SPSTEAMPULSELIVE ANALYTICS
Escape: Close Call

Escape: Close Call Steam metadata

Tarboosh Games | Mar 24, 2016 | game

Released

2players observed · 5 October 2026 - 17:42:39 UTC

ActionCasualIndieSteam Store

  • Latest observed players2 · 5 October 2026 - 17:42:39 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)1,244
  • Revenue (VGI)$6,214
  • Review score88% positive

Escape: Close Call metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 5 October 2026 - 17:42:39 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)1,244
  • Revenue (VGI)$6,214
  • Review score88% positive
  • Total reviews32
  • Release dateMar 24, 2016
  • DeveloperTarboosh Games
  • PublisherTarboosh Games

Genres: Action, Casual, Indie

Company pages: Developer: Tarboosh GamesPublisher: Tarboosh Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Escape: Close Call Steam metadata

Escape: Close Call metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/448380/metadata
Steam Storehttps://store.steampowered.com/app/448380/
Steam Communityhttps://steamcommunity.com/app/448380
PCGamingWiki search
IGDB searchSearch IGDB for Escape: Close Call

Reviews, pricing, and metadata

Review summary

Positive

88% positive, 28 positive, 4 negative

Price and discount

$0.83 (79% off from $3.99)

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Leaderboards, Family Sharing

Achievements

12

Platform releases
  • Steam 24 March 2016

Latest Steam announcements

  • New Update Live Today - 12 November 2017

    Hi everyone! It's been a while but we've updated the game with gameplay tweaks and various improvements. We noticed not many players have managed to escape so we improved the tutorial and made the game overall slightly easier, but without taking away from the frantic fun involved. Please try it out and give us your feedback!

  • New Update Live Today - 12 November 2017

    Hi everyone! It's been a while but we've updated the game with gameplay tweaks and various improvements. We noticed not many players have managed to escape so we improved the tutorial and made the game overall slightly easier, but without taking away from the frantic fun involved. Please try it out and give us your feedback!

  • Mega Update on the Way - 23 October 2016

    Hi! Sorry for taking so long since the last update but we are working on a new patch that fixes many of the issues brought to our attention (thanks everyone for the feedback), especially those involving controller input and UI when not using M&K, or in VR Mode. In addition we tweaked the gameplay, improved the tutorial mode, added a new run handicap, and a lot of small changes and improvement. This new patch will be coming in a few weeks at most, and we wanted to give everyone the heads up. Thank you for your patience!

  • Mega Update on the Way - 23 October 2016

    Hi! Sorry for taking so long since the last update but we are working on a new patch that fixes many of the issues brought to our attention (thanks everyone for the feedback), especially those involving controller input and UI when not using M&K, or in VR Mode. In addition we tweaked the gameplay, improved the tutorial mode, added a new run handicap, and a lot of small changes and improvement. This new patch will be coming in a few weeks at most, and we wanted to give everyone the heads up. Thank you for your patience!

  • Update 1.3 Live: Tutorial Mode + Free Roam! - 6 April 2016

    Hi guys! From when we first released Escape a lot of comments we received were on how difficult it is. We deliberately made the game challenging and satisfying, but at the same time we noticed some player missing out on many of the game's features and then quitting out of frustration. Even though we added hints, tips, missions, videos, etc, that explained the game basics, many people were still finding it hard to understand what the game was all about. For this reason we have added a new mode - in-game tutorial. In the tutorial the player goes through the game's foundations, one by one, and gets to learn most of the principles we feel are necessary to be able to play the game properly. We don't like spoon-feeding the player too much so it doesn't contain every single aspect of gameplay, but we're confident that it's clearly laid out and that completing the tutorial will benefit players…

  • Update 1.3 Live: Tutorial Mode + Free Roam! - 6 April 2016

    Hi guys! From when we first released Escape a lot of comments we received were on how difficult it is. We deliberately made the game challenging and satisfying, but at the same time we noticed some player missing out on many of the game's features and then quitting out of frustration. Even though we added hints, tips, missions, videos, etc, that explained the game basics, many people were still finding it hard to understand what the game was all about. For this reason we have added a new mode - in-game tutorial. In the tutorial the player goes through the game's foundations, one by one, and gets to learn most of the principles we feel are necessary to be able to play the game properly. We don't like spoon-feeding the player too much so it doesn't contain every single aspect of gameplay, but we're confident that it's clearly laid out and that completing the tutorial will benefit players…

