- Update 120 Patch 3 is now LIVE! - 29 August 2026
Howdy folks! Have a super quick patch for y'all this week. This is a bunch more scoring patches for the Take & Hold community, courtesy of TakingFire and Sexy Mustard on the Discord. Hope ya'll are having a pleasant weekend! Let me know if you run into any scoring regressions with this! Peace, Anton Update 120 - Patch 3 Fixes: Fixed double-triggering of phase completion with boss sosigs Fixed Damage-class detection on dead sosigs that was screwing up a whole bunch of scoring downstream
- Update 120 Patch 2 is now LIVE! - 31 July 2026
Howdy folks! Just a quick patch for y'all this week. This one focusses on a bunch of much needed scoring changes that have been requested by the Take & Hold competitive community. Check out this week's devlog for the full details! Peace, Anton Update 120 - Patch 2 Changes: Scoring adjusted for Sosig Kills Killstreak scoring removed Kill Style bonus renamed to headshot bonus Breach Speed Bonus removed (it never worked as intended) Fixes: Fixed TNH_HoldPoint scoring bugs (Thankyou to TakingFire) Fixed a bug in TNH Utilities that caused weapons that use non-cartridge ammo to break when coming out of loot boxes CZ52 now correctly doesn’t have a manually operable slide release (why did they make it like this???) Fixed issues with the Loot boxes breaking when spawning guns with non-cartridge ammo Fixed a bunch of issues with the Take & Hold Ammo Reloader Fixed AR-10 spawning with dust cover i…
- Update 120 Patch 1 is now Live! - 10 July 2026
Howdy folks! Just a quick patch for y'all to fix a few things that slipped through the cracks for the 1.0 update! Update 120 - Patch 1 Fixes: Fixed internal pStats system not initializing on load, causing random overwrite of last played accrued data. Note this will mean that any ‘Do X of Y’ achievements that were not achieved in a single play session since the 4th will need to be done ‘from the beginning’ internally, and you will not see the Steam achievement progress until your internal data takes you past the highest previous registered number. It SHOULD accrue past that point correctly from now on though. Fixed TNH gun recycler and ammo reloader detecting disabled objects (e.g. objects inside a closed weapons case). Sosig Spawn Point and Sosig Squad Spawner now clear their spawned Sosigs when they are destroyed. Sosig Squad Spawner now actually saves its properties. Corrected the Rou…
- Hot Dogs, Horseshoes & Hand Grenades 1.0 (Update 120) is now Live! - 4 July 2026
Greetings! 1.0 A moment I wondered if would ever come. I have many times this past year imagined Zeno's paradox, and wondered if the journey to 1.0 would end up as such, a never ending series of halved reductions eternally approaching but never reaching the moment that I could flip the switch and say "THERE, NOW it is no longer Early Access". A preposterous feeling to have about something after 10 years. H3VR has been 'Absurdly Late Access' for a very long time. To be incredibly candid with you all, this project has been a sort of comfort blanket for me for many years. Through familial loss, through COVID, injury and health challenges, anxieties about the world, and simply getting older. The idea of changing anything about the status quo of the game was for a very long time utterly terrifying to me. My compatriots would lovingly poke me about it every 6 months or so "you know you should…
- Update 120 Experimental 23 is now Live on The Experimental Branch! - 27 June 2026
Howdy folks! Well here we go, we're nearing the finish line on this, what's been our longest Update Cycle ever. Granted a good deal of that length is due to the substantive breaking changes involved, and wanting to rip the band-aid off ONCE for the modder folk, and not half a dozen smaller times. But here we are. Update 120. 1.0 H3. Nearly here. I don't really know what to say if I'm being honest. I've been writing these little blurbs for updates for over 10 years now. I honestly don't know how many folk even read them vs. just watch the devlog. I used to write a lot more, in the early days, explaining my thought process with updates. Granted it felt like the internet was much more text driven back then relative to our video soaked current. For any of you who do indeed read these, and have over the years, I wanted to extend you a thank you as well. I know this Steam forum has always bee…
- Update 120 Experimental 22 are now Live on The Experimental Branch! - 20 June 2026
