SPSTEAMPULSELIVE ANALYTICS
ConsoleMe

ConsoleMe Steam metadata

TheHydraFlash | Mar 14, 2026 | game

Released

0players observed · 22 September 2026 - 13:45:41 UTC

SimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

ConsoleMe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews11
  • Release dateMar 14, 2026
  • DeveloperTheHydraFlash
  • PublisherTheHydraFlash

Genres: Simulation, Early Access

Company pages: Developer: TheHydraFlashPublisher: TheHydraFlash

Top Steam chartsTop 100 gamesGame directorySteam Store page

ConsoleMe Steam metadata

ConsoleMe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4450190/metadata
Steam Storehttps://store.steampowered.com/app/4450190/
Steam Communityhttps://steamcommunity.com/app/4450190
PCGamingWiki search
IGDB searchSearch IGDB for ConsoleMe

Reviews, pricing, and metadata

Review summary

Positive

82% positive, 9 positive, 2 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input, Save Anytime

Achievements

10

Platform releases
  • Steam 14 March 2026

Latest Steam announcements

  • Fan Satisfaction & Release Warning Balance - 16 September 2026

    Solid releases now improve fan satisfaction more reliably. Games scoring 60+ are now viewed as positive releases by fans. Fan churn is now reserved for releases scoring below 60. Community satisfaction decays more slowly over time. Older game communities have less influence on overall studio satisfaction. “Critics expect” warnings now require much higher industry adoption. Overhype warnings now appear only when backlash is a genuine risk. Release results use neutral styling, making actual warnings clearer. Poor releases, excessive hype, missing expected features, and neglected communities still have consequences.

  • Cheat Console Update & Other Bug Fixes - 13 September 2026

    What’s new: Studio Cheat Console v1Open a terminal-style overlay during any run and type simple commands, like editing a tiny studio.cfg.How to open itPress ` (backtick) while playing (ignored if you’re typing in a text box)Or: Settings (gear) → Saves & System → Advanced → Open Studio ConsoleWhat you can changeIdentity (flavor only — no leaderboard impact)Studio name — studio Your Name HereFounder name — founder Alex ChenStudio tagline — tagline We ship dreamsCurrent in-progress game title — game Neon Streets (uses your selected project, or the first active one)Sandbox cashSet studio cash — cash 500000Quick chip: +100k adds $100,000 to your current balanceQuick chips under the input also prefill Studio, Founder, Tagline, Game, and Set cashUtilityhelp — list commandsstatus — snapshot of studio, founder, tagline, project, cash, cheat flagclear — clear the console logEsc — close the overla…

  • Player Feedback and Fixes from August 2026 - 10 September 2026

    Leadership & SuccessionExternal hires use executive search. When hiring a leader from outside the studio, you now pick from three candidates with name, background, strength, culture fit, and a signing bonus instead of typing a name yourself.Refresh candidates for a fee if none of the current options fit.Promote from staff lists better-matched roles first (e.g. designers for Creative Lead), with a note when someone isn’t the usual fit.Tab unlock is clearer. Leadership appears when you reach week 104 with 8+ staff. Before that, the screen shows your progress toward the unlock.The Leadership tab no longer shows a “Coming soon” label.Staff morale & retentionLoyalty affects quits. Disgruntled staff are more likely to leave when morale stays critical; loyal staff are more likely to stay.Easy difficulty reduces morale loss from project work; Hard increases it.Stacking company-wide morale hits…

  • Player Feedback updates - 28 July 2026

    Innovations & Studio Upgrades FixesInnovations tab routingFixed: The “Innovations” link on project screens was opening Hardware R&D (console tech tree) instead of mechanic research.Now: Innovations opens the correct screen where you unlock gameplay mechanics for your games. Hardware R&D stays under Console R&D.Studio Upgrades counter (17/18)Fixed: Studio Upgrades showed 17/18 even though only 17 upgrades exist.Cause: A hidden deprecated upgrade was still counted in the total.Now: The counter shows 17/17 when the tree is complete, matching Dashboard and Company Profile.Stuck “Upgrades idle” notificationFixed: The “No company upgrade in progress” alert could stay forever after you’d unlocked everything.Now: That alert only appears when upgrades are still available and you’re not researching anything. It clears when the tree is maxed.Nav & cross-linksRenamed the Tech Tree tab to Innovation…