  • More updates and patches - 31 March 2016

    We added full controller support for Escape and fixed some GUI bugs. The launcher options (resolution, quality) have been moved in-game, and you can play the entire game using a gamepad without keyboard and mouse. If you want to remap input keys or still see the launcher you can do that by holding the ALT button while launching. In addition, we added a lot of videos to explain some aspects of the game we deem important. These videos show as hints after each run, and other videos explaining what each powerup does show up in the store panel. We also added more graphical indications explaining controls and giving hints. We also tweaked the missions/goals to make sure players get a better hold of standoffs and close calls. These two aspects of the game are what make it fun, and we noticed many players completely miss out on knowing how to use standoff mode, so we hope all these changes make…

  • More updates and patches - 31 March 2016

    We added full controller support for Escape and fixed some GUI bugs. The launcher options (resolution, quality) have been moved in-game, and you can play the entire game using a gamepad without keyboard and mouse. If you want to remap input keys or still see the launcher you can do that by holding the ALT button while launching. In addition, we added a lot of videos to explain some aspects of the game we deem important. These videos show as hints after each run, and other videos explaining what each powerup does show up in the store panel. We also added more graphical indications explaining controls and giving hints. We also tweaked the missions/goals to make sure players get a better hold of standoffs and close calls. These two aspects of the game are what make it fun, and we noticed many players completely miss out on knowing how to use standoff mode, so we hope all these changes make…

  • VR Support is Here! - 27 March 2016

    In celebration with the Oculus Rift CV1 release, we added support for VR in Escape! You play normally with the VR view occupying the top down camera like in regular play, although by looking around you can actually see enemy vehicles driving towards you from far away. In addition, we added a sandbox mode after each crash where you can head down to the ground and walk around the in-game world, in full VR! It's a small experience but we think it's pretty cool, so if you bought yourself a CV1 but don't have too many games supporting it now you have one more! To play Escape using an Oculus Rift you need to do two things. First, right click the game in your Steam library, go to properties, Choose the BETAS tab, and select the "oculus" branch of the game. Second, add "-oculus" as a launch option. And that's it! You need a gamepad to browse the menus on an Oculus, and you can move around the l…

  • VR Support is Here! - 27 March 2016

    In celebration with the Oculus Rift CV1 release, we added support for VR in Escape! You play normally with the VR view occupying the top down camera like in regular play, although by looking around you can actually see enemy vehicles driving towards you from far away. In addition, we added a sandbox mode after each crash where you can head down to the ground and walk around the in-game world, in full VR! It's a small experience but we think it's pretty cool, so if you bought yourself a CV1 but don't have too many games supporting it now you have one more! To play Escape using an Oculus Rift you need to do two things. First, right click the game in your Steam library, go to properties, Choose the BETAS tab, and select the "oculus" branch of the game. Second, add "-oculus" as a launch option. And that's it! You need a gamepad to browse the menus on an Oculus, and you can move around the l…

  • Patching Things Up - 26 March 2016

    Hi everyone. Escape has been on the market for three days now, and during this period we received a lot of feedback and got a general idea how people played the game and what we thought they did right and which features we thought they missed out on. We have also been working hard to iron out any bugs or issues we noticed, and for this reason version 1.04 of Escape is currently live. The biggest changes are explaining the underlying concept of Escape inside the game itself, so we included a "help" button explaining the game's purpose, controls, and how to play. We also added two basic videos that play at the end of each run showing what we believe are the biggest two ideas that players miss when trying to escape for the first few times. Control-wise we added analog stick support for those using a gamepad (you can still use shoulder buttons to turn), and tweaked other options as well as…

  • Patching Things Up - 26 March 2016

    Hi everyone. Escape has been on the market for three days now, and during this period we received a lot of feedback and got a general idea how people played the game and what we thought they did right and which features we thought they missed out on. We have also been working hard to iron out any bugs or issues we noticed, and for this reason version 1.04 of Escape is currently live. The biggest changes are explaining the underlying concept of Escape inside the game itself, so we included a "help" button explaining the game's purpose, controls, and how to play. We also added two basic videos that play at the end of each run showing what we believe are the biggest two ideas that players miss when trying to escape for the first few times. Control-wise we added analog stick support for those using a gamepad (you can still use shoulder buttons to turn), and tweaked other options as well as…

