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Blackdoor

Blackdoor Steam metadata

Static Signal | Q3 2026 | game

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IndieSimulationStrategySteam Store

  • Steam app typegame
  • Steam App ID4562430
  • Price$12.99
  • Release dateQ3 2026
  • DeveloperStatic Signal

Blackdoor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4562430
  • Price$12.99
  • Release dateQ3 2026
  • DeveloperStatic Signal
  • PublisherStatic Signal
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Static SignalPublisher: Static Signal

Top Steam chartsTop 100 gamesGame directorySteam Store page

Blackdoor Steam metadata

Blackdoor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4562430/metadata
Steam Storehttps://store.steampowered.com/app/4562430/
Steam Communityhttps://steamcommunity.com/app/4562430
PCGamingWiki search
IGDB searchSearch IGDB for Blackdoor

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$12.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Steam Workshop, Camera Comfort, Color Alternatives, #category_contrast_controls

Achievements

38

Platform releases

No data available

Latest Steam announcements

  • v1.1.2 - Performance and bug fixes - 20 September 2026

    Script PanelsScripts can claim their own real display panel now, instead of only ever printing lines and reading one at a time - open_panel() grabs one from a script panel in your layout.cfg. The Layout Designer can build one visually and export the file.open_panel("log") claims a plain scrolling text panel instead of a character grid - just for a script's own log() output, so it can run with "visuals" without touching a single term_* function.Once you've got a panel, term_write()/term_color()/term_move()/term_clear()/term_bg()/term_size() draw to a real character grid - your own colors, your own layout, cell by cell.term_box()/term_hline()/term_vline() draw borders and lines for you, and term_fill() colors a rectangle instead of the whole panel.term_click_zone() declares a clickable region without drawing anything itself - get_click() now returns which declared zone (if any) a click la…

  • v1.1.1 - bug fixes - 13 September 2026

    Bug Fixessqli() no longer crashes a script when a target has no configured routes - returns a normal checkable result instead.Object literals, lists, and function calls can now be written across multiple lines.ls now shows real file permissions and ownership, matching what download()/upload() actually enforce.The web API reference's connect() entry now carries the same success-vs-login warning the in-editor reference already had.The in-editor scripting reference now documents what a module's top level can and can't contain.prompt() no longer discards whitespace-only input.scp/upload() now correctly lands files inside a destination folder in every case.Settings in a blackdoor.conf you find on another box now apply fully, same as your own.theme= in blackdoor.conf now matches a preset regardless of capitalization. Thanks for all the reports - this patch is basically nothing but them. - Sta…

  • v1.1.0 - Persistence - 10 September 2026

    This is the biggest update Blackdoor's had since launch, and it's less about any one feature than about the world stopping being so still. A server used to be a filing cabinet - it sat there with its files and its users until you did something to it, and nothing happened in between. That's fine for a lot of the game, but it meant every "the system noticed you" moment was fake. This update makes it real: servers run their own jobs now and react to what you're doing while you're still connected, not narrated after the fact. You can plant a script and walk away from it. You can get onto a box through FTP or a real database instead of just SSH. The factions that own those boxes are paying attention too, and can build a real case against you. You can dive into a permanent, player-built CTF pool alongside a new daily one. All of it's below, with the reasoning behind the bigger pieces spelled…

  • v1.0.6 - workshop and scripting fixes - 1 September 2026

    NewAction link syntax (open a firewall port, view server users, etc. from an HTML page) is now documented right in the Workshop editor when editing an .html file, instead of only existing in an external doc.A new editor= option in ~/.config/blackdoor.conf (simple or nano) - nano mode adds a real Ctrl+X: prompts "Save modified buffer?" if you've got unsaved changes (Y or N then Enter to confirm, Esc cancels), or exits straight away if there's nothing to save. Defaults to simple, today's Ctrl+S/Esc behavior.Ctrl+D now disconnects from a server, same as typing disconnect.Ctrl+R searches command history, same as a real terminal - press it again for older matches, Enter to load one into the line, Esc to cancel. Bug Fixes"Import from Workshop" always said there was nothing to import, even for content you'd genuinely published yourself. Fixed - anything already published self-heals automatical…

  • v1.0.5 - workshop updates - 23 August 2026

    NewThe mission editor's IRC Chatter sequences can be edited after adding them now, not just deleted and retyped from scratch.The mission editor's SERVER field is a real picker now, pulled from your own saved servers, instead of a free-text box.Publishing a mission now bundles any server it references that isn't already its own separate Workshop item directly into the mission itself, instead of publishing it separately - no more one-off boxes cluttering the Workshop server list when they were only ever meant for one mission. A server you've deliberately published on its own gets linked as a required item instead, so subscribing to the mission pulls it in automatically.Campaigns can be published to Steam Workshop now - previously the only option was a local export package, and subscribed campaigns were never actually loaded. Missions and servers a campaign references get the same bundle-o…