  • Sales Clarity, Defence Systems & Display Improvements - 26 July 2026

    Console Sales Clarity and Platform Game SalesSales Drivers panelConsole sales swings are easier to read. The game now explains demand vs sold, what moved demand week over week, and when sales were capped by stock.Where to find itDashboard → Console output (each active player console card shows a compact summary)Hardware → Your consoles (full panel under Demand vs supply on each console)Hardware → \ (full panel on the console detail view)What you will seeDemand this week and change vs last weekSold vs lost (unmet demand)Stock-limited warning when the market wanted more units than you had in warehouseTop movers (price, sales, platform momentum, marketing, weekly rhythm, etc.)Show all factors for the full breakdownNote: Older saves get a partial breakdown until one more week passes. Full driver history starts from the next tick.Platform game sales now drive console demandThird-party and fi…

  • The Gaming Studio CEO Update - 22 July 2026

    Core Studio CEO ModeUntil now, your Core Studio (the main game development business where you hire staff, greenlight projects, ship games, and run console hardware) was always under your direct control. Side ventures like your football club, movie studio, or racing team could already be handed to an Empire CEO. Core Studio could not.That changes with Core Studio CEO mode. You can now appoint a CEO, set a strategic posture and weekly budget, switch to Hands-off, and let them run day-to-day studio operations while you focus on the wider empire.What is Core Studio CEO mode?Core Studio CEO mode is the same Empire delegation system used by your other ventures, applied to your main studio. When active:An appointed CEO runs weekly studio operations on autopilot.You set the strategy (posture, budget, risk, KPI targets, focus tags).The CEO executes within those limits.Studio screens stay open fo…

  • The Fans & Audiences Update - 20 July 2026

    Fans & AudiencesNew feature: Your studio now has a fuller audience layer. You can see who follows you, how they feel, what they want, and what to do about it. This replaces the old standalone Community screen as the main place to manage fans, while keeping per-game community tools inside the same hub.Where to find itStudio → Fans (formerly labeled Community in some builds, now Fans in navigation)From there you have five tabs:OverviewSegmentsResearchHistoryGame communitiesWhat changed at a high levelBefore this release, community management was mostly per-game. Now the game tracks a studio-wide audience model built from sales, releases, marketing, game communities, franchises, and player behavior.Two numbers appear everywhere and mean different things:MetricWhat it meansActive fansPeople with a sustained positive attachment to your studio (casual through core fans)Community reachTotal pl…

  • The Characters Update - 19 July 2026

    CharactersBuild reusable company IP (heroes, villains, mascots, and more), track how fans respond over time, and cast the same characters across games and movies. Popularity grows when they appear in strong projects. Use them too often and fatigue builds up.Getting startedWhen it unlocks: Week 8 of your company timeline.How to open it: Studio → Products → CharactersYou can also find it via the command/search palette using keywords like characters, IP, mascot, or hero.First visit: If you have no characters yet, you will see an empty state with tips on identity, personality, and casting. Click Create character to begin.Creating a characterClick path: Studio → Products → Characters → Create characterThe creation wizard has four steps with a live portrait preview on the side.Step 1: IdentityName (required)DescriptionCharacter type: Human, Animal, Creature, Robot, Alien, Monster, Supernatura…

  • Private Equity, New Personal Assistant & a feedback fix on Golf Club - 17 July 2026

