对英雄数据和词缀数据进行更深入、更细致的检查与整理。因为对我来说很重要的一点是:我不希望最终的中文版本是中英混杂的体验。我希望大家玩到的,是一个真正完整、统一的中文客户端。另外一个根据大家反馈强烈加入的重要功能,就是云存档。我已经对整个流程进行了端到端验证,目前它已经可以正常工作。这意味着你的游戏进度现在可以在不同电脑之间同步和持久保存。举个例子,你可以在网吧玩几个小时,之后换到另一台电脑,登录同一个账号后,依然可以看到自己的角色、装备、经验以及其他全部游戏进度。除此之外,下一个补丁还会加入不少新内容。我也会在补丁说明整理完成后,第一时间发布完整公告。非常感谢大家一直以来的支持。中文社区给予我的关注和支持,是目前为止最热烈、最积极的。我也正在认真努力地适应中文玩家的习惯,以及大家对游戏体验的期待。也请大家再给我一点时间,我会尽自己所能,把这些内容尽快做好。我是一名独立开发者,很多事情都需要一个人完成,而这也是我的第一款游戏。这不是借口,只是实际情况。再次感谢大家的支持!—— Aaron 《Spire of Ash》开发者
- 36 Hero Rework - Patch v1.1.1 - 23 March 2026
# Development Update — Hero Rework, Visual Effects Expansion, Combat Balance Repass _Date: 2026-03-23_ ## TL;DR - All **36 heroes reworked** with unique mechanics and hero-specific status effects — no two heroes play the same way anymore. - **Skill visuals massively expanded**: 3 new visual archetypes + 26 new effect types; all 144 hero skill effects modernized. - **Major combat balance pass**: engagement ranges tightened, AOE sizes tuned, enemies respond to splash damage properly. - **Trade marketplace UI redesigned** with visual stash grid item selection and expanded currency trading. - **Combat animations polished**: smoother melee approach, less jittering, faster support hero response. ## New Features ### Hero De-Homogenization Rework Every hero now has a unique **loop → payoff** mechanic that shapes how they play. Examples: Heatguard's heat stockpile from blocking, Triage Links' da…
- Major Patch - MARKETPLACE + CURRENCY EXCHANGE - v1.1.0 - 22 March 2026
## TL;DR - A full **player-to-player trade marketplace** is now live — list equipment, keys, and flasks for sale, browse and buy from other players, and exchange currencies in bulk via the order book. - **Glyphs** are a new consumable currency socketable into keys at the Key Altar before a run, biasing loot toward specific goals (gold, rarity, element, currency type, etc.). 20 glyphs ship in this release. - Bought/restored trade items now **correctly appear in your stash grid** — previously they were added to inventory but invisible until you manually moved them. - Trade escrow logic is covered by a **33-test unit suite** verifying stash placement across all item kinds and multi-account flows. ## New Features ### Trade Marketplace - Added the **Trade** tab to the run view with three sub-views: **Marketplace**, **Currency Exchange**, and **Trade History**. - **Marketplace**: List any equ…
- Patch v1.0.11 - 21 March 2026
# Development Update - Black Market, Aether Reforging, and Combat Reworks _Date: 2026-03-20_ ## TL;DR - Black Market gambling is now available from the run-mode inventory, with category-based rolls and guaranteed `magic`-or-better outcomes. - Aether progression was heavily buffed, dramatically increasing available deck budget as characters level. - Hero skill kits, status effects, and ground effects received a large rework pass, adding and wiring up effects like `Aegis Charges`, `Echo Cast`, `Condemn Mark`, `Healing Salve`, and `Graviton`. - Loot Filter Studio gained affix-tier filtering, legacy-profile upgrades, clearer rule ordering, and better retention behavior across combat/runtime flows. - Keys were rebuilt around a shared `24`-affix pool across all families, with cleaner tooltip/runtime support for the new generic pressure mods. - Dormant enemy targeting, melee contact range, uni…
- Patch v1.0.10 (Build 86) - 20 March 2026
# Spire of Ash Patch Notes - v1.0.10 (Build 86) This update adds the Forge Synthesizer, overhauls Loot Filter Studio, tightens melee range behavior, and improves hero discovery, loadout clarity, and dungeon combat presentation. ## Forge and Crafting - Added the Synthesizer to Forge Studio, letting you recombine two items that share the same slot class into a new result item.- Recombination now requires matching slot classes and rejects corrupted, mirrored, unique, and legendary items.- Recombination gold cost now follows a fixed formula: `50 + average item level * 5 + total affix count * 25`, then applies a rarity multiplier of `1.0x` for normal, `1.5x` for magic, or `3.0x` for rare inputs. For example: two normal level 10 items with no affixes cost 100 gold, two magic level 50 items with four total affixes cost 600 gold, and two rare level 80 items with eight total affixes cost 1,950 g…
- Patch 1.0.8 - Major Performance - 17 March 2026