  • v1.0.4 - adjustments abound - 18 August 2026

    NewString formatting: "%s connected on port %d" % \. %s for any value, %d/%f for numbers, %% for a literal percent.rm_dir(conn, path) - recursively delete a directory and everything inside it.get_unix_time() - real wall-clock time, for benchmarking your own script's actual elapsed time.Ctrl+/ in the code editor now comments/uncomments the selected lines (or just the current line).A small "new output" indicator now appears if you're scrolled back in the terminal and something new prints.Republishing an updated Workshop item now asks what actually changed, instead of always using a fixed generic note.Piping is real now: cat file.txt | grep 'bob' works, and find ../ -name *.log | cat $_ runs cat once per result.cd(conn?, path) and get_cwd(conn?) - scripts have a real working directory now.Completed missions now show up in a collapsed list in the jobs panel. Retry any of them for a clean re…

  • v1.0.3 - many fixes - 12 August 2026

    NewBackup copies of the 5 starter scripts now live on the drop box, under /tools/starter_scripts/. Broke your own copy? Grab a fresh one any time.publish

  • v1.0.2 - Fixes Round Two & More Bits! - 8 August 2026

    Newexit() - halts a script immediately, even from inside a function. return only pops back to whatever called that function; exit() stops the whole script right there, at any nesting depth. raise("message") (alias: error()) - same idea, but marks the stop as an actual error instead of a clean finish. No try/except to catch it yet (that's a bigger project), just a clean way to abort on a bad condition instead of deliberately triggering an unrelated error to get the same effect. import(expr) now also works as an expression - var lib = import("x") works now, not just the existing statement form (import(x) as alias). Usable anywhere an expression is valid: a var initializer, a function argument, inline. touch(conn, path) / touch_local(path) - create an empty file if it doesn't already exist, and never overwrite one that does. write_file()/save() can create a missing file too, but they're no…

  • v1.0.1 - Launch Day Fixes - 6 August 2026

    Bug FixesImported modules couldn't use any builtin or API function inside their own functions - calling log(), int(), str(), connect(), or anything else from inside a function defined in an import'ed module failed outright with "'x' is not defined." Modules now have the same full builtin/API surface a top-level script already has. The default grabber.bd script never actually worked against a real target - it called connect() without a username, so it never authenticated even right after cracker.bd had already cracked the account. Fixed to reuse the same parse_target() pattern cracker.bd already uses, so it picks up the credential you already have. mv on a directory left its contents behind at the old path - the directory's own listing moved to the new location, but anything inside it stayed fully readable and runnable at the old path instead of moving with it. Directories now actually t…

  • Blackdoor Has Launched! - 6 August 2026

    Thank you for supporting me. Having a launch date behind me instead of ahead of me is still sinking in. The full game is live - and it's a bigger launch than originally planned. A batch of content I was going to hold back for a free update landed in time, so it shipped with the game instead of coming later. If you find any bugs, let me know in the discord or using the "feedback" command in-game and I'll sort them ASAP!New This LaunchWeb Attack Vectors - SQL injection, command-injection privilege escalation, race-condition exploits, and full browser automation, joining the existing web-hacking toolkit. New scripting functions, and a run of missions designed specifically around each one - not just new commands with nowhere to use them.Email/SMTP - a brand new service to hack into, alongside SSH and HTTP. Its own port, its own login, real mailboxes to crack into and read - or send a convin…

  • Demo Update - v0.11.2 - 1 August 2026

    FeaturesRecovery shell for a deleted root filesystem - if you (or a script) rm -r your own machine's / directory, the terminal now drops into a bare recovery> prompt instead of leaving you in a broken, half-working state forever. Only basic navigation works until you run restore, which reinstalls fresh from the recovery partition - wipes every local script, wordlist, and download back to factory defaults, permanently. Asks for confirmation first. The same recovery gate now applies to remote servers - deleting a target's own / (yours or a stray script's doing) now shows the same recovery> prompt instead of silently leaving the box in a confusing broken state. forkbomb remains the way out, same as before, just properly signposted now. grab_hash() now also returns security, and hash_string() takes an optional third security argument - the "Crack Source" SDK's local hash-matching technique…

  • Demo Update - v0.11.1 - 29 July 2026

    FeaturesMusic, for real this time - the music command is live: view the playlist, music next / music prev to skip around, music to jump straight to a track, or music set to loop one track on repeat instead of rotating, for anyone who just wants one song. Tracks now play out in full - around four minutes each, matching the standalone soundtrack - and fade out naturally before handing off to the next one, instead of the old hard cut on a fixed timer. forkbomb - a last-resort recovery command for a remote server you've broken beyond normal use (accidentally deleted its own /, or a stray script wrote a file literally named after a directory path). Crashes the target and restores it fresh from backup, undoing every change you've made to it - deleted files, uploads, cracked users, all of it. Asks for confirmation first. Not an actual attack - it's a reset button, framed as one. New: get_cpu()…