    Private Equity (new)What it is A full buy-fix-sell loop for running your own PE firm alongside the games studio and empire. You found a firm, raise LP capital, diligence targets, structure leveraged buyouts, chair portfolio board meetings, manage crises, and work toward exits — all from a dedicated Private Equity workspace.How to get thereSidebar → Capital Markets → Private EquityThe tab unlocks when you reach Tycoon mogul rank (or if you already have an active fund from a save).First-time setupOpen Private Equity.Click Found PE firm.Walk through the wizard: Global HQ → Firm brand (name, colours, logo) → Investment thesis (risk posture) → Confirm.You land in the marble Lobby with committed capital, dry powder, debt burn, and reputation at a glance.Main sections (segmented nav at the top of the PE screen)SectionWhat you doLobbyHome base — shortcuts to raise capital, deal room, boardroom,…

  • Player Feedback, Localisation fixes & New Porfolio Business - The Events Agency - 15 July 2026

    Factory & manufacturingProduction now works the way you’d expectFactories need workers to produce. An empty plant no longer runs at full capacity on its own.Hiring workers increases output toward each factory’s max capacity (instead of sometimes lowering it).Manager production targets are applied each week automatically — you don’t have to keep clicking “Adjust to target” for the sim to respect them.Changing a target with a manager hired will auto-adjust headcount toward that target.Clearer numbersConsole demand/supply and the manufacturing panel now distinguish actual output, estimated output, target, and max capacity — not just the capacity ceiling (e.g. 2200).Dashboard console output shows produced vs max when you’re below capacity.Staff managementRelease manager and Lay off worker buttons added on the Hardware → Manufacturing panel.Layoff confirmation when a factory has many workers…

  • Search Engine & German Translation v0.1 - 13 July 2026

    German Translation v1 (Beta)What this isConsoleMe now supports German as a playable language. This is first version of it, and it is a big step forward, but not to be considered a finished translation. Most of the game UI can run in German, but you may still spot English text, odd wording, or the occasional bug. Please report anything that looks wrong.How to use itOpen Settings and set your language to Deutsch.The game remembers your choice.English remains the default and fallback if a string is missing.You can also change it to Deutsch from the main menu using the icon at the top right (DE)What we translatedGerman coverage generally runs across the full game, not just one screen:Studio core- Dashboard, projects, staff, teams, marketing, hardware, publishing, and moreEmpire layer- Command Centre, portfolio hub, rival watch, macro widgets, weekly briefPolitics- Party platform, electorate…

  • MMORPG Builder Error Fix - 2 July 2026

    Fixed an error where the MMORPG Builder screen would crash in certain circumstances if you opened it before launching an MMO (or when converting a released game into an MMO)

  • Morale & staff recovery patch - 21 June 2026

    Morale & staff recovery patchLeave feels better now Staff returning from leave get a circa +3 morale/week “rested” bonus for 4 weeks, so time off helps mood as well as fatigue. (the +3 number depends on their other attributes / personality) Clearer staff info Staff profiles now show a weekly morale trend a simple breakdown of what’s pushing morale up or down (project work, idle time, culture perks, and so on).Updated guidance Leave, idle, and Talk tips in-game are clearer so it’s easier to recover between projects.Tips if morale is still droppingActive project work costs about 1 morale per week. that’s normal.Between games, set staff to Idle (+2/week) or Leave (fatigue drops, then rested bonus on return).Use Talk → Praise/Reassure on staff profiles when morale is low.Half-day Fridays help, but won’t fully offset a team that’s still crunching on a live project.Thanks for the feedback eve…

  • The Phone Manufacturer Update - 21 June 2026

    New passion project. found a handset marque, design phones through the decades, fight rival OEMs, and (from 2007 onward) ship your own operating system.This is the first public release of Phone Manufacturer. v1 covers the full hardware loop, retail, accessories, rival competition, Newsstand coverage, cross-venture synergies, and the early phone OS / app ecosystem. We plan to expand the venture in future updates with more depth, content, and polish.How to unlock and found your brandRequirementsMogul rank$5,000,000 entry cost (Handset division tier)In-game calendar year 1990 or laterClick path to foundEmpire → Mogul Profile → Passion ProjectsSelect Phone Manufacturer → Handset divisionComplete the founding wizard: pick your brand archetype, HQ country and city, and launch your marqueYou land on Tech → Phone ManufacturerYour HQ sets venture corporate tax and gives a small home-region deman…

