SPSTEAMPULSELIVE ANALYTICS
Orc Hunter VR

Orc Hunter VR Steam metadata

Orc Hunter Developer Team | Jul 24, 2017 | game

Released

0players observed · 25 September 2026 - 17:50:17 UTC

ActionAdventureIndieVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,102
  • Revenue (VGI)$4,978
  • Review score44% positive

Orc Hunter VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,102
  • Revenue (VGI)$4,978
  • Review score44% positive
  • Total reviews25
  • Release dateJul 24, 2017
  • DeveloperOrc Hunter Developer Team
  • PublisherOrc Hunter Developer Team

Genres: Action, Adventure, Indie

Company pages: Developer: Orc Hunter Developer TeamPublisher: Orc Hunter Developer Team

Top Steam chartsTop 100 gamesGame directorySteam Store page

Orc Hunter VR Steam metadata

Orc Hunter VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/494530/metadata
Steam Storehttps://store.steampowered.com/app/494530/
Steam Communityhttps://steamcommunity.com/app/494530
PCGamingWiki search
IGDB searchSearch IGDB for Orc Hunter VR

Reviews, pricing, and metadata

Review summary

Mixed

44% positive, 11 positive, 14 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Tracked Controller Support, VR Only

Achievements

Not available

Platform releases
  • Steam 24 July 2017

Latest Steam announcements

  • 30th June 2018 - User Friendliness - 30 June 2018

    We finally were able to make some minor changes to the game that will especially be helpful for new players to get started with it. - Teleport Visuals trying to teleport too far away is now displayed by a red "x" floating at your max teleport-range in the direction you are pointing, with the red light-sphere sitting on the ground below. - Quick Guide Users in the past seemed to overlook the 3 existing tutorials for your controls. (video on steam, quick guide text in the level selection, floating controller with descriptions) To force new players to at least look at their most basic controls, these descriptions have now been mapped to your controllers. To hide these descriptions, press the spacebar on your keyboard. It is recommended, that players that still struggle take a look at one of the more detailed tutorials.

  • Now Available on Steam - Orc Hunter VR, 15% off! - 24 July 2017

    Orc Hunter VR is Now Available on Steam and is 15% off!* In the roomscale VR wavegame Orc Hunter you have to defend yourself against endless hordes of orcs. To do so you can either use swords in close combat or fight them with a bow or magic staff from a distance. *Offer ends July 31 at 10AM Pacific Time

  • 21st January 2017 - Second Update - New Map, Slow Mo, Cheats, Spiders.... - 21 June 2017

    Hey everyone, we've got some good and some bad news for all of you waiting for new features. Let's start off with the good news. With this update, you will get loads of new content, from a burning forrest, spider, to a slow motion mode. Shortly we will be leaving the early access stage behind. The bad news is, this will probably be the last big update coming. Developing this game has been our baby for about a year now and we are sad that we have to end working on it now, but since Orc Hunter VR is a student project and students can't keep working on one project all the time, we will have to face other tasks again from now on. We hate that we have to leave several things unfinished and that we couldn't implement more of all the awesome ideas that came up. We've already spent quite some fo our free time to finish this update and can't afford to do so further on. There might be coming some…

  • 21st January 2017 - Second Update - New Map, Slow Mo, Cheats, Spiders.... - 21 June 2017

    Hey everyone, we've got some good and some bad news for all of you waiting for new features. Let's start off with the good news. With this update, you will get loads of new content, from a burning forrest, spider, to a slow motion mode. Shortly we will be leaving the early access stage behind. The bad news is, this will probably be the last big update coming. Developing this game has been our baby for about a year now and we are sad that we have to end working on it now, but since Orc Hunter VR is a student project and students can't keep working on one project all the time, we will have to face other tasks again from now on. We hate that we have to leave several things unfinished and that we couldn't implement more of all the awesome ideas that came up. We've already spent quite some fo our free time to finish this update and can't afford to do so further on. There might be coming some…

  • 11th May - Quick news - 11 May 2017

    Hey everyone, I just wanted to let you guys know that we are still working on the next update. This one is getting quite big. With new enemies, new maps and more.

  • 11th May - Quick news - 11 May 2017

    Hey everyone, I just wanted to let you guys know that we are still working on the next update. This one is getting quite big. With new enemies, new maps and more.

  • 30th January 2017 - First Update - Firestaff, Discord and more - 30 January 2017

    Changes: - added a firestaff/wand - created a discord server - fixed sound issues - the bow no longer has to be unlocked FIRESTAFF: With this update, we have added a completely new weapon to the game. It's a staff that enables you to through fireballs (trigger) that explode when hitting something (doing immense damage on a large area). Depending on how long you hold down the trigger, the damage of the fireball will increase, but also its mana usage. Holding the staff still will emit the fireball to the front, swinging the staff while letting the trigger go, will shoot the fireball in the direction, in which you are swinging it. The staff also enables you to create big fire blasts (grip button) that can set enemies on fire. Your mana is displayed on the tip of your staff. If you don't use your magic powers for 2 seconds, it will start to regenerate. 100% mana: staff glows and emits ember…

