- Fan Satisfaction & Release Warning Balance - 16 September 2026
Solid releases now improve fan satisfaction more reliably. Games scoring 60+ are now viewed as positive releases by fans. Fan churn is now reserved for releases scoring below 60. Community satisfaction decays more slowly over time. Older game communities have less influence on overall studio satisfaction. “Critics expect” warnings now require much higher industry adoption. Overhype warnings now appear only when backlash is a genuine risk. Release results use neutral styling, making actual warnings clearer. Poor releases, excessive hype, missing expected features, and neglected communities still have consequences.
- Cheat Console Update & Other Bug Fixes - 13 September 2026
What’s new: Studio Cheat Console v1Open a terminal-style overlay during any run and type simple commands, like editing a tiny studio.cfg.How to open itPress ` (backtick) while playing (ignored if you’re typing in a text box)Or: Settings (gear) → Saves & System → Advanced → Open Studio ConsoleWhat you can changeIdentity (flavor only — no leaderboard impact)Studio name — studio Your Name HereFounder name — founder Alex ChenStudio tagline — tagline We ship dreamsCurrent in-progress game title — game Neon Streets (uses your selected project, or the first active one)Sandbox cashSet studio cash — cash 500000Quick chip: +100k adds $100,000 to your current balanceQuick chips under the input also prefill Studio, Founder, Tagline, Game, and Set cashUtilityhelp — list commandsstatus — snapshot of studio, founder, tagline, project, cash, cheat flagclear — clear the console logEsc — close the overla…
- Player Feedback and Fixes from August 2026 - 10 September 2026
Leadership & SuccessionExternal hires use executive search. When hiring a leader from outside the studio, you now pick from three candidates with name, background, strength, culture fit, and a signing bonus instead of typing a name yourself.Refresh candidates for a fee if none of the current options fit.Promote from staff lists better-matched roles first (e.g. designers for Creative Lead), with a note when someone isn’t the usual fit.Tab unlock is clearer. Leadership appears when you reach week 104 with 8+ staff. Before that, the screen shows your progress toward the unlock.The Leadership tab no longer shows a “Coming soon” label.Staff morale & retentionLoyalty affects quits. Disgruntled staff are more likely to leave when morale stays critical; loyal staff are more likely to stay.Easy difficulty reduces morale loss from project work; Hard increases it.Stacking company-wide morale hits…
- Player Feedback updates - 28 July 2026
Innovations & Studio Upgrades FixesInnovations tab routingFixed: The “Innovations” link on project screens was opening Hardware R&D (console tech tree) instead of mechanic research.Now: Innovations opens the correct screen where you unlock gameplay mechanics for your games. Hardware R&D stays under Console R&D.Studio Upgrades counter (17/18)Fixed: Studio Upgrades showed 17/18 even though only 17 upgrades exist.Cause: A hidden deprecated upgrade was still counted in the total.Now: The counter shows 17/17 when the tree is complete, matching Dashboard and Company Profile.Stuck “Upgrades idle” notificationFixed: The “No company upgrade in progress” alert could stay forever after you’d unlocked everything.Now: That alert only appears when upgrades are still available and you’re not researching anything. It clears when the tree is maxed.Nav & cross-linksRenamed the Tech Tree tab to Innovation…
- Sales Clarity, Defence Systems & Display Improvements - 26 July 2026
Console Sales Clarity and Platform Game SalesSales Drivers panelConsole sales swings are easier to read. The game now explains demand vs sold, what moved demand week over week, and when sales were capped by stock.Where to find itDashboard → Console output (each active player console card shows a compact summary)Hardware → Your consoles (full panel under Demand vs supply on each console)Hardware → \ (full panel on the console detail view)What you will seeDemand this week and change vs last weekSold vs lost (unmet demand)Stock-limited warning when the market wanted more units than you had in warehouseTop movers (price, sales, platform momentum, marketing, weekly rhythm, etc.)Show all factors for the full breakdownNote: Older saves get a partial breakdown until one more week passes. Full driver history starts from the next tick.Platform game sales now drive console demandThird-party and fi…
- The Gaming Studio CEO Update - 22 July 2026
Core Studio CEO ModeUntil now, your Core Studio (the main game development business where you hire staff, greenlight projects, ship games, and run console hardware) was always under your direct control. Side ventures like your football club, movie studio, or racing team could already be handed to an Empire CEO. Core Studio could not.That changes with Core Studio CEO mode. You can now appoint a CEO, set a strategic posture and weekly budget, switch to Hands-off, and let them run day-to-day studio operations while you focus on the wider empire.What is Core Studio CEO mode?Core Studio CEO mode is the same Empire delegation system used by your other ventures, applied to your main studio. When active:An appointed CEO runs weekly studio operations on autopilot.You set the strategy (posture, budget, risk, KPI targets, focus tags).The CEO executes within those limits.Studio screens stay open fo…
- The Fans & Audiences Update - 20 July 2026