  • World Advertising & the Talent Agency Update - 20 June 2026

    Hey everyone,This update adds a whole new passion project to ConsoleMe: the Talent Agency and also some immersion updates to the advertising / marketing. First, we look at the Talent Agency. If you've ever wanted to be the mogul behind the moguls (the person who finds breakout talent, wins ugly bidding wars, and brokers the deals that put creators on screens, in rings, and in studio credits), this one's for you.Everyone important has an agent. Now they have yours.What it isThe Talent Agency is a Mogul-tier side venture (like the Gym Chain or Fragrance House). You spend $5M from company cash to found a boutique representation shop, pick your head office city, set your brand (prestige vs volume, loyalty vs aggression, creative vs commercial), and build a roster from scratch.You start with no signed clients on day one. Your scouts seed a watchlist and an open-market pool instead. The game…

  • Patch — Stability Hotfix - 14 June 2026

    Patch — Stability Hotfix We tracked down and fixed the crash some of you hit after the Racing v2 update where the game wouldn't load on New Game or Continue (error code React #185).

  • Hot Fix - 14 June 2026

    Hotfix: fixes navigation crash on load error (error #185), adds auto-recovery + crash reporting. If it still crashes, use Reset layout & reload or Copy error details and post in Discussions.

  • Hotfix — Navigation crash fix (error #185) - 14 June 2026

    Summary Fixes a crash on load for some players after the recent navigation update especially with a custom sidebar layout and the political layer unlocked. The UI could get stuck switching tabs and governance mode until the game hit the “Something went wrong” screen (React error #185).FixesStopped governance mode and tab switching from fighting each other on loadFixed “My View” shortcuts stealing focus when they shouldn’tAuto-repair navigation when a layout is broken or stripped too farPolitics and Empire workspaces stay reachable on long saves where they should be unlockedFalls back to a safe screen (Weekly Brief) instead of spinning forever when there’s a conflictWhat you need to do Update ConsoleMe in Steam and launch as normal. Your saves and custom layout should be fine.If you’re still stuck after updating (Plan B) This resets menu/UI settings only — not your saves (those live else…

  • The Weekend Update - 13 June 2026

    Intro:Hi everyone, big set of release notes below (one new feature added and a string of more minor polish and an imporant hotfix for a bug introduced last week with the new navigation menu). Thanks for playing everyone :) Hotfix – Save load crashFixed an bug where loading a save could show “Something went wrong” (React error #185) instead of opening the game.This could happen after recent navigation update, especially if you had customised your tab layout. The UI could get stuck in a loop when restoring your sidebar on Continue.If you hit this, update to this new version and try loading again. Sorry for the trouble, and thanks to everyone who reported it.Section 1 - New Venture, the fragrance houseWhat this isFragrance House is a full luxury parfumerie passion project. You unlock it as a mogul, found your own maison, compose scents blind in the atelier, run production, sell into cities…

  • The Racing v2 Update & some Quality of Life Fixes - 12 June 2026

    Release NotesRacing Team UpdatesYour racing venture gets a full chairman-style makeover: race weekends feel like events, the garage is a real management layer, people have faces and stories, and the season finally closes loops that used to trail off.Race Weekend Spectacle (Racing V2)Race day is no longer a three-label animation. It’s a proper weekend.Where to find it: Empire → Racing Team → Race Weekend tab, or tap the status bar alert when a round is ready.The flow:Qualifying — grid is locked in and stored (no more re-rolling when you open the screen)Pre-race briefing — strategy and setup recapLive race — timeline of overtakes, pit stops, safety cars, team radio, penalties, and moreClassification & report — full results with readable team coloursPress interview — answer questions after the flagAlso new:Championship Standings board (F1-style driver & team tables with team colours and lo…