  • 30th January 2017 - First Update - Firestaff, Discord and more - 30 January 2017

    Changes: - added a firestaff/wand - created a discord server - fixed sound issues - the bow no longer has to be unlocked FIRESTAFF: With this update, we have added a completely new weapon to the game. It's a staff that enables you to through fireballs (trigger) that explode when hitting something (doing immense damage on a large area). Depending on how long you hold down the trigger, the damage of the fireball will increase, but also its mana usage. Holding the staff still will emit the fireball to the front, swinging the staff while letting the trigger go, will shoot the fireball in the direction, in which you are swinging it. The staff also enables you to create big fire blasts (grip button) that can set enemies on fire. Your mana is displayed on the tip of your staff. If you don't use your magic powers for 2 seconds, it will start to regenerate. 100% mana: staff glows and emits ember…

  • RELEASE! - 28 December 2016

    After a delay, Orc Hunter VR is finally available on steam! The game is still in it's early access stage, and we are still working on new features. Things like bosses, spiders, maps, spells, ... are things, we can do on our own. But there are other tasks that are more time consuming for us. We want to get some help with that. Example: Since we are studying 3D art, and are only hobbyists at programming, we want to use the money to get some help, especially with the AI of the orcs. Enjoy the game!

  • RELEASE! - 28 December 2016

    After a delay, Orc Hunter VR is finally available on steam! The game is still in it's early access stage, and we are still working on new features. Things like bosses, spiders, maps, spells, ... are things, we can do on our own. But there are other tasks that are more time consuming for us. We want to get some help with that. Example: Since we are studying 3D art, and are only hobbyists at programming, we want to use the money to get some help, especially with the AI of the orcs. Enjoy the game!

  • Now Available on Steam Early Access - Orc Hunter VR, 15% off! - 27 December 2016

    Orc Hunter VR is Now Available on Steam Early Access and is 15% off!* In the roomscale VR wavegame Orc Hunter you have to defend yourself against endless hordes of orcs. Even though the game is still in the development phase, you can download the demo to find out what Orc Hunter is capable of, right now.Currently the game can only be played using an HTC Vive. *Offer ends January 3 at 10AM Pacific Time

  • 16th December - Soon to be released - 16 December 2016

    We plan to release our game as an early access title, at the beginning of the next week. We added a new map with a new gamemode, a new enemy and the most important feature: a multiplayer/coop mode! We plan to add more stuff in the following weeks, for example: weaponskins,..... Stay tuned for more!

  • 16th December - Soon to be released - 16 December 2016

    We plan to release our game as an early access title, at the beginning of the next week. We added a new map with a new gamemode, a new enemy and the most important feature: a multiplayer/coop mode! We plan to add more stuff in the following weeks, for example: weaponskins,..... Stay tuned for more!

  • 19th August - Third Update - 19 August 2016

    At first we want to apologize for the long time it took us to develop this update. Illness, this being the biggest update so far and some other things slowed us down. NOTE: OUR PLAN RIGHT NOW IS TO MAKE THIS ONE THE LAST UPDATE FOR THE DEMO. AFTER THIS UPDATE, WE WILL BE WORKING ON AN EARLY ACCESS VERSION OF THE GAME WITH MORE CONTENT! Update contains: New Weapons (need to be unlocked by finishing an amount of waves): - a bow (finishing the demo) - a shield (finish 3 waves) - a mace (finish 3 waves) New Features: - free choice of weapons with both motion controllers - added quality settings - added a performance visualizer - added gallows in the "Deathroom" for weapontesting - added an explorable minature in the "tutorial room" Changes: - set the environment of the "tutorial room" to a scaled down version of the church - flying swords of dead enemies can't hurt you anymore (previously t…

  • 19th August - Third Update - 19 August 2016

    At first we want to apologize for the long time it took us to develop this update. Illness, this being the biggest update so far and some other things slowed us down. NOTE: OUR PLAN RIGHT NOW IS TO MAKE THIS ONE THE LAST UPDATE FOR THE DEMO. AFTER THIS UPDATE, WE WILL BE WORKING ON AN EARLY ACCESS VERSION OF THE GAME WITH MORE CONTENT! Update contains: New Weapons (need to be unlocked by finishing an amount of waves): - a bow (finishing the demo) - a shield (finish 3 waves) - a mace (finish 3 waves) New Features: - free choice of weapons with both motion controllers - added quality settings - added a performance visualizer - added gallows in the "Deathroom" for weapontesting - added an explorable minature in the "tutorial room" Changes: - set the environment of the "tutorial room" to a scaled down version of the church - flying swords of dead enemies can't hurt you anymore (previously t…

  • 14th July - Second Update - 14 July 2016

    The current update only features few changes, but they should still change the impact of the game a lot. Additions: - The orcs can now be cut into 2 pieces, by slicing their chest horizontally (more cuttable limbs are coming soon) - fullscreen mode (press ESC to close the game) Changes: - General exchange of the combat system. The orcs now dodge attacks from time to time, know two attacks instead of one, and attack from a further distance. Even though the changes in combat are still pretty rough, they impact the feeling of the game quiet a lot and make it much harder to survive. Most of the combat system will still change quiet a lot. We pulled this update while it's in a rough shape, to show in what direction the combat system will be heading, and what difference slight changes can make. Stay tuned, new updates will be coming soon.