  • Demo Update - v0.11.0 - 26 July 2026

    FeaturesCustomize your UI layout - ~/.config/layout.cfg (same idea as blackdoor.conf's theme customization) lets you rearrange every pane on screen. Just write "width height content" per line and panels place themselves automatically, left to right, wrapping to a new row as needed - no coordinate math required. Want exact placement instead? Use the precise form (x y width height content) for full manual control. List two or more content types on one line (e.g. mission,network) to merge them into a single tabbed panel. Edits apply live the instant you save the file in-game - no restart needed, and if you make a mistake it tells you exactly what's wrong and keeps your last working layout until you fix it. Prefer a visual editor to hand-writing percentages? There's a drag-and-resize designer at blackdoor.tools/layout that exports a ready-to-paste config. wget/curl can now authenticate - pa…

  • 1,000 Wishlists! - 23 July 2026

    Blackdoor just hit 1,000 wishlists on Steam! Thank you - genuinely, it means a lot. This has been one person building this for way too many hours at a stretch, and every one of those wishlists is proof it wasn't just me who thought that sounded worth building.For anyone just finding the game: you sit down with four scripts that technically work, in the same way a spoon will technically dig a tunnel, and an anonymous contact who needs files from places they really shouldn't be. You read the code. You rewrite it. You get better. That's the whole loop - and it's why I built a real scripting language instead of handing you a menu of pre-made hacks.The demo's been up since April, if you haven't tried it yet - three story missions, a finale, six side jobs from IRC regulars, a few things hidden that the mission list won't tell you about, and enough rope to write your own port scanner from scra…

  • Demo Update - v0.10.3 - 19 July 2026

    FeaturesDiscord Rich Presence - the game now shows what you're up to in Discord: connected to a server, on a mission, or freelancing in the terminal. Live chat content filter - messages sent in #lounge are now automatically filtered for inappropriate language. Steam Workshop publishing, for real this time - publish

  • Demo Update - v0.10.2 - 16 July 2026

    Features#lounge -> Discord relay - messages sent in the in-game #lounge IRC channel now appear in the Blackdoor Discord server in real time. One-way for now (Discord -> game coming later). network list - lists every server you have ever cracked, even if you have since removed it from the network graph. Use store to re-add one. graybrd has been busy - a new server has appeared on the network. No further details. marvelous joins #lounge - new community NPC. Tinkerer. Very into scripting. Already found an infinite loop bypass. Welcome. Online player count - the IRC pane header shows how many players are currently in #lounge. New #lounge chatter - a few new conversation threads from the community Discord. ProxyChain rework (full game only) - bounce() has been replaced with pivot(conn). Pass an active authenticated connection and pivot() establishes a relay through that server and drops the…

  • Update v0.10.1 - 12 July 2026

    Bug Fixesconnect() bypassed authentication - calling connect(ip, port) without credentials gave full filesystem access: list_files, read_file, download, write_file, delete_file, scrub_log, and decrypt all worked without cracking a user first. This was unintended. All filesystem API functions now require an authenticated session. Thanks second_hand crack() didn't authenticate after success - cracking a user stored the credentials but didn't log you in. Previously you had to reconnect as user@host to actually authenticate. crack() now logs you in immediately on success, which is what the docs implied it did. connect() now accepts SSH key auth - pass an id_rsa path as the third argument to authenticate via key file: connect("user@host", 22, "~/.ssh/id_rsa"). The third argument can be a key path or a plain password. boards name could be set without confirmation - the handle is permanent and…

  • Update v0.10.0 - 11 July 2026

    New - Audit Leaderboards(Full game only - viewable in the demo, but daily and weekly audits require the full game.) boards.blackdoor.tools is now fully live. Daily and weekly audit boards track completion times - the same target for every player on the same day, ranked by how fast you finished it. Browse to boards.blackdoor.tools in the terminal to see today's standings, check your own profile, and see what everyone else is running. New - Badges(Full game only - requires completing daily or weekly audits.) Earn badges by completing audits, building streaks, finishing the campaign, and being in the right place at the right time. Each one shows on your profile page with a description of how it was earned. Set one as your displayed title with boards badge \ - it appears next to your handle on the leaderboard. boards badge with no arguments lists what you've earned so far. boards browse ope…

