SPSTEAMPULSELIVE ANALYTICS
Super Kaiju

Super Kaiju Steam metadata

Directive Games Limited | Dec 6, 2016 | game

Released

0players observed · 23 September 2026 - 03:11:43 UTC

ActionVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,093
  • Revenue (VGI)$24,823
  • Review score89% positive

Super Kaiju metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,093
  • Revenue (VGI)$24,823
  • Review score89% positive
  • Total reviews27
  • Release dateDec 6, 2016
  • DeveloperDirective Games Limited
  • PublisherDirective Games Limited

Genres: Action

Company pages: Developer: Directive Games LimitedPublisher: Directive Games Limited

Top Steam chartsTop 100 gamesGame directorySteam Store page

Super Kaiju Steam metadata

Super Kaiju metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/462520/metadata
Steam Storehttps://store.steampowered.com/app/462520/
Steam Communityhttps://steamcommunity.com/app/462520
PCGamingWiki search
IGDB searchSearch IGDB for Super Kaiju

Reviews, pricing, and metadata

Review summary

Positive

89% positive, 24 positive, 3 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Tracked Controller Support, VR Only

Achievements

33

Platform releases
  • Steam 6 December 2016

Latest Steam announcements

  • In Development - Ranked Seasons - 24 March 2017

    We've got some exciting news for you! We're hard at work finishing development on our new competitive feature; Ranked Seasons. You'll be pitched against your fellow Kaiju puppeteers with the goal of becoming THE Super Kaiju before the end of the season. Everyone starts the season in rank 20. Win battles to earn medals and rank up. Lose all your medals and you'll rank-down. In total there are four tiers and 20 ranks to climb. Bronze In ranks 20-15, players start with 1 medal and rank-up at 2 medals. If you lose a match you lose a medal. But since it is "padded" with one medal, you don't rank-down immediately if you have a bad match. Silver In ranks 14-10, players start with 1 medal and rank-up at 3 medals. Gold In ranks 9-5, players start with 1 medal and rank-up at 4 medals. Diamond In ranks 4-1, players start with 0 medals and rank up at 5 medals. Diamond tier is the only tier that is…

  • In Development - Ranked Seasons - 24 March 2017

    We've got some exciting news for you! We're hard at work finishing development on our new competitive feature; Ranked Seasons. You'll be pitched against your fellow Kaiju puppeteers with the goal of becoming THE Super Kaiju before the end of the season. Everyone starts the season in rank 20. Win battles to earn medals and rank up. Lose all your medals and you'll rank-down. In total there are four tiers and 20 ranks to climb. Bronze In ranks 20-15, players start with 1 medal and rank-up at 2 medals. If you lose a match you lose a medal. But since it is "padded" with one medal, you don't rank-down immediately if you have a bad match. Silver In ranks 14-10, players start with 1 medal and rank-up at 3 medals. Gold In ranks 9-5, players start with 1 medal and rank-up at 4 medals. Diamond In ranks 4-1, players start with 0 medals and rank up at 5 medals. Diamond tier is the only tier that is…

  • Are you talking to me?! - 6 January 2017

    Honorable Kaiju Masters It's time to taunt your opponent, literally, as we're now adding voice chat during matches. Your VR headset should contain a microphone, so make sure your PC has been configured to use it, then go straight to battle! You can adjust the volume and toggle voice chat on and off in the sound options screen. You can also toggle voice in-match from the menu. In addition, you will now be able to see the avatar picture of your opponent on the in-match screens, for an even better experience! As usual, please post your feedback so we can act on any issues, or revel in your praise!

  • Are you talking to me?! - 6 January 2017

    Honorable Kaiju Masters It's time to taunt your opponent, literally, as we're now adding voice chat during matches. Your VR headset should contain a microphone, so make sure your PC has been configured to use it, then go straight to battle! You can adjust the volume and toggle voice chat on and off in the sound options screen. You can also toggle voice in-match from the menu. In addition, you will now be able to see the avatar picture of your opponent on the in-match screens, for an even better experience! As usual, please post your feedback so we can act on any issues, or revel in your praise!

