The Labyrinth Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateJul 15, 2026
- DeveloperMQNGameDevLLC
- PublisherNot available
Company pages: Developer: MQNGameDevLLC
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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The Labyrinth Playtest Steam news
The Labyrinth Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Build V0.1.580 - 11 September 2026
Build V0.1.580 Published 10:28AM 09-11-2026 Gameplay and presentation Added protection against camera clipping through walls while listening to parchment narration. Added additional audio variants for “You’ve Come Far.” Refined the opening sequence. Adjusted the chase speed of skeletal warriors during onboarding. Updated the geometry of Shimmering Halls. Added pipes to puzzles to reinforce their mechanical appearance. Rebaked lighting. Loot and narrative progression Addressed the missing Rogue’s Remains narrative flag after looting the corpse. Updated DeadRogueHint to deactivate when the flag is awarded, including when completed state is restored on load. Added the optional NarrativeLootTrigger component, supporting: - Any item removed. - Any item from a specified collection looted. - All items from a specified collection looted. Added persistent loot-objective progress across saves and…
- Build V0.1.578 - 8 September 2026
Build V0.1.578 Published 3:56PM 09-08-2026 Combat and enemies Fixed melee attacks sometimes missing valid targets. Improved enemy detection and turning behavior. Adjusted enemy spawn delays, with shorter delays at higher levels. Sped up the slowest enemy death animations. Fixed additional cases of floating corpses. Character stats and abilities Corrected racial carrying-capacity and stealth bonuses. Updated racial illumination and Dark Sight abilities. Added Warrior Endurance, increasing stamina regeneration and reducing sprint stamina costs. Updated ability descriptions and localization. Restored hover descriptions for all six primary stats in the Character Management panel. Tooltips now work while paused. Interactions and quality of life - Improved interaction reliability. Inventory and journal tabs now switch automatically when dragging loot. Dragging equipped items opens the invento…
- Build V0.1.562 - 27 August 2026
Published 09:00 08-27-2026 Combat and balanceSkill cooldowns can now scale dynamically based on the character stats relevant to each skill.Increased the difficulty of lower-level enemies to provide a more balanced early-game experience.Improved enemy resistance to repeated impact reactions, giving enemies a better opportunity to retaliate.Mystic martial abilities now interact more appropriately with magical damage resistance.Added the ability to disable enemy level scaling for testing and balancing.Improved skill caching and cooldown handling.Equipment and durabilityEquipment can now provide persistent stat modifiers.Added reconciliation support so equipment modifiers remain synchronized when item definitions change between builds.Significantly improved weapon-shattering visuals using physical weapon fragments.Improved weapon-breaking audio feedback.Improved right-click behavior when lo…
- ChangeLog – V0.1.553 - 16 August 2026
Release Date: August 16, 2026 World Graph Fixed broken world graph Visualization Added visual representation of consumable assigned to quick slot
- 🛠️ ChangeLog – V0.1.552 - 16 August 2026
Release Date: August 15, 2026 STEALTH: Rebalanced the Stealth mechanic to make entering stealth more achievable at lower levels. Increased the chance of maintaining stealth, targeting roughly 60% reliability for an average level-one character and approaching 90% at level ten. Stealth reliability now improves with both the player’s Stealth stat and character level. Stealth maintenance checks continue to occur when entering a new room rather than continuously while moving. PLAYER MOVEMENT: Smoothed the transition between walking and sprinting. Player movement speed and locomotion animations now blend progressively instead of switching abruptly. Reduced the perceived delay when transitioning into a sprint. ENEMY COMBAT AND COLLISION: Fixed an issue where Minotaurs could continue moving into the player while attempting to reach their attack position. Enemy collision radius is now calculated…
- ChangeLog – V0.1.549 - 12 August 2026
Release Date: August 12, 2026 Lighting: Rebaked lighting Biome Adjustment: Addressed a transition issue from one biome to the next
- ChangeLog – V0.1.548 - 12 August 2026
Release Date: August 12, 2026 Onboarding: Expanded and updated the onboarding area. Added a movement tutorial covering WASD movement and right-mouse camera controls. The movement tutorial appears only when first entering onboarding with a new character. Updated the default character starting position for the expanded onboarding environment. Player movement now properly follows changes in the terrain’s elevation. Vitalities and Regeneration: Rebalanced hitpoint, stamina, and mana regeneration during combat. Updated regeneration behavior based on character race and profession. Reworked resting recovery to restore vitalities more consistently. Fixed stamina and mana UI bars becoming out of sync with their actual values after leveling up. Leveling up now restores hitpoints, stamina, and mana to full and immediately updates their UI bars. Fixed stamina sometimes appearing to update only afte…
- V0.1.540 - Update - 8 August 2026
-Added some adjustments to Mystic with regards to power. -Patched a hole where training could be exploited to increase vitalities several times. -Added a Credits portion to ending to acknowledge assets used and licensing. -Created a better Audio solution to give more of a position in space. IE: Coming from behind you and to the left. -Added some tweening to character panel. -Loading does an audit of current save files to prevent tampering
- V0.1.533 - 4 August 2026
Added some more story content. Fixed some audio features. Refactor some Narrative system nodes.
- V0.1.520 - small fix - 23 July 2026
-Custom RendererFeature for fog fixed. -Gate on vitals regen while in combat based on player build. -Resting vitals regen boost also affected player build. -Fixed broken Achievements button in main-menu character slot 3
- V0.1.513 Update - 22 July 2026
Some more small fixes: -Fixed an issue where the steam wrapper registered on game load but broke when game shutdown. -Tuned the new "currency" Scrap/Salvage drop rate way down. -Added some more narrative story. -Fixed Steam Cloud Sync. Had: MQN Game Dev LLC in build but steam was set to MQN GameDev LLC.
- V0.1.512 Update - 21 July 2026
-Created Forge rooms to give unwanted items a purpose. These items may be broken down into materials to improve or repair armor or weapons. -Enemies may also drop forge materials. -Tiny fix with version display on Main-Menu -Localiziation issue addressed in congrats panel after training.
- V0.1.506 Update - 16 July 2026
- Lowered voiceover volume in opening scene (prologue) - Added LMB support for primary melee attack.
- V0.1.505 - micro update - 15 July 2026
-Added a feedback menu option in the in game pause menu. -Adjusted some small settings on volumetric fog. -Removed a progression item from mini boss drop tables to dedicated place.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 September 2026 | Build V0.1.580 | 1843481262696019 |
| 2 | 8 September 2026 | Build V0.1.578 | 1843481262687544 |
| 3 | 27 August 2026 | Build V0.1.562 | 1842212951300533 |
| 4 | 16 August 2026 | ChangeLog – V0.1.553 | 1840944183784223 |
| 5 | 16 August 2026 | 🛠️ ChangeLog – V0.1.552 | 1840944183783424 |
| 6 | 12 August 2026 | ChangeLog – V0.1.549 | 1840944183775047 |
| 7 | 12 August 2026 | ChangeLog – V0.1.548 | 1840944183774862 |
| 8 | 8 August 2026 | V0.1.540 - Update | 1840310314346540 |
| 9 | 4 August 2026 | V0.1.533 | 1839676055896230 |
| 10 | 23 July 2026 | V0.1.520 - small fix | 1839041357025475 |
| 11 | 22 July 2026 | V0.1.513 Update | 1839041357022974 |
| 12 | 21 July 2026 | V0.1.512 Update | 1838407329269738 |
| 13 | 16 July 2026 | V0.1.506 Update | 1838407329255449 |
| 14 | 15 July 2026 | V0.1.505 - micro update | 1838407329255217 |
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