Howdy folks! Another week, another experimental build as we slowly edge closer to 1.0! This one is a mostly back-end tweaks, some long needed changes to the Take & Hold lobby menu systems, and the first of the Encryption redos I want to do as part of a final set of tweaks to Take & Hold. Hope you all have a WONDERFUL weekend, and we'll cya soon. Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental 22 Additions: Added New Polymorphic Encryption Changes: Rebuilt Take & Hold Main Menu Rebuilt to better display more maps, more characters Improved screenshot functionality; can select screenshot aspect ratio and resolution Save/load profiles for the global spectator camera settings Added (photo backdrop, holo capture) Fixed: ‘HasNightVision’ flag in SosigCo…
- Update 120 Experimental 21 (and 20) are now Live on The Experimental Branch! - 30 May 2026
Howdy folks! Just a quick update for y'all this week. I didn't post here for last week's update, as we were doing a mildly risky major update to the game (turning on the Steam Workshop for User Generated Content), and I wasn't sure if something was going to EXPLODE, so let folks trickle into that slower, just based on who was already watching the devlogs. But things seem to have mostly not exploded! So we're up and running! Make sure to check out the build 20 video above to see details on the Photo Studio scene. For those of you looking to use H3VR Studio (available in the tool section of Steam, you should all have it now), we'll be posting some tutorial videos very soon! Hope you all have a WONDERFUL weekend, and we'll cya soon. Peace, Anton Full Changelog - Update 120 - Experimental 20 + 21 Additions: Added New Scene: Photo Studio (with Sosig Holo Capture, Photo Backdrop options) Adde…
- Update 120 Experimental 19 is now Live on The Experimental Branch! - 16 May 2026
Howdy folks! Hope you're all having a pleasant week. We've got a patch update for y'all today that is mostly about back-end changes, but we've slipped in some balance tweaks to Lucky Looter, and some bug fixes you folks have helped me track down (thank you so much). We're moving with speed toward our 1.0 release, which we're now aiming for the 4th of July (what could be more appropriate). But we'll be getting the Workshop stuff all flipped on earlier, to make sure it's all working well on the Experimental branch, so our 1.0 day is more likely to go off without a hitch. More details in the devlog above. Anywho, we're gonna get back to work. I hope you all have a wonderful weekend! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental 19 Changes: Lucky L…
- H3VR + H3VR2 Q&A - 9 May 2026
Howdy folks! Hope you're all having a WONDERFUL Friday so far! This week we've got a special H3VR + H3VR2 Questions & Answers devlog, as I've been BURIED in them the past couple days since the announce, and wanted to make a video to go into a deeper explanation on a bunch of the most common and pressing ones. I wanted to take a moment as well to thank you for your IMMENSE SUPPORT. We've been watching the wishlists numbers go brrrrrrrrrrrrrrrrrrrrrrrrrrr in honest disbelief. We're about to crack the top 1000 wishlisted unreleased games on ALL of steam after like... 2 and a half days? We're 10th on steam new followers in the past 7 days. BANANAS. Just bananas. Y'all are the most incredible community, and it's going to be a pleasure and privilege to bring you all so much more meaty mayhem in the coming months on all fronts. Hope you all have an excellent weekend! Peace, Anton
- Announcing: Hot Dogs, Horseshoes & Hand Grenades.... 2!!! - 6 May 2026
Greetings! I’m happy to announce that, despite the fact that we are STILL getting H3VR’s 1.0 update ready for you folks (it’s almost here, we promise), we are announcing today that we’ve been working on a full-fledged sequel! That’s right, H3VR… 2! It’s not a simple add-on or expansion. It’s not a port. It’s a ground-up rebuild of everything you love about H3. We’ve got a huge team and we’ve been building this in secret for over two years now, and are finally ready to show you what we’ve been working on. Wishlist now right here: https://store.steampowered.com/app/4632350 If you’d like to check out the first full-length featurette for the game, check out the video above! I’m sure many of you have questions. We’ll be hanging out all afternoon in the H3VR Community Discord here: https://discord.gg/NhPMvuJ6R2 Stop on by!
