Keepers of Umbrasil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4499690
- PriceNo longer available on Steam Store
- Release dateQ3 2026
- DeveloperLostLynx
- PublisherLostLynx
- Parent gameNot available
Genres: Adventure, Indie, Simulation
Company pages: Developer: LostLynxPublisher: LostLynx
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Keepers of Umbrasil Steam news
Keepers of Umbrasil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- September Update - 6 September 2026
Progress is still on-going albeit a bit more slowly than ideal because of some big life changes: an international move and a new job! I am still deeply committed to finishing Keepers of Umbrasil but progress will be limited to the evenings and weekends. This does shift out the launch date a bit but hopefully not by too much. There is about 4 months worth of work left to do:10 more Forest spirits (currently working on the 11th questline)27 more forest areas to do a final polish pass on6 more critter habitats to finalize7 more tending tasks to build4 more rooms to build in the Keeper's home It is a bit unclear to me how much a day's worth of work will be once I begin working full-time again so this estimate is likely terribly wrong.That said, I have never let this game's development be forced by deadlines and roadmaps. When something seems like a compelling addition to the game, I like to…
- Demo is Live - 7 June 2026
Come meet the first 6 Forest Spirits. They'll teach you what it means to be a Keeper: how to care for and restore the Sanctuary, and how to navigate the shifting paths of the Forest.Meanwhile, I'm working on some more fun additions to the full game (and maaaybe sneaking some into the demo).Difficulty tiers to some gathering and tending tasksVisual ambience to forest areas (falling leaves, fireflies)7 additional habitats14 more Forest SpiritsAdditional furniture for the Keeper's homeThe culmination of the Keeper's storyStretch: Steam Deck compatibilityStretch: Hidden Critters (find the critters hidden in every forest area for a reward)May the Forest find all who are wild-called.
- Gameplay Loop: A Day in the Life of a Keeper - 21 April 2026
I wanted to describe the day to day loop in a bit more detail. Hopefully, this helps give a feel for what it's like to play the game. Keeper's GoalThe player is the Keeper of the Sanctuary. The keeper's main goal in the game is to rebuild the sanctuary. Of course that means buildings to construct, but more importantly, it means bringing the Forest Spirits back to the Sanctuary. This will be the high-level narrative arc over the day to day loop.Generally, the Keeper's day has two parts: explore the forest in the morning, then return to the Sanctuary to tend to its needs and invest resources found in the forest.ForestThe forest is set on a grid and at each new cell the player can choose which paths to place based on the paths they have collected in their Tarot deck. Every day, the player can choose a new forest layout based on what resources they seek or what forest spirits they wish to s…
- Forest Spirit Pipeline & Previous Devlogs - 21 April 2026
I am currently working on our eighth forest spirit and wanted to post to Steam a bit more about the process involved in making a forest spirit in the game. Creatures are the most complex content in the game as they are carrying the story and have the most complicated art needs. A summary of the pipeline is identity --> story/personality --> sprite --> portrait --> token --> quests --> memories --> furniture --> dialogue --> animations --> bark. I'll break each step down a bit more.IdentityAll forest spirits are based on a mythological or legendary creature. I chose all 20 identities early on to ensure we had a good spread across animal types and that each could meet the game's tone and visual identity - e.g., no humanoids, could be made cute or pretty.StoryEach spirit besides the starting cast has a journey the player helps them through to deal with some past trauma/baggage and build tr…
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