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Orc Hunter VR

Orc Hunter VR Steam news

Orc Hunter Developer Team | Jul 24, 2017 | game

Released

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ActionAdventureIndieVRSteam Store

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  • Revenue (VGI)No data available
  • Review score44% positive

Orc Hunter VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score44% positive
  • Total reviews25
  • Release dateJul 24, 2017
  • DeveloperOrc Hunter Developer Team
  • PublisherOrc Hunter Developer Team

Genres: Action, Adventure, Indie

Company pages: Developer: Orc Hunter Developer TeamPublisher: Orc Hunter Developer Team

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Orc Hunter VR Steam news

Orc Hunter VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 30th June 2018 - User Friendliness - 30 June 2018

    We finally were able to make some minor changes to the game that will especially be helpful for new players to get started with it. - Teleport Visuals trying to teleport too far away is now displayed by a red "x" floating at your max teleport-range in the direction you are pointing, with the red light-sphere sitting on the ground below. - Quick Guide Users in the past seemed to overlook the 3 existing tutorials for your controls. (video on steam, quick guide text in the level selection, floating controller with descriptions) To force new players to at least look at their most basic controls, these descriptions have now been mapped to your controllers. To hide these descriptions, press the spacebar on your keyboard. It is recommended, that players that still struggle take a look at one of the more detailed tutorials.

  • Now Available on Steam - Orc Hunter VR, 15% off! - 24 July 2017

    Orc Hunter VR is Now Available on Steam and is 15% off!* In the roomscale VR wavegame Orc Hunter you have to defend yourself against endless hordes of orcs. To do so you can either use swords in close combat or fight them with a bow or magic staff from a distance. *Offer ends July 31 at 10AM Pacific Time

  • 21st January 2017 - Second Update - New Map, Slow Mo, Cheats, Spiders.... - 21 June 2017

    Hey everyone, we've got some good and some bad news for all of you waiting for new features. Let's start off with the good news. With this update, you will get loads of new content, from a burning forrest, spider, to a slow motion mode. Shortly we will be leaving the early access stage behind. The bad news is, this will probably be the last big update coming. Developing this game has been our baby for about a year now and we are sad that we have to end working on it now, but since Orc Hunter VR is a student project and students can't keep working on one project all the time, we will have to face other tasks again from now on. We hate that we have to leave several things unfinished and that we couldn't implement more of all the awesome ideas that came up. We've already spent quite some fo our free time to finish this update and can't afford to do so further on. There might be coming some…

  • 21st January 2017 - Second Update - New Map, Slow Mo, Cheats, Spiders.... - 21 June 2017

    Hey everyone, we've got some good and some bad news for all of you waiting for new features. Let's start off with the good news. With this update, you will get loads of new content, from a burning forrest, spider, to a slow motion mode. Shortly we will be leaving the early access stage behind. The bad news is, this will probably be the last big update coming. Developing this game has been our baby for about a year now and we are sad that we have to end working on it now, but since Orc Hunter VR is a student project and students can't keep working on one project all the time, we will have to face other tasks again from now on. We hate that we have to leave several things unfinished and that we couldn't implement more of all the awesome ideas that came up. We've already spent quite some fo our free time to finish this update and can't afford to do so further on. There might be coming some…

  • 11th May - Quick news - 11 May 2017

    Hey everyone, I just wanted to let you guys know that we are still working on the next update. This one is getting quite big. With new enemies, new maps and more.

  • 11th May - Quick news - 11 May 2017

    Hey everyone, I just wanted to let you guys know that we are still working on the next update. This one is getting quite big. With new enemies, new maps and more.

  • 30th January 2017 - First Update - Firestaff, Discord and more - 30 January 2017

    Changes: - added a firestaff/wand - created a discord server - fixed sound issues - the bow no longer has to be unlocked FIRESTAFF: With this update, we have added a completely new weapon to the game. It's a staff that enables you to through fireballs (trigger) that explode when hitting something (doing immense damage on a large area). Depending on how long you hold down the trigger, the damage of the fireball will increase, but also its mana usage. Holding the staff still will emit the fireball to the front, swinging the staff while letting the trigger go, will shoot the fireball in the direction, in which you are swinging it. The staff also enables you to create big fire blasts (grip button) that can set enemies on fire. Your mana is displayed on the tip of your staff. If you don't use your magic powers for 2 seconds, it will start to regenerate. 100% mana: staff glows and emits ember…