- Update 120 Experimental 18 is now Live on The Experimental Branch! - 2 May 2026
Howdy folks! We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, that will support you folks making your own looting characters). Our devlog (above) has the first preview of H3VR Studio! This is the tool that our collaborator Nathan (author of the most important Mod frameworks for H3), has built for us, to enable you to make Custom Take & Hold characters and Share Vault files of the cursed guns and scenarios you've made. And lastly and MOST IMPORTANTLY, I want to STRONGLY encourage you all to check out an upcoming event that has a HUGE announcement from us, The Creature Feature. Tune in on Wednesday May 6th at 9:30am PT right here: https://www.youtube.com/watch?v=ifeEDlxRJNo YOU WON'T WANT TO MISS IT! Peace, Anton TO PLAY THE NEW BUILD FO…
- Update 120 Experimental 17 is now Live on The Experimental Branch! - 25 April 2026
Howdy folks! Have an iterative build for you all, responding to all the valuable feedback you've given us on how Lucky Looter plays. Give this new rev a shot and tell us what you think! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental 17 Additions: Added New Sosig Types: ScavRot Decayed Changes: Lucky Looter Hold Waves changed (fewer rots, new rots, more scavengers) Lucky Looter Supply room Sosig Type changed Lucky Looter now starts with a backpack Lucky Looter bosses are now MUCH weaker when choosing Arcade Sosigs in the TNH Menu. Tweaked Lucky Looter boss health thresholds Looting Character’s Box Loot now has attachments, locomotion tools, power-ups, nvgs, and melee weapons. Looting Character’s Supply rooms can now have up to 4 loot spawns Looti…
- Update 120 Experimental 16 is now Live on The Experimental Branch! - 18 April 2026
Howdy folks! We've got another Update for y'all this week. Lucky Looter, our new Take & Hold character, built around looting your gear (instead of buying it) is now ready to play and test out. Check out the devlog for more info on it, and the new Gameplanner tools! Cheers, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental 16 Additions: Added New Take & Hold Character: Lucky Looter Added New Take & Hold systems for Sosig/Box loot. Added New Gameplanner Tools: Signals Sosig Spawn Point, Signals Point Designator Added Functionality to Object Panel for Manipulating a saved point in space. Used by some devices Changes: Signals Devices now auto-hide when Pointer Tool is put away. Fixed: Fixed a bunch of subtle errors in Object Table pool system API Notes: Major…
- Update 120 Experimental 15 is now Live on The Experimental Branch! - 5 April 2026
Howdy folks! We've got a special off-schedule update for you folks today! You can think of this as being a holiday update, that also happens to fall on a day special for another reason. It is the 10th Anniversary of the Early Access Release of H3VR! (You have no idea just how old typing those words out makes me feel). To celebrate, we've added a special new toy (Found in the Decorative Attachments category in the Item Spawner). If you'd like to go in unprimed, STOP READING NOW, and just go spawn it, turn it on, and play around! To make this update happen, I actually had to run around to all the various corners of H3, to do some changes, so a bunch of our very oldest scenes got a bit of love, polish, fixes. Was a trip down memory lane, that those of you who chose to play with the Huntachment will I'm sure follow. TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Pro…
- Update 120 Experimental 14 is now Live on The Experimental Branch! - 14 March 2026
Howdy folks! We've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from reality, as there've only been like 4 official photos of it released so far, we did the best we could :-) There've also been a bunch of explosives-related fixes and tweaks related to Bangers, Remote C4, and a few of the ridiculous ways you can deliver these to your desired target. Do let us know if you experience any bugs or glitches related to this, as physics-jointed-anything tends to be full of surprises in practice. Hope you all have a wonderful weekend, and we'll cya all next week! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental! Full Changelog - Update 120 - Experimental…
- Update 120 Experimental 13 is now Live on The Experimental Branch! - 21 February 2026