Fans & AudiencesNew feature: Your studio now has a fuller audience layer. You can see who follows you, how they feel, what they want, and what to do about it. This replaces the old standalone Community screen as the main place to manage fans, while keeping per-game community tools inside the same hub.Where to find itStudio → Fans (formerly labeled Community in some builds, now Fans in navigation)From there you have five tabs:OverviewSegmentsResearchHistoryGame communitiesWhat changed at a high levelBefore this release, community management was mostly per-game. Now the game tracks a studio-wide audience model built from sales, releases, marketing, game communities, franchises, and player behavior.Two numbers appear everywhere and mean different things:MetricWhat it meansActive fansPeople with a sustained positive attachment to your studio (casual through core fans)Community reachTotal pl…
- The Characters Update - 19 July 2026
CharactersBuild reusable company IP (heroes, villains, mascots, and more), track how fans respond over time, and cast the same characters across games and movies. Popularity grows when they appear in strong projects. Use them too often and fatigue builds up.Getting startedWhen it unlocks: Week 8 of your company timeline.How to open it: Studio → Products → CharactersYou can also find it via the command/search palette using keywords like characters, IP, mascot, or hero.First visit: If you have no characters yet, you will see an empty state with tips on identity, personality, and casting. Click Create character to begin.Creating a characterClick path: Studio → Products → Characters → Create characterThe creation wizard has four steps with a live portrait preview on the side.Step 1: IdentityName (required)DescriptionCharacter type: Human, Animal, Creature, Robot, Alien, Monster, Supernatura…
- Private Equity, New Personal Assistant & a feedback fix on Golf Club - 17 July 2026
Private Equity (new)What it is A full buy-fix-sell loop for running your own PE firm alongside the games studio and empire. You found a firm, raise LP capital, diligence targets, structure leveraged buyouts, chair portfolio board meetings, manage crises, and work toward exits — all from a dedicated Private Equity workspace.How to get thereSidebar → Capital Markets → Private EquityThe tab unlocks when you reach Tycoon mogul rank (or if you already have an active fund from a save).First-time setupOpen Private Equity.Click Found PE firm.Walk through the wizard: Global HQ → Firm brand (name, colours, logo) → Investment thesis (risk posture) → Confirm.You land in the marble Lobby with committed capital, dry powder, debt burn, and reputation at a glance.Main sections (segmented nav at the top of the PE screen)SectionWhat you doLobbyHome base — shortcuts to raise capital, deal room, boardroom,…
- Player Feedback, Localisation fixes & New Porfolio Business - The Events Agency - 15 July 2026
Factory & manufacturingProduction now works the way you’d expectFactories need workers to produce. An empty plant no longer runs at full capacity on its own.Hiring workers increases output toward each factory’s max capacity (instead of sometimes lowering it).Manager production targets are applied each week automatically — you don’t have to keep clicking “Adjust to target” for the sim to respect them.Changing a target with a manager hired will auto-adjust headcount toward that target.Clearer numbersConsole demand/supply and the manufacturing panel now distinguish actual output, estimated output, target, and max capacity — not just the capacity ceiling (e.g. 2200).Dashboard console output shows produced vs max when you’re below capacity.Staff managementRelease manager and Lay off worker buttons added on the Hardware → Manufacturing panel.Layoff confirmation when a factory has many workers…
- Search Engine & German Translation v0.1 - 13 July 2026
German Translation v1 (Beta)What this isConsoleMe now supports German as a playable language. This is first version of it, and it is a big step forward, but not to be considered a finished translation. Most of the game UI can run in German, but you may still spot English text, odd wording, or the occasional bug. Please report anything that looks wrong.How to use itOpen Settings and set your language to Deutsch.The game remembers your choice.English remains the default and fallback if a string is missing.You can also change it to Deutsch from the main menu using the icon at the top right (DE)What we translatedGerman coverage generally runs across the full game, not just one screen:Studio core- Dashboard, projects, staff, teams, marketing, hardware, publishing, and moreEmpire layer- Command Centre, portfolio hub, rival watch, macro widgets, weekly briefPolitics- Party platform, electorate…
- MMORPG Builder Error Fix - 2 July 2026
Fixed an error where the MMORPG Builder screen would crash in certain circumstances if you opened it before launching an MMO (or when converting a released game into an MMO)
- Morale & staff recovery patch - 21 June 2026
Morale & staff recovery patchLeave feels better now Staff returning from leave get a circa +3 morale/week “rested” bonus for 4 weeks, so time off helps mood as well as fatigue. (the +3 number depends on their other attributes / personality) Clearer staff info Staff profiles now show a weekly morale trend a simple breakdown of what’s pushing morale up or down (project work, idle time, culture perks, and so on).Updated guidance Leave, idle, and Talk tips in-game are clearer so it’s easier to recover between projects.Tips if morale is still droppingActive project work costs about 1 morale per week. that’s normal.Between games, set staff to Idle (+2/week) or Leave (fatigue drops, then rested bonus on return).Use Talk → Praise/Reassure on staff profiles when morale is low.Half-day Fridays help, but won’t fully offset a team that’s still crunching on a live project.Thanks for the feedback eve…