  • Escape: Close Call Sees the Light! - 24 March 2016

    Hi guys. We are extremely excited to finally release Escape! We tried to the best of our abilities to make the game as engaging and challenging as possible, and feel the end result is a game that is both fun and addictive. For choosing the price, we feel the price point is fair considering the content provided and how much time users will spend trying to escape, and we made sure there is a lot of replay value. As a bonus, there's a discount of 30% off during the first week of launch! As mentioned in the description, the game is difficult, and you will not be able to pull off the cool moves shown in the trailer right from the very start. To help with this, we wrote a short guide explaining the basics and giving some beginner tips in case you're having trouble playing. You can find the guide in the relevant section. Also we have so many ideas for new features and modes! The current state…

  • Escape: Close Call Sees the Light! - 24 March 2016

    Hi guys. We are extremely excited to finally release Escape! We tried to the best of our abilities to make the game as engaging and challenging as possible, and feel the end result is a game that is both fun and addictive. For choosing the price, we feel the price point is fair considering the content provided and how much time users will spend trying to escape, and we made sure there is a lot of replay value. As a bonus, there's a discount of 30% off during the first week of launch! As mentioned in the description, the game is difficult, and you will not be able to pull off the cool moves shown in the trailer right from the very start. To help with this, we wrote a short guide explaining the basics and giving some beginner tips in case you're having trouble playing. You can find the guide in the relevant section. Also we have so many ideas for new features and modes! The current state…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID448380
Live current players2
SteamPulse tracked peak6
Live count (today's peak floor)2
Price$0.83 (79% off from $3.99)
Free to playNo
Discount79%
Original price USD$3.99
Current price USD$0.83
Release dateMar 24, 2016
DeveloperTarboosh Games
PublisherTarboosh Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent88%
Positive reviews28
Negative reviews4
Total reviews32
Steam recommendationsNot available
Achievements12
Average playtime forever479 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/448380/

Short description

Escape: Close Call is an adrenaline pumping driving game which rewards near crashes with style points, encouraging risk and thrill seeking. Escape enemy vehicles increasing in difficulty while completing missions, maneuvering through the landscape, and earning coins to upgrade your vehicle with weapons.

About this game

How long can you last? Escape: Close Call is an adrenaline pumping driving game which rewards near crashes with style points, encouraging risk and thrill seeking. Escape enemy vehicles increasing in difficulty while completing missions, maneuvering through the landscape, and earning coins to upgrade your vehicle with weapons. Can you defeat the odds? Key Features: Steep learning curve. Easy to learn, hard to master. Cinematic Close Calls when barely managing to evade enemy vehicles. Standoff mode where you challenge enemy cars as a matador. Game mechanics that reward thrill seeking and risk. Diverse power-ups that can be upgraded and personalized. Novel sense of progression through unlocking stages. 25 different vehicles that the player can drive, each with its own mechanics and advantageous properties. Achievements and leaderboards to compare times and scores with friends or globally. What's Next? Escape is a complete and finished single player game, but we have many ideas on expanding the game and creating new modes. We plan on continuously updating the game and adding new features, which include: Linux version. Record and playback run. In game recorder. More game modes, including real-time multiplayer (next update). New stages, new enemy vehicles. Level editor and Sandbox mode. VR support (Done). Graphics overhaul. Tweaking the game and fixing any possible bugs. And more, as time goes on and we get more feedback.

Supported languages

English, Arabic, Turkish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.83
  • Highest observed: $0.83

Escape: Close Call's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.83, the highest is $0.83, and the first visible tracked price is $0.83. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -79%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -79%, with a lowest recorded final price of $0.83 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.83, from Oct 5, 2026 through Oct 5, 2026. The latest run records $0.83 for 1 day of uninterrupted daily tracking with a listed discount from $3.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.83
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Escape: Close Call at $0.83 in USD, with a listed base price of $3.99 and a -79% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.83$3.9979%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.83.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.83$0.83No change79% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.83.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.83$3.9979% (Steam sale)Steam Store - Steam sale

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