Howdy folks! We've got an exciting Experimental Build for y'all this week, namely that the Gameplanner Signals System (for wiring objects together) now supports saving/loading. That's right, it's time for those of you who asked "Can I build a computer inside H3" to get an answer to that question! In all seriousness, the system is now ready for stress testing. We're fairly confident that things should all work, but if you run into any strange behavior saving and loading your creations PLEASE let us know in the bug reports section! Hope you folks have a WONDERFUL weekend. Peace, Anton Full Changelog - Update 120 - Experimental 13 - Save/Load Signals System Additions: Added New Signals Device: Laser Sensor Added New Signals Device: Signals Sequencer Added New Signals Device: Signals Patterner Added New Signals Device: Signals Router Changes: Signals System Connections Now Save & Load! Sign…
- Update 120 Experimental 12 Hotfix 1 is now Live on The Experimental Branch! - 15 February 2026
Howdy folks! Just a quick Sunday Hotfix for you, to fix a couple oversights and glitches with the Signals Devices. Update 120 Experimental 12 - Hotfix 1 Changes: Indexer4, in UpdateAll mode, now ALWAYS sends a passthrough signal of input-4. This allows turning off things downstream that dont match the input index (as one would want) M1, M2, M3 carbines now have correct behavior when an empty magazine is ejected Fixes: Fixed Pointer Toolgun control STILL being broken on some controllers Fixed Signals Dial 25 outputting incorrect numbers (whee math rounding logic error!) Fixed Some Steel Pop Targets not sending output signals Fixed Signals Clock IsOn input being ignored Fixed Signals Clock Parameter name Frequency -> Interval
- Update 120 Experimental 12 is now Live on The Experimental Branch! - 14 February 2026
Howdy folks! It's time for another Gameplanner centric testing build! This week we've added some tools for automatically generating a signal that you can use to control connected devices (like targets). Between the Clock, Randomizer and Indexer, it should now be possible to build cyclical, and fixed sequence Target Challenges. We've added support for this for all the pop-steel targets, and we'll be adding some new dynamic targets for the system soon! If you're interested in the Signals system, make sure to check out our Discord where we have a dedicated section just for Gameplanner, for folks to share creations, talk about what's working and what isn't so far, and contribute ideas for the system's expansion. Our goal in the end is something sophisticated enough that if you wanted to say... build an entire rail-shooter level, a defense game, or something entirely new genre-wise, you shou…
- Update 120 Experimental 11 is now Live on The Experimental Branch! - 31 January 2026
Howdy folks! It's with great excitement that I can finally present to you folks the first build of the Gameplanner Signals system! For those of you who don't know what I'm talking about, basically think 'Redstone for H3'. The ability to hook objects up, controls, signal manipulators, widgets, remote guns, and eventually more complex game logics, sosig stuff, and more! This first build is just an initial test of the internal signals graph, and a bunch of starter objects. PLEASE NOTE that these are not yet fully saveable to scenes yet. It'll save the objects, but not the wiring. That'll be coming in the next build. As always, let us know if anything COMPLETELY EXPLODES (well.. unintentionally) in the bug reports section, and we'll integrate your feedback as we continue to work on this system. ALSO, for those of you into playing Take & Hold, the First2Wurst community just opened up signups…
- Update 120 Experimental 10 is now Live on The Experimental Branch! - 10 January 2026
Howdy Folks! We've got the first H3 Build of 2026 for you this week! Along with it a long-requested Utility item, called a Universal Tripod. In short, you can 'mount' any gun (really any object) to the Deployed tripod and gain a tremendous amount of stability while using it. Guns remain full functional while having their recoil totally controlled, and the game's position/rotation filtering are maxed out. This makes them perfect for those of you who are into ULTRA long range shooting. Alongside this are the standard raft of bug fixes and tweaks from the Meatmas toys and other bug reports that have piled up. I want to thank you all once again for your detailed and considerate bug reports. They are always appreciated! Hope y'all have a wonderful weekend! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Exp…