- The Phone Manufacturer Update - 21 June 2026
New passion project. found a handset marque, design phones through the decades, fight rival OEMs, and (from 2007 onward) ship your own operating system.This is the first public release of Phone Manufacturer. v1 covers the full hardware loop, retail, accessories, rival competition, Newsstand coverage, cross-venture synergies, and the early phone OS / app ecosystem. We plan to expand the venture in future updates with more depth, content, and polish.How to unlock and found your brandRequirementsMogul rank$5,000,000 entry cost (Handset division tier)In-game calendar year 1990 or laterClick path to foundEmpire → Mogul Profile → Passion ProjectsSelect Phone Manufacturer → Handset divisionComplete the founding wizard: pick your brand archetype, HQ country and city, and launch your marqueYou land on Tech → Phone ManufacturerYour HQ sets venture corporate tax and gives a small home-region deman…
- World Advertising & the Talent Agency Update - 20 June 2026
Hey everyone,This update adds a whole new passion project to ConsoleMe: the Talent Agency and also some immersion updates to the advertising / marketing. First, we look at the Talent Agency. If you've ever wanted to be the mogul behind the moguls (the person who finds breakout talent, wins ugly bidding wars, and brokers the deals that put creators on screens, in rings, and in studio credits), this one's for you.Everyone important has an agent. Now they have yours.What it isThe Talent Agency is a Mogul-tier side venture (like the Gym Chain or Fragrance House). You spend $5M from company cash to found a boutique representation shop, pick your head office city, set your brand (prestige vs volume, loyalty vs aggression, creative vs commercial), and build a roster from scratch.You start with no signed clients on day one. Your scouts seed a watchlist and an open-market pool instead. The game…
- Patch — Stability Hotfix - 14 June 2026
Patch — Stability Hotfix We tracked down and fixed the crash some of you hit after the Racing v2 update where the game wouldn't load on New Game or Continue (error code React #185).
- Hot Fix - 14 June 2026
Hotfix: fixes navigation crash on load error (error #185), adds auto-recovery + crash reporting. If it still crashes, use Reset layout & reload or Copy error details and post in Discussions.
- Hotfix — Navigation crash fix (error #185) - 14 June 2026
Summary Fixes a crash on load for some players after the recent navigation update especially with a custom sidebar layout and the political layer unlocked. The UI could get stuck switching tabs and governance mode until the game hit the “Something went wrong” screen (React error #185).FixesStopped governance mode and tab switching from fighting each other on loadFixed “My View” shortcuts stealing focus when they shouldn’tAuto-repair navigation when a layout is broken or stripped too farPolitics and Empire workspaces stay reachable on long saves where they should be unlockedFalls back to a safe screen (Weekly Brief) instead of spinning forever when there’s a conflictWhat you need to do Update ConsoleMe in Steam and launch as normal. Your saves and custom layout should be fine.If you’re still stuck after updating (Plan B) This resets menu/UI settings only — not your saves (those live else…
- The Weekend Update - 13 June 2026
Intro:Hi everyone, big set of release notes below (one new feature added and a string of more minor polish and an imporant hotfix for a bug introduced last week with the new navigation menu). Thanks for playing everyone :) Hotfix – Save load crashFixed an bug where loading a save could show “Something went wrong” (React error #185) instead of opening the game.This could happen after recent navigation update, especially if you had customised your tab layout. The UI could get stuck in a loop when restoring your sidebar on Continue.If you hit this, update to this new version and try loading again. Sorry for the trouble, and thanks to everyone who reported it.Section 1 - New Venture, the fragrance houseWhat this isFragrance House is a full luxury parfumerie passion project. You unlock it as a mogul, found your own maison, compose scents blind in the atelier, run production, sell into cities…
- The Racing v2 Update & some Quality of Life Fixes - 12 June 2026
Release NotesRacing Team UpdatesYour racing venture gets a full chairman-style makeover: race weekends feel like events, the garage is a real management layer, people have faces and stories, and the season finally closes loops that used to trail off.Race Weekend Spectacle (Racing V2)Race day is no longer a three-label animation. It’s a proper weekend.Where to find it: Empire → Racing Team → Race Weekend tab, or tap the status bar alert when a round is ready.The flow:Qualifying — grid is locked in and stored (no more re-rolling when you open the screen)Pre-race briefing — strategy and setup recapLive race — timeline of overtakes, pit stops, safety cars, team radio, penalties, and moreClassification & report — full results with readable team coloursPress interview — answer questions after the flagAlso new:Championship Standings board (F1-style driver & team tables with team colours and lo…