  • Server Outage Fixed - 27 December 2016

    Dear Kaiju wielders! If you tried to play during the last couple of hours after the latest update, you probably failed to log on to the server. I admit it, it was my fault. It's fixed now. I hope I didn't ruin Christmas. Sincerely, /axl

  • Server Outage Fixed - 27 December 2016

    Dear Kaiju wielders! If you tried to play during the last couple of hours after the latest update, you probably failed to log on to the server. I admit it, it was my fault. It's fixed now. I hope I didn't ruin Christmas. Sincerely, /axl

  • Now Available on Steam - Super Kaiju - 6 December 2016

    Super Kaiju is Now Available on Steam! Super Kaiju – the greatest and most anticipated sports tournament on the planet is here!

  • Launch Day! - 6 December 2016

    Most Awesome Kaiju Puppeteers! We’ve come a long way since Super Kaiju first went live on Steam Early Access, and the team has worked hard on implementing new features, content and incorporating player feedback. Now, we are very excited to announce that on December 6th, Super Kaiju will officially launch on Steam! Thanks! So, some important info first before we delve more into the game itself. Super Kaiju will be priced at $9.99 when it goes live. We have seen many of you starting to play competitively in PvP with epic fights taking place. We are extremely excited about that and we feel that a lower pricing point will grow the player base so that everyone can keep busy fighting live matches as frequently as possible! To show our appreciation for your support so far, we are offering an extra key to the game for those who have bought Super Kaiju during Early Access so you can invite famil…

  • Launch Day! - 6 December 2016

    Most Awesome Kaiju Puppeteers! We’ve come a long way since Super Kaiju first went live on Steam Early Access, and the team has worked hard on implementing new features, content and incorporating player feedback. Now, we are very excited to announce that on December 6th, Super Kaiju will officially launch on Steam! Thanks! So, some important info first before we delve more into the game itself. Super Kaiju will be priced at $9.99 when it goes live. We have seen many of you starting to play competitively in PvP with epic fights taking place. We are extremely excited about that and we feel that a lower pricing point will grow the player base so that everyone can keep busy fighting live matches as frequently as possible! To show our appreciation for your support so far, we are offering an extra key to the game for those who have bought Super Kaiju during Early Access so you can invite famil…

  • Tuesday Hot Fix - 25 October 2016

    Super Combatants! Our data mining gnomes found some small issues with the new weapons and abilities, and how the servers dealt with people dropping out of battles. Unacceptable, said the head gnome, and so he whipped the programmers into coming up with a small patch to remedy this and the gnomes are now happy again. In the meantime the other guys get all the fun; adding new weapons and abilities every day. They should be coming your way pretty soon, so keep practicing!

  • Tuesday Hot Fix - 25 October 2016

    Super Combatants! Our data mining gnomes found some small issues with the new weapons and abilities, and how the servers dealt with people dropping out of battles. Unacceptable, said the head gnome, and so he whipped the programmers into coming up with a small patch to remedy this and the gnomes are now happy again. In the meantime the other guys get all the fun; adding new weapons and abilities every day. They should be coming your way pretty soon, so keep practicing!

  • Monday Hot Fix - 17 October 2016

    During the weekend we found a couple of small snags in the Friday build and this hot fix is meant to set things straight. Fixes The end-of-match screen is now showing properly instead of the end-of-round screen Various small UI fixes in the lobby Bonus feature As we were at it, we decided to throw in a small preview of the upcoming Deck Management UI. Right now it only allows you to check the stats and description of the abilities, but soon you will be able to create decks with different combinations as we introduce new abilities into the game.

