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ecotone

ecotone Steam news

Sundae Factory | May 6, 2016 | game

Released

0players observed · 24 September 2026 - 11:19:23 UTC

ActionAdventureIndiePlatformerPuzzle-PlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

ecotone news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews26
  • Release dateMay 6, 2016
  • DeveloperSundae Factory
  • PublisherSundae Factory

Genres: Action, Adventure, Indie

Company pages: Developer: Sundae FactoryPublisher: Sundae Factory

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ecotone Steam news

ecotone news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Welcome to Linux users! - 1 June 2016

    That's right, ecotone is now available on Linux. Hope you will enjoy the game!

  • Welcome to Linux users! - 1 June 2016

    That's right, ecotone is now available on Linux. Hope you will enjoy the game!

  • Sunday Update - 8 May 2016

    Quick fix today for: - The air jump that wasn't working as intended - The bonus world that didn't unlocked correctly for a few people. Have a good game.

  • Sunday Update - 8 May 2016

    Quick fix today for: - The air jump that wasn't working as intended - The bonus world that didn't unlocked correctly for a few people. Have a good game.

  • YaY! - 6 May 2016

    After one month it's time to go out of early access. What this release can offer if you played the last available build? - The music of the first world is now longer - There is a new alternate "metal" music for the last level - Ending is now implemented - There is a short bonus world that tell you more about the story. - You can change the controls at will :) - You can do a air jump even if you didn't jump before - Various bug fix And now? We are already working on a first update! Hope you will enjoy the game!

  • YaY! - 6 May 2016

    After one month it's time to go out of early access. What this release can offer if you played the last available build? - The music of the first world is now longer - There is a new alternate "metal" music for the last level - Ending is now implemented - There is a short bonus world that tell you more about the story. - You can change the controls at will :) - You can do a air jump even if you didn't jump before - Various bug fix And now? We are already working on a first update! Hope you will enjoy the game!

  • Friday Update! - 29 April 2016

    Hello guys, This is the last update before the release at it's mainly a bug fix update! Issues fixed : - The avatar now move with platforms - The avatar don't get stuck anymore on the level 4 in certain cases - Several sound fx where missing in somes levels of the W3, not anymore - Several Animation issues fixed Improvement - Level where you can stop the time the end of the level has been improved - New Tutorial added on the first level. "Feature" - Credits added when you finish the game

  • Friday Update! - 29 April 2016

    Hello guys, This is the last update before the release at it's mainly a bug fix update! Issues fixed : - The avatar now move with platforms - The avatar don't get stuck anymore on the level 4 in certain cases - Several sound fx where missing in somes levels of the W3, not anymore - Several Animation issues fixed Improvement - Level where you can stop the time the end of the level has been improved - New Tutorial added on the first level. "Feature" - Credits added when you finish the game

  • Mac version and Level Menu! - 25 April 2016

    This week we give you a new update with improvements and new features Dear community, Here is the weekly changelist (sorry we are a bit late!): Major Improvements - Mac version is now available - Level menu is now available Bug fix: - Fixed a bug where the "mirror" player could collect an orb - Fixed several enemies that did not kill the avatar when they should Other Improvement: - Last level as been improved - Leve "I want to go..." as been improved - Level "Help" as been improved - Minor change on the level "I saved him from his dark thought" - New avatar's animation on the special "tribute level" Less bugs, mac support, and level selection! What we are working on Now: - We improve the bonus world you will get if you can find all the masks. - We are Finishing the ending - We work on the keybinding menu - Several graphics need to be improved as well. - New musics! - We also work on bug…

  • Mac version and Level Menu! - 25 April 2016

    This week we give you a new update with improvements and new features Dear community, Here is the weekly changelist (sorry we are a bit late!): Major Improvements - Mac version is now available - Level menu is now available Bug fix: - Fixed a bug where the "mirror" player could collect an orb - Fixed several enemies that did not kill the avatar when they should Other Improvement: - Last level as been improved - Leve "I want to go..." as been improved - Level "Help" as been improved - Minor change on the level "I saved him from his dark thought" - New avatar's animation on the special "tribute level" Less bugs, mac support, and level selection! What we are working on Now: - We improve the bonus world you will get if you can find all the masks. - We are Finishing the ending - We work on the keybinding menu - Several graphics need to be improved as well. - New musics! - We also work on bug…

  • ecotone: First patch - 15 April 2016

    Dear community, The first update of ecotone is online and contains a few things: BUG FIX - Pause menu not showing: FIXED - Avatar with no gravity : FIXED - Shader missing or misplaced: FIXED Other improvements - Several levels has been improved (bug fix, better flow etc...) - Several levels are now easier - New Jellyfish's controls - Ambiance sound has been added - New sound for firefly (will be improved) We are now working on others bugs, and improvements, and we plan to release a new build each week! Less bugs, More fun! Thank you!

  • ecotone: First patch - 15 April 2016

    Dear community, The first update of ecotone is online and contains a few things: BUG FIX - Pause menu not showing: FIXED - Avatar with no gravity : FIXED - Shader missing or misplaced: FIXED Other improvements - Several levels has been improved (bug fix, better flow etc...) - Several levels are now easier - New Jellyfish's controls - Ambiance sound has been added - New sound for firefly (will be improved) We are now working on others bugs, and improvements, and we plan to release a new build each week! Less bugs, More fun! Thank you!

  • ecotone's story - 7 April 2016

    Dear community, Today we are releasing ecotone in early access. If you dont know the game story, let me introduce a little background here. In 2011 I begun playing around with a software called stencyl, I was doing a platformer because it was easy to begin when you want to do a game, and it's almost instantly fun (yeah I can jump!). After just a few weeks, my friend and graphist Alexandre, helped me out with great graphics and we showed the game to a few people using my personal blog. They didn't liked the main character, so we decided to show them a variation of maybe 20 avatar. You guessed right, they picked up the one with the mask (by the way we implemented all the others avatar in the game in a particular level). Thanks to the blog Aleksi joined us and did a fantastic job on the music side. Seriously I was doing a crappy game alone and suddently two Insanely talented people was hel…

  • ecotone's story - 7 April 2016

    Dear community, Today we are releasing ecotone in early access. If you dont know the game story, let me introduce a little background here. In 2011 I begun playing around with a software called stencyl, I was doing a platformer because it was easy to begin when you want to do a game, and it's almost instantly fun (yeah I can jump!). After just a few weeks, my friend and graphist Alexandre, helped me out with great graphics and we showed the game to a few people using my personal blog. They didn't liked the main character, so we decided to show them a variation of maybe 20 avatar. You guessed right, they picked up the one with the mask (by the way we implemented all the others avatar in the game in a particular level). Thanks to the blog Aleksi joined us and did a fantastic job on the music side. Seriously I was doing a crappy game alone and suddently two Insanely talented people was hel…

Patch notes and updates

S.noRelease datePatch nameGID number
18 May 2016Sunday Update4249665521684244331
26 May 2016YaY!4249665521684244428
329 April 2016Friday Update!4249665521684244538
425 April 2016Mac version and Level Menu!4249665521684244656
515 April 2016ecotone: First patch4249665521684244777

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