  • 14th July - Second Update - 14 July 2016

    The current update only features few changes, but they should still change the impact of the game a lot. Additions: - The orcs can now be cut into 2 pieces, by slicing their chest horizontally (more cuttable limbs are coming soon) - fullscreen mode (press ESC to close the game) Changes: - General exchange of the combat system. The orcs now dodge attacks from time to time, know two attacks instead of one, and attack from a further distance. Even though the changes in combat are still pretty rough, they impact the feeling of the game quiet a lot and make it much harder to survive. Most of the combat system will still change quiet a lot. We pulled this update while it's in a rough shape, to show in what direction the combat system will be heading, and what difference slight changes can make. Stay tuned, new updates will be coming soon.

  • 8th July - First Update - 8 July 2016

    Thanks to all of you who support our game, today we released our first update, it's not very big, but our plan is to release the next one in one or two weeks. New Features: -> teleport-system (activation time: 0.25 seconds; range: 3,5 meter; cooldown: 1.5 seconds; additional information: can't teleport to every place of the map to prevent the player from hiding, this area will be different for every map) -> blood, fire and spark particles Bugfixes and improvements: -> orcs now start to follow you if you walk away -> Improved the ragdoll system (less flying orcs) -> improved blocking the enemies attacks -> improved velocity check/stabbing is now possible at a lower speed -> beheading can't be done with vertical strikes anymore Note: The controls to (re)start the battle changed. Instead of the trigger the game now uses the thumbpad. The trigger is now used to teleport.

  • 8th July - First Update - 8 July 2016

    Thanks to all of you who support our game, today we released our first update, it's not very big, but our plan is to release the next one in one or two weeks. New Features: -> teleport-system (activation time: 0.25 seconds; range: 3,5 meter; cooldown: 1.5 seconds; additional information: can't teleport to every place of the map to prevent the player from hiding, this area will be different for every map) -> blood, fire and spark particles Bugfixes and improvements: -> orcs now start to follow you if you walk away -> Improved the ragdoll system (less flying orcs) -> improved blocking the enemies attacks -> improved velocity check/stabbing is now possible at a lower speed -> beheading can't be done with vertical strikes anymore Note: The controls to (re)start the battle changed. Instead of the trigger the game now uses the thumbpad. The trigger is now used to teleport.

  • Updates and plans for the future. - 5 July 2016

    In our minds it would be too early to release the game into the early-access stage, as soon as we originally planned. Instead, we want to use the demo as the tool, to show the development to the community. We plan to release several updates for the demo before we actually release the full version. The first update is expected to be released NEXT WEEK. Below are some informations, in case you want to know more about upcoming updates. Please note that the following list, does NOT include all our ideas, it only gives you a rough overview of what's coming. Soon to be released updates: - fixing bugs (flying orcs, ...) - making stabbing possible at a lower speed - improving the combat system (higher variety of attacks, blocking/dodging orcs, ...) - adding blood particles - more weapons such as a bow and a shield - more cuttable limbs Plans for the future (long term): - creating a higher varie…

Patch notes and updates

S.noRelease datePatch nameGID number
121 June 201721st January 2017 - Second Update - New Map, Slow Mo, Cheats, Spiders....4249665521684607438
230 January 201730th January 2017 - First Update - Firestaff, Discord and more4249665521684607647
328 December 2016RELEASE!4249665521684607763
419 August 201619th August - Third Update4249665521684607978
514 July 201614th July - Second Update4249665521684608088
68 July 20168th July - First Update4249665521684608199
75 July 2016Updates and plans for the future.4249665521684608314

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID494530
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateJul 24, 2017
DeveloperOrc Hunter Developer Team
PublisherOrc Hunter Developer Team
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent44%
Positive reviews11
Negative reviews14
Total reviews25
Steam recommendationsNot available
AchievementsNot available
Average playtime forever60 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/494530/

Short description

In the roomscale VR wavegame Orc Hunter you have to defend yourself against endless hordes of orcs. To do so you can either use swords in close combat or fight them with a bow or magic staff from a distance.

About this game

In the roomscale VR wavegame Orc Hunter you have to defend yourself against hordes of orcs. To do so you can either use swords in close combat or fight them with a bow or magic staff from a distance. Key Features: - Room scale VR To create a lifelike feeling, Orc Hunter uses the HTC Vives' roomtracking as the way to control the players movement. - Motion controlled weapons You use both of the vives' motioncontrollers to freely pick your weapons. Besides swords, you can currently choose a bow, a mace or a shield. Discord: If you are interested about the features we will add in the future, you should check the disussions. You can find them on the right side of the store page.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: Free
  • Highest observed: Free

Orc Hunter VR's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Orc Hunter VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Orc Hunter VR at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-25FreeFreeNo discountSteam Store

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