  • 30th January 2017 - First Update - Firestaff, Discord and more - 30 January 2017

    Changes: - added a firestaff/wand - created a discord server - fixed sound issues - the bow no longer has to be unlocked FIRESTAFF: With this update, we have added a completely new weapon to the game. It's a staff that enables you to through fireballs (trigger) that explode when hitting something (doing immense damage on a large area). Depending on how long you hold down the trigger, the damage of the fireball will increase, but also its mana usage. Holding the staff still will emit the fireball to the front, swinging the staff while letting the trigger go, will shoot the fireball in the direction, in which you are swinging it. The staff also enables you to create big fire blasts (grip button) that can set enemies on fire. Your mana is displayed on the tip of your staff. If you don't use your magic powers for 2 seconds, it will start to regenerate. 100% mana: staff glows and emits ember…

  • RELEASE! - 28 December 2016

    After a delay, Orc Hunter VR is finally available on steam! The game is still in it's early access stage, and we are still working on new features. Things like bosses, spiders, maps, spells, ... are things, we can do on our own. But there are other tasks that are more time consuming for us. We want to get some help with that. Example: Since we are studying 3D art, and are only hobbyists at programming, we want to use the money to get some help, especially with the AI of the orcs. Enjoy the game!

  • RELEASE! - 28 December 2016

    After a delay, Orc Hunter VR is finally available on steam! The game is still in it's early access stage, and we are still working on new features. Things like bosses, spiders, maps, spells, ... are things, we can do on our own. But there are other tasks that are more time consuming for us. We want to get some help with that. Example: Since we are studying 3D art, and are only hobbyists at programming, we want to use the money to get some help, especially with the AI of the orcs. Enjoy the game!

  • Now Available on Steam Early Access - Orc Hunter VR, 15% off! - 27 December 2016

    Orc Hunter VR is Now Available on Steam Early Access and is 15% off!* In the roomscale VR wavegame Orc Hunter you have to defend yourself against endless hordes of orcs. Even though the game is still in the development phase, you can download the demo to find out what Orc Hunter is capable of, right now.Currently the game can only be played using an HTC Vive. *Offer ends January 3 at 10AM Pacific Time

  • 16th December - Soon to be released - 16 December 2016

    We plan to release our game as an early access title, at the beginning of the next week. We added a new map with a new gamemode, a new enemy and the most important feature: a multiplayer/coop mode! We plan to add more stuff in the following weeks, for example: weaponskins,..... Stay tuned for more!

  • 16th December - Soon to be released - 16 December 2016

    We plan to release our game as an early access title, at the beginning of the next week. We added a new map with a new gamemode, a new enemy and the most important feature: a multiplayer/coop mode! We plan to add more stuff in the following weeks, for example: weaponskins,..... Stay tuned for more!

  • 19th August - Third Update - 19 August 2016

    At first we want to apologize for the long time it took us to develop this update. Illness, this being the biggest update so far and some other things slowed us down. NOTE: OUR PLAN RIGHT NOW IS TO MAKE THIS ONE THE LAST UPDATE FOR THE DEMO. AFTER THIS UPDATE, WE WILL BE WORKING ON AN EARLY ACCESS VERSION OF THE GAME WITH MORE CONTENT! Update contains: New Weapons (need to be unlocked by finishing an amount of waves): - a bow (finishing the demo) - a shield (finish 3 waves) - a mace (finish 3 waves) New Features: - free choice of weapons with both motion controllers - added quality settings - added a performance visualizer - added gallows in the "Deathroom" for weapontesting - added an explorable minature in the "tutorial room" Changes: - set the environment of the "tutorial room" to a scaled down version of the church - flying swords of dead enemies can't hurt you anymore (previously t…

  • 19th August - Third Update - 19 August 2016

    At first we want to apologize for the long time it took us to develop this update. Illness, this being the biggest update so far and some other things slowed us down. NOTE: OUR PLAN RIGHT NOW IS TO MAKE THIS ONE THE LAST UPDATE FOR THE DEMO. AFTER THIS UPDATE, WE WILL BE WORKING ON AN EARLY ACCESS VERSION OF THE GAME WITH MORE CONTENT! Update contains: New Weapons (need to be unlocked by finishing an amount of waves): - a bow (finishing the demo) - a shield (finish 3 waves) - a mace (finish 3 waves) New Features: - free choice of weapons with both motion controllers - added quality settings - added a performance visualizer - added gallows in the "Deathroom" for weapontesting - added an explorable minature in the "tutorial room" Changes: - set the environment of the "tutorial room" to a scaled down version of the church - flying swords of dead enemies can't hurt you anymore (previously t…