## HIGHLIGHTS - **Loot Filter Studio Expanded** - Added preset-based strictness controls, quick toggles, deeper rule editing, profile management, and better hidden-loot visibility controls. - **Rare Drops Upgraded** - Rare items can now roll as Greater or Perfect rares, with stronger top-end affix guarantees and distinct ground-label, card, and tooltip treatment. - **Combat Presentation Pass** - Babylon locomotion, action presentation, enemy attack reads, and VFX behavior all received another polish and performance pass for cleaner fights. - **Aether Card Refresh** - Official Aether art coverage expanded again, with 100 card art files touched in this local update alone (66 new, 34 refreshed), plus clearer element-driven card presentation. - **Steam-First Web Refresh** - Landing/download flow, site icons, manifest metadata, and social preview assets were refreshed around the current Stea…
- Patch notes - 1.0.7 - 15 March 2026
Spire of Ash v1.0.7 — Patch Notes Combat & Balance - Reduced enemy damage scaling at higher key levels. Enemy damage curve has been softened above KL20 via a new post-ratchet dampener system, resulting in significantly less punishing incoming damage at high keys (e.g. KL100 enemy damage scalar reduced from 10.0 to 6.5). - Boss Rush baseline life multiplier reduced from 2.0x to 0.78x — bosses should now fall faster, improving the feel of Boss Rush runs. - Improved tank (Defensive hero) aggro and threat: - Defensive heroes now receive a permanent +35% threat floor (previously tapered to 0% by KL10, now tapers to +35% by KL40). - Damage-based threat multiplier for Defensive heroes massively increased (3x → 300x), making tanks virtually impossible to pull off. - Focus pressure defender threat boost raised from +40% to +55%. - Newly spawned enemies are immediately taunted onto the Defensive…
- Patch v1.0.4 - 15 March 2026
Spire of Ash — v1.0.4 (Build 80) Entitlements & Account System - Added entitlement tier system (demo / full) — demo accounts are capped at character level 10 and key level 10, and cannot submit leaderboard scores - Added user-scoped storage — each authenticated user now gets isolated save data (runs, stash, party, aether); switching accounts loads the correct profile automatically - Added standalone auth preference for Steam builds — Steam users can opt into manual login instead of automatic Steam auth - Added DLC ownership check and Steam overlay store page integration for upgrade flow Combat Balance - Enemy HP multipliers reduced across the board: magic 1.75→1.5, rare 3.5→2.0, unique 5.9→3.4, campaign boss 17→10, endgame boss 24→14 - Enemy hit ratios flattened — all tiers now use a uniform 0.17 ratio (previously scaled 0.17–0.38) - Enemy damage multipliers increased to compensate: mag…
- Patch Notes - Update v1.0.2 - 13 March 2026
# Spire of Ash Patch Notes - v1.0.2 (Build 78) This update focuses on combat reliability, loot filter usability, tooltip clarity, and a broad cleanup pass across item, hero, and skill data. ## Combat and Status Fixes - Fixed Onslaught so its attack speed bonus now applies correctly. - Fixed Stealth behavior so it breaks correctly on action and interacts more reliably with combat targeting. - Fixed Thorns Aura reflection so reflected damage now resolves properly. - Ground effects now function more consistently in live combat, including Burning Ground, Chilled Ground, Shocked Ground, Toxic Ground, and Consecrated Ground. - Cleaned up combat status data for effects like Enfeeble, Temporal Chains, Shock, Chill, Weakness, Vulnerability, regeneration, haste, and damage boosts so their values behave more consistently in runs. - Improved several combat edge cases tied to ailments, reflect, aura…
- Spire of Ash Has Launched — 33% Off Launch Week - 13 March 2026
Spire of Ash is live on Steam! Build your 5-man team, forge gear, collect Aether cards, and push infinitely scaling dungeon keys. 33% off through March 17. Event Description: Spire of Ash is officially live. Build a 5-man team from 36 unique heroes. Equip them with crafted gear. Collect passive Aether cards from booster packs. Then send your squad into procedural dungeons that scale forever. Prepare everything. Control nothing. What's inside: • 36 heroes across Defensive, Offensive, and Support roles • 988 Aether cards across 3 types and 4 rarities • 42 gear affixes across 8 tiers with 290 crafting currencies • Hex-based auto-battler combat • 4 game modes — Dungeon Clear, Boss Rush, Survival, and Gauntlet • Hardcore permadeath variants for every mode • Global leaderboards Inspired by the crafting depth of Path of Exile, the tactical composition of TFT, and the endless scaling of Mythic+…
- FULL RELEASE - 13 March 2026
Have fun!
- v1.0.0 Release - 12 March 2026
Putting out v1.0.0 now in preparation for full launch TODAY. Few small changes I want to get into one more build before going live.