Patch notes and updates

S.noRelease datePatch nameGID number
128 July 2026Player Feedback updates1839041357038450
22 July 2026MMORPG Builder Error Fix1836506165568758
321 June 2026Morale & staff recovery patch1835871199311504
414 June 2026Patch — Stability Hotfix1835236783568620
514 June 2026Hot Fix1835236783568438
614 June 2026Hotfix — Navigation crash fix (error #185)1835236783567442
712 June 2026Navigation & Quality of Life1835236783562673
89 June 2026Polish & clarity update1835236783556018
97 June 2026The Weekend Patch1834602721196214
104 June 2026Warehouse inventory management (console stock)1834602721187609
113 June 2026Fitness Chain / Gym Chain Release Notes1834602721184916
1231 May 2026Selling Your Studio Enhancements1833968530895291
1329 May 2026Empire Simulator: Release Notes (v0.1 alpha)1833968530892425
1429 May 2026User Feedback Fixes & Enhancements1833968530892423
1517 May 2026The World Now Talks Back — Weekly Briefs, Industry Voices & Save Chronicles1832700592795651
1614 May 2026Minor UX & Navigation Improvements1832700592790229
1711 May 2026Golf Club Updates1832065502820570
187 May 2026Bugfix Patch: Platform Deals, Awards & Assignments1832065502813237
1913 April 2026ConsoleMe patch notes - April 13th1829528821315578
2010 April 2026Hot Fix for Install File1829528821309318

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4450190
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 14, 2026
DeveloperTheHydraFlash
PublisherTheHydraFlash
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent82%
Positive reviews9
Negative reviews2
Total reviews11
Steam recommendationsNot available
Achievements10
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4450190/

Short description

ConsoleMe is a game-studio management sim: ship games, build hardware, survive the business; then go public, trade listed stocks as part of your empire, grow a holding group, and spend mogul wealth on passion projects from football clubs to motorsport to Wrestling Federations.

About this game

Build a Studio. Build an Empire. Lead a Nation. Most business sims stop when you get rich. ConsoleMe starts there. Now in Early Access , the game is actively updated with new systems, ventures, and depth across studio, empire, and politics. Begin in 1984 with a small game development studio and a dream. Create hit games, launch consoles, hire staff, and survive the brutal realities of the gaming industry. As your success grows, so do your ambitions. Build a business empire spanning multiple industries. Acquire companies, invest in stocks, own football clubs, expand your influence, and shape entire markets. And if wealth is not enough? Enter politics. Write manifestos, fight elections, pass legislation, form a government, and if you rise high enough, become Prime Minister. One save. One journey. One story. Your studio success feeds your wealth. Your wealth feeds your empire. Your empire feeds your political power and government decisions flow back into the businesses you own. Your story. Build a Studio Every great empire starts somewhere. Start with a small team and build a studio capable of competing with the biggest names in gaming history. Create games across multiple decades, develop new technology, launch your own consoles, build successful franchises, and guide your company through changing markets and industry trends. Hire staff, manage teams, grow your reputation, and turn a small startup into a global gaming powerhouse. Create games through a guided New Project Wizard, pick genres, scope, platforms, mix & themes, and design your own box art before launch. Plan marketing, press previews, and launch timing, or ship and hope. Studio Features Create and publish games across multiple eras of gaming history Hire, train, promote, and manage staff Build custom engines and technologies Design and launch your own consoles Compete against rival studios in a living industry Expand into publishing, merchandising, and media opportunities Chase awards, critical acclaim, and commercial success Design and launch your own consoles — full R&D tech tree, hardware wizard, pre-launch exclusive deals, launch reports Run live service games, like MOBA…

Supported languages

English, German

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

ConsoleMe's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ConsoleMe's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ConsoleMe at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid46,10223 September 2026 - 01:38:37 UTC122,811467,999The Indie Stone
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
Garry's Mod22,12422 September 2026 - 21:00:11 UTC73,7501,258,308Facepunch Studios
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid46,10223 September 2026 - 01:38:37 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds28,49423 September 2026 - 02:10:49 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,23223 September 2026 - 01:38:10 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.14,05823 September 2026 - 02:06:15 UTC266,908420,693semiwork
Schedule I12,21322 September 2026 - 20:57:55 UTC455,652297,022TVGS

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