  • Update v0.9.3 - 8 July 2026

    New - Full Audit Contracts(Full game only - not available in the demo.) hexdump has started sending repeatable pen-test work. Once you're mid-campaign, a new contract type appears on the job board: Full Audit. Each audit is a fresh procedurally-generated target - different server, different layout, different files. No two runs are the same. Difficulty escalates the more you complete: early jobs are lightweight, later ones have firewalls, IDS, and hardened accounts. Pay scales with it ($300 to $1200). There's no endpoint. hexdump just keeps the work coming.New - Daily and Weekly Challenges(Full game only - not available in the demo.)Two special audits appear alongside the base loop:Daily Audit - a new target every day at midnight UTC. The same target for every player. Easier than the weekly, pays $450. Shows up with a pulsing \ tag in the job list.Weekly Audit - a harder contract that re…

  • Demo Update - v0.9.2 - 25 June 2026

    Community patch - new NPCs, new scripting tools, QoL, and bug fixes. Thanks to 2dPrinter, Aluvard, _xp_, ItsGime, and delta for the repors.New Community NPCsThree new regulars have joined #lounge: 2dprinter, delta, and vince_kully. They show up in ambient chat, respond to events, and have /whois entries. 2dprinter is also lurking somewhere on the shop server. New - PatternKit ($400)Four new scripting functions for extracting structured data from file content. Available in the shop once you're past Act 1. extract_ips(text) - returns every IPv4 address found in the textextract_emails(text) - returns email addressesextract_urls(text) - returns http/https URLsextract_credentials(text) - returns password/key/token patterns from config files and logsAll four take a string (e.g. the output of read_file()) and return a list. No connection required, no noise generated. The functions appear in th…

Patch notes and updates

S.noRelease datePatch nameGID number
11 September 2026v1.0.6 - workshop and scripting fixes1842212951313428
223 August 2026v1.0.5 - workshop updates1841579228673852
318 August 2026v1.0.4 - adjustments abound1840944183789449
412 August 2026v1.0.3 - many fixes1840944183774396
58 August 2026v1.0.2 - Fixes Round Two & More Bits!1840310314347816
66 August 2026v1.0.1 - Launch Day Fixes1840310314343212
71 August 2026Demo Update - v0.11.21839676055891676
829 July 2026Demo Update - v0.11.11839676055883271
919 July 2026Demo Update - v0.10.31838407329264118
1016 July 2026Demo Update - v0.10.21838407329256973
1112 July 2026Update v0.10.11837955055361935
1225 June 2026Demo Update - v0.9.21836506165551373
1321 June 2026Demo Update - v0.9.11835871199311426
1421 April 2026Demo Patch notes - 0.8.01830797770227956
158 April 2026Demo Patch notes - 0.6.01829528821303093

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4562430
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateQ3 2026
DeveloperStatic Signal
PublisherStatic Signal
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements38
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4562430/

Short description

You're a hacker with a terminal and four terrible scripts. Rewrite them. Hack servers by writing actual code in a custom scripting language - probe ports, crack passwords, steal data, and get out before the trace completes. Better code = better hacker.

About this game

You're a hacker with a terminal, four terrible scripts, and an anonymous contact who needs files from places they really shouldn't be. The scripts were free, and you can tell. Your port scanner checks all 65,535 ports, which is thorough and also going to take longer than you have patience for. Your password cracker just brute-forces everything and wakes up the intrusion detection system doing it. Both will technically get the job done, the way a spoon will technically dig a tunnel. So you rewrite them, and the new probe only checks common ports and finishes in seconds, while the new cracker skips guessing entirely and reads the admin's own password hints straight off the filesystem. Nobody told you to fix these - you just got tired of using tools this bad. That's Blackdoor - you write the code, the code hacks the servers, and better code hacks them faster, quieter, and before the trace catches up. Not a hacking-themed clicker. An actual terminal. There are no buttons, no "press X to hack", no minigames where you rotate pipes or match symbols. You sit at a command line with tab completion, a built-in code editor, and the full set of commands you'd expect - and you write scripts in a custom Python-like language that was built to be fun to learn and satisfying to master. Every script executes line by line, so you see exactly where it works, where it breaks, and how much faster it gets once you're the one who rewrote it. If you've never programmed before, it's more sink-or-swim than a tutorial - you're straight into scripts that already work but could work better, picking up variables, loops, and functions by actually touching them. If you have, you'll skip past the basics quickly and start writing proper tooling. The language is close enough to Python that your instincts will carry over. Either way, the regulars will accidentally teach you things by arguing about it in IRC. The Job Your contact goes by second_hand, who operates through #blackdoor - a small IRC channel populated by hackers, script kiddies, and at least one person who thinks printing "hello" counts as a proof of concept - and doesn't do small talk. You get a server IP, a brief explanation of w…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
67Camera Comfort
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
79Save Anytime
23Steam Cloud
15Stats
25Steam Leaderboards
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Atos criminosos
steam germany12Verbrechen Schimpfwörte
igrs18Interaksi Daring Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Blackdoor's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Blackdoor's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Blackdoor at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$12.99$12.99No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.