  • Monday Hot Fix - 17 October 2016

    During the weekend we found a couple of small snags in the Friday build and this hot fix is meant to set things straight. Fixes The end-of-match screen is now showing properly instead of the end-of-round screen Various small UI fixes in the lobby Bonus feature As we were at it, we decided to throw in a small preview of the upcoming Deck Management UI. Right now it only allows you to check the stats and description of the abilities, but soon you will be able to create decks with different combinations as we introduce new abilities into the game.

  • Weapons, skins, and more!! - 14 October 2016

    Fellow Kaiju Warriors! It's time for yet another release. This time we've added a few small features to make the game more fun and rewarding. Please note that the features will be evolved and expanded on a fair bit in coming days and weeks, but they should give a glimpse to where we are going with this. Kaiju and Skin Selection For a while now we've had Kaiju unlocks in the progression system, but it was limited as the Kaiju´s were automatically selected as you unlocked them. We have extended this system to allow you to choose your favorite Kaiju, and which skin to use. The Kaiju selection interface is accessed by clicking on the Kaiju while in the lobby. New Kaiju! We added 5 new XP levels which allow you to unlock a new Kaiju and related skins. Secondary Weapons In our quest to make the game more fun, tactical, and engaging, we are introducing Secondary Weapons. The idea is that each…

  • Weapons, skins, and more!! - 14 October 2016

    Fellow Kaiju Warriors! It's time for yet another release. This time we've added a few small features to make the game more fun and rewarding. Please note that the features will be evolved and expanded on a fair bit in coming days and weeks, but they should give a glimpse to where we are going with this. Kaiju and Skin Selection For a while now we've had Kaiju unlocks in the progression system, but it was limited as the Kaiju´s were automatically selected as you unlocked them. We have extended this system to allow you to choose your favorite Kaiju, and which skin to use. The Kaiju selection interface is accessed by clicking on the Kaiju while in the lobby. New Kaiju! We added 5 new XP levels which allow you to unlock a new Kaiju and related skins. Secondary Weapons In our quest to make the game more fun, tactical, and engaging, we are introducing Secondary Weapons. The idea is that each…

  • Friend Challenges Beta - 26 September 2016

    Greetings! You may remember a while back I was going on about us working on the friend challenge feature, but you haven't seen much of it so far. Well, the wait is over! More or less. This feature requires a lot of things to sync properly so the user interface doesn't show wonky things, or challenges getting mixed up with each other as they zoom across the network, and with only so many of us here in our little studio, getting this properly exercised is a bit tricky. So, please consider this a bit of a first version. We'll be ironing out the wrinkles during the week, so if you have a minute, and a friend, or several, please challenge them and let us know how it works! You'll find the list of friends via the button on the right. Please be aware that only friends who have the game will show up in the list. The round multiplayer button will indicate if you're waiting for the regular "publi…

  • Friend Challenges Beta - 26 September 2016

    Greetings! You may remember a while back I was going on about us working on the friend challenge feature, but you haven't seen much of it so far. Well, the wait is over! More or less. This feature requires a lot of things to sync properly so the user interface doesn't show wonky things, or challenges getting mixed up with each other as they zoom across the network, and with only so many of us here in our little studio, getting this properly exercised is a bit tricky. So, please consider this a bit of a first version. We'll be ironing out the wrinkles during the week, so if you have a minute, and a friend, or several, please challenge them and let us know how it works! You'll find the list of friends via the button on the right. Please be aware that only friends who have the game will show up in the list. The round multiplayer button will indicate if you're waiting for the regular "publi…

  • Abilities, abilities, abilities! - 16 September 2016

    Glorious combatants! We're very pleased to present to you the latest incarnation of Super Kaiju! As we've hinted at before in a couple of postings, this time we target the combat mechanics, with the intention of deepening the strategic game play, and to increase the variation. One missile launcher and one shield was never intended to be the standard setup. So today we bring you a new setup with no less than eight abilities for you to throw at your enemy, or to defend yourself with. Like before, you kill the flying monsters to gain stars, and you use those stars to pay for abilities. What's new however is that you have four of them available at the same time, and when you use one, another one takes its place. The one you used gets put at the back of the queue. OK, but what do they do? Well, let me tell you: Missiles - You all know this one. Not a lot has changed, but it has been tweaked…