  • 14th July - Second Update - 14 July 2016

    The current update only features few changes, but they should still change the impact of the game a lot. Additions: - The orcs can now be cut into 2 pieces, by slicing their chest horizontally (more cuttable limbs are coming soon) - fullscreen mode (press ESC to close the game) Changes: - General exchange of the combat system. The orcs now dodge attacks from time to time, know two attacks instead of one, and attack from a further distance. Even though the changes in combat are still pretty rough, they impact the feeling of the game quiet a lot and make it much harder to survive. Most of the combat system will still change quiet a lot. We pulled this update while it's in a rough shape, to show in what direction the combat system will be heading, and what difference slight changes can make. Stay tuned, new updates will be coming soon.

  • 14th July - Second Update - 14 July 2016

    The current update only features few changes, but they should still change the impact of the game a lot. Additions: - The orcs can now be cut into 2 pieces, by slicing their chest horizontally (more cuttable limbs are coming soon) - fullscreen mode (press ESC to close the game) Changes: - General exchange of the combat system. The orcs now dodge attacks from time to time, know two attacks instead of one, and attack from a further distance. Even though the changes in combat are still pretty rough, they impact the feeling of the game quiet a lot and make it much harder to survive. Most of the combat system will still change quiet a lot. We pulled this update while it's in a rough shape, to show in what direction the combat system will be heading, and what difference slight changes can make. Stay tuned, new updates will be coming soon.

  • 8th July - First Update - 8 July 2016

    Thanks to all of you who support our game, today we released our first update, it's not very big, but our plan is to release the next one in one or two weeks. New Features: -> teleport-system (activation time: 0.25 seconds; range: 3,5 meter; cooldown: 1.5 seconds; additional information: can't teleport to every place of the map to prevent the player from hiding, this area will be different for every map) -> blood, fire and spark particles Bugfixes and improvements: -> orcs now start to follow you if you walk away -> Improved the ragdoll system (less flying orcs) -> improved blocking the enemies attacks -> improved velocity check/stabbing is now possible at a lower speed -> beheading can't be done with vertical strikes anymore Note: The controls to (re)start the battle changed. Instead of the trigger the game now uses the thumbpad. The trigger is now used to teleport.

  • 8th July - First Update - 8 July 2016

    Thanks to all of you who support our game, today we released our first update, it's not very big, but our plan is to release the next one in one or two weeks. New Features: -> teleport-system (activation time: 0.25 seconds; range: 3,5 meter; cooldown: 1.5 seconds; additional information: can't teleport to every place of the map to prevent the player from hiding, this area will be different for every map) -> blood, fire and spark particles Bugfixes and improvements: -> orcs now start to follow you if you walk away -> Improved the ragdoll system (less flying orcs) -> improved blocking the enemies attacks -> improved velocity check/stabbing is now possible at a lower speed -> beheading can't be done with vertical strikes anymore Note: The controls to (re)start the battle changed. Instead of the trigger the game now uses the thumbpad. The trigger is now used to teleport.

  • Updates and plans for the future. - 5 July 2016

    In our minds it would be too early to release the game into the early-access stage, as soon as we originally planned. Instead, we want to use the demo as the tool, to show the development to the community. We plan to release several updates for the demo before we actually release the full version. The first update is expected to be released NEXT WEEK. Below are some informations, in case you want to know more about upcoming updates. Please note that the following list, does NOT include all our ideas, it only gives you a rough overview of what's coming. Soon to be released updates: - fixing bugs (flying orcs, ...) - making stabbing possible at a lower speed - improving the combat system (higher variety of attacks, blocking/dodging orcs, ...) - adding blood particles - more weapons such as a bow and a shield - more cuttable limbs Plans for the future (long term): - creating a higher varie…

Patch notes and updates

S.noRelease datePatch nameGID number
121 June 201721st January 2017 - Second Update - New Map, Slow Mo, Cheats, Spiders....4249665521684607438
230 January 201730th January 2017 - First Update - Firestaff, Discord and more4249665521684607647
328 December 2016RELEASE!4249665521684607763
419 August 201619th August - Third Update4249665521684607978
514 July 201614th July - Second Update4249665521684608088
68 July 20168th July - First Update4249665521684608199
75 July 2016Updates and plans for the future.4249665521684608314

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