  • Abilities, abilities, abilities! - 16 September 2016

    Glorious combatants! We're very pleased to present to you the latest incarnation of Super Kaiju! As we've hinted at before in a couple of postings, this time we target the combat mechanics, with the intention of deepening the strategic game play, and to increase the variation. One missile launcher and one shield was never intended to be the standard setup. So today we bring you a new setup with no less than eight abilities for you to throw at your enemy, or to defend yourself with. Like before, you kill the flying monsters to gain stars, and you use those stars to pay for abilities. What's new however is that you have four of them available at the same time, and when you use one, another one takes its place. The one you used gets put at the back of the queue. OK, but what do they do? Well, let me tell you: Missiles - You all know this one. Not a lot has changed, but it has been tweaked…

  • XP and Progression Update - 26 August 2016

    Fellow Kaiju Slayers! We're pleased to announce our first larger update to Super Kaiju which has been published today. The major features are: A progression system, which allows you to gather XP by playing matches, and which allows you to level up and unlock new items. For now, these items consist of a number of Kaiju skins, which will get applied automatically to your Kaiju. Later we'll let you manage and pick the skin you like best, of course. In time, we will add more and more features that will be unlocked on each of the levels through this system. A multi player queue, which allows you to play single player, now renamed "practice", while you wait. Once someone else joins the queue, you'll get a short notification, and get pulled into the match. We hope this will make multi player more interesting since you don't have to stand around doing nothing while you wait. This system is also…

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2017Are you talking to me?!4249665521684463869
26 December 2016Launch Day!4249665521684464069
325 October 2016Tuesday Hot Fix4249665521684464164
417 October 2016Monday Hot Fix4249665521684464270
514 October 2016Weapons, skins, and more!!4249665521684464382
626 September 2016Friend Challenges Beta4249665521684464491
716 September 2016Abilities, abilities, abilities!4249665521684464603
826 August 2016XP and Progression Update4249665521684464710
912 August 2016Hot fix 34249665521684464819
103 August 2016Wednesday hot fix4249665521684465144
111 August 2016Monday hot fix4249665521684465253

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID462520
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateDec 6, 2016
DeveloperDirective Games Limited
PublisherDirective Games Limited
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent89%
Positive reviews24
Negative reviews3
Total reviews27
Steam recommendationsNot available
Achievements33
Average playtime forever141 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/462520/

Short description

Super Kaiju – the greatest and most anticipated sports tournament on the planet is here!

About this game

Super Kaiju – the greatest and most anticipated sports tournament on the planet is here! Fight for fame and fortune as one of the elite mech-monsters known as Kaiju in an exciting battleground designed to test your skills and resolve. Fight in multiple environments including harsh volcanoes spewing rivers of lava that bubble in a fiery maelstrom across the arena, to a frozen sea of icebergs, this is where two Kaiju enter - one Kaiju leaves! This is the Thunderdome! Made exclusively to take full advantage of Virtual Reality, Super Kaiju is a fast-paced, highly accessible arena shooter. In the best tradition of the arcade games of old, the core game mechanics are easy to grasp, yet difficult to master. Enjoy Super Kaiju and test your skills in single player mode, or test yourself against other players in the exciting and competitive PVP trials for the title of supreme Kaiju. Core Features Competitive Multiplayer Battles - Fight for leaderboard glory and experience points in intense 1 vs 1 battles against other players. Off Map Support - Kill flying monsters to gain stars that you can use to activate epic missile strikes and shields! Cool Environments - Duke it out in uniquely themed environments including Lava, Ice Lands, and Forests.

Supported languages

English * , Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Super Kaiju's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Super Kaiju's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